hilmar-veigar-petursson

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  • Oculus VR co-publishing EVE: Valkyrie, exclusive to Oculus Rift

    by 
    David Hinkle
    David Hinkle
    02.05.2014

    EVE: Valkyrie, CCP Games' space dogfighting game, will be co-published by Oculus VR as an Oculus Rift headset exclusive. EVE: Valkyrie started life as EVE VR, an Oculus Rift tech demo built by a small team at CCP. The experience snowballed from there and snatched up several awards at last year's E3 and this year's CES. EVE: Valkyrie is being developed by CCP's Newcastle, UK studio. "The core purpose of CCP is to make virtual worlds more meaningful than real life," CCP CEO Hilmar Veigar Pétursson said during his DICE 2014 talk. Pétursson's talk mostly revolved around EVE Online, but near the end he talked about how "super excited" CCP is by Oculus Rift. "It is much easier for people to accept as reality," he added about the implementation of Oculus Rift. "It's a much shorter leap of faith to really accept that we really have the ability to create virtual worlds more meaningful than real life." Oculus VR still hasn't announced when it plans to launch the Oculus Rift at retail, but EVE: Valkyrie will be there on day one. [Image: CCP]

  • CCP plans monument to EVE Online players in Iceland

    by 
    MJ Guthrie
    MJ Guthrie
    02.05.2014

    More than an in-game monument to a single battle, EVE Online fans will soon be able to visit a tangible monument in Reykjavik, Iceland recognizing and honoring all players. The monument will feature two main elements facing each other through a reflective stainless steel barrier, a quote from the EVE universe, and the names of all main characters created as of March 1st, 2014 (including a special mention of players who have passed away). Underneath the structure, a laptop containing videos and messages from players and staff will be buried as a time capsule. The completed work will be unveiled April 30th, just in time for Fan Fest 2014. Of this endeavor, CCP CEO Hilmar Veigar Petursson stated, "Our intention is to immortalize the contributions of the millions of people of the EVE universe in a way that extends beyond their immortality in our games. Honoring them as part of a timeless monument shows how virtual lives and adventures have reached a new level of meaning and impact that weaves into and enhances those that happen in this world. We are humbled by all those that have joined us on the journey so far, and it's our hope that this physical piece will continue to gather energy and relevance into decades to come, becoming like EVE Online and outliving us all." [Source: CCP press release]

  • CCP's Sean Decker and Hilmar Petursson on the future of EVE, DUST 514, EVE-VR, and mobile gaming

    by 
    Brendan Drain
    Brendan Drain
    07.02.2013

    Earlier today, CCP Games announced that industry veteran Sean Decker is coming on board as Senior Vice President of Product Development. Sean's laundry-list of industry experience includes a recent 12-year stint at EA, where he headed up the Play4Free division. This has naturally led to some trepidation within the EVE Online community, which has been extremely wary of free-to-play and microtransaction-based business practices since the Monoclegate scandal in 2011. I caught up with Sean Decker and CCP CEO Hilmar Petursson last night to get the low-down on Sean's role, how he will influence EVE and CCP's other products, and what the future has in store for DUST 514 and EVE-VR. Sean is to be the head of product development across all of CCP's games, not just the free-to-play titles, but I wouldn't worry about EVE going free to play any time soon. "I don't think [free-to-play] is the be all and end all business model," Sean told me, adding that he understands that the subscription model better fits some games. Read on for more information on the future of EVE Online, DUST 514, EVE-VR, and CCP's first foray into mobile gaming.

  • EVE Fanfest 2013 day two: World of Darkness, Odyssey, and EVE Virtual Reality with the Oculus Rift

    by 
    Brendan Drain
    Brendan Drain
    04.26.2013

    EVE Online's tenth anniversary Fanfest promised to be its biggest yet, with over 1,400 players packed into Iceland's Harpa convention centre to find out the latest on EVE Online, DUST 514, and World of Darkness. The first day focused mainly on DUST and its link with the EVE universe, but today the focus largely switched back to internet spaceships. There were plenty of roundtable discussions, and the CSM and Alliance panels were as awesome as ever, but it was the EVE Keynote that really blew the crowd away. The day got off to a good start with the highly anticipated World of Darkness talk. Most fans were probably expecting to see more airy game design ideas and another shiny trailer, but this year CCP just came out and put all its cards on the table. We saw that the game is still firmly in pre-production, with much of the previous work going into developing the engine and cool content creation tools and shaders. While I was initially disappointed at the lack of gameplay progress or shiny cinematics, I found this approach of being open and direct with fans very refreshing. As I told WoD art director Thomas Holt, honest beats shiny every time. Read on for a full run-down of the EVE reveals from the second day of EVE's tenth anniversary Fanfest, including in-depth details of the Odyssey expansion's features.

