hiromichi-tanaka

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  • Translated interviews offer more insight into Final Fantasy XIV's world and playstyle

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.01.2010

    We're just coming off of a holiday weekend here in the US, and Japan had their own recent stretch of holidays, so news on Final Fantasy XIV has been a little bit slower of late. But a recent group of interviews in the June 11th issue of Dengeki have been translated thanks to the team over at FFXIVCore, and they cover topics from materials of armor to the game's not-always-praised battle system. The first part of the interview talks testing and systems with Hiromichi Tanaka and Nobuai Komoto, while the second part discusses visuals and worldbuilding with planner Kenichi Iwao. Tanaka and Komoto confirm that the next phase of testing is set to begin soon, as well as dropping the news that the next test will likely feature an almost totally redesigned battle system. It's even hinted that players were never meant to experience the current system, that it was there almost as a placeholder. By contrast, Iwao discusses the lore and visual aspects of the game, talking about how items will be made from different materials, and how players who want to play a male Mito'qe shouldn't give up hope just yet. All Final Fantasy XIV fans are encouraged to read both interviews, since there's a lot of information available in both -- just the thing for the post-holiday doldrums.

  • Final Fantasy XIV interview highlights breadth of feedback

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.03.2010

    While testing for Final Fantasy XIV has continued, the huge gush of news that we got at the beginning has slowed to more of a trickle. That's to be expected to an extent -- after all, we knew that not everything would be equally accessible from the start. Still, there are player questions about both the login issues plaguing the test and the necessary wonder about how much the developers are actually listening. A recently-translated Famitsu interview with Hiromichi Tanaka and Nobuaki Komoto goes into detail about the login issues as well as the feedback from various regions of testing. The latter is pretty surprising, as Tanaka claims that there were roughly 50,000 reports submitted via Japanese testers compared to 250,000 by American testers -- despite both groups having the same number of players. Some of the reports are about new issues, but some of them also address elements the design team had misgivings about in the first place. They apparently underestimated the interest in testing as well, contributing to some of the login and stability problems. Take a look at the full interview for more looks at the development process of Final Fantasy XIV from behind the stage.

  • Become a Square-Enix member, win an autographed Final Fantasy XI Ultimate Collection

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.20.2010

    The game might be no spring chicken, but Final Fantasy XI is still an overall success, and has more than a few accomplishments under its belt. It's a successful MMORPG on a console, has its own fan convention, has eight years of history, and clearly has made enough an impact to have two subsequent Final Fantasy games with clear ties to it. All that being said, though, it's possible that you may still not have played it, despite a variety of excellent deals available. If you fall under that header and want an excuse at checking it out in anticipation of Final Fantasy XIV, or if you're a longtime fan hoping for a unique piece of memorabilia, Square-Enix is giving away an excellent little incentive. Register as a Square-Enix member by February 22nd, and you have a chance to win one of four copies of the Final Fantasy XI Ultimate Collection -- signed by the game's producer, Hiromichi Tanaka. Fans eagerly anticipating Final Fantasy XIV will likely recall that registering for the game's beta also required a member account, so this only further sweetens the deal. If the chance sounds appealing, it's well worth the few minutes it takes to register.

  • Final Fantasy XIV beta will be PC-only

    by 
    Ben Gilbert
    Ben Gilbert
    10.02.2009

    For those of you holding fast to the hope that you'll get your hands on Square Enix's next MMO, Final Fantasy XIV, before the game's eventual release, it appears as though you'll need to get your hands on a Windows PC first. In a recent interview with Game Watch, FFXIV director Hiromichi Tanaka said the game's beta release will be on PC only.Starting with a closed population of 10,000 people and eventually opening up to the public, the beta could be running at full capacity by as early as Summer 2010, according to Tanaka. Hopefully, by that point we'll be playing Final Fantasy XIII -- in English -- and no longer cracking jokes about FFXIV releasing before XIII ... Hopefully.%Gallery-64870%[Via RPG Site]

