herbalism

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  • WoW Archivist: What has never changed?

    by 
    Scott Andrews
    Scott Andrews
    02.14.2014

    WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold? With WoW's tenth anniversary fast approaching, one thing is clear: virtually everything in this game has been changed, updated, or replaced at one time or another. The UI, the stats, character creation, raid systems, class abilities, questing -- all have undergone necessary overhauls to keep the game relevant and modern. A question for the Queue last month asked a very interesting question: What in WoW has never, ever changed? You might think so, but no Many aspects of the game seem like they have never changed, but they have. The act of gathering: Sure, Blizzard added bonuses to the professions in Wrath such as the crit bonus for skinning or the HoT from herbalism. And as of Cataclysm, you can now earn XP by gathering. Gathering no longer requires tools. Yet the fundamental mechanics have always been the same: you right click stuff, get the stuff, and skill up so you can click on better stuff. Right? Back in classic, gathering actually had a chance to fail. Orange difficulty nodes would not cough up their resources to anyone who wandered past with the minimum required skill. Failing three or four times on a node before a successful gathering attempt was not unheard of. This led to some interesting "PvP" gathering scenarios, even on PvE realms. If two players converged on the node, the first to click it didn't necessarily get the goods. This situation sometimes led to a hilarious "duel" in which both players failed at gathering over and over again. It became a matter of luck, persistence, and rapid clicking. Mining was especially bad, because it used to take multiple strikes to clear out a node. Two players could spend minutes trying to outmine each other on a single rock. Racial bonuses, enchantments, and items that boosted gathering skills all mattered much more, not just to save time from the failed attempts, but to beat other players to the punch.

  • A beginner's guide to WoW's gathering professions

    by 
    Elizabeth Harper
    Elizabeth Harper
    05.30.2013

    As soon as your character hits level 5, it's time to pick up a profession -- or two or three! Each character you have can take two primary professions -- herbalism, mining, skinning, alchemy, blacksmithing, enchanting, engineering, leatherworking, tailoring, jewelcrafting, or inscription -- as well as however many secondary professions -- cooking, fishing, first aid, and archaeology -- they want. Primary professions are typically categorized as "gathering" professions -- herbalism, mining, and skinning -- that allow you to collect materials and "crafting" professions -- alchemy, blacksmithing, enchanting, engineering, leather working, tailoring, jewel crafting, and inscription -- that allow you to create items. When choosing a primary profession, it's good to pick two that work well together: say, a crafting skill that uses the items you collect with a gathering skill. This means herbalism is typically paired with alchemy or inscription; mining is typically paired with blacksmithing, jewelcrafting, or engineering; skinning is usually paired with leatherworking; and enchanting and tailoring can be paired with anything (though often players will pair them together and use goods created by tailoring to level their enchanting). But if you aren't terribly interested in crafting or just want to give your character a leg up with money-making, you could pick up a pair of gathering professions and take whatever you gather while you're leveling to sell to crafters on the auction house. As to secondary professions, since you're not limited on the number you can take, you can really grab as many as interest you. Not sure where to start with all these choices? We'll walk you through it.

  • Patch 5.3: Mining and herbalism able to be leveled exclusively in Pandaria

    by 
    Olivia Grace
    Olivia Grace
    05.14.2013

    A fair while back, Blizzard Lead Systems Designer Greg " Ghostcrawler" Street tweeted that the development team would be looking to implement catch-up mechanics, similar to those in place for cooking, to other professions. Blacksmithing had its changes, and now Mining and Herbalism are next on the agenda. MMO-Champion reported today on some changes on the patch 5.3 PTR, that make the grind to level these professions a whole lot easier. I went onto the PTR, with a pre-made level 90, and learned apprentice herbalism and mining, then went and found some nodes. The tooltip shows the nodes as orange and they can be mined by characters who have only just learned the profession, with a skill level of 1, as can be seen from the image after the break.

