headstart

Latest

  • ArcheAge brings two new head start servers online

    by 
    Justin Olivetti
    Justin Olivetti
    09.15.2014

    ArcheAge responded to "burgeoning" player populations during the head start period by releasing a pair of new servers today. North America gets the Inoch server while Europe is graced with Aier. Since everyone is in a mad scramble to secure housing plots right now, a fresh server might be your ticket to a primo location. [Thanks to Stephen for the tip!]

  • PAX Prime 2014: ArcheAge is a go for launch!

    by 
    Justin Olivetti
    Justin Olivetti
    08.30.2014

    The packed ballroom at Trion's PAX Prime party erupted into giddy cheers last night when the team announced that ArcheAge's launch is merely a couple of weeks away. This gorgeous fantasy sandbox blew up the alpha test population and is poised to be a huge coup for Trion as the studio adds another title to its growing portfolio. While the official launch date is September 16th, there will be an open beta from September 4th through the 8th, followed by a headstart launch on the 12th for founders. The team expressed confidence in the alpha testing and the back-and-forth communication with developer XLGAMES. If XLGAMES is the proud mom and dad of ArcheAge, I was told, then Trion is the proud auntie and uncle. A lot of work has gone into straightening out regional differences for the western audience as well. For example, in Korea it's quite common to play an MMO with the intent of selling your character for actual money, which places a different value and emphasis on what you accumulate and do. Since such sales aren't often legal here, adjustments had to be made for the localized version. There was also a special cape item that Korean players could use to identify botters, which was used responsibly in that country but has apparently been wielded as a griefing tool in the west. ArcheAge won't be budging on its commitment to an open PvP world; it's simply how the game is constructed. Players who want to avoid getting ganked will need to keep an eye on war zones that move throughout the world and accept the inherent risk that comes with attempting trade in those regions. The team hopes that there will be enough space on the servers for all subscribers to grab an open world housing plot if desired. Coming some time after launch will be castles, which are larger structures that guilds can build, maintain, and defend together. Trion said that server transfers won't be in for release but are being worked on for the future.

  • The Nexus Telegraph: WildStar's headstart (launch) is here!

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.02.2014

    Oh yes, ladies and gentlemen. We've been waiting for it for a very long time, but you can indeed play the game now. WildStar is no longer a vague promise of what might be in the future, it has well and truly launched, and it's inherited all of the launch issues that come along with every single MMO launch, along with an assortment of people certain that we've never seen anything like this before. Hey, guess what I'll be talking about with today's column. I haven't had nearly as much time in the headstart as I would have liked at this point, largely due to the dread specter of Real Life minimizing my free time between launch on Saturday and when this column is being written (which is not five minutes prior to posting, if you were curious). But I've got some impressions just the same, and whilst I don't think they really qualify for first impression status, you came here to read about WildStar's launch, and that's just what I want to talk about.

  • WildStar releases its server list

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.28.2014

    Head start for WildStar starts on Saturday, but where will you be creating your character? How can you know without a server list? You can't. So it's a good thing that the official server list has been released for both US and EU servers. A grand total of 22 servers will be available, with equal numbers for both regions and at least one PvE, RP-PvE, and PvP server for each. US PvE servers are Avatus, Caretaker, Mikros, Thunderfoot, Orias, and Stormtalon. PvP players in the US can choose between Widow, Pago, and Pergo, while roleplayers will be on Evinora. There's also an Oceanic PvE server available, Myrcalus. Meanwhile, English-speaking players in Europe will choose between Ascendancy and Eko for PvE, with Hazak for PvP and Lightspire for RP. German players get Ikthia and Kazor for PvE, Progentior for PvP, and Toria for RP. Last but not least, French players have three servers: Stormfather (PvE), Treespeaker (PvP), and Triton (RP-PvE). So you can start making your plans about where you want to go; the servers are all right here.

  • Guild Wars 2 begins Chinese open beta

    by 
    Justin Olivetti
    Justin Olivetti
    05.01.2014

    Guild Wars 2 has made in-roads with a significant MMO audience this week, as it has kicked off its open beta in China. While local publisher KongZhong is calling this a launch, it's technically the beginning of a two-week head start period before the full open beta commences in the region on May 15th. Guild Wars 2 is the first major MMO to use a buy-to-play business model in China, selling 500,000 copies during its pre-order period. Interestingly, the official press release admits to regional "doubts" as to the effectiveness of this model. All pre-order players are now able to check out the game during this head start period, with any future purchasers required to wait until the 15th to try it out.

