headmounteddisplay

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  • Swim with the fishes using Project Tango and a head-mounted display

    by 
    Brad Molen
    Brad Molen
    06.27.2014

    For a few minutes, I saw the Moscone Center -- and everyone inside it -- under water. Sharks and small fish even swam past me as if I wasn't there. And then, all of a sudden, I stood up straight and discovered that I'd poked my head above the waves. This experience, which is a virtual fish tank developed by 360World, was made possible by Google's Project Tango tablet and the Durovis Dive 7, an Oculus Rift-like contraption. It utilizes Tango's cameras, motion detectors and sensors to give you a sense that you are floating around with the fishes -- no snorkel or SCUBA gear required, of course.

  • The PhoneStation uses your smartphone as a head-mounted display

    by 
    Sarah Silbert
    Sarah Silbert
    06.04.2014

    You'll find plenty of knockoff wearables at a trade show like Computex, but there are always a few gems mixed in among the boring copycats. Exhibit A: View Phone Technology, a little-known Taiwanese company, is showing off a head-mounted 3D display that puts content from your phone directly before your eyes. The aptly named PhoneStation converts video to 3D, letting you use any handset to stream movies and TV shows directly from YouTube.

  • SiME Google Glass knock-off is held together with Scotch Tape

    by 
    Sarah Silbert
    Sarah Silbert
    06.04.2014

    It's not exactly a good sign when your product's being held together with Scotch Tape. But that's actually one of the main points of distinction between the SiME Smart Glass and Google's version of the wearable -- that and a much lower price point, of course. Taiwanese company ChipSip hopes to sell its Google Glass knock-off for $500, and though that seems palatable compared to $1,500, it's still not cheap. That price is even harder to swallow when you see just how complicated it is to use, as we discovered on the Computex show floor.

  • Japanese companies testing 360-degree VR broadcasts for live events

    by 
    Mat Smith
    Mat Smith
    02.04.2014

    All the fun of a live event, minus the spilled beer and bank-breaking ticket prices. That's what this team-up, from Japanese telecoms giant NTT and the company behind video network NicoNico Douga, is about. They have co-developed a 360-degree broadcast video system that aims to replicate live concerts and more. The system will let viewers choose where to look, as it'll connect to existing head-mounted displays (HMDs) allowing a certain degree of personalized viewing, although both sides are pushing to call it interactive -- you might remember Next3D's slightly similar plans to deliver immersive video through the Oculus Rift. Through the collaboration between NicoNico owners Dwango and NTT, the live video content (recorded at an existing event space in the middle of Tokyo), has been developed alongside broadcast technology aimed at "optimizing both video and audio quality." Users can move their HMD around to shift their view, and the cloud processes and machinations aim to maximize stream quality for where (and on what) you're viewing, "as if you're really there." The system will aim to strike a balance between broadcasting both a stable stream and a high-quality one, with mobile users staying connected, while PC users on less dense networks get a better stream. The entire service is now being put through stress testing. Both companies are looking to see how effective the new service is before developing it further, although a collaborative Hatsune Miku concert is now probably inevitable.

  • Avegant's Glyph headset live on Kickstarter for $500

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    01.22.2014

    We've been telling you about the Avegant Glyph for awhile, but now you can finally plunk down some bills to get one yourself. Thanks to Kickstarter, beta-testing the device for its designer isn't without its own set of perks. For instance, 500 of the earliest backers at the $500 tier can snag a unit with their choice of colors for the device's LED ring and HDMI cable. If you miss that limited window, however, you'll still have your choice of three colors for the headset itself at the same price -- just not the accessories. Unlike the versions we've demoed up to this point, Avegant promises that the unit you receive will be lighter and more comfortable overall. Sadly, the battery life is still pegged at around three hours.

