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  • The Game Archaeologist crosses Meridian 59: The highlights

    by 
    Justin Olivetti
    Justin Olivetti
    12.13.2011

    A colony founded through a magical nexus, Meridian 59 had it all going on -- until, that is, the portal to the colony collapsed and it was left to fend for itself. Monsters swarmed over the land, politics split the community into factions, and adventurers were called to rise up and become the heroes that were desperately needed. And all it took was $10.95 a month and an internet connection. Welcome to 1996 and one of the very first -- if not the first (more on that later) -- graphical MMOs to hit the scene. Meridian 59 may not have been one of the biggest games in the genre, but it was arguably one of the most important, the John Adams to World of Warcraft's Abraham Lincoln. If you were wondering, Darkfall was Chester A. Arthur. It seems fitting to end 2011 by touching upon this significant title that, against all odds, continues to operate today. Meridian 59 weathered studio shutdowns, newbie developers in every sense of the word, and a world that wasn't quite sure what to make of these fancy-schmancy massively interactive roleplaying games. MIRGs! Oh, that would've been such a better acronym, but I digress. Let's set the wayback machine to 1978 to see how one amateur game led to another that led to the birth of an industry.

  • Captain's Log: A two-minute read could save you 15% or more on nerdrage insurance

    by 
    Brandon Felczer
    Brandon Felczer
    11.03.2011

    Captain's Log, Stardate 65340.3... Hello, computer (and players)! Welcome to this week's edition of Captain's Log, brought to you by "Geko" Insurance. (And let's just say, you may want to purchase a policy). If you are a Star Trek Online player who watches Cryptic's official forums, you know that the game experienced an Occupy movement of its own this past weekend. Even if you don't frequent the forums, you may have seen some of the concerns raised through the #STO Twitter feed. Over the weekend, players lashed out against some of the recent changes that have made their way to the Tribble test server. It may be surprising to some of you reading this, but the commotion was not related to the economy changes. The main concern is that some of the items for purchase in the C-Store are going to be changing from account-wide unlocks to per-character transactions. While I was a little perturbed at the thought too, I was happy to see that some of the misconceptions were cleared up once we got an official statement from one of the devs. But since there is a lot more to the story, let's take a look. Ensign, warp 10! And don't forget to buckle your seatbelt...

  • Captain's Log: Every day I'm tribbleing

    by 
    Brandon Felczer
    Brandon Felczer
    10.27.2011

    Captain's Log, Stardate 65322.9... Hello, computer (and players)! For the past several weeks, Star Trek Online players have been checking out the latest F2P beta builds on the Tribble test server. While there have been a few patches on other days, more for stability fixes and minor tweaking, Thursdays seem to be the designated day for us to receive the largest pushes of new content. The latest round of updates has brought further economy changes, new events and ships, and even more heated debates. Since we seem to be a ways out from the seeing the updates ported to the Holodeck live server, there is still plenty of time to check it all out and provide your feedback to the devs. I would like to dedicate this entry to those who are helping test the changes. This week's Captain's Log serves as a checklist of sorts on what new content you can test and where you can provide feedback about it. As you read through, I suggest that you read a particular section, jump into game to check out the particular change, formulate an opinion, and head to the linked forum where you can leave your feedback. No matter what you think, it's important to let the devs know -- they will make changes based upon a collective opinion. Ensign, warp 10! It's time to create our own party rock anthem...

  • Captain's Log: Dining with the devs

    by 
    Brandon Felczer
    Brandon Felczer
    07.28.2011

    Captain's Log, Stardate 65075.4... Hello, computer (and players)! Ahhh, the good 'ol developers! You follow them on twitter, you read every one of their forum posts, and you even stalk them in-game. But you know what? Developers are just like us, a fellow human being, right? Wrong! Developers are the key to the future, the hands that create our dreams, the molders that shape our gameplay. Okay, okay -- I'm going a bit overboard, but you have to admit, they are pretty dang cool! Luckily for us Star Trek Online players, the devs that are working on the game, as well as all of the other projects in development at Cryptic, are very transparent. More often that not, they let us know what they are working on and look to the community to see what we think about particular ideas -- we truly get to help influence what makes it into the game. Aside from posting in the forums, many of them also participate with the community by guest starring on podcasts and meeting up with players when they can. As I broke the news to you all last week, I was privileged to host a Dine with the Devs event that coincided with a visit of some of the STO devs to this year's San Diego Comic-Con. While this was not associated with Massively, I figured all of you would like to know what happened and what was said. So, without further ado, it's time to recap the event and fill you all in on the super-secret meeting minutes! Ensign, warp 10! Let's boldly go where most of you were not able to go...