  • The Art of Wushu: Making silver through harvesting

    by 
    Patrick Mackey
    Patrick Mackey
    02.27.2013

    I got a lot of backlash over the last installment of The Art of Wushu. While the issues over pay-to-win are understandable, an overwhelming number of you seemed to disbelieve the amount of silver I was able to produce daily. Some of you protested my 1D/daily figure (which is on the high side), while others questioned whether I could make even 500L per day. My email was flooded with people asking me to share some of my secrets. I was going to talk about movement and parkour this time, but because you guys asked, you'll get an answer. "How do I make money in Age of Wushu," you ask? Let's cover the easy ways to make money. These are methods that literally any player, regardless of subscription status or level, can take advantage of. This time we're going to cover harvesting -- what sells and what doesn't. Let's get started.

  • 5 stupid-awesome uses for the Glyph of Disguise

    by 
    Anne Stickney
    Anne Stickney
    02.16.2013

    Last year, we examined the curious possibilities of the remarkable Potion of Illusion, introduced in Cataclysm and hailed for its potential as a tool for amusement and mayhem. Potions of Illusion were my guild's go-to ingredient in what were otherwise boring waits for raiding to start, and my guild thoroughly enjoyed playing around and seeing what different kinds of effects we could mimic. Although the days of Cataclysm are over, the Potion of Illusion still has its uses. And in Mists of Pandaria, the possibilities have opened just a little wider due to the introduction of a glyph that works hand-in-hand with the Potion of Illusion. In Mists, rogues were given the Glyph of Disguise. This minor glyph allows rogues to copy the appearance of an enemy, simply by pickpocketing it. Sadly, the Glyph does have its limits -- rogues can no longer pickpocket Durn the Hungerer, a source of endless hours of amusement in beta -- but that doesn't mean the glyph is devoid of all fun. In fact, there are plenty of cool mobs out there in the world, waiting to be mimicked.

  • Patch 5.1: Ore and herb spawn rates reduced by 50%

    by 
    Anne Stickney
    Anne Stickney
    11.30.2012

    Since patch 5.1's release, players have noticed a peculiar absence of ore nodes and plants in Pandaria. This leads one to wonder -- was this an intentional change, or is this simply a result of far too many people picking posies and mining the continent's wealth away? The question was answered by Daxxarri yesterday, and it was a direct answer: Yes, those plants and ore nodes are spawning less rapidly, and yes, it was intended. Daxxarri Mining and Herb spawn rates in Pandaria have been reduced by approximately 50% in patch 5.1, and this is indeed an intended change. These are in addition to the hotfix that was applied in 5.0.5 to lower the spawn rate of Ghost Iron. In all of these cases, the reduction was prompted because the resources were too abundant, resulting in ore and herbs being undervalued, and also therefore the effort that our herbalists and miners put in to collect each node. We'll be monitoring the situation, though, and should the current rates prove to be too low then we'll make further adjustments as necessary. source Unfortunately, while having plentiful supplies is certainly useful, when you have too many supplies on hand there's little to no demand for them. This makes sense, but a 50% reduction sounds a little drastic. However, Blizzard will be monitoring the situation, so lest you be worried that prices are going to skyrocket overnight, rest assured that the spawn rate may be further adjusted in the future. Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

  • Lichborne: Level 90 primary professions for death knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    10.16.2012

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. This week, we'll cover the personal benefits of the primary professions for death knights at level 90. Many of the perks and benefits are the same as they've been at levels 85 and 90, but there's stronger versions, of course, and a couple other changes that are worth covering. This guide will focus primarily on the self-buffs and bind on pickup rewards, though many professions will, of course, have its own BoE things that all death knights will want to make use of, so consider that when you pick your professions.