  • Sony's new HMZ-T3 wearable display gets 'wireless' option, easy smartphone connectivity and HD audio (hands-on)

    by 
    Mat Smith
    Mat Smith
    09.03.2013

    Ahead of Sony's own IFA press event, it's already announced its latest head-mounted display. The HMZ-T3 is the third iteration and while there's no substitutional reality function (or camera), the company's made some important improvements that could tip the balance for anyone concerned with sinking a substantial amount of cash for a one-person display. It'll come in a new "wireless" iteration -- we'll explain why we used those quote marks a little later -- while Sony has also improved the clarity of its dual OLED displays through lens and software adjustments (although the 720p resolution stays the same). There's now a bigger viewing sweet spot and several new specialized screen options for gaming and movie-watching. Our favorite new feature, however, is the ability to plug in Android (presumably Xperia) devices with micro-HDMI / MHL connectivity. The device, via the battery pack, has ports for both full-size and micro-HMDI cables, and given the current influx of HD-capable smartphones (and content), it's a pretty pervasive way to use it. The HMZ-T3 also arrives with high-definition audio, virtualized 7.1 channel sound and has shed 10 grams since the T2. That's despite improved padding and some more forgiving adjustment controls that made wearing the device noticeably less frustrating. Both wireless and wired options are set to go on sale in Japan this October and while a global roll-out isn't yet confirmed, Sony's told us that it's certainly "in discussions" about further availability. We managed to get some early access to the wearable ahead of its reveal in Germany, so naturally, we played some games and watched some video. Our initial impressions and more details are right after the break.

  • Sony unveils 3D head-mounted display for surgeons to peer inside you

    by 
    Alexis Santos
    Alexis Santos
    07.23.2013

    Sony's 3D head-mounted displays have been asking for a place in your film-watching and gaming routines since 2011, but now their latest HMD is volunteering to act as the viewing end of medical endoscopes. Hirai and Co. have just unveiled what amounts to a retooled HMZ-T2, dubbed the HMM-3000MT, which helps surgeons peek inside a patient's body in 2D or 3D -- the latter of which is said to improve precision. By eliminating the need to keep tabs on an external screen, the electronics giant thinks doctors won't have to restrict their posture and movement. Though the hardware carries the same 720p 0.7-inch OLED panels as its sibling, it's been tweaked for use in a standing position with beefed up support for balance and comfort. The hardware also packs a picture-in-picture feature to catch different views of operations, and even the ability to rotate and flip video feeds. While the headgear has been approved for use in Japan, it hasn't been confirmed for a launch in other territories. In other words, don't expect to see it if you go under the knife relatively soon.

  • LG's head-mounted display patent ensures you're always watching

    by 
    Nicole Lee
    Nicole Lee
    04.24.2013

    While head-mounted displays are nothing new, LG has patented a novel method for utilizing them that might grab your attention. The patent states that when you're staring at content on a device like a tablet, the HMD is inactive. But turn your head or the device away and that same content will automatically fade into view right in front of your bespectacled eyes. According to the filing, the noggin-strapped contraption is set to buzz as it switches displays and there'll be a slight transitional pause when viewing video. While we're betting virtual reality goggles and Google-branded headgear might prove to be a touch more popular, this is at least a lot cooler than passive 3D clip-ons.

  • Oculight LED hack gives the Oculus Rift a hint of peripheral vision (video)

    by 
    Jon Fingas
    Jon Fingas
    04.11.2013

    Although the Oculus Rift is one of the more ambitious attempts at making virtual reality accessible, its lack of peripheral version is all too familiar -- it's much like staring into a pair of portholes. Rather than let the disorientation persist unaltered, though, Hack A Day has taken matters into its own hands. Its Oculight hack puts an RGB LED strip inside the headpiece, with the colored lighting set to match the edge of the screen through Adalight code. The result is much like Philips' Ambilight, but arguably more useful: the virtual world's light "leaks" into the wearer's real peripheral view, adding to the immersion. Oculight clearly isn't for sale and needs a refined installation to create the ideal effect, but the readily available resources will let anyone with an Oculus Rift development kit build their own solution.

