heroic-dungeons

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  • Lichborne: What to do with your new level 85 death knight in patch 4.2

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    08.16.2011

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. So you've dinged level 85 on your death knight. Now what? Patch 4.2 bought a lot of new things for level 85s of almost any PVE playstyle to do, so you have options to choose from. This week, we'll take a look at some of the best things you can do to get yourself geared up and ready to hit the next level of PVE play once you hit level 85.

  • Eden Eternal update bringing raids, dungeons, and adorable mouse-people

    by 
    Matt Daniel
    Matt Daniel
    07.13.2011

    Today, Aeria Games announced the first content update to its free-to-play MMO Eden Eternal. We've already taken a look at one of the new additions coming with the update, the adorably ingenious Zumi race, but now we have more information on what else will be coming to the charming little MMO. The update will add eight-player raids to the mix alongside Heroic Dungeons. The first of many planned Heroic Dungeons will be Angor Quarry, which players will recognize as the first dungeon they encounter on their journey, and it will provide Eden Eternal players with "new challenges, new items and new crafting recipes." And for those of you with a competitive streak, the game will be introducing ranking-based rewards, which will track the top players and guilds on each server and reward the top percentage with rare and unique rewards. To jump into the game yourself, head on over to the official Eden Eternal website.

  • Cross-realm Dungeon Finder premium service coming soon

    by 
    Mathew McCurley
    Mathew McCurley
    05.17.2011

    Blizzard has just announced a premium cross-realm Dungeon Finder feature, allowing players from the same faction to invite Real ID friends from different servers into 5-man regular and heroic dungeons. The popularity of the Dungeon Finder is well-known at this point, and expounding on the feature has been in the cards according to Blizzard for some time now. This new feature will be part of a premium package of WoW features requiring an extra fee to use. Blizzard says that only the person doing the invites and creating the cross-server party will need to have access to the premium feature for the system to work. Currently, there is no release date, and the service is being described as a complex one to develop. Blizzard is most likely getting out in front of the news sites and datamining sites now, since pieces of this new system will begin to hit the PTR soon and Blizzard doesn't want too much speculation. I personally think that this system is really cool for players who have an already-established friends base on other servers but don't want to leave their current home or don't have the money to do so and pay for a premium server transfer. For instance, Sacco and I can finally run some dungeons together. You hear that, Sacco? It's dungeon time. Premium services always receive some type of backlash in the WoW community, and this one will be no different, so for caution's sake, let's wait until pricing information is officially announced before we explode with indignation. This is, however, a feature that many players have been asking for and will be very popular.

  • Arcane Brilliance: The first things your mage should do after patch 4.1 drops

    by 
    Christian Belt
    Christian Belt
    04.23.2011

    Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This week, we'll be discussing the sparkliest ways to blow things up. Turns out there are a lot them. Let me begin by saying that as of this writing, we don't know for sure when the patch will actually drop. What we do know, however, is that the build that's on the PTR right now is flagged as a possible release candidate build, meaning it could be the final build of the patch. That usually means the release of the patch is imminent. It may not happen this week or next (we can sometimes go through several "release candidate" builds before Blizzard finally drops the thing), but my guess is that it totally will. So when the patch does hit, whenever that may be, what are you going to do first? You know, besides go hunting for warlocks to stuff and mount on your wall? I find it's good to have a plan when new content drops. Otherwise, I just end up only hunting warlocks, which -- while awesome -- doesn't really involve any of the new content. So what to do? Fear not, I've compiled a handy list of the new features that apply directly to mages so you'll have something to channel your arcane energies toward once all the warlocks are dead.

  • Lichborne: Blizzard tackles death knight DPS utility in patch 4.1

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    03.22.2011

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. Judging by some of the most recent changes on the patch 4.1 PTR, I'd guess that someone at Blizzard has been listening to player complaints about the difficulties in bringing classes that do not have crowd control or other major non-damage related utility to dungeons. Unfortunately, I wouldn't say they've responded in the way some of us were wishing they would, by giving death knights and warriors a simple humanoid crowd control spell. They have instead, added some tweaks that address the issue in some unexpected ways that may or may not solve the problem and in some cases feel a little bit unwieldy or unconventional.