  • EVE Evolved: Development on EVE in 2012

    by 
    Brendan Drain
    Brendan Drain
    01.08.2012

    Following the summer drama that came to be known as monoclegate, the past six months have been challenging for EVE Online's players and developers alike. When players learned that cash-shop clothing was priced higher than its real-life equivalent, the quirky story of the $80 monocle swept across gaming blogs like wildfire. The story's tone soon turned a great deal more sinister with the leak of an internal company newsletter titled Greed is Good, and a second leaked memo from CCP's CEO added more fuel to the flames. Ultimately, players spoke with their wallets; subscriptions fell by at least 8%, and with no financial backup plan, CCP was forced to lay off 20% of its staff worldwide. The staff members who remained were faced with the task of turning things around, and with the feature-packed Crucible expansion, they did so spectacularly. In just a few short months, hundreds of high-profile features, graphical overhauls, and quality of life improvements breathed new life into a neglected universe. I think most players recognise that this has been a genuine turn-around from within CCP, but some are still skeptical that the company has really reformed. The question on everyone's mind is whether CCP can really keep up this quality of development in the coming year as it delivers two full expansions and integrates EVE with DUST 514. Perhaps nobody is better qualified to assess that than CSM delegate and former CCP game designer Mark "Seleene" Heard, who recently attended the December CSM summit and witnessed first-hand the aftermath of monoclegate and Crucible's development. In this week's EVE Evolved, I delve into Mark's CSM Summit report to find out how development at CCP has changed, what we can expect in 2012, and how monocle-gate has affected CEO Hilmar Veigar Pétursson.

  • EVE Evolved: The human casualties

    by 
    Brendan Drain
    Brendan Drain
    10.23.2011

    This time last year, EVE Online developer CCP Games was an untouchable powerhouse in the games industry. In addition to servicing around 350,000 EVE subscribers, the company was also developing the World of Darkness MMO and the full scale MMOFPS DUST 514 set on the planets of EVE. Everything seemed to be going fine, but with the release of Incarna at the end of June, CCP faced the biggest crisis in the company's history. Due to a series of missteps and internal leaks that has come to be collectively known as Monoclegate, player confidence in CCP plummeted to record low. Following the CEO's recent letter of apology promising a refocusing of development on in-space EVE features, news of highly requested features due for inclusion in EVE has gone a long way toward restoring confidence in CCP as a developer. With the return of ship spinning earlier this week and news of updates from hybrid turret rebalancing and implants being added to killmails to the release of the player-designed Tornado battlecruiser, the process of refocusing on EVE is well underway. Unfortunately, the good news of upcoming gameplay updates has been marred by the sobering reality that over 20% of CCP's worldwide staff have been laid off as part of the refocusing effort. In this week's EVE Evolved, I look at the human casualties of the recent EVE drama and speak to an insider at CCP about what's going on within the company. Unless quotes or facts in this article are specifically attributed to this insider, they are my own views and opinions based on publicly available information.

  • Returning EVE players receive discount as part of CCP apology

    by 
    Brendan Drain
    Brendan Drain
    10.13.2011

    Last week CCP Games proved that it's still an indie studio at heart when CEO Hilmar Veigar Pétursson issued a formal letter of apology to the entire EVE Online community. In the letter, he admitted that development had been purposefully shifted away from the in-space features players wanted. He went on to take full responsibility for the ensuing drama surrounding the forced early release of Incarna and the fumbled cash shop introduction. Hilmar then laid out plans to turn EVE's development around and set it back in a direction that current players will appreciate. Today CCP continued show its commitment to this new development direction with a special reactivation offer for returning players. Most account-holders whose subscriptions lapsed during or before the Summer drama have been sent an email offering a special rate of $4.95 US for 30 days of subscription time. While reactivation offers like these are commonplace, this offer made a point of CCP's new-found direction and contained this concise quote from EVE's senior producer Arnar Gylfason: "A significant part of that plan is the immediate refocusing of all the EVE development teams on EVE's core gameplay: spaceships." [Source: Reactivation discount email]

