hilmar

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  • CCP's Sean Decker and Hilmar Petursson on the future of EVE, DUST 514, EVE-VR, and mobile gaming

    by 
    Brendan Drain
    Brendan Drain
    07.02.2013

    Earlier today, CCP Games announced that industry veteran Sean Decker is coming on board as Senior Vice President of Product Development. Sean's laundry-list of industry experience includes a recent 12-year stint at EA, where he headed up the Play4Free division. This has naturally led to some trepidation within the EVE Online community, which has been extremely wary of free-to-play and microtransaction-based business practices since the Monoclegate scandal in 2011. I caught up with Sean Decker and CCP CEO Hilmar Petursson last night to get the low-down on Sean's role, how he will influence EVE and CCP's other products, and what the future has in store for DUST 514 and EVE-VR. Sean is to be the head of product development across all of CCP's games, not just the free-to-play titles, but I wouldn't worry about EVE going free to play any time soon. "I don't think [free-to-play] is the be all and end all business model," Sean told me, adding that he understands that the subscription model better fits some games. Read on for more information on the future of EVE Online, DUST 514, EVE-VR, and CCP's first foray into mobile gaming.

  • EVE Fanfest 2013 day two: World of Darkness, Odyssey, and EVE Virtual Reality with the Oculus Rift

    by 
    Brendan Drain
    Brendan Drain
    04.26.2013

    EVE Online's tenth anniversary Fanfest promised to be its biggest yet, with over 1,400 players packed into Iceland's Harpa convention centre to find out the latest on EVE Online, DUST 514, and World of Darkness. The first day focused mainly on DUST and its link with the EVE universe, but today the focus largely switched back to internet spaceships. There were plenty of roundtable discussions, and the CSM and Alliance panels were as awesome as ever, but it was the EVE Keynote that really blew the crowd away. The day got off to a good start with the highly anticipated World of Darkness talk. Most fans were probably expecting to see more airy game design ideas and another shiny trailer, but this year CCP just came out and put all its cards on the table. We saw that the game is still firmly in pre-production, with much of the previous work going into developing the engine and cool content creation tools and shaders. While I was initially disappointed at the lack of gameplay progress or shiny cinematics, I found this approach of being open and direct with fans very refreshing. As I told WoD art director Thomas Holt, honest beats shiny every time. Read on for a full run-down of the EVE reveals from the second day of EVE's tenth anniversary Fanfest, including in-depth details of the Odyssey expansion's features.

  • EVE Online breaks the 450k subscriber mark

    by 
    Elisabeth
    Elisabeth
    12.12.2012

    There are more people in New Eden trying to blow each other up than ever before, isn't that great? Between the recent launch of the Retribution expansion and a relaunch in China, EVE Online has accumulated more than 450,000 subscribers. EVE developer CCP partnered up with TianCity to bring the sandbox back into the Chinese market. According to a CCP press release, the game's business in China has surpassed expectations. EVE's community has grown steadily since its 2003 launch in spite of last year's heavy layoffs, and CCP CEO Hilmar Veigar Pétursson says the company is looking forward to a "second decade of growth and prosperity for EVE." [Source: CCP press release]