  • Guild Wars 2 reserved names to be released on Nov 8th

    by 
    Elisabeth
    Elisabeth
    11.04.2012

    Way, way back in time, when Guild Wars 2 first launched, character names in the original Guild Wars were reserved for those who had linked their accounts. Originally, the intent was that those names would be reserved for the headstart weekend and launch day, then released so that if someone had been sitting on Legolas Greenleaf but didn't claim it, that coveted name could be put to use. In response to a veritable flood of account issues and support tickets, however, ArenaNet postponed the release of those names -- until now. Well, not precisely now, but November 8th. Previously reserved names will be put up for grabs on the 8th at 5:00 p.m. EST. That means if you've been putting off getting one of your own reserved names onto a new character, mark your calendars!

  • Leaderboard: Launch strategies

    by 
    Justin Olivetti
    Justin Olivetti
    08.20.2012

    With the community facing the reality of a Guild Wars 2 launch this next week and plenty of other releases this fall, launches are on my mind. How we deal with launches, wouldn't you agree, is just as important as how we deal with life? Or botched Braveheart quotes? So when it comes down to a game that you are looking to play, there are really three strategies for launch. There are those who will do anything and everything to get into a head start/early access type of situation, even if it means paying for a premium product or turning their Facebook timelines into a giant ad for the game. Then you have the folks who are OK with just being there on launch day, even though it's really like launch plus three days at that point. Finally, there are the "wait and see-ers" who prefer to let the initial crush of the stampede pass so that they can enjoy the game at their leisure. Which are you? Vote after the jump and let the world know of your idiosyncrasies!

  • Guild Wars 2 starts up the final countdown to launch [Updated]

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.14.2012

    It's the final countdown for the Guild Wars 2 launch, and that means that time is becoming very important. If you're desperately trying to get a specific name on launch or just aiming to be ahead of the curve when you play, the exact times that the servers come online will be very relevant, which is why there's a new official post explaining exactly when everything is happening on the road to a full launch on August 28th. Pre-purchasers with access to the headstart will be able to start playing on August 25th at 3:00 a.m. EDT, with the caveat that servers may be brought up three hours early to check stability one last time. Those who pre-ordered the game but didn't fully purchase a copy will have access to a one-day headstart beginning on August 27th at 3:00 a.m. EDT. If you're in either camp and want to get patched up ahead of time, you can download the client now and ensure that your computer is ready to catch every moment of the last two weeks before launch. [Thanks to miattavich for the tip!] [Update: The team has also posted the full server list for launch.]

  • Funcom extends grace period for pre-order customers

    by 
    Elisabeth
    Elisabeth
    07.06.2012

    There's nothing quite like the real world for gumming up the operations of the fantastical one. Some players of The Secret World pre-ordered the game and haven't yet received their retail copy, which is important because the grace period for playing without entering a retail key isn't a very big window of time and players were beginning to get antsy. In response to those concerns, Funcom announced that the grace period for pre-order key entry has been extended by 24 hours, allowing more people to slide in under the deadline. It's not an unusual step to take because launch-time distribution is known to be totally sucky. In a similar vein, some of the pre-order benefits -- the Egyptian Cat in-game pet, an exclusive in-game t-shirt, and an in-game ring -- are also extended to customers who enter their retail or digital game keys up until the end of today, July 6th. While that may not thrill true pre-order customers who liked being special snowflakes, that cat is darn adorable and everyone should get one.

  • Guild Wars 2 pre-purchase details announced

    by 
    Elisabeth
    Elisabeth
    03.13.2012

    Things are just getting more and more exciting for Guild Wars 2 fans. Since ArenaNet's blog post confirming a 2012 launch, things seem to be warming up: We've had a press beta, an intensely busy beta signup period, the promise of another late March beta, and now an announcement about Guild Wars 2 pre-purchase. NCsoft sent out a press release today with some juicy details regarding the game's Collector's Edition and the benefits of purchasing early. From April 10th onward, pre-purchasers of any of the editions (Collector's, Digital Deluxe, or Standard) will be guaranteed access into beta weekend events and a three-day head start for launch, which is awesome if you want to reserve a cool name so you're not stuck with being xLegolasXx. An additional benefit to any pre-purchase is the somewhat mysterious Hero's Band, which will apparently give characters a variety of power boosts to speed them on their way. The Collector's Edition is going to cost you $149.99, but ArenaNet certainly seems to be providing bang for your buck: a 10-inch statue of the iconic Rytlock Brimstone and his sword Sohothin, a custom frame with five Guild Wars 2 art prints, a book on the making of Guild Wars 2, a soundtrack CD, and five in-game items (including a mini Rytlock), all of which should make this a pretty tempting order for super fans of the game. The Digital Deluxe pre-purchase is only going to run you $79.99, and the Standard Edition will be $59.99 -- again, any three of those will secure you the Hero's Band, a place in beta events, and a three-day head start. Pre-ordering Guild Wars 2 from select retailers will reserve you a copy of the game at launch and entitle you to a one-day head start. [Source: NCsoft press release]

