helping

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  • The Soapbox: What MMOs could learn from social gaming

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.25.2012

    I mentioned a couple of months ago that social gaming isn't going to destroy MMOs. That's good news for everyone other than Richard Garriott and Zynga stockholders. But I think taking this as a sign that we can ignore social gaming for now and forever as an aberration would be... a mistake, to put it lightly. See, there are things that social games do even better than MMOs tend to. And the hint is right there in the name. No, I'm not implying that these are better games; I'm saying that social games are generally much better about handling the social side of the equation. And the MMO industry as a whole would do well to pick up on the hints. Not everything, of course. We all have recurring nightmares about that one person on Facebook whose timeline is nothing but a series of dubious achievements in social games. But there are a lot of elements scattered throughout the games as a whole that could be oddly useful if taken as a whole.

  • The Daily Grind: When does friendly turn frustrating?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.04.2011

    We all know, from years of experience, that there's a certain community duty to help newer players get acclimated to the game. Or younger players, or... really, anyone. It's in the community's best interests to be friendly and open. But there's always the threat of the player who seems friendly and enjoyable... until you log on again and he whispers you almost instantly. And then the next time. And again. He's always there, latched onto you as if you're the only beacon of kindness in the world, and while you want him to keep playing, you want to play City of Heroes, not City of Helping the Socially Maladjusted. The worst part of these situations, naturally, is that it spoils you on helping former players. It makes the community as a whole more hostile, and even though you still know helping new players is a good thing, it's hard not to be colder. So when have you run into a player whom you wished you hadn't helped out? When has being friendly and open wound up frustrating you to no end? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Anti-Aliased: I, suck

    by 
    Seraphina Brennan
    Seraphina Brennan
    12.11.2009

    So my last column was one heck of a surprising column. Anti-Aliased got steamrolled with your opinions, thanks to the linking from N4G, Kotaku, Reddit, WoW.com, and Joystiq and everyone spreading the word and telling their friends. Without a doubt, that was the most productive column I've written in a long time, and while some people may have written it off as a rant, the more important thing is that it started some great discussion amongst the community. Everyone who gave their view on things, from the people who agreed to the people who wish I would crawl into a ditch and die, thanks for giving your view! So this week when I went out with a few friends to get a drink, one of them mentioned Darkfall. Of course when an MMO comes up in conversation, all of my friends turn and give me this long, dead stare. I sighed and recounted my time in Darkfall, but as I thought of it, I began to notice something. I really sucked at Darkfall. Not just kind of sucked -- really sucked. The combat in that wasn't my thing, as I never really deal with pressure in PvP when something big is on the light. FPS games where I go to my save point when I die is one thing, but dying and losing everything? That's something different. I think I killed like 3 people in my entire month there. Although, when it came to crafting, I was a arrow machine. But that got me thinking about sucking in general and how we as a community aren't very supportive when it comes to players who may not be the best at the games they play.

  • Officers' Quarters: Unsocial

    by 
    Scott Andrews
    Scott Andrews
    06.01.2009

    Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.What does your guild mean to you? Is it a community of like-minded players enjoying the company of their peers, helping one another to meet goals, and overcoming challenges together? Or is it simply a means to an end, a treadmill of raid attendance and loot rewards, where you slog through the necessary steps but never feel any real companionship with your fellow raiders? Some guilds start off as the former -- a fun, social organization -- and then end up as the latter -- a tier-set assembly line. This week, one officer wants to know how this can happen and what he can do about it.Hello Scott,I'm facing a dilemma that I'd like to share for a possible "Officers' Quarters".I am an officer in a medium-sized European raiding guild. We have always been proud on our mature and social playerbase. It is one of our spearheads to provide fun raids in a relaxed atmosphere. But lately, the social aspect has been degrading. Ever since the launch of Wrath and people rushing to level 80 something has changed. Where TBC provided a challenge and a common goal to work towards (mainly progressing through the different raid instances) Wrath has left us with a lack of common binder.

  • Trust me, everything is under control

    by 
    Mike Schramm
    Mike Schramm
    08.20.2007

    Marilyn has an interesting point over at WoW Ladies: if you see her grinding Consortium rep and taking on three mobs at a time in Netherstorm, leave her alone-- it's all under control. I sometimes have this same problem as a resto Shaman-- onlookers don't always realize that even though my health is low and I'm almost out of mana, redemption for me is just a huge heal and a Mana Tide totem away. Things may look bad, but really, don't worry about it-- my Earth Shield just got refreshed, and I'm good to go for two more mobs, so no, I don't need saving.On the other hand, I'm not sure I really want to discourage people to help in this game-- I'd much rather have them help me fight than really be in trouble and have them /laugh as I die. So I'm not sure I'd tell everyone to lay off.Rather, the problem here is that when I pull a group of mobs, I don't want someone else stepping in and tagging them away from me in the name of help. So there are plenty of ways to help that don't include stealing my XP-- drop a DoT on something that's been tagged (I do this all the time on my Shadow Priest), or throw me a heal (always appreciated, even if my Mana Tide totem is off cooldown). And just paying attention is nice, too-- nothing burns me more as a Rogue than taking the time to sneak up on a mob, only to have them charged by an overzealous warrior who claims afterwards that they didn't see my Distract go off.If it's legitimate kill-stealing, the best option is just to ignore and move on to a less populated area-- there's no dealing with those people. But if you do see someone fighting a bunch of mobs solo, there are better ways to help than grabbing one of their kills, and chances are they'll be more than happy to help you the next time around.