  • Square Enix: FFXI players may be able to keep their names in FFXIV

    by 
    James Egan
    James Egan
    08.31.2009

    Good news for Final Fantasy XI players looking to make the jump into Final Fantasy XIV in 2010 -- you may be able to keep your existing FFXI character names in the upcoming title. At least, you will if Square Enix Producer Hiromichi Tanaka has his way. Tanaka and FFXIV Producer Sage Sundi were interviewed by the PlayStation Blog's Chris Morell at GamesCom 2009, when they were asked if name transfers between the Final Fantasy MMOs will be possible. Tanaka said, "It hasn't been confirmed yet, but we would like to give incentives to the players. First of all, FFXI has 32 worlds, and they may have the same name across different worlds [...]. However, when we have FFXIV, we still don't know how many worlds there's going to be yet, but players might have the same name if they all move to the same world, so there may be conflicts."Square Enix's solution, if implemented, is to have a surname system where players can keep their original name but pair it with something else unique in a surname. While the ability to import character names into FFXIV isn't confirmed, it's still good news that Square Enix is considering offering this to their long-time fans in Final Fantasy XI. [Via Joystiq]

  • Tanaka on bringing FFXI character names into Final Fantasy XIV

    by 
    Xav de Matos
    Xav de Matos
    08.30.2009

    When it was announced at E3, Square Enix mentioned the development team was looking for a way to allow players to bring their existing Final Fantasy XI character names into Final Fantasy XIV. At the recent GamesCom event in Cologne, Final Fantasy XIV producer Hiromichi Tanaka wouldn't confirm the feature would be included, but noted Square Enix would like to give incentives for players of its first MMO outing.Tanaka notes the process of allowing names to carry over into a new Final Fantasy MMO could cause conflicts, but proposes one solution that could work: Force people to add a surname. "Players can keep their main name, but they can add something else to their surname -- that way players with overlapping names can keep their names from FFXI, but they can add something on to it to make it unique," Tanaka told the PlayStation Blog.Tanaka also discussed Final Fantasy XIV's combat system, which -- as already revealed -- will not be based on a job system. FFXIV's armory system will allow players to switch weapons and abilities within the game, to best suit players who prefer to go solo or as part of a team. As players use weapons and equipment more frequently, the statistics of those items grow, building a stronger class of character without grinding for experience points.While Tanaka was asked to name his biggest MMO-based inspiration, he quietly brushed the question aside, noting the community was his biggest influence. But clearly Tanaka's biggest MMO influence is Final Fantasy XI ... what else is out there?%Gallery-64870%

  • Final Fantasy XIV release for 360 hindered by Xbox Live

    by 
    James Egan
    James Egan
    08.22.2009

    When Final Fantasy XIV was announced by Sony Computer Entertainment CEO Jack Tretton at E3 2009, it was met with no small amount of elation from the crowd. But when he stated that it was a PlayStation 3 exclusive, this no doubt withered the hearts of Final Fantasy XI players the world over who play it on the Xbox. Fortunately, that statement wasn't quite the truth. Square Enix was quick to clarify that Final Fantasy XIV on console is not exclusive to PlayStation 3, just that it will be at launch. While FFXIV will be available for PS3 and PC in the beginning, there is a 360 version in the works as well. VG247 caught up with Final Fantasy XIV Producer Hiromichi Tanaka at GamesCom, who gave an update on FFXIV on the Xbox 360. Tanaka explained some of the hurdles involved with bringing their upcoming title to Microsoft's darling of the console world. He said,"... for FFXIV, because 360 has its own policy with Xbox Live that is different from [the] internet, that's something we're in discussions with Microsoft [about], to come to an agreement. That's one of the reasons it's not going to be launched at that point."