  • Captain's Log: The lower decks

    by 
    Brandon Felczer
    Brandon Felczer
    06.23.2011

    Captain's Log, Stardate 64977.3... Spock, Riker, Kira, Worf, Chakotay, and T'Pol. What do they all have in common? They are the notable men and women who served under their Captains as First Officer. Joret, Sito, Alyssa, Taurik, Sam and Geniveve. What do they all have in common? No one knows who the heck they are. In the world of Star Trek, these "unknowns" are the members of the lower decks, people whose work goes unnoticed, whose accomplishments are unacknowledged, and who are often killed off at the end of the episode when you finally do get to know them. While the ships in Star Trek Online currently seem to be manned only by the Captain, his or her Bridge Officers (BOff), and some random crewmen walking around the ship, this is about to change. In the next couple months, get ready to welcome new members to your ship's lower decks. The Duty Officer (DOff) system will be adding a new form of gameplay to STO and give players even more ways to level characters and become immersed in the universe surrounding them. While there are a ton of random pieces of information about it floating out there, I think that Captain's Log is the perfect place to put it all together and give you a more concise picture of how it will work. Ensign, warp 10! It's time to attend your new favorite class, DOffs 101...

  • Captain's Log: Missed dev transmissions

    by 
    Brandon Felczer
    Brandon Felczer
    06.09.2011

    Captain's Log, Stardate 64940.2... Hello, computer (and players)! As we have explored in past logs, the developers working on Star Trek Online are extremely transparent with the community, and this, surprising to some, is actually by design. Since Dan Stahl took over as Executive Producer a year ago come July, he made it his personal mission to make sure that fans of the game knew where the game was heading at all times and what was currently being developed. Due to the success of this open communication, Cryptic as a whole has made a shift to this philosophy for its other announced projects. New details often emerge through several different official sources: the monthly Ask Cryptic and Engineering Report as well as a plethora of interviews. While the previously listed outlets are often marketed and widely known about, there are several channels that I would like to bring to light, ones that seem to fall under the radar. As Twitter is one of the biggest social media crazes, developers are using it to get information and work-in-progress screenshots out to the public. Also, some devs seem to be sacrificing sleep, as we will often wake up to posts in the STO forums that were posted near the midnight hour of Cryptic's time zone. Many feel that the most interesting and drool-worthy information is found in these "leaks," so I would like to share some of them with you. Ensign, warp 10! You might want to grab a towel to wipe up your mouth...

  • Battle of the Immortals reveals classes

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.27.2010

    Perfect World Entertainment has spent a fair amount of time talking up their upcoming PvP-focused game, Battle of the Immortals. The game certainly looks gorgeous, but we've only heard bits and pieces about how it will actually play. The most recent update, however, certainly provides a fair bit more information on how the game, as it details the game's classes -- Berzerker, Heretic, Magus, Slayer, and Champion. Each class is given a brief writeup of their strengths, weaknesses, and preferred opponents. In no particular order, Slayers deal a mix of physical and magical damage at close range but have next to no defensive abilities. Heretics are a combination of priests with more sinister magics, dealing damage and healing as well as inviting a few obious comparisons. Magi (or maguses, if you prefer) are... well, okay, they're kind of obvious. Berzerkers have an errant "z" in their name and focus on dealing out physical damage at the cost of some defense, and Champions wield a weapon and shield to be all but indestructible. The classes seem set to provide a fair mix of the usual "holy trinity" mechanics and PvP skills, so take a look at the official preview to get a clearer picture of what you might want to play once the game goes live.

  • Halo 3: Mythic 2 Map Pack coming to Xbox Live Marketplace on Feb. 2

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    01.20.2010

    Do you love Halo enough to purchase new multiplayer maps, but not enough to buy new Halo games? If that's the case, you'll be pleased to learn that the Mythic 2 Map Pack, which was previously available with 2009's Halo 3: ODST, will be sold separately as Halo 3 (sans overly descriptive subtitle treatment) content on the Xbox Live Marketplace starting February 2. For 800 MS Points ($10) you'll gain access to three distinct kill zones, namely Heretic, Citadel and Longshore. And if winning on any of them seems like a long shot, why not practice online today and Thursday in benefit of Haiti relief efforts? %Gallery-67527%