  • SWTOR brings up six new servers to match demand

    by 
    Matt Daniel
    Matt Daniel
    12.16.2011

    As more players flood through the gates of Star Wars: The Old Republic, the team is keeping busy behind the scenes. On the game's Facebook page, BioWare has announced that it has brought up another six servers to accommodate the new players. The new servers are all PvE, and three cater to the East coast, while the other three cover the West coast. For those interested in rolling on a new server, the servers are Kathol Rift, The Constant, and Krayiss Obelisk on the East coast and Wall of Light, Darth Sion, and Kaiburr Crystal for the West coast. Good luck, and may the Force be with you.

  • BioWare updates fans on staggered SWTOR launch

    by 
    Bree Royce
    Bree Royce
    12.14.2011

    If you're still not in Star Wars: The Old Republic's early access phase, you're not alone. In fact, BioWare's Stephen Reid took to the forums today to update impatient fans on just how the staggered pre-launch will continue to roll out over the next few days: Today, we invited people who had pre-ordered up to the very beginning of October (roughly). Tomorrow, we're going to be inviting the same number of people again; that will take us up to the last week or so of November. On Friday, we'll be inviting even more, and we'll give you an update on that tomorrow. You'll see more servers coming online tomorrow, and almost certainly there will be some queuing. That was always expected. As a reminder, our plan here is to maintain healthy server populations post launch, and during the excitement of launch that will mean queues. That said, we'll be working hard to keep those queues reasonable. That's good news for those who pre-ordered late and who otherwise might have thought they'd have a much longer wait.

  • Massively's guide to SWTOR's launch and beyond

    by 
    Bree Royce
    Bree Royce
    12.12.2011

    A long time ago, in a galaxy far, far away, we first heard mention of a new Star Wars MMO set in the popular Knights of the Old Republic era. Star Wars: The Old Republic, BioWare named it, and we've waited patiently impatiently through months years of hope and hype, fanboys and haters, and at least eight million articles about the fourth pillar of story. This week, The Old Republic is the new hotness, and the Massively staffers are right there with you, champing at the bit to get in the head start already! But what if you're not an expert on Star Wars lore or TOR's gameplay? What if you don't know the first thing about purple lightsabers, astromechs, and the Kessel Run? What if you can't decide which class to play? When do you get a starship? Can you really romance your companions? How do flashpoints work? And why are there no bathrooms on Coruscant?! Relax, young Padawan. Put your blast-shield down and let Massively be your guide... literally. We've rounded up a massive collection of helpful introductory guides for each of the eight classes, along with overviews of gameplay mechanics like companions, starships, flashpoints, warzones, and crafting. We've also curated the most illuminating lore essays from our regular SWTOR column, Hyperspace Beacon, in addition to our extensive hands-on previews from the last few years. Take your first step into a larger world...

  • This Week in MMO: Ohmigod SWTOR is almost here edition

    by 
    Matt Daniel
    Matt Daniel
    12.09.2011

    In this week's edition of This Week In MMO, Gary Gannon and Mike B. are all about Star Wars: The Old Republic. OK, well, maybe not all about it, but the game's head start begins in less than a week, so you can expect plenty of SWTOR commentary. The pair also take some time to talk about Funcom's newly announced zone for The Secret World, the Scorched Desert. The duo also spends some time ruminating on whether or not SWTOR may be the last subscription game we see as more and more games (such as Lineage II) go F2P. TERA's glyph system gets some air time as well, as does the announcement that Final Fantasy XIV is once again levying subscription fees from players. For the full video, click on past the cut.