  • Final Fantasy XIV details revealed: No leveling, new job system, deep story

    by 
    Griffin McElroy
    Griffin McElroy
    08.04.2009

    The latest edition of Famitsu Wave recently hit newsstands in Japan, bringing with it a DVD which contains an 8-minute exposé on Square Enix's second stab at the MMO genre, Final Fantasy XIV. The whole video is posted after the break. Fret not -- it sports convenient English subtitles.Here's some of the more titillating excerpts: The game features a reinvented character progression system which does not include experience points or leveling up. The job system from XI will make an appearance, but in a heavily altered form -- an interview with the game's director, Nobuaki Komoto, revealed that the game will place a focus on the weapons players use, explaining that your armaments will determine "the way you play" and "the way you grow." Sounds reminiscent of Final Fantasy IX. (That's a very good thing.)In addition, FFXIV producer Hiromichi Tanaka explained that the game takes place in a new region with a more "modern" feel to it -- the mysterious Eorzea which was mentioned in the trailer. The new world features familiar races (albeit with new names), and plays host to a "deep story," which is told through cut-scenes and quests. For more FFXIV info than you can possibly handle, check the video after the jump.[Via Eurogamer]

  • No love for Final Fantasy XI on PS3

    by 
    James Egan
    James Egan
    12.08.2008

    Square Enix's MMO title Final Fantasy XI has been popular on PlayStation 2 for years, but despite its availability for Xbox 360 and PC, it seems FFXI won't be making an appearance on the PS3 anytime soon. While some of the older PS3 models boasted PlayStation 2 emulation, moving forward gamers purchasing the PlayStation 3 won't enjoy this backwards compatibility.Given this limitation, and the simple fact that many gamers are leaving the PS2 behind as they look ahead, why hasn't Final Fantasy XI migrated to the PS3? You'd envision this being the logical next step for the title, particularly given the new breed of console-based MMOs coming to PS3 -- namely, superhero MMO DC Universe Online, spy-centric The Agency, and of course Free Realms. As it turns out, Square Enix did intend to move up to the PS3, according to a recent report from Kris Pigna over at 1UP.

  • The Digital Continuum: Square Enix's next MMO

    by 
    Kyle Horner
    Kyle Horner
    06.21.2008

    This recent interview with the Final Fantasy XI team by James "Milkman' Mielky of 1up.com internet fame got me thinking about the next MMO to come from the Square Enix camp. There isn't much meat on them bones as far as the next project goes, but the interview does get the team to talk just a little bit about it. It seems as though one thing is clear: Their newest MMO won't be too similar to Final Fantasy XI. While the developer says that they've learned through mistakes and player response with their original game, it seems that they really want to try something different.I'd be decidedly surprised if Square Enix didn't make a new MMO somehow based in the Final Fantasy universe considering the popularity of the franchise. It's very possible that when FFXI producer Hiromichi Tanaka said, "-we're not going to make something that'll be exactly like FFXI" He merely meant that mechanically speaking the new game would be very different. Which quite honestly should be a given considering the somewhat esoteric and now archaic control/menu system featured in their first game. Also, it would be nice to play a Final Fantasy MMO that wasn't so harsh on players who died -- losing experience is a deal-breaker for many players these days.

  • Square Enix's next MMO may not be Final Fantasy related

    by 
    William Dobson
    William Dobson
    11.28.2007

    In a recent discussion with Gamasutra at the Final Fantasy XI Fanfest, the developers behind FFXI confirmed that they are still working on a new MMO, but revealed that it might not be a part of the Final Fantasy series -- and then again, it might be. Producer of FFXI and Square Enix vice president Hiromichi Tanaka said that the new game could either be part of the FF series, a sequel to an existing FF game, or something entirely new.The Gamasutra interview also includes comments from the dev team about World of Warcraft and how they feel it has impacted their game. Their answer? Not much. They note that FFXI was at its peak in subscribers close to WoW's launch, and there was no notable drop in numbers after the soon-to-be industry giant was released.