  • EVE Evolved: Development on EVE in 2012

    by 
    Brendan Drain
    Brendan Drain
    01.08.2012

    Following the summer drama that came to be known as monoclegate, the past six months have been challenging for EVE Online's players and developers alike. When players learned that cash-shop clothing was priced higher than its real-life equivalent, the quirky story of the $80 monocle swept across gaming blogs like wildfire. The story's tone soon turned a great deal more sinister with the leak of an internal company newsletter titled Greed is Good, and a second leaked memo from CCP's CEO added more fuel to the flames. Ultimately, players spoke with their wallets; subscriptions fell by at least 8%, and with no financial backup plan, CCP was forced to lay off 20% of its staff worldwide. The staff members who remained were faced with the task of turning things around, and with the feature-packed Crucible expansion, they did so spectacularly. In just a few short months, hundreds of high-profile features, graphical overhauls, and quality of life improvements breathed new life into a neglected universe. I think most players recognise that this has been a genuine turn-around from within CCP, but some are still skeptical that the company has really reformed. The question on everyone's mind is whether CCP can really keep up this quality of development in the coming year as it delivers two full expansions and integrates EVE with DUST 514. Perhaps nobody is better qualified to assess that than CSM delegate and former CCP game designer Mark "Seleene" Heard, who recently attended the December CSM summit and witnessed first-hand the aftermath of monoclegate and Crucible's development. In this week's EVE Evolved, I delve into Mark's CSM Summit report to find out how development at CCP has changed, what we can expect in 2012, and how monocle-gate has affected CEO Hilmar Veigar Pétursson.

  • EVE Evolved: Everything there is to know about Crucible

    by 
    Brendan Drain
    Brendan Drain
    12.04.2011

    This summer's lackluster Incarna expansion and the ensuing microtransaction drama took a massive toll on EVE Online's player community and development staff. Players were quitting in droves, and CCP eventually had to lay off 20% of its staff worldwide. Two years of half-implemented expansions, broken features, and "first steps" that were never iterated on left players begging for a content-heavy expansion like Apocrypha or those released in EVE's early years. EVE is known for being practically a new game every six months, but since the blockbuster Apocrypha expansion, daily life in New Eden hasn't changed much at all. To pull things back from the brink, CCP refocused development on EVE Online and gave developers a free pass to work on hundreds of small features and improvements. The company began flooding us with details on new ships, graphical updates, new gameplay mechanics, and desperately needed balance tweaks, and we loved every bit of it. Although it's mostly small features and gameplay tweaks, the Crucible expansion feels like a genuine rebirth for EVE Online. The types of changes made show that CCP knows exactly what players want from EVE and that the company is now willing to deliver it. With CCP's renewed focus on internet spaceships, the Crucible expansion feels like the start of a new era in the sandbox. In this week's EVE Evolved, I pull together everything there is to know about the Crucible expansion that went live this week, from its turbulent origins to the awesome features and PvP updates it contains.

  • EVE Evolved: The human casualties

    by 
    Brendan Drain
    Brendan Drain
    10.23.2011

    This time last year, EVE Online developer CCP Games was an untouchable powerhouse in the games industry. In addition to servicing around 350,000 EVE subscribers, the company was also developing the World of Darkness MMO and the full scale MMOFPS DUST 514 set on the planets of EVE. Everything seemed to be going fine, but with the release of Incarna at the end of June, CCP faced the biggest crisis in the company's history. Due to a series of missteps and internal leaks that has come to be collectively known as Monoclegate, player confidence in CCP plummeted to record low. Following the CEO's recent letter of apology promising a refocusing of development on in-space EVE features, news of highly requested features due for inclusion in EVE has gone a long way toward restoring confidence in CCP as a developer. With the return of ship spinning earlier this week and news of updates from hybrid turret rebalancing and implants being added to killmails to the release of the player-designed Tornado battlecruiser, the process of refocusing on EVE is well underway. Unfortunately, the good news of upcoming gameplay updates has been marred by the sobering reality that over 20% of CCP's worldwide staff have been laid off as part of the refocusing effort. In this week's EVE Evolved, I look at the human casualties of the recent EVE drama and speak to an insider at CCP about what's going on within the company. Unless quotes or facts in this article are specifically attributed to this insider, they are my own views and opinions based on publicly available information.