  • Epson's video board pumps composite inputs to the Moverio BT-100 headset (video)

    by 
    Jamie Rigg
    Jamie Rigg
    11.09.2012

    Bummed that your $700 Moverio BT-100 headset doesn't have video input? Well, Epson's here to tease you with a board that plugs into the trackpad and accepts any composite video source. Despite best attempts to hide the identity of hardware it's being tested with and give the lawyers a weekend off, it's shown to receive feeds from a PS3, an iPad and a 360 with Kinect. Check out the honk-filled video of all the fun you're not having, and contact Epson if you've got an interesting idea for using the board, because they might just give you one. How about -- "I want to play games on it?" That sounds like a pretty good reason to us. [Thanks, Joe]

  • Google nabs design patent for left-eyed Google Glass, frees southpaws from tyranny

    by 
    Jon Fingas
    Jon Fingas
    10.16.2012

    No more shall lefties wanting Google Glass toil under the oppression of right-handed overlords. Not if Google's newly granted design patent is an indication, at any rate. The filing simply puts the eyepiece on the other side for those who are either naturally left-inclined or just that much opposed to the optical status quo. There's no guarantee Google will be so accommodating when Glass reaches the general public, although we're hopeful: when early adopters are already paying a small fortune to leap in, it wouldn't hurt to produce a batch for left eye use and give the more committed southpaws among us the freedom they've craved since Google I/O.

  • Zeiss Cinemizer head-mounted OLED display wends its way into stores

    by 
    Jon Fingas
    Jon Fingas
    10.15.2012

    Zeiss must be doing well in the lens business, as it hasn't exactly been in a rush to get its Cinemizer OLED on to shelves. Still, we're happy to say that the head-mounted display is at last slipping into retailers: Amazon partners are now carrying the regular 870 x 500 version for $749 in the US (German titling aside) and £578 in the UK. It doesn't look to be the version with head tracking that we tried earlier this year, but you'll still get a 3D image through HDMI 1.4 in addition to 2D through either the HDMI link or analog input. The price makes it a tempting alternative to the more advanced but costlier Sony HMZ-T2 -- and for those who'd like something slightly more discreet-looking while they zone out with a good movie.

  • Sony 'Prototype-SR' spotted at TGS 2012: the HMZ-T2 tacks on a camera, plays with user perception (video)

    by 
    Billy Steele
    Billy Steele
    09.20.2012

    Remember the Sony HMZ-T2 3D head-mounted display that we tried on back at IFA? Well, it's being prominently featured here at TGS, too. Tucked away at a smaller, much more modest booth around the corner, however, is something a smidge more interesting. Kept behind glass and a safe distance away from our grubby mitts and sweaty foreheads resides the "Prototype-SR" (Substitutional Reality) that was outed on YouTube last week. Essentially, the unit appears to be the HMZ-T2 with a front-mounted camera for head tracking and camera functionality -- the sort of thing that will provide what's being called a 360-degree immersive entertainment experience. From what we can tell from the booth monitors, the unit displays 3D video overlaid in real space for the person wearing the device. Details are scarce and extremely limited demos were available in an apparent lottery (no luck here). You can rest assured that if we're able to snag one, though, we'll be sure to offer up some impressions. For now, take a look at the camera-wielding set of hi-tech goggles in the gallery below and the aforementioned video awaits just past the break.

  • Sony quietly drops new HMZ-T2 Personal 3D viewer at IFA

    by 
    Terrence O'Brien
    Terrence O'Brien
    08.29.2012

    Sony almost sneaked this one by us at today's IFA press event. In fact, it was never mentioned on stage and practically buried in the day's flood of PR. The HMZ-T2 is the company's next generation wearable 3D display. Aesthetically it doesn't appear very different from last year's T1 and, spec-wise, things seem largely the same as well. Put the head-mounted unit on and you'll be presented with a pair of 0.7-inch OLED monitors that deliver 45 degrees of three-dimensional entertainment. There's also the same Virtualphones tech baked in, that create the illusion of a 360-degree 5.1 surround sound system. The T2 distinguishes itself primarily through a refined design that makes it lighter and more comfortable (without resorting to shape-shifting liquid metal, either). For more, check out the PR below. %Gallery-163650%