  • The Daily Grind: Should characters always be wiped from beta to launch?

    by 
    Shawn Schuster
    Shawn Schuster
    12.09.2011

    Who doesn't love a good beta? Right? Well, actually, lots of people don't like betas for several reasons, one of the biggest ones being the fact that your character's progression will usually be wiped clean before the game goes into launch mode. As you can imagine, this is a necessary evil. After all, betas are for testing, not for getting a head start on your leveling. But more recently, some studios have been allowing characters to stay from open beta to launch, essentially establishing that beta period as a headstart of its own -- often before the official pre-order headstart. This might just be another sign of that evolution of betas from a testing period to a marketing strategy, but we want to know how you feel about the character wipes themselves. Do you feel that erasing your character from beta to launch will stop you from playing in the beta, or do you see it as a fair part of the process? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Old Republic pre-order head start 'up to five days' [Updated]

    by 
    Matt Daniel
    Matt Daniel
    11.04.2011

    As The Old Republic's release date draws ever closer, fans are starting to dig into the nitty-gritty of what they can expect from the game's launch. Well, one intrepid investigator over on the official forums has dug up this nugget from the official pre-order page: CUSTOMERS WHO PRE-ORDER STAR WARS: THE OLD REPUBLIC WILL BE ABLE TO PLAY THE GAME BEFORE THE OFFICIAL LAUNCH. EARLY GAME ACCESS IS THE PERIOD OF TIME BEFORE THE OFFICIAL GAME LAUNCH WHEN PRE-ORDER CUSTOMERS MAY ACCESS THE GAME. EARLY GAME ACCESS MAY BE UP TO 5 DAYS. THE LENGTH OF YOUR EARLY GAME ACCESS DEPENDS ON THE DATE AND ORDER IN WHICH YOU REDEEMED YOUR PRE-ORDER CODE AT THE CODE REDEMPTION CENTER. SEE PRE-ORDER FAQ FOR MORE DETAILS. So there you have it, folks. You can expect anywhere up to a five-day headstart with your pre-order. Of course, we expect we'll have confirmation on the matter from BioWare soon enough. [Updated: The official site has updated to confirm the speculation, and we've tucked the full text behind the break. BioWare has also issued an official FAQ and chart to outline which pre-order benefits come with each edition.]

  • Early Freedom for City of Heroes VIPs [Updated]

    by 
    Bree Royce
    Bree Royce
    09.09.2011

    City of Heroes' F2P Freedom conversion is still launching "this year," but if you're a current subscriber, you can check it out ahead of the pack. Beginning on September 13th, existing players can participate in a headstart program that enables access to the Paragon Market cash shop as well as the brand-new First Ward co-operative zone. Paragon Studios is also promising official costume contests with prizes, dev-led groups in brand-new Incarnate trials, and live open-world invasion events on every server in addition to headstart-only "exclusive sales bundles and promotions." Current subscribers are all set for the headstart; former players can still get in on the fun by reactivating and gaining VIP status now. [Update: The official site now features a post on the headstart program, including details on the special sales and promotions.]

  • Nab your very own Gods & Heroes beta key! [Updated]

    by 
    Bree Royce
    Bree Royce
    06.08.2011

    Heatwave Interactive's mythology-driven MMO Gods & Heroes: Rome Rising is cresting toward its official launch on June 21st, but there's still time for you to dive in early! Until June 12th, curious would-be players can sign up on the official Gods & Heroes site for an open beta key, free and clear. During this final open beta phase, testers will romp through the early levels of gameplay, boss their minions, and preview the estate system that impressed even our own Beau Hindman. If you like what you see, then you'll want to preorder the game to access the Gods & Heroes head-start program, which will allow gamers to sail past the competition and enter the game officially a full week early. Have fun! [Updated: It's June 12th, so the beta key giveaway has now officially ended. Hope you had a great time!]

  • RIFT's head-start is standing room only

    by 
    Jef Reahard
    Jef Reahard
    02.25.2011

    To almost no one's surprise, Trion's RIFT head-start was an exercise in multitasking for many would-be players. MMO launch-day veterans are probably familiar with the one-eye-on-the-queue and one-eye-on-something-more-productive routine by now, but for everyone else, the fact that a good portion of the day was spent not playing RIFT was a bit frustrating. In some cases, estimated wait times approached 15 hours (though in fairness to the folks at Trion, the counters did fluctuate quite a bit). Demand was so great that a whopping 13 additional servers were added around noon, with 10 more going up as the day wore on. Tell us about your head-start horror stories in the comments (if you're not too busy playing, that is).

  • Trion Worlds: RIFT has surpassed one million registered accounts

    by 
    Jef Reahard
    Jef Reahard
    02.24.2011

    In case you couldn't tell by now, Trion has officially confirmed that a lot of people are interested in its RIFT fantasy MMORPG. The new title has surpassed one million registered accounts, according to a press release that coincides with today's headstart kickoff. RIFT officially launches on March 1st in the States (March 3rd in most of Europe and March 4th in the UK). The game will feature 33 opening-day servers to distribute the load of incoming players as well as several ruleset flavors including PvP, PvE, and RP. Check out our extensive RIFT coverage from the head-start period all the way up to launch day, and head to the game's official website for more info.