  • FarmVille in World of Warcraft? WoW Insider's first look at The Tillers

    by 
    Dawn Moore
    Dawn Moore
    07.30.2012

    When Mists of Pandaria was first announced at BlizzCon 2011, the developers stated that players would be able to grow cooking mats and herbs on their very own farm in the next expansion. Immediately, players began to speculate on what exactly the words "your own farm" meant in World of Warcraft. Would we be getting our own version of FarmVille in WoW? Or maybe something more like Harvest Moon? Could this mean player housing? No one knew, and the general shortage of information over the months led some of us to wonder whether we'd be seeing the new feature at launch or have to wait for it in a future patch. Now, almost a year after the original announcement for Mists of Pandaria, we can finally put a lot of our questions to rest. Over the weekend, Blizzard implemented The Tillers quests on beta servers, and with them, the new farm feature. So is it FarmVille? Let's take a look. Your adventure in farming begins in Valley of the Four Winds, where you'll be able to start a line of daily quests to gain reputation with a pandaren faction known as The Tillers. Quests revolve around an NPC named Farmer Yoon, a young pandaren who recently traveled to the valley to inherit his late grandfather's farm, Sunsong Ranch. As it turns out, though, Yoon isn't cut out for all the hard work a farm requires, so he enlists you to help him run the farm and win favor with the valley's farming guild, The Tillers.

  • 5 stupid-awesome uses for a Potion of Illusion

    by 
    Anne Stickney
    Anne Stickney
    03.28.2012

    Look, I know we've gotten all kinds of amazing things in Cataclysm. Legendaries, new mounts, transmogrification, the Raid Finder -- but all of it pales in comparison to the one hidden gem that's been there since day one of this expansion. I'm speaking of course about the Potion of Illusion, an alchemy-created item that takes just one Azshara's Veil and three Volatile Life to create. It may not look like much, but contained in that bottle is two minutes of concentrated fun, if used correctly. While the tooltip for the potion simply states that it will transform the imbiber to look like someone else, it's far more complicated than that. The potion will actually transform you to look like whoever you happen to be standing closest to. And it's that delightful little fact that has turned waiting for raid time to start into a game of let's see what the Potion of Illusion is capable of, with entertaining results.

  • Frogster gives us piles of Runes of Magic stats

    by 
    Krystalle Voecks
    Krystalle Voecks
    03.28.2011

    While not everyone is a math or statistics geek, there's a certain intriguing quality to MMO stats. Whenever we post statistics for games, there are inevitably discussions on concurrent users, paid subscribers, and overall registered accounts. Unfortunately, free-to-play games like Frogster's Runes of Magic don't really lend themselves to discussions of subscriptions vs. registered accounts since it has no monthly fee. Nevertheless, the game still provides some interesting statistics. According to a release sent earlier today, Frogster has posted a handful of curious stats that are sure to pique the interest of those who love to dissect MMO minutiae. Over the last two years, 6,657,370 characters have stepped into Runes of Magic. Mages are an incredibly popular class, with 2.2 million characters, and there's a tie at 650,000 characters created for both Rogues and Warriors. Apparently, the Priest/Mage dual class is a highly popular combo for players; and Priest takes secondary class of choice at 350,000, followed by Warriors with 150,000. Over three million characters serve as Herbalists, with 1.1 million players dabbling in Alchemy. English-speaking servers have seen 3,505,269 quests turned in and 4,622 guilds created. Groups in the game have taken the Demon Lord down 4,521 times and have wiped the floor with Erekat III almost three times more. Raksha is still the one to beat, according to Frogster's metrics, which suggest that boss has only been downed 182 times on the highest difficulty. Finally, no raid would be complete without silly pets along for a screenshot -- we're told that there are over 100,000 rune pets tagging along with players. In all, it's certainly an interesting set of statistics, if a bit random. After all, Frogster was very careful not to say which class was the overall most popular one!

  • The Queue: Extra strength

    by 
    Alex Ziebart
    Alex Ziebart
    02.11.2011

    Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today. Mike Sacco was unable to tackle your usual Friday edition of The Queue this week, so I'm going to use this opportunity to make up for my oh-so-brief Monday editions of The Queue and answer a few more questions than we typically do each day. Onward! Noyou asked: With Activision pulling the plug on Guitar Hero and True Crime, how will that impact WoW, if at all?