  • Returning EVE players receive discount as part of CCP apology

    by 
    Brendan Drain
    Brendan Drain
    10.13.2011

    Last week CCP Games proved that it's still an indie studio at heart when CEO Hilmar Veigar Pétursson issued a formal letter of apology to the entire EVE Online community. In the letter, he admitted that development had been purposefully shifted away from the in-space features players wanted. He went on to take full responsibility for the ensuing drama surrounding the forced early release of Incarna and the fumbled cash shop introduction. Hilmar then laid out plans to turn EVE's development around and set it back in a direction that current players will appreciate. Today CCP continued show its commitment to this new development direction with a special reactivation offer for returning players. Most account-holders whose subscriptions lapsed during or before the Summer drama have been sent an email offering a special rate of $4.95 US for 30 days of subscription time. While reactivation offers like these are commonplace, this offer made a point of CCP's new-found direction and contained this concise quote from EVE's senior producer Arnar Gylfason: "A significant part of that plan is the immediate refocusing of all the EVE development teams on EVE's core gameplay: spaceships." [Source: Reactivation discount email]

  • EVE Evolved: Looking forward to the winter expansion

    by 
    Brendan Drain
    Brendan Drain
    10.09.2011

    Since EVE Online's release in 2003, CCP Games has been the center of one of the most interesting success stories in the games industry. Produced by a tiny indie development studio on a frozen volcanic rock, EVE was the perfect example of how to do things right. The game's publishing deal with Simon & Schuster allowed CCP to buy back the rights to the game several months after its initial release. With no publisher taking a cut of the profits, CCP ploughed subscriptions back into the game's development and grew the development team organically. As a one-game company, CCP worked closely with players to make EVE the best game possible for its loyal playerbase. In a recent letter to the players, CCP CEO Hilmar laments that somewhere along the line, things changed for the worse. The CCP of today bears little resemblance to the "little indie studio that could" of 2003, not just housing over 600 employees in offices around the world but also developing upcoming MMOs DUST 514 and World of Darkness. Resources are spread thin, and EVE Online has suffered for it. Last month I looked back at the blockbuster Apocrypha expansion and asked why every expansion since then has cut down on the in-space development players want. Hilmar's letter and its accompanying devblog answered that question this week with a solid plan for iteration on flying in space features during the winter development period. In this week's EVE Evolved, I look forward to the winter expansion and explain why each of the issues being tackled in the coming expansion is a big deal to players.

  • CCP Games CEO issues letter of apology to EVE Online players

    by 
    Brendan Drain
    Brendan Drain
    10.05.2011

    Just over three months ago, fans of EVE Online looked on in disbelief as the game they loved faced its biggest crisis of confidence since 2007's T20 developer scandal. The long-awaited Incarna expansion was pushed live with no multiplayer environments and only one race of captain's quarters. Players were forced to use the feature every time they docked, and it seemed that its only purpose was as a display case for overpriced cash-shop clothing. While players debated the controversial cash shop prices, a leaked company newsletter titled "Greed is Good" and a leaked memo from CCP Games CEO Hilmar Veigar Pétursson threw additional fuel on the flames. In a letter to the EVE Online community today, Hilmar delivered a humble apology for everything that happened. "The estrangement from CCP that many of you have been feeling of late is my fault, and for that I am truly sorry," he began. "In short, my zeal for pushing EVE to her true potential made me lose sight of doing the simple things right. I was impatient when I should have been cautious, defiant when I should have been conciliatory and arrogant when I should have been humble." The letter goes on to tackle everything from the removal of ship spinning and the release of the captain's quarters as a full expansion to CCP's plans for the future. In an accompanying devblog, CCP Zulu provided an impressive list of in-space features aimed for the winter development period. The list includes the long-awaited hybrid weapon balance changes, assault ship bonus reworks, capital ship rebalancing, and even iteration on faction warfare.