  • Find the hidden skulls in Halo 3: ODST

    by 
    Xav de Matos
    Xav de Matos
    09.22.2009

    Warning: Spoilers! As we did when the Mythic Map Pack was released, Joystiq brings you a quick video guide to locating the final three skulls in the new Halo 3 multiplayer maps included with ODST. In order for gamers to grab the final skulls -- and the Gamerscore attached to them -- players will need to enter each new map (Citadel, Heretic and Longshore) in Forge mode accessed on ODST's second disc.Like the Mythic Map Pack, not every skull is in an easy to reach location. Citadel may pose somewhat of a challenge, because the skull is placed in an area gamers may not be able to access when exiting Monitor mode. However, with the help of a few objects and the Grav Lift equipment, it will eventually be yours. Found a better way to grab the skulls? Drop some science in the comments! Be sure to check out Joystiq's Halo 3: ODST Review, as well as in-depth analysis of the Campaign and Firefight games modes.

  • See the new Halo 3 maps in action

    by 
    Justin McElroy
    Justin McElroy
    08.13.2009

    Well, they're not technically "in action," we suppose -- more like action's going on around and within them. So, more accurately, you can see the Halo 3 maps that will ship with Halo 3: ODST (Citadel, Heretic, and Longshore) in the general vicinity of action after the break.You'll be surprised to hear that the maps all look like they're set in some alien, intergalactic space cabin. No, it's true!

  • ODST's Halo 3 maps revealed

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    07.07.2009

    click to open detailed screenshot terrain With all the talk of fancy open-ended environments, playable flashbacks and new cooperative modes, we'd almost forgotten about ODST's offering of new Halo 3 maps! When it launches later this year, Bungie's latest entry in the epic space hoop saga will include a Halo 3 multiplayer disc, which will contain three new maps (in addition to all the ones you've come to love and die repeatedly in).Be sure to take a look at "Heretic" (the return of Halo 2's "Midship" arena), "Citadel" and "Longshore" in the gallery below. We've found that staring intently at them while bobbing back in forth in our seats provides a good, albeit imperfect, approximation of actual gameplay. We're just missing the cybernetic crotch thrusting toward us in regular intervals.%Gallery-67527%

  • Doom, Heretic and Hexen: Now gibbing demons in-browser

    by 
    Griffin McElroy
    Griffin McElroy
    05.21.2009

    Hey, how's it going? Having a nice day? Got a busy schedule, huh? Lots of work to do, right? We're sorry to hear that -- see, here's how we see the next week or so playing out: You'll fire up this recent, spot-on Flash port of Doom, Heretic and Hexen. You'll play them until you're about to starve to death. You'll eat. You'll repeat steps 2 and 3 until, regrettably, you forget to do step 3. Seriously, folks -- a Newgrounds Flash aficionado (simply named "Mike") has created one of the most accurate, free-est ports of three of id's gibbiest shooters (or wand-ers, in Heretic and Hexen's case). We highly suggest checking them out.[Via Rock Paper Shotgun]

  • Part two of Champions Online dev's game design discussion

    by 
    William Dobson
    William Dobson
    04.25.2008

    Following up on a piece earlier in the month on "Breaking the Wall" and getting into game design, Champions Online developer 'Heretic' has posted part two of this series, which looks "Beyond the Wall" -- once you've broken into the field, what next? The article chops the game designing process into four steps: vision, design, implementation and iteration.The vision is the first step in game design, and involves determining the basic principles of the game -- from things like the genre, to what will make it different to other games, and various rules that the game will be designed around -- but none of this should touch on how the principles will actually work.

  • Champions Online dev discusses how to become a game designer

    by 
    Akela Talamasca
    Akela Talamasca
    04.19.2008

    'Heretic' on the Champions Online developer blog, has posted a short piece on how to "break the wall" and become a game designer. The factors involved are fairly obvious once given consideration, but it's always worth going over them again, to refresh one's memory. Among the important issues are getting experience in a related, or "parallel" line of work, such as programming or art; noting that there are few available design positions available, and these are typically filled from within the company; and remembering professionalism, courtesy, responsibility, confidence and diplomacy as important assets for any employee.

  • NeXT crucial to PC game history

    by 
    Zack Stern
    Zack Stern
    12.26.2006

    John Romero, pausing from his CPL project, recently updated his weblog, reminiscing about the tenth anniversary of Apple buying NeXT; id used NeXT machines to develop some of its most iconic games. Doom, Doom II, and Quake were created on NeXT boxes, and Romero also says Raven Software developed Heretic and Hexen on the same platform. Romero's post delivers lots more geek love, with more specific notes about the development process; we almost forgot that developers have platform allegiances even if their products are made for other operating systems.[Via TUAW]