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  • Two Bosses Enter: Vanessa VanCleef vs. Hex Lord Malacrass

    by 
    Alex Ziebart
    Alex Ziebart
    08.15.2011

    In Two Bosses Enter, WoW Insider's series of fantasy death matches, the bosses of World of Warcraft face off in the squared circle. Your vote determines who wins and claims the season title. The bosses of Zul'Aman and Zul'Gurub have not been faring very well in this tournament. Godfrey knocked Venoxis out of the tournament two weeks ago, and last week, Setesh eliminated Halazzi. Setesh. Nobody even likes Setesh! Will Hex Lord Malacrass fare better? Considering he's up against dear Vanessa ... he might have a tough time with it. %Poll-67647% Follow along for the details of this week's matchup, as well as discussion on last week's match.

  • Two Bosses Enter: Setesh vs. Halazzi

    by 
    Alex Ziebart
    Alex Ziebart
    08.08.2011

    In Two Bosses Enter, WoW Insider's series of fantasy death matches, the bosses of World of Warcraft face off in the squared circle. Your vote determines who wins and claims the season title. Another week, another round of Two Bosses Enter! This week we see another boss from tier 2 Cataclysm heroics in action: Halazzi of Zul'Aman. Halazzi will be pit against Halls of Origination's Setesh. %Poll-67340% Follow along for the rules of the matchup, a review of what these bosses can do, and a discussion of last week's winner.

  • Two Bosses Enter: Lord Godfrey vs. Venoxis

    by 
    Alex Ziebart
    Alex Ziebart
    08.01.2011

    In Two Bosses Enter, WoW Insider's series of fantasy death matches, the bosses of World of Warcraft face off in the squared circle. Your vote determines who wins and claims the season title. This week's edition of Two Bosses Enter marks the first competitor from tier 2 Cataclysm heroics: Venoxis of Zul'Gurub. He'll be up against an old favorite of this expansion, Lord Godfrey. Who'll come out on top? %Poll-67035% Follow along for the rules of the matchup, a review of what these bosses can do, and a discussion of last week's winner.

  • Patch 4.1: Guide to the new Zul'Gurub

    by 
    Allison Robert
    Allison Robert
    04.26.2011

    Of the two "new" troll-themed 5-mans going live in patch 4.1, Zul'Gurub seemed by far the easier with the groups I had on the public test realm (PTR), though both it and Zul'Aman require an average ilevel of 346 in order to queue through the dungeon finder. However, if you're going to pug this content, be advised that there are a number of different mechanics that can wipe groups quickly. Shifting Perspectives readers will be familiar with elements of this article, as I wrote a guide to Zul'Gurub for druid tanks and healers in late March. I've expanded that here and have also tried to include a sense of the instance from a less class-specific viewpoint. Because the instance's mini-bosses have fairly simple mechanics (and regrettably, I never landed a group that did all of them), I've ignored them here in favor of the instance's five "real" bosses.

  • Shifting Perspectives: Druid tanking and healing the new Zul'Gurub

    by 
    Allison Robert
    Allison Robert
    03.29.2011

    Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. This Tuesday, Allison suffers humiliating wipes in new 5-man content so you don't have to. I got a little more experience in the revamped Zul'Gurub this week on the patch 4.1 PTR and have returned in triumph (and toting many a repair bill) with a comprehensive guide to surviving one of two new Rise of the Zandalari heroics. This guide should help you avoid the dungeon's knottiest problems as either a bear or a tree, although I've had to be less specific than I would have liked. Turns out that most boss abilities aren't up on the PTR version of Wowhead yet, and while tanking or healing, most groups frown on my tabbing out to record exactly how much damage stuff like Breath of Hethiss does ("Would you say that 26,000 damage per second is too much, not enough, or just right?"). (Cats and moonkin, I'm very sorry, but I'm not sure what DPS does. It's been my experience that bosses drop dead for inexplicable reasons, whether it's congestive heart failure, bad oysters, or old Sicilian curses. DPS is involved in some hazy manner here, but damn if I know how.) Keep in mind that I've pugged all of my groups on the PTR, so any estimates of the content's difficulty will necessarily be colored by that. If you're going to do the new ZG with guild groups on the live servers (particularly if your guild's outfitted in tier 11), you probably won't be as worried about some of the issues I encountered.