  • Herb respawn rates up

    by 
    Basil Berntsen
    Basil Berntsen
    02.10.2011

    While there's been no comment from Blizzard on the matter, it appears that the respawn rate of some herbs has been drastically increased since patch 4.0.6. Now that the Undermine Journal is working again, we can actually see this in effect! Go ahead and search for Whiptail on any realm you want, and scroll down to the second graph under the "Price and Availability History" section.

  • Lichborne: Professions for level 85 death knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    02.01.2011

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. Join World of Warcraft's first hero class as we head into a new expansion and shed the new kid on the block label. With your death knight at level 85 and all kitted out for raids, there's one more step you can take to make your death knight the best he can be: Learn some professions. A profession can provide self-buffs that nudge your DPS or suvivability up to the next level. It can grab you a lot of extra gold on the auction house (or drain all your gold, depending on which profession you take and how you choose to level it). Finally, it can provide you with some cool toys. This week, we'll take a look at WoW's professions to see which ones are tops for a death knight.

  • Arcane Brilliance: Professions for Cataclysm mages

    by 
    Christian Belt
    Christian Belt
    01.08.2011

    Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. Except last week, when the holidays aggroed us. But rest easy, we managed to sheep the holidays, so now we can all go ahead and nuke down the rest of the year. As long as nobody breaks it early, our sheep shouldn't expire on the holidays for about 12 more months, give or take. So you're a mage. You have a job, and that job is taking something that was previously intact and converting it into much smaller, bloodier, often frozen chunks of that same thing. You manufacture shattered mobs, and you take pride in your work. But you may also have a side project or two. Maybe you thought to yourself, "Self, perhaps when we aren't making warlocks explode, maybe we should spend our time sewing trousers. Or baking cupcakes. Or making necklaces." Well, your self is right. You should be using your downtime in between vicious warlock kills to learn a side trade. They offer bonuses in the form of cool gear, extra money, and bonus stats, plus a bit of catharsis to help you decompress form all that murder. But which professions should you choose? That's easy: anything but mining. What's that? You'd like a bit more detail? Oh, fine.

  • Gold Capped: Early Cataclysm economy tweaks

    by 
    Basil Berntsen
    Basil Berntsen
    12.21.2010

    Every week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen aims to show you how to make money on the auction house, and Insider Trader, which is all about professions. For Gold Capped's inside line on making money in game, check in here every Thursday, and email Basil with your comments, questions or hate mail! This week's gold-blogosphere post is Warcraft Econ's Pyrite prospecting results. Normally, when Blizzard makes a change to the economy, it's not enough news to justify its own blue post. When I sat down and tried to decide what to write about this week, I realized that the most important information I could get out to you guys is news of all the economic tweaks that have come down the pipeline that are shaping these first few weeks of Cataclysm. First up: Pyrite Ore is now prospectable at 500 skill, down from 525. This is a very expensive mineral on most realms, so it hasn't been prospected as much as, say, Elementium Ore. That said, based on the limited number of prospects we've seen numbers for, it looks like it may be dropping as many green-quality gems as Obsidium Ore, as many rare gems as Elementium Ore, and an additional one to three Volatile Earths. My napkin math indicated that if the additional expense for five pyrite is more than two earths, it may not be worth prospecting.

  • Countdown to Cataclysm: Profession updates and changes

    by 
    Basil Berntsen
    Basil Berntsen
    12.04.2010

    This article is part of our Countdown to Cataclysm series -- preparing you for Cataclysm launch one day at a time. Cataclysm is going to change the world of professions -- so without any further ado, here are the most important changes. General The skill cap for all professions is now 525. There is a lot of content locked behind a phased area you can not unlock until you're level 84. The new elemental trade goods are called Volatiles. Herbing and mining now provide experience. Archeology will be trainable. Guilds can see links for all members' available professions.

