healing

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  • Raid Rx: An overview of druids in Mists of Pandaria

    Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poohbah of World of Matticus and a founder of Plus Heal, a discussion community for healers of all experience levels and interests Catch his weekly podcast on healing, raiding and leading, the Matticast. Last week, we covered some of the more notable monk abilities along with the expected playstyle. Recently, the level cap on beta has been raised to level 87, allowing every class access to their new level 87 spell. Much of the talk this week on the major sites and blogs is about Symbiosis. We touched on it several times, but now we get to take a closer look at it in further detail.

    Matt Low
    04.18.2012
  • Raid Rx: Mistweaver Monk 101

    Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poohbah of World of Matticus and a founder of Plus Heal, a discussion community for healers of all experience levels and interests Catch his weekly podcast on healing, raiding and leading, the Matticast. Ghostcrawler introduced the monk in detail to us back during BlizzCon 2011. We didn't have as many details available to us until we entered the beta stage of the game. This week, I want to introduce you to the different aspects of healing monks. The mistweaver monk is a stance-based class that has two forms of energy at their disposal: mana and chi. Stance of the Wise Serpent Healing stance that replaces your energy resource bar and turns it into mana and converts your spirit rating into spell and melee hit rating. Abilities that would have cost energy now cost mana. Stance of the Fierce Tiger Increases your damage done by 20% and allows access to a different set of offensive abilities. When healing, you'll mostly be in the Stance of the Wise Serpent. In terms of equipment, monks can use axes, staves, maces, fists, swords, and polearms. Your preferred weapons will mostly be staves or maces (although that may change as more items are revealed). For armor, you'll have access to leather and you'll get the 5% intellect from Leather Specialization. Like the other healing classes, your mana regeneration is going to rely on spirit.

    Matt Low
    04.09.2012
  • Raid Rx: Mists of Pandaria healing changes

    Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poohbah of World of Matticus and a founder of Plus Heal, a discussion community for healers of all experience levels and interests. Catch his weekly podcast on healing, raiding and leading, the Matticast. You'll notice that there are a ton of new glyphs that have been added for all the classes. That list is by no means exhaustive. I also noticed some slight changes in the way certain spells work. I can assure you it won't be anything too drastic, but these changes are enough to keep you interested and wondering. This week, I'll be rounding up what we know healers will be getting, as well as any other notable modifications. New for druids Cenarion Ward appears to be a Prayer of Mending-like spell without the subsequent charges. Good spell to open with before an engagement. Won't have to pre-HoT as much. Just remember to pre-Ward. Wild Mushroom: Bloom! Hope you love 'shrooms, since you'll be gaining the use of these in addition to your Balance friends. Anticipate a moment where big AoE healing is needed, and plant 'shrooms. Detonate after raid group takes a hit, and relish in the healing spores that explode. Regrowth can be glyphed to remove the HoT component. Benefit? 40% increased chance of a critical heal. I guess you can configure a HoT-based class to switch to a non-HoT direction.

    Matt Low
    03.26.2012
  • Raid Rx: Yor'sahj healing on hard mode

    Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poohbah of World of Matticus and a founder of Plus Heal, a discussion community for healers of all experience levels and interests. Catch his weekly podcast on healing, raiding and leading, the Matticast. Did you manage to knock out heroic mode Hagara? Wondering where to go next? The summoner of ooze, Yor'sahj should be next on your list. Perhaps the biggest change in heroic is the extra ooze that spawns that your raid needs to deal with. This means Yor'sahj has more abilities with which to assault your raid. This encounter doesn't exactly have a set script, since Yor'sahj cycles through different slime combinations. For healing setups, I strongly advise bringing in no more than six healers. Healers will want to configure their UIs so that they can view Deep Corruption debuffs on their raid frames. All in all, Yor'sahj hinges heavily on the ability of your raid to react to the different combinations.

    Matt Low
    03.09.2012
  • Breakfast Topic: Do you enjoy strategic healing?

