high-impact

Latest

  • Send us your questions on Secret Agent Clank

    by 
    Andrew Yoon
    Andrew Yoon
    10.08.2007

    There's very little known about the mysterious Secret Agent Clank, which we discovered hidden away at Sony's pre-TGS cocktail. PSP Fanboy readers are an inquisitive bunch, and we're giving you a great opportunity to chat with the High Impact team. Feel free to leave a comment with your questions, and we'll send them over to the development team. Please respond by October 10th for your question to be considered. Thanks!%Gallery-8260%

  • More Ratchet & Clank interviews than you can handle

    by 
    Andrew Yoon
    Andrew Yoon
    02.10.2007

    Hope you're interested in Ratchet & Clank: Size Matters because GameTrailers has posted not one ... not two ... but SIX interviews from the game's developers. They discuss various elements of the game, from multiplayer to designing the game engine. See past the cut to get your dose of Ratchet & Clank and then make sure you come back at 12:01AM on February 12th to see PSP Fanboy's review of the game. The game releases on February 13th.

  • Hands-on: Ratchet & Clank's online multiplayer

    by 
    Andrew Yoon
    Andrew Yoon
    02.05.2007

    I competed against various members of SCEA, High Impact Games, and other members of the press today in Rachet & Clank: Size Matters' Infrastructure multiplayer mode. Having become comfortable with the controls in single-player certainly helped the experience quite a bit, as I was raking up the kills, quickly becoming number one in the leaderboard (that position was unfortunately lost over time). The online interface is easy enough, and seems unchanged from the multiplayer beta that I participated in months ago. However, there were a few glitches in the process: some games were simply impossible to join, unless it was through the game's Quick Game option. Also, typing messages in the chat room is quite a troublesome burden, simply because of the game's reliance on the PSP's default on-screen keyboard. I found it quite easy to accidentally disconnect from a room while chatting, so I opted out altogether.The actual online gameplay was smooth, and surprisingly responsive. There wasn't any noticeable lag, and the graphics were on par with the impressive single-player graphics. The weapons are varied, as they are in the story mode, and can be upgraded through secret power-ups scattered throughout the level. However, the variety in weapons reveals that the game might not be too well-balanced, as certain weapons easily outclass others. One game ended in quite a bit of frustration, due to a camping sniper. While these kind of problems are common with online multiplayer games, it was surprising, and somewhat distressing to see.Also, each game is limited to four players. After an hour of play time, I have to admit that this simply isn't enough to enjoy the multiplayer potential. Levels seem slightly too large for only four players, especially in objective-based modes, where you will only have one partner. Personally, I found the objectives of Iron Lombax mode to be unclear. It would've been helpful to have more guidance to the next objective, a la Unreal Tournament.Ratchet & Clank's online multiplayer is not going to redefine online gaming. However, it is still an impressive effort, especially for a portable system. It's nice to see the developers include such a solid, but imperfect, experience ... and have it playable worldwide via Infrastructure. You'll be able to log-in and fight when the game ships next week. Expect a complete PSP Fanboy review soon. And don't forget to read past the cut to see all the multiplayer modes available in the game.

  • Ratchet & Clank heads to gold; developers ruminate

    by 
    Andrew Yoon
    Andrew Yoon
    01.24.2007

    High Impact Games, developers of the upcoming Ratchet & Clank: Size Matters, has started their own blog at Club IGN. Obviously, it's filled with tons of PR-talk that hype up the game. However, considering the impressive footage of the game we've seen so far, I think it's safe to give the team the benefit of the doubt, and assume the game's at least pretty decent. With the game's release now only a few weeks away, the game is quickly approaching gold status. A few random tidbits of note from their blog: On control: "I find myself switching between analog stick and D-pad moment to moment, depending on whether I'm platforming or annihilating angry robots with upgraded Lacerator." On graphics: "[Ratchet]'s been cut down to half his normal polys, but the furry little guy looks almost indistinguishable from his PS2 counterpart!" On mini-games: "It's a real joy to see Clank hold his own in the demolition derby game. Is that a gleam of anger I see in his tiny green eyes? Malice?" High Impact promises more updates to their blog soon, so those of you interested in the game may want to bookmark their Club IGN page. We'll have a full review closer to its February 13th launch date.