  • Cataclysm Beta: Racial changes in build 12984

    by 
    Matt Low
    Matt Low
    09.18.2010

    A new build for the Cataclysm beta is pending and should be hitting servers fairly soon. In build 12984, we're going to see several races getting a few updates. Racial changes Human Perception is gone. Undead Cannibalize now also regenerates mana. (7% of total health and mana every 2 sec for 10 sec) Tauren Cultivation still increases your Herbalism skill by 15, but also lets you gather herbs faster than normal herbalists. Gnomes Shortblade Specialization Expertise with Daggers and One-Handed Swords increased by 3. Human Perception is gone? My poor dwarf will have extra reason to be Cannibalized? Gnomes becoming experts with daggers and one-handed swords? And the change no one could have seen coming, taurens can pick flowers faster? Anyway, enough with the amazement. What do you guys think of these changes to racials so far? [via MMO-Champion] World of Warcraft: Cataclysm will destroy Azeroth as we know it; nothing will be the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion, from brand new races to revamped quests and zones. Visit our Cataclysm news category for the most recent posts having to do with the Cataclysm expansion.

  • Cataclysm Beta: Mining and herbalism give experience

    by 
    Gregg Reece
    Gregg Reece
    09.13.2010

    We've heard of people trying to play as pacifists in World of Warcraft, but there wasn't a lot of support for it in the game. A lot of the experience was earned from holiday events, battleground dailies, profession dailies, items with repeatable quests, and collection quests scattered across the game. If they played healers, this was much easier, as they could heal dungeons and battlegrounds without participating in the actual killing themselves. Blizzard added another way to earn some experience with the latest patch for Cataclysm. You now earn experience when both gathering from mining and herbalism nodes. This is being reported about 4,000 experience for herb nodes in Wintergrasp at level 80. However, these do suffer from the same experience reduction that lower level quests are hit with. As an example, a level 83 player mining a copper node earns 5 experience but earns a couple of thousand from a titanium node. World of Warcraft: Cataclysm will destroy Azeroth as we know it; nothing will be the same! In our Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion, from brand new races to revamped quests and zones. Visit our Cataclysm news category for the most recent posts having to do with the Cataclysm expansion.

  • Gold Capped: How to calculate inscription costs and prices

    by 
    Lisa Poisso
    Lisa Poisso
    07.26.2010

    Every week, Gold Capped brings you tips on how to make money on the auction house. This article from inscription specialist Steve Zamboni has been brought to you by Seed, the Aol guest writer program that brings your words to WoW.com. With its myriad of materials and finished items, inscription can be one of the more complicated professions for a crafter who's trying to track his expenses and profits (or even to know if he's made a profit at all). Herb prices have changed dramatically over the past several months, dropping to record lows as farming bots proliferate and climbing just as dramatically during the ban wave that followed. After months of being spoiled by a market overflowing with cheap herbs, many players stopped paying attention to what they were paying to make each item. Now that herb prices are climbing, it's left a number of sellers scrambling to reprice their items and to take a closer look at what they're paying for their supplies.

  • Cataclysm Beta: Professions and trade skills

    by 
    Alex Ziebart
    Alex Ziebart
    06.30.2010

    Step aside, class changes. Back off, world revamp. Now it's time to put what everyone really wants to see into the spotlight: trade skills. MMO-Champion, which is having some difficulty staying up and stable this evening, has what you're looking for amongst its Cataclysm information. Blacksmithing Tailoring Jewelcrafting Alchemy Enchanting Leatherworking First Aid Mining Fishing Herbalism Inscription Engineering Cooking Skinning Okay, trade skills aren't the most exciting thing in the world, but these previews give us a glimpse at what sort of stats we'll be dealing with on our gear in this expansion. Just look at the Elementium Poleaxe, Bio-Optic Killshades and the new gems. If those MMO-Champion pages aren't your style, there's also a good unofficial trade skill compilation on the Cataclysm forums. World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion. From goblins and worgens to mastery and guild changes, it's all there for your cataclysmic enjoyment.