  • Patch 4.1: Blizzard explains new valor point mechanics

    by 
    Mathew McCurley
    Mathew McCurley
    03.18.2011

    The era of the daily heroic is over! After much speculation that the one run per day random dungeon valor point rewards would turn into seven runs per week randoms instead, it turns out we are all getting exactly what we hoped for. Blizzard has finally commented on (and explained) the incoming valor point change, which will hopefully make gearing up and gaining valor points easier for players who don't have the time or want to play each and every night to run a random for their points. Lylirra explains:

  • PTR Patch 4.1: New code hints at random dungeon change

    by 
    Mathew McCurley
    Mathew McCurley
    03.17.2011

    A bit of new code recently added to the PTR that's been uncovered by MMO-Champion might hint at an awesome new change to the way valor points will be earned from the random dungeon finder. Of particular note is this string: LFD_RANDOM_REWARD_EXPLANATION1 = "The first seven random dungeons of this tier that you complete each week will earn you:"; What this seems to suggest is that instead of doing one random heroic dungeon per day to gain valor points, the system will be changed so that the first 7 random heroics you do, no matter which days, will grant valor points. This is an awesome change for those of us who do not play every day and instead like to stockpile our heroic dungeoneering on the weekend. Many of us weekend warriors have been asking for this very specific change to the random dungeon "highest tier" badges/points reward system since the beginning of the random heroic system. Hopefully this wonderful change makes it to live. World of Warcraft: Cataclysm has destroyed Azeroth as we know it; nothing is the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion, from leveling up a new goblin or worgen to breaking news and strategies on endgame play.

  • Should level-capped players be put into content they outgear?

    by 
    Fox Van Allen
    Fox Van Allen
    01.13.2011

    I do not like The Stonecore. On a recent guild-sponsored alt run, four not-ready-for-heroics players and my level 85 shammy queued up for a random Cataclysm dungeon. We wound up with The Stonecore. We immediately decided that we didn't want to run The Stonecore, but we also didn't want to just wait the 15 minutes to requeue. So, we cleared our way to the first boss and defeated it, successfully eating up the 15 minutes. Not wanting to actually finish an instance that didn't offer us any level-appropriate gear, we re-entered the random dungeon finder. The result: The Stonecore. Again. We gave up, ran the instance for the lousy 70 justice point payoff, and died a little inside. A huge part of my distaste for The Stonecore is related to how often it comes up in the random dungeon finder on both heroic and normal versions. It's a wipe-filled nightmare on heroic, especially with a group that doesn't know what it's doing. (And let's be honest, text-based communication on the fly can only get you so far.) I have no complaint about getting regular Stonecore at levels 82 and 83. The problem is that I get it all the damn time when I'm level 85, and Blizzard gives me almost no incentive to finish it.

  • Officers' Quarters: Be kind to your tanks and healers

    by 
    Scott Andrews
    Scott Andrews
    01.03.2011

    Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available now from No Starch Press. If you've queued as a DPS for the dungeon finder lately, you've probably marveled at the estimated time and wondered what happened to all the tanks and healers. Maybe fewer players want to tank when crowd control is necessary; maybe fewer players want to heal when mana must be managed. Maybe it's the fact that gear is more critical at this point in an expansion, so people are shy about signing up for those roles. Or maybe all the tanks and healers are skipping the unpredictable dungeon finder crowd altogether and looking for guilds to join. Whatever the cause, dungeon finder queues for DPS are absolutely brutal at the moment. If you don't want to wait 30-plus minutes for every run, you're going to need tanks and healers in your guild who are willing to run heroics. You may wonder, why wouldn't they be willing to run heroics? After all, the content is fresh, the upgrades are flowing, and most people still need justice and/or valor points. The question isn't so much whether they want to run heroics; the question is whether they want to run heroics with you, right now. This week, I'm going to focus on what players and officers can do to avoid stressing out your tanks and healers and help them to enjoy the game along with everyone else.