  • Final Fantasy XI Fan Fest live: devs speak out on Wings of the Goddess

    by 
    Jason Dobson
    Jason Dobson
    11.19.2007

    It's odd to think that any one game could inspire players from all walks of life to set aside two days and flock to one location in celebration, but MMORPGs are unique in that they are as much instruments for social networking as they are video games. Because of this, perhaps it isn't all that surprising to see such fantastic devotion as we've seen here at Final Fantasy Fan Festival (say that five times fast), Square Enix's annual party celebrating all things Final Fantasy XI. The event, limited to just 1500 attendees, also doubles as a launch party of sorts for the MMO's latest expansion, Wings of the Goddess, which ships on November 20. Goddess adds a number of interesting changes to the existing formula, including two new jobs – Dancer and Scholar – as well as takes the setting back in time to let players take part in, and possibly change the events that helped shape the history of Vana'diel. To find out more about this game, as well as the other changes Square Enix has in store for the MMO, we went straight to the horse's mouth, and joined a handful of other journalists in a private interview session with the game's development team, including Hiromichi Tanaka, Akihiko Matsui, Mitsutoshi Gondai, Kouichi Ogawa, Kenichi Iwao, and Sage Sundi.%Gallery-10466%

  • Austin GDC: Live at the Hiromichi Tanaka keynote

    by 
    Elizabeth Harper
    Elizabeth Harper
    09.06.2007

    Hiromichi Tanaka is the executive officer of Square Enix and the producer of company's entry into the MMO market, Final Fantasy XI. This morning at the Austin Game Developer's Conference he's going to be talking to us about the challenges of cross-platform design with a design post-mortum of Final Fantasy XI.11:06 AM CST: We were supposed to get started at 11AM CST, but the event seems to be running fashionably late.11:08 AM CST: Introducing Hiromichi Tanaka speaking on Launching Final Fantasy XI on Multiple Platforms.

  • Producer preps for FFIII in Europe, doesn't pan possible FFVII

    by 
    Alisha Karabinus
    Alisha Karabinus
    05.03.2007

    CVG recently sat down with Final Fantasy III producer Hiromichi Tanaka for a chat about the game's release in Europe this week. Much of the interview is given over to discussing the game's unexpected levels of success in Japan and the U.S., and hopes for Europe, though Tanaka had a few interesting things to say about both remakes and the DS. He said that in order to achieve the impressive look and effect of FFIII, they were forced to focus the handheld's power on only one screen, which certainly explains a lot. Since they were getting the chance to give the game a complete visual update, they wanted it to be as beautiful as possible.But the part of the interview that will stick out and serve as fodder for FF-themed debate is the mention of Final Fantasy VII. CVG mentioned that FFVII is the game many fans hope and pray for on the DS, and Tanaka offered this cryptic response: "The main thing is the timing." If nothing else, it's not a no, so we'll put this one down as a possibility.[Thanks, zshadow!]

  • FFIII producers speak out, show off

    by 
    Alisha Karabinus
    Alisha Karabinus
    08.10.2006

    The Japanese Touch Generations DS website has a fantastically long interview with Final Fantasy III producers Hiromichi Tanaka and Tomoya Asano, complete with clips from the game to illustrate key points. Go Nintendo linked up a couple of translations for those of us who are not quite kanji-inclined. The interview covers a wide range of subjects, but a lot of focus is given over to the evolution of the original game to its upcoming debut on the DS. The producers hash over the job system, make some comparisons to the MMORPG Final Fantasy XI, and discuss the evolution of the characters into fully-realized personalities. And they promise shorter load times over what we saw at E3. It is a veritable cornucopia of Final Fantasy goodness.As an interesting aside, this interview seems to be available only on the Japanese side of the Touch Generations website. That says a lot about non-traditional gamers in Japan versus the rest of the world. Anyone else feeling a weird urge to buy their moms a DS and a copy of Final Fantasy III as soon as it hits the shelves? [Via Go Nintendo]