  • Editorial: Engadget on EyeTap, Project Glass and the future of wearable cameras

    by 
    Engadget
    Engadget
    07.18.2012

    Summer in Paris -- you can't walk a block on Champs-Élysées without locking eyes with at least one camera-equipped tourist. But Steve Mann's shooter wasn't dangling from his shoulder and neck; it was mounted on his head, with a design strikingly similar to Google's Project Glass. Unlike that mainstream Mountain View product, however, Mann's version has reportedly been around in one form or another for 34 years, and was designed with the objective of aiding vision, rather than capturing stills and video or providing a bounty of database-aided readouts. It's also street-ready today. While on vacation with his family, the Ontario-based "father of wearable computing" was sporting his EyeTap as he walked down the aforementioned French avenue, eventually entering a McDonald's to refuel after a busy day of sightseeing. He left without his ranch wrap, but with seriously damaged hardware. What allegedly occurred inside the restaurant is no doubt a result of the increasing presence and subsequent awareness of connected cameras, ranging from consumer gear to professional surveillance equipment. As Mann sat to eat, he writes that a stranger approached him then attempted to pull off his glasses, which, oddly, are permanently affixed to his skull. The man, at that point joined by one other patron and someone that appeared to be a McDonald's employee, then pushed Mann out of the store and onto the street. As a result of the attack, the eyewear malfunctioned, resulting in the three men being photographed. It wouldn't be terribly difficult for police to identify those involved, but this encounter may have greater implications. McDonalds has since launched an investigation into the matter and seems to be denying most of the claims, but it'll be some time yet before the full truth is uncovered. Still, the whole ordeal got us at Engadget thinking -- is the planet ready for humans to wear video recorders, and will it ever shake a general unease related to the threat of a world filled with omnipresent cameras? Join us past the break for our take.

  • Canon shows how its Mixed Reality makes virtually anything look real (video)

    by 
    James Trew
    James Trew
    06.22.2012

    Remember that Canon Mixed Reality project? For those torn between cold, hard real world, and the sickly sweet virtual one? Due for release this month, Canon's been showing off its purpose-built HMD in real (or is it virtual?) use to DigInfo. Using those stereo cameras and a "free-curve" prism -- along with high-speed image processing -- we get a glimpse at how it generates life-size virtual objects in real-time. While this could benefit a number of scenarios, Canon points to industrial design, where mock-ups are commonly used. This system allows designers to run through virtual versions first, before committing to more time intensive physical models. Working on something where this could be handy? Canon also says there will be an SDK for developers coming soon. Head past the virtual break for the real video tour.

  • Brother AirScouter glasses bring augmented reality, unsightly add-ons to your face

    by 
    Brian Heater
    Brian Heater
    04.17.2012

    Head-mounted displays may be all the rage as of late, thanks to Sergey Brin's own recent fashion choices, but the space is hardly new. Brother, for one, has been in the game for a while now, with its AirScouter glasses, and before fellow printer-maker Epson steals all its glory, the company wants you to know that it's got some new wearable augmented reality on the way. The AirScouter WD-100G and WD-100A are being targeted toward business users, allowing workers to get all of the relevant information from their computer, without staring at a proper monitor -- of course, you're going to want to use the included USB cable to tether you to that PC. The glasses do SVGA images in full color over an eye, while the other eye remains unobstructed, keeping you relatively aware of your surroundings -- best of all, you can choose the eye. The new AirScouters will be available in Japan this summer for a pricey ¥199,800. But really, how can you put a price on looking like the business casual version of the Terminator?