  • Spiritual Guidance: A shadow priest's guide to Cataclysm's heroic nightmares

    by 
    Fox Van Allen
    Fox Van Allen
    12.22.2010

    Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. Bear is for tank! Spriest is for fite! It's time for a heartfelt confession. I think I'm done with Cataclysm heroics for a while. Don't get me wrong, they can be fun, but as of late, they've become miserable endeavors. If you're not running heroics yet, you may not know what I'm talking about. If you are running heroics (through PUGs), you know exactly what I'm talking about. An awful lot of tanks, healers, and DPSers think Cataclysm heroics are the same kind of faceroll instances that Wrath heroics were. Nothing could be further from the case. And as more and more "casual" players reach level 85, a greater percentage of players are just so terribly lost that they don't know what to do. Wipes on the first pull. Frustrating attempts on bosses with "teammates" who just don't listen. People who AoE when they should nuke. People who use AoE and ... no, no, wait! Don't attack that, it's CCed, and ... well, crud. Now we've got merchants throwing fruit at us now, don't we? Simply put, most people are just not prepared. It's forgivable, of course -- new, more difficult instances mean a new, gigantic learning curve. Even the best Wrath shadow priest can muck things up in a Cataclysm heroic. But that doesn't need to be the case! The shadow priest spec is an incredibly powerful one. Not only do we do get to churn out the DPS, but we have an incredible number of tools at our disposal to make up for the problems that PUG groups routinely face. From crowd control (yes, tanks, we can CC) to mana regen, there's an awful lot we can do to make heroics run smoother. Even if you're saddled with a group of four 12-year-olds from <Mommy's Little Accidents> trying to make the run as difficult as possible.

  • Cataclysm Dungeon Guide: Vortex Pinnacle

    by 
    Matt Low
    Matt Low
    12.06.2010

    Ahh, the Vortex Pinnacle, for whenever I want to go hit up an instance that involves jumping in cyclones (or tornadoes) that toss you from platform to platform. This 5-man instance is the ... pinnacle of the Skywall complex in the Uldum zone. You can find it just southeast of the shores. Make sure you go the right direction or else you might end up in the Throne of the Four Winds raid instance. Oh, and you're going to need a flying mount. The forces of Al'Akir are waiting to storm Uldum and the rest of Azeroth. Our mission, if we choose to accept it, is to clear out the place and prevent them from really establishing a foothold on our lands. At a glance, here's the gist of the instance. three boss encounters levels 82-84 average item level 272 recommended (according to dungeon finder)

  • The Queue: I was right edition

    by 
    Mathew McCurley
    Mathew McCurley
    10.30.2010

    Welcome back to The Queue, our daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Mathew McCurley will be your host today. Welp. Pack your bags, ladies and gentlemen, I was right. Straight from the woman herself. Victory dance. Cetha asked: Has there been any mention on the size of the download if you get the digital copy of Cata? I'm trying to figure out if it would just be easier to get the discs and install it than to try and download another 16GB of info again, which didn't go so well the last time.

  • Official preview of the Stonecore now available

    by 
    Mathew McCurley
    Mathew McCurley
    10.18.2010

    Blizzard has added to its continuing official Cataclysm previews with a sneak peak at the Stonecore, a 5-man regular and heroic dungeon located in Deepholm. From the preview, we learn that the Stonecore is where Deathwing had been fixed up with elementium plates by the Twilight's Hammer cult, as well as the exit point used to shatter the World Pillar, break into Azeroth and start causing us trouble. Check out the official preview for more information and some pretty screenshots. From my personal experience in beta, Stonecore is one of the most fun dungeons and heroics that I've run. It's frantic and fun, and the final boss is something really awesome and unique. You'll love this place. World of Warcraft: Cataclysm will destroy Azeroth as we know it; nothing will be the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion (available Dec. 7, 2010), from brand new races to revamped quests and zones. Visit our Cataclysm news category for the most recent posts having to do with the Cataclysm expansion.