    I found this picture on Reddit's /r/wow subreddit the other day, and it reminded me of the original promise of Cataclysm. "No more spamming heals! Triage is king!" Blizzard said -- and it actually stayed that way ... for a while. Unfortunately, strategic healing took a left somewhere around Majordomo Staghelm and hasn't been heard from since. As mana regen spiraled out of control (again), the encounter designers went to the usual place -- heavy AoE raid damage that required massive throughput, with thoughtful deliberation out the window. This has not made many people happy. A recent thread in the Healing forum showcases this, with many healers reporting general dissatisfaction following tier 11's raid content. So what's your opinion? Do you prefer to act with a surgeon's efficiency, using the right-sized heals at the right times? Would you rather JUST HEAL ALL THE THINGS? Or do you think "monks will fix it?"

    Chase Hasbrouck
    03.05.2012
  • Totem Talk: While my Chain Heal gently weeps

    Every week, WoW Insider brings you Totem Talk for elemental, enhancement and restoration shaman. Want to be a sultan of swing healing? A champion of Chain Heal? Totem Talk: Restoration, brought to you by Joe Perez (otherwise known as Lodur from World of Matticus and cohost of the For the Lore and Raid Warning podcasts), shows you how Last week was a massive update to the Mists of Pandaria talent calculator for shaman in general but especially for restoration shaman. There were quite a number of surprises, a fair amount of tweaks and the implementation of a brand new mystery in our yet-to-be-named level 90 talents. Among all those changes was one that I didn't bring up. Instead, I wanted to wait until this week because I felt the topic required a bit of time all to itself. That is the change to Riptide in the new talent calculator. No longer will it be consumed by Chain Heal whenever we cast it on someone with Riptide as our primary target. This is certainly a cause for celebration, and as I imagined it in my head, Chain Heal gently wept with happiness at the news. While we're at it, be sure to enjoy the ukulele stylings of Jake Shimabukuro, who is a genius on the uke.

    Joe Perez
    02.28.2012
  • Raid Rx: Mists of Pandaria healing additions, changes, and thoughts

    Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poohbah of World of Matticus and a founder of Plus Heal, a discussion community for healers of all experience levels and interests. Catch his weekly podcast on healing, raiding and leading, the Matticast. Were you excited about the latest changes that were made to the Mists of Pandaria talent calculator that was introduced last week? Some earth shattering changes all around but who do you think won out? Let's examine!

    Matt Low
    02.25.2012
  • Star Wars: The Old Republic community Q&A addresses mobile apps, ops, and more

    It's time once again for another riveting episode of Star Wars: The Old Republic's community Q&A. This time around, the BioWare team covers a variety of concerns from SWTOR players ranging from the addition of a /roll command to the possibility of a mobile app. SWTOR's lead combat designer Damion Schubert had a bit to say regarding the latter, teasing that "it's almost as if this [crew skills] design was created specifically with [a mobile app] in mind, doesn't it?" Unfortunately the studio isn't prepared to give an ETA on the feature, "as [it] is a significant technical endeavour." Non-Force-using healers also have plenty to look forward to as well, as the Q&A reveals that they'll be getting some love in patch 1.2, while Consulars and Inquisitors will have their heals brought back into line so that all healing classes and specs are (theoretically) viable. To get the full details on these subjects and more, just click on through the link below to the community Q&A at SWTOR's official site. Oh, and while we're at it, the game is on sale for $49.99 US on Origin, so if you want to get in the game and see what all the hubbub's about, now's your opportunity to do so while keeping a cool Hamilton to yourself. The sale is only happening for a limited time, though, so be sure to act quickly.

    Matt Daniel
    02.17.2012
  • Ol' Grumpy and the crushing disappointment of roles

    There are no pure DPS classes in World of Warcraft that use two-handed melee weapons to deal damage and only one pure DPS class that can even equip them. There are literally hundreds of two-handed melee weapons in this game. This has always annoyed me, because I love big weapons. I know you know this about me. One of the reasons I hate the argument that pure DPS classes should have dibs on top DPS weapons is that in order for me to play a character that uses a two-hander, I have no choice but to play a hybrid. In fact, in order to play as melee DPSer at all, I either have to play a rogue (all three rogue trees dual wield small, fast weapons) or a hybrid. Those are my options. If I wanted to play ranged DPS, I could pick from one of three possible pure classes, but if I want to melee, I'm forced to either give up the weapons I enjoy and take up a playstyle I don't like or accept that I will be forced to DPS at a penalty and be expected and/or pressured to tank. This to me is asking me to pay twice, and it's unacceptable. Last week, Ghostcrawler posted an excellent discussion on class and role that I highly recommend everyone check out, and it seriously has me pondering what design I'd prefer for World of Warcraft and indeed how I feel about classes and roles entirely.