  • CCP Games CEO issues letter of apology to EVE Online players

    by 
    Brendan Drain
    Brendan Drain
    10.05.2011

    Just over three months ago, fans of EVE Online looked on in disbelief as the game they loved faced its biggest crisis of confidence since 2007's T20 developer scandal. The long-awaited Incarna expansion was pushed live with no multiplayer environments and only one race of captain's quarters. Players were forced to use the feature every time they docked, and it seemed that its only purpose was as a display case for overpriced cash-shop clothing. While players debated the controversial cash shop prices, a leaked company newsletter titled "Greed is Good" and a leaked memo from CCP Games CEO Hilmar Veigar Pétursson threw additional fuel on the flames. In a letter to the EVE Online community today, Hilmar delivered a humble apology for everything that happened. "The estrangement from CCP that many of you have been feeling of late is my fault, and for that I am truly sorry," he began. "In short, my zeal for pushing EVE to her true potential made me lose sight of doing the simple things right. I was impatient when I should have been cautious, defiant when I should have been conciliatory and arrogant when I should have been humble." The letter goes on to tackle everything from the removal of ship spinning and the release of the captain's quarters as a full expansion to CCP's plans for the future. In an accompanying devblog, CCP Zulu provided an impressive list of in-space features aimed for the winter development period. The list includes the long-awaited hybrid weapon balance changes, assault ship bonus reworks, capital ship rebalancing, and even iteration on faction warfare.

  • CCP auctioning off a special studio tour for charity

    by 
    Krystalle Voecks
    Krystalle Voecks
    03.05.2011

    Are you heading to Iceland for the EVE Online Fanfest coming up at the end of this month? Have some spare cash that you'd like to see go to a great cause? As part of its charity events at Fanfest this year, CCP is offering a super-special VIP tour of its studios -- a tour that is currently being auctioned off via a silent email auction. All proceeds from the auction will be going to benefit Get Well Gamers, a charity that helps provide games and consoles to the childrens' ward at many hospitals. The lucky winner will get a personal dev tour into the inner sanctum of CCP HQ in Reykjavík led by CEO Hilmar Veigar Pétursson (aka CCP Hellmar). Along with the tour, the winner will be treated to lunch with the developers of EVE Online and given what the company describes as "a bunch of cool goodies." If you'd like to get a bid in, head over to the EVE Online site and read up on what you'll need to do to enter the silent auction. Good luck!

  • CCP's CEO talks about upcoming EVE Fanfest

    by 
    Krystalle Voecks
    Krystalle Voecks
    02.28.2011

    The party at the top of the world approaches, and some very excited (and lucky) EVE Online players are gearing up to head for Iceland to see the company, people, and land from which their favorite game originates. It's a pilgrimage many pilots look forward to enjoying each year. Whether it's hot PvP action, panels and roundtable discussions, or just the idea of getting to go pub crawling with CCP devs in an incredibly picturesque location, there's a ton for the EVE Online devotee to look forward to. For the non-EVE partners who go along, the Sisters of EVE tour similarly offers tons of interesting things to do. As a lead-up to this year's extravaganza of all things EVE, CCP's CEO, Hilmar Veigar Pétursson (aka CCP Hellmar), has taken the time to pen a very interesting open letter to all who are attending or thinking of attending. His pride and passion for the game are nearly contagious. So if you're eager for more information on the upcoming Fanfest -- or are just killing time until you get to attend -- be sure to head over to the EVE Online site and check out Pétursson's open letter to the community.

  • FYI: CCP announces 'Dust 514,' FPS RTS MMO in Eve universe

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    08.18.2009

    Eve Online developer CCP has officially announced its next project: Dust 514, a console-based MMO set in the world of Eve. CCP CEO Hilmar Veigar Pétursson said today during GDC Europe that the game will be a hybrid first-person shooter and real-time strategy game. Gamespot UK notes that the title has been in development for three years at CCP Shanghai. Pétursson did not discuss which consoles would be the first to gather Dust 514. Hints of Dust 514's emergence have been knocking around the online universe since earlier this month. We'll update as we get more information.