  • Lichborne: Heroic Cataclysm dungeon-delving for death knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    10.05.2010

    Welcome to Lichborne, your weekly source for news, guides, tips and opinions on the death knight class. OK, I'm not usually one to use tired old catchphrases, but forgive me, I'm going to use one right now: You are not prepared. That pretty much sums up Cataclysm heroics, especially as they are now on beta. Chances are, you've grown used to the easy stuff we have in Wrath. Not only are Wrath heroics a little underbalanced, and not only have patches specifically made them easier and faster to run, but at this point, we're running things in tier 9 and 10 gear that were made for people in pre-tier 7 gear, and we're steamrolling them. All this ends with Cataclysm heroics. I cannot stress this enough. You see that picture up there, at the top of this article? You'll be seeing that a lot. Cataclysm heroics are hard. They are hard enough that the random dungeon finder may end up being something you want to avoid in favor of creating your own group so that you can work together and get the proper balance of crowd control and skill. While some of the difficulty comes because we'll all be in dungeon blues, some of it is because the dungeons are genuinely set up to be harder, with harder-hitting mobs and bosses with mechanics that require you to use utility moves to have a chance of beating them. With this in mind, I have a few tips for you on getting ready for the new heroics. Trust me, you'll need them, if you don't want to spend all day wiping to the first trash pack in your first random heroic.

  • Totem Talk: Totems and heroics in Cataclysm

    by 
    Joe Perez
    Joe Perez
    09.28.2010

    Want to be a sultan of swing healing? A champion of Chain Heal? Totem Talk: Restoration will show you how, brought to you by Joe Perez, otherwise known as Lodur from World of Matticus and host of the BDTU: Lore edition podcast. Last week, we talked about what to expect in the upcoming patch 4.0.1 and how healing felt in the new pre-Cataclysm patch. After that, we also got news of a very important update for us in the latest PTR build, patch 13033, with Mana Tide Totem's recent change to increase our spirit by 200 percent rather than just give a flat percentage of mana back when used. The cooldown of the ability was reduced to 3 minutes, down from 5 minutes. Last week, heroic dungeons were also made available in the Cataclysm beta for us to test out, including heroic Shadowfang Keep and heroic Deadmines. This week, I would like to talk a little bit more about the changes to Mana Tide Totem and what to expect using it in the next expansion. I would also like to share with you my experiences healing through the new heroic dungeons as a restoration shaman in a new set of blue ilvl 333 gear.

  • Arcane Brilliance: Things I've learned while dying in Cataclysm heroics, mage edition

    by 
    Christian Belt
    Christian Belt
    09.25.2010

    It's time again for Arcane Brilliance, weekly mage column of choice for dress-wearing, warlock-hating Frostbolt slingers the world over. Also, fans of the short musical films of Journey, Short Imagined Monologues, and the sublime, video game-based synth and fretwork amalgams of Sixto Sounds. Seriously, listen to this one. Holy crap. So over the past few days, I've found myself a broken corpse lying in a spreading puddle of my own bodily fluids a bit more frequently than I'm used to. The reason for this is simple: heroics. No, not the ones on the live servers -- where you can throw together a random group consisting of a ret pally tank, a six-year-old playing a hunter his mom bought him on eBay the day before, a feral druid healer who for some reason came into the instance suffering from nine more minutes of resurrection sickness, a mouth-breathing rogue who may or may not be a serial killer, and an AFK shaman farming badges while auto-following the healer -- and still blast through the place. I'm talking about heroics in the Cataclysm beta. They're absolutely brutal, guys. Now, granted -- it's still early. The testing process for these beauties is still in its infancy. We're tackling them using premade characters with talent builds we threw together by looking at the talents and thinking, "This looks nice." We're wearing gear that's barely entry-level for heroics (if we're lucky) and using spell rotations that we're basically making up on the fly. We're going into instances we've never seen before, doing boss fights nobody knows the mechanics for, and dealing with crippling, often game-breaking bugs. These places simply aren't finished, not by a long shot. But then again, that's why we have a beta. We go in, throw our soft, cloth-clad bodies against the long claws of some horrifying beast or another, use the final droplets of our blood to scrawl feedback for the developers ("Landmines ... everywhere ... can't feel ... legs ... fading to black ... tell warlocks ... hate them ... so ... much ... "), and then come back for another round. Blizzard takes the data it gathers from our gruesome deaths and uses it to construct a better game. Still, there is much we can learn -- even in this unfinished state -- from the first incarnations of these heroics. Join me after the jump, won't you?