    Matthew Rossi
    02.16.2012
  • Leaderboard: Tanks vs. healers

    While often seen as a symbiotic pairing against the greatest threats the video game world has ever known, tanks and healers have nevertheless fostered a rivalry of sorts. Both see their role in a group as being paramount to success, but which is more vital? Which takes more skill? Which is under-appreciated by fellow teammates? I know what you're thinking. You're thinking, "This is a chicken-or-egg scenario! How can I choose when both are vital to survival? I love both! Don't make me pick!" Now you're lying on the floor, cradling your head and whimpering. Seriously, stop being a Charlie Brown and take a side! Are tanks more important due to their scarcity and skill that it takes to juggle aggro and take all the pain meant for others? Are healers the mostly unsung heroes of raids, forced to stare at shrinking green bars instead of getting to eyeball the action? Let's put this bickering to rest, daddy wants to take a nap. Have it out after the jump: tanks vs. healers. I expect that this will put an end to centuries of violence surrounding the subject.

    Justin Olivetti
    02.13.2012
  • Raid Rx: Can healing be diversified further?

    Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poohbah of World of Matticus and a founder of Plus Heal, a discussion community for healers of all experience levels and interests. Catch his weekly podcast on healing, raiding and leading, the Matticast. Greg "Ghostcrawler" Street (lead developer) published a developer blog post a few days ago and shared thoughts about roles within the game. DPS classes tend to have multiple specs that can be switched to in order to provide a different set of damage spells and utilities. Some of the examples cited included warlocks and rogues, since they're straight DPS classes. Would it be possible to hypothesize and think about single-role healing classes with varied specs? While I don't think it is unheard of, I can already think about the different logistical and gameplay difficulties that are going to come with it. For DPSers, you have that role divided between those players in the ranged group and those belonging to the melee. With healing, you're limited with just being purely at range. There isn't a classified melee-only healer (and we don't know entirely how the monk will play out).

    Matt Low
    02.11.2012
  • Raid Rx: Healing heroic Morchok

    Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poohbah of World of Matticus and a founder of Plus Heal, a discussion community for healers of all experience levels and interests. Catch his weekly podcast on healing, raiding and leading, the Matticast. The recent nerf to Dragon Soul with the release of patch 4.3.2 means more players are now within striking distance of Morchok on heroic modes. He's a boss that serves as an execution check for your raiding group more than anything else. If your raid group mastered the art of healing through him on normal, then it should have no problem doing it again on heroic. Just be prepared to do it twice. The biggest hard mode change is that Morchok clones himself. His clone has the exact same abilities as Morchok prime, except the timing will be off. Your raid will be splitting in two and pulling the two bosses away from each other. You can envision the fight as two pseudo 10-man groups fighting (or two 5-mans, if you're in a 10-man raiding group). Come into the raid with six to seven healers, if you're a 25-man raiding group. Actually, I'd consider bringing seven if it's the very first time. For 10-man, it is not uncommon for groups to bring in up to four healers for the first time. You'll need them, due to the amount of damage being dished out to the raid. Ideally, try to insist that when your raid leader splits the raid into two groups, the players will show up in your raid frames in different groups. Having all of the players in group 1 and 2 on one side with groups 3 and 4 on the other can be beneficial. The side that is tanking Morchok is the one that could benefit from the extra healer, as it seems more damage is done on that side. I strongly recommend bringing in tanks with their four-piece bonuses, because they will be an incredible asset.

