heroes-journey

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  • The Game Archaeologist: Six more MMOs that never made it to launch

    by 
    Justin Olivetti
    Justin Olivetti
    08.09.2014

    It's always possible to be surprised with reveals of older MMOs, even after years of writing this column. For example, I had never heard that Valve was initially working on an MMO called Prospero in the late '90s before we posted on it a couple of weeks ago. It's crazy to me that parts of what could have been a groundbreaking online title were then repurposed for Half-Life and Portal. It's not necessarily bad how things turned out, mind you, but I do get lost wondering what might have been. From time to time here on The Game Archaeologist, I like to turn our attention to MMOs-that-never-were: titles that died before launch thanks to funding shortfalls, studio collapses, or corporate bungling. We've covered titles like Wish, Ultima X, and Middle-earth Online, but today I want to catch up on several titles that have been haunting my list for a while now. So strap in as you get a six-pack of MMOs that were never released!

  • Interview with Simutronics CEO David Whatley

    by 
    Jon Shute
    Jon Shute
    05.11.2009

    The MMO Gamer have interviewed David Whatley, the President and CEO of Simutronics, who are making HeroEngine and their upcoming MMO called Hero's Journey. HeroEngine is billed as a streamlined engine for creating MMOs with development taking place inside the games themselves so that all of the development team can work together in a live environment with changes being seen by the entire team immediately. So far the highest profile game to use HeroEngine is Star Wars: The Old Republic.The interview covers their design philosophy of bring their experience with MUDs into MMO development, how they became a middleware company after people started to want to use their engine and how they're hoping that their technology will reduce development times and costs for any games that use it. Whatley also points out that until a AAA game, he suggests Star Wars: The Old Republic, released there won't be any empirical data on how much time using their engine will save a developer but he believes that it will mean games can be developed in about half the time. This saving can either be used to produce a game twice as quickly, or to develop twice the game that you would normally be able to produce.You can check out the full interview over at The MMO Gamer.