  • The Queue: Getting ready for heroics edition

    by 
    Mathew McCurley
    Mathew McCurley
    09.22.2010

    Welcome back to The Queue, WoW Insider's daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Mat McCurley will be your host today. Hey, I'm back! Blame Alex. Yesterday, heroics opened up for testing in the Cataclysm beta. Tonight, the epic quest to get absolutely destroyed by these dungeons begins! Wednesday, Wednesday, Wednesday! Come one, come all. Witness the horrors, trials and tribulations of stalwart souls! The slaughter in the Stonecore! The battle in the Blackrock Caverns! Throne of the DIES ... The quite literal Deadmines! Hellish Halls of Origination. A truly Grim Batol! Uh... Vortex Pinna...culling? What do you want from me? It's early. Enough of that. Let's get on with some questions. There are some Cataclysm spoilers in a couple of The Queue questions this week, so be wary if you're avoiding that sort of thing.

  • Heroic speed runs

    by 
    Brian Wood
    Brian Wood
    04.23.2010

    Most of us have been running heroics since the daily random quest was first introduced with TotC, and since then we've been running them every day, on every one of our 80s, for what seems an eternity. Even over-gearing them and short dungeon finder queues can no longer keep the heroic grind from being mind-numbingly dull. Enter speed runs. By speed runs, I'm not talking about just going fast. Even PUGs these days move pretty quickly through heroics. I'm talking about going as fast as you possibly can. Racing through the heroics, pulling crazy numbers of mobs, skipping everything skippable. Not only will your heroic run be much shorter, but it will suddenly be much more dangerous too. When you're pushing line of how much you can do, even slight positioning errors or DPS pulling aggro can result in wipes. Speed runs have the potential to put the challenge back in heroics, and today we're going to talk about how to pull of the best time that you can.

  • Upcoming Adjustments announced for Old Kingdom, Nexus, Culling of Stratholme

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    01.12.2010

    Zarhym popped into one of the many official forum topics complaining about the seemingly inordinate amount of times Old Kingdom pops on the Dungeon Finder to offer some welcome news for exhausted dungeon runners: Old Kingdom and Nexus alike will be receiving some adjustments meant to bring the dungeons in line with other Wrath heroics.

  • Lichborne: A PTR preview of 5-man Crusader's Coliseum DPS loot for Death Knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    07.20.2009

    Welcome to Lichborne, the weekly Death Knight column, with your host Daniel Whitcomb. The patch 3.2 PTR continues on apace, and with the background downloader now delivering content to the live servers, we can only hope that the release date is creeping closer. With that in mind, I am continuing our preview of the loot of the new 5-man Crusader's Coliseum loot, which is all epic all the time, and perfect for any Death Knight who just hasn't quite managed to break into the raid game. Admittedly, this loot is a bit less outright spectacular than that tank loot, if only because it has a lot of haste and armor penetration, which are less desirable for certain specs of Death Knights since we do so much of our damage with instant abilities or with frost and shadow magic which bypasses armor penetration altogether. Then again, if your rotation is heavy on Blood or Heart Strikes and Obliterates or Death Strikes, you'll still get some nice use out of the armor penetration, and as I mentioned a few weeks ago, with enough armor penetration (Although more than the amount that you'll get from this gear), armor penetration can even make Obliterate surpass Scourge Strike. So yeah. armor penetration isn't so bad unless you're losing a lot of strength to get it, but haste is sort of pretty far down on the useful scale. There's also a lack of hit rating on a lot of this gear, so you may find yourself frantically re-gemming or passing up an upgrade to keep yourself at the soft cap as well.And regardless, this is all epic gear, so the stats are all high enough that a bit of less desirable haste won't be that bad to deal with. Let's check it out.