    Matt Low
    02.05.2012
  • Looking back on healing in Cataclysm

    Now, this is a forum post that I think merits a little more attention. We all know that developers weren't happy with the spamfest that healing often was in Wrath of the Lich King and that they looked to make it a far more cerebral activity in Cataclysm. Now that we're approaching the end of the expansion, Practical, one of the Blizzard forum MVPs, recently started a thread examining how healing turned out and what can be improved. Most of the people in the thread generally agree that healing started out pretty fun in tier 11 but declined afterwards. Reasons given range from boring boss mechanics to fights with random elements that made healers feel useless when they couldn't control or prevent player deaths. Practical observes that a lot of the later problems with healing in Cataclysm might actually be the result of a surfeit of raid fights that required constant stacking, and the inevitable effect they had on certain healing spells' being too powerful. Having recently looked at healer numbers in Dragon Soul, I'd also venture that AoE healing spells that aren't numbers-restricted (for example, Circle of Healing versus Holy Radiance) on top of that raid stacking are making healer balance look worse than it actually is. So what are your thoughts, healers? How did healing work out for you this expansion, and are you looking forward to the Cataclysm changes? And are the problems we're seeing really the result of healer mechanics or raid design?

    Allison Robert
    01.31.2012
  • Raid Rx: How to be the world's worst healer

    Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poohbah of World of Matticus and a founder of Plus Heal, a discussion community for healers of all experience levels and interests. Catch his weekly podcast on healing, raiding and leading, the Matticast. Time to take a break from trying to be an awesome healer. It just feels much easier to be the best at being the bottom of the barrel. Without any concerns, you can simply play however you like with no fear. There are multiple steps on the road to being an excellent healer for your raiding guild. As you might expect, the same applies to being the worst healer. Note: You shouldn't actually do any of these, as they're the exact opposite of the way you should be playing. I would like to add that I've seen parts of this list in action throughout the years in my experiences.

    Matt Low
    01.27.2012
  • Behind the Mask: Throwing stones at their glass houses

    This week on Behind the Mask, we're going to take an in-depth look at Champions Online's new Earth powerset. It took me quite a while to review Wind, and Earth is relatively new. Why the time disparity? The real answer is that I looked at Wind long before last week, but I didn't really find anything fun or exciting at a first look. Earth is a lot different. Earth has a lot of potential for combining powers between the set; it can Stagger enemies and then exploit that Stagger for damage or bonus effects. Because a lot of the Earth tricks eat your Stagger stacks, you have to choose between keeping Stagger on your targets for the debuff or eating it for the bonus power effects. On top of that, it has the first viable Brick archetype heal, making the Mountain the second reliable Archetype tank. Earth is a lot of fun.

    Patrick Mackey
    01.26.2012
  • Breakfast Topic: Spill your 5-man PUG stories here

    Bad PUG stories used to be a perennial feature on this site, and I've been missing them lately -- good PUG stories too, I suppose, but the bad stuff is always more fun to talk about, mostly because you get to share a sense of outrage with fellow reasonable players. Spill, folks: What's happened to you in 5-mans lately? I'll start. I usually tank heroics but decided to heal recently (that was my first mistake), and I landed a group of guildies from another realm in a Well of Eternity PUG. Now, the average Cataclysm heroic isn't all that tough to heal these days as long as you're sensibly geared, but it didn't take me long to realize that this group was blowing through an unusually large percentage of my mana pool. They stood in front of the Dreadlord Defenders' Carrion Swarm, couldn't find an interrupt button with two hands and a guide dog, and seemed to DPS at an unusually slow rate even with the crit buff given by Illidan's Shadow Walk. It was around the time I noticed most of the group sitting in Peroth'arn's Fel Flames that it occurred to me that either this was the most legitimately incompetent group I've ever had the misfortune of encountering, or they were doing it on purpose. But because they never quite managed to get themselves or myself killed, I let it slide. I left at the end with 50 gold and a Forest Emerald from my Satchel, wishing for a Dungeon Finder system sufficiently advanced to recognize that some groups are definitely worth, say, a pony.