  • Dates for EVE's next expansion, retail launch confirmed in video interview

    by 
    James Egan
    James Egan
    01.06.2009

    Hilmar V. Pétursson, CEO of CCP Games, has given a rather softspoken video interview with Gamereactor on where the sci-fi title EVE Online is today, and what's on the horizon. The interview seems intended for those who haven't played the game before -- as Hilmar gives an intro to the game and its single world setting -- or perhaps gamers who haven't gotten their feet wet in a massively multiplayer online game yet, as he highlights some of the benefits of incorporating more social aspects into video games. Hilmar gives some history of the company, discussing how CCP Games has grown into having nearly 400 employees at present, with 300 of them focused on the next expansion and its retail launch (in partnership with Atari). The next expansion -- which will include Tech III and wormhole exploration -- will go live on March 10th, and EVE Online will appear on retail shelves on March 12th. Check out the video interview over at Gamereactor for more on the upcoming EVE expansion.Update -- embedded video below the cut:

  • EVE Evolved: The making of EVE Online, part 2

    by 
    Brendan Drain
    Brendan Drain
    10.05.2008

    With all tech 2 modules now released into the game and their blueprints handed out to players, the tech 2 blueprint lottery officially shut down during this expansion period and was replaced by the Invention mechanic. Invention allows players to create their own inefficient limited-run tech 2 blueprint copies, putting the supply of tech 2 ships and modules into the hands of the general EVE populace rather than those lucky enough to have won the original tech 2 blueprints. This patch also brought in the entirely new contracts system, which replaced the escrow system that was starting to show its age and was becoming a lot less useful for finding what you wanted.

  • Leadership in EVE Online applicable to real-world ventures

    by 
    James Egan
    James Egan
    07.22.2008

    EVE Online has been getting increased mainstream media coverage. Recently the New York Times covered EVE's Council of Stellar Management (CSM) summit in Reykjavik, as well as the self-styled 'bad guy' alliance Band of Brother's initiative to annihilate their rivals in New Eden, wiping them from New Eden's star maps. A new MMO article at Forbes takes a close look at the corporate paradigm of EVE Online, both in-game and out. The piece touches on the views of Goonswarm alliance leader and CSM delegate Sean Conover (aka Darius Johnson, CEO of Goonfleet) and the real-world CEO of CCP Games, Hilmar Veigar Petursson. The Icelandic CEO states: "There isn't a lot of difference between what you can apply within the game and out of it... It's more about social skills than gaming skills. It's very hard to stay on top."

  • EVE Fan Fest 2007 videos - Make your weekend an EVE-flix one

    by 
    Matt Warner
    Matt Warner
    11.16.2007

    How would you best describe the EVE Online 2007 Fan Fest? I'd say it was filled with players that talked about ships, consumed copious amounts of alcohol alongside the developers, drooled over the Trinity II expansion, drank more alcohol, some pew-pew and a few bruised hairy man boobs egos afterwards, and it all went down in Iceland. I'll sum it up as a frozen mixture of freakishly-EVE debauchery. I'm still bummed, no "mozom" Fan Fest action for me this year; not that I would want my corporation to obtain proof I mingled with some hostiles, and later use said evidence to black mail me as a spy unless I paid a lofty 25 billion space-bux fine. Thankfully, for those of us not in attendance or those wanting to relive the panel discussions, CCP came through on their earlier promise to feature full-length videos from this year's EVE Online Fan Fest. Currently, 12 videos are up for viewing, and length times vary, some go for 20 minutes and others that last a little longer than 60 minutes. It doesn't cost a dime to watch them either. If you are too lazy to click over and to see the EVE-TV guide, I have you covered with the line-up below. If you would rather read coverage from the Fan Fest, I recently updated the ultimate EVE Online Fan Fest link wrap-up with a few more links. Day 1: EVE History; Oveur on Trinity Expansion; Hilmar on World Domination; CCP Panel, Dev Q&A Session Day 2: Council of Stellar Management; Alliance Panel Discussion; Dr EyjoG on EVE's economics; Ambulation Info Day 3: Tuxford on the development and history behind the in-game ability Heat; How to PvP like an expert with Eris Discordia; Pann gives tips on running an EVE fansite; Tony G discusses his work on the EVE Novel