  • Samsung patents using a phone as a pointer while wearing a head-mounted display

    by 
    Terrence O'Brien
    Terrence O'Brien
    03.14.2012

    We're not sure how many head-mounted displays you've had your follicles on, but generally the answer around the Engadget compound is, "quite a few." If you've ever played with such a wearable gadget though, you'd know that head-tracking, while intuitive, isn't always the most accurate way to control a device. Samsung has patented an alternative method that lets you keep wearing those silly goggles, but uses your cellphone almost like a gyroscopic mouse to pilot a pointer. Rather than use a gyroscope or accelerometer (both of which are present in many modern smartphones), Samsung's patent turns to the camera -- a feature found in even the lowliest dumbphone. The primarily software-based solution would require that both the phone's sensor and the display have an agreed upon background marker to help line up the motions. If you're the type that loves to dig through the minutiae of patents there's something seriously wrong with you, but you'll find what you're looking for at the source.

  • Zeiss Cinemizer OLED with head-tracking hands-on (video)

    by 
    Zach Honig
    Zach Honig
    03.06.2012

    The Carl Zeiss Cinemizer OLED has been a long time in the making -- we first heard about the video glasses at Macworld in 2008 -- but the company has yet to push the head-mounted display past the prototype phase. We stumbled upon Zeiss' booth here at CeBIT, where we found a version of the glasses that look mighty similar to the mock-up we saw in marketing materials from 2010, but are now equipped with a pair of head-tracking modules to expand the yet-to-be released marvel's practicality. With head-tracking now on board, the Cinemizer can theoretically appeal to gamers, architects, even educators, who can use the glasses in the classroom.We took a look at an Inreal CAD app demo that lets the wearer navigate a yet-unbuilt house, walking through virtual rooms (a joystick is used for forward motion, so you won't be accidentally walking into physical walls) as you judge paint colors, furniture placement and try to convince your significant other that there really is room for a 65-inch HDTV. The tracking modules are located behind the ear rests on each side of the OLED glasses, which have seen a slight boost in resolution since we last heard about them, jumping from VGA to 870 x 500 pixels in each OLED panel. Tracking was responsive and accurate -- the experience of walking around a room felt almost lifelike. What's even more exciting than the device's performance is that we may finally see these hit stores in 2012, with a tentative summer ship date. And, while still a pricey addition to your display collection, the Cinemizer lands on the inexpensive end of the Zeiss product scale, ringing up at €649 (about $850), plus another €100 for the tracking hardware. Jump past the break to see it in action.%Gallery-149741%

  • Sensics head-tracking 3D Smart goggles hands-on (video)

    by 
    Joe Pollicino
    Joe Pollicino
    01.10.2012

    When we first caught wind of Sensic's head-tracking 3D Smart goggles a few days ago, we couldn't help but think of it as a Sony HMZ-T1 on Android-flavored steroids. We've just spent some time with the prototype here on the show floor playing a virtual demo that had us smashing buildings in a virtual world -- notably running entirely on the headset, thanks (in part) to its 1.2GHZ dual-core CPU. If you can't tell from the picture, the headset is absolutely massive. In-hand it's quiet hefty, but once it engulfed our noggin, we found that it was actually quiet well-balanced and comfortable, to the point that we almost forget that it was on our head -- almost. Notably, this proto is a "one size fits all" type deal rght now, so we did have to wrap a circle-scarf around our head to keep its 1280 x 1024 screens within our eyes view. Thankfully, our horn-rimmed glasses did fit inside with no issue.So, what's it like? An array of cameras on it's face scan the environment to react to your heads position and any movement you make. We were able to spin, tilt, walk around and even jump, with the virtual world on screen following suite -- all while looking like a confused and lost puppy to anyone passing by. We're told video refreshes at 60hz, but sadly, we were faced with stuttery visuals in our use. The unit is also capable of tracking hand movements, but we can't say we were able to make use of the privilege -- instead, a controller made up for the interim. Considering that Sensic's head-tracking 3D goggles do all of the above in a completely self-contained fashion, we can't help but think that there's lots of potential for the tech. The question remains, however, as to whether the experience and the hardware can be smoothed to bring the Minority Report-style of AR closer to a retail reality. Head on past the break for a video of us trying out Sensic's headset for ourselves-- trust us, you're in for a treat.