    Allison Robert
    01.26.2012
  • Shifting Perspectives: Probing healer balance in Dragon Soul

    Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. This Tuesday, some numbers frighten us more than others. Frostheim's work to compare DPS specs in raid content has always interested me, and for a while, I've been toying with the idea of doing a healers' version. However, healing's always been a lot tougher to analyze from meters than DPS. The whole point of DPS is to do as much as you can, but healing is more about doing as much as you can as efficiently and intelligently as you can. There's no point to topping the meters one minute into the fight if you're running OOM doing so. And then there's the minor point that it takes a lot of experience to parse healing meters accurately. I imagine most discipline priests have at least one horror story about a PUG raid leader trying to kick them for "low healing." Nevertheless, we shall do the best we can. Frostheim uses Raidbots, which in turn pulls its data from World of Logs. World of Logs I was already familiar with, as my guild has used it to upload data after its raid nights, but I'm still new to Raidbots. For both that reason and my comparative inexperience trying to use these tools to generalize about a huge player population, I'll be blunt: This is going to be a much more tentative outing than you'd get from Frostheim. While acknowledging these limitations, I wanted to take at least a quick peek at how healers are faring in Dragon Soul less than two months into patch 4.3, with the promise that we'll revisit this topic in a few months with a much more in-depth look. Fortunately for me, some trends are so obvious that even I can't screw them up. (I think.)

    Allison Robert
    01.17.2012
  • 5 ways to keep your DPS players happy in 5-man heroics

    OK, you can't pretend you didn't see this one coming after the healing and tanking editions. As I may have mentioned, I have less DPS experience than tanking and healing, but from that time in Azeroth, I have gathered that there are things everyone can do to make their DPSers happy bunnies rather than melancholy murlocs. Actually, being a murloc would be pretty cool. One of my GMs does an awesome murloc impression. So, tanks and healers, and other DPSers, how can you keep your DPS buddies happy? 1. Mark your targets. Tanks, or whoever is experienced, or whoever is taking on that role in the dungeon, mark your targets. Telepathy is not a standard talent in any tree, and while sure, it's possible to click the tank and then use an assist macro, you can easily keybind or add a button to your action bars that marks your target with a skull, a cross, a moon and so on.

    Olivia Grace
    01.16.2012
  • Raid Rx: Start ranking on healing without even trying

    Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poohbah of World of Matticus and a founder of Plus Heal, a discussion community for healers of all experience levels and interests. Catch his weekly podcast on healing, raiding and leading, the Matticast. It was a Thursday night. For the past few weeks, I've done Ultraxion as shadow for additional DPS time. I'm usually the swing player who can spec into both healing and DPS. Mind you, I'm not the great at shadow. This time around, we were using five healers on Ultraxion because our other regular healer wasn't able to make it that day. On 25-man, Ultraxion has six healing crystal buffs. Using five healers meant that one of the crystals would not be in use. I opened up with red crystal before sneaking the blue crystal later. I think this was the second or third time I've actually healed Ultraxion. Alas, I was not able to catch our resident holy paladin, who aced me on the meters again. One of these days, I will catch him. I don't have a clue how. Circle of Healing and Prayer of Mending used on cooldown while dropping Prayer of Healing nukes every chance. I'm even waiting until the last possible second on Hour of Twilight before triggering the phase out (which is very dangerous, mind you, and I wouldn't recommend it unless you have the dexterity and reflexes of a hockey goalie). It wasn't until well after the raid that I noticed we used only four healers on that encounter. Looks like our other priest didn't get the memo and stayed shadow the entire time. Eventually, your raiding group will reach a stage where you can simply heal full tilt. You can take shortcuts and bigger risks that lead to additional payoffs (like quicker raids and personal satisfaction from ranking, for example).

    Matt Low
    01.13.2012
  • 5 ways to keep your healer happy in 5-man heroics

    While much of Azeroth has been busy engineering the repeated demise of the big Dee-Dubya, many of us are still running 5-man dungeons. Maybe it's for valor points, maybe it's to hit the ilevel required to take a pop at that dragon, or maybe it's while frantically levelling another character to 85. With every 5-man instance comes a healer, and you really ought to be showing your healer some love. Before you say Pah! I don't need to do anything to keep my healer happy -- I massively outgear all the 5-man content the game has to offer. This advice is worthless!, spare a thought for those who don't. The new healer who wants to get a look at some Hour of Twilight. The player with bags overflowing with PvP gear to cheat the ilevel requirement. The fresh 85s who are facing these dungeons for the first time. They need this advice, and if you're running with them, you could consider reading it too. And if you think it's not your responsibility to help your healer out now and then, remember: You don't do any DPS when you're dead.

    Olivia Grace
    01.10.2012