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Baby steps toward better wearables at Computex 2014
Google's latched on to Diane von Fürstenberg as the solution for making Glass fashion-forward, unveiling a collection of frames made by the famed Belgian designer last week. While it remains to be seen whether trendy-colored frames can make a $1,500 wearable more appealing, a few smaller companies here at Computex in Taiwan have some novel ideas that could make you more willing to strap a mini-computer on your face... or your wrist.
Sarah Silbert06.06.2014The PhoneStation uses your smartphone as a head-mounted display
You'll find plenty of knockoff wearables at a trade show like Computex, but there are always a few gems mixed in among the boring copycats. Exhibit A: View Phone Technology, a little-known Taiwanese company, is showing off a head-mounted 3D display that puts content from your phone directly before your eyes. The aptly named PhoneStation converts video to 3D, letting you use any handset to stream movies and TV shows directly from YouTube.
Sarah Silbert06.04.2014SiME Google Glass knock-off is held together with Scotch Tape
It's not exactly a good sign when your product's being held together with Scotch Tape. But that's actually one of the main points of distinction between the SiME Smart Glass and Google's version of the wearable -- that and a much lower price point, of course. Taiwanese company ChipSip hopes to sell its Google Glass knock-off for $500, and though that seems palatable compared to $1,500, it's still not cheap. That price is even harder to swallow when you see just how complicated it is to use, as we discovered on the Computex show floor.
Sarah Silbert06.04.2014Oculus Rift helps terminally ill woman take one last stroll in the sun
A terminally ill woman has reminded us of the limitless potential for devices like the Oculus Rift beyond just gaming and entertainment. After Roberta Firstenberg's cancer treatments failed last year, she was told she had just a few months to live. That prompted her game artist granddaughter Priscilla ("Pri") to send a moving note to the Oculus Rift support team, who quickly decided to send a dev unit. Using the 3D headset, Roberta was able to experience mobility again with the Tuscany Villa demo, complete with virtual trees, stairs and butterflies. She was even able to see her younger self and a beloved, deceased pet via a fortuitous Google Street View snap -- which inspired another idea.
Steve Dent04.18.2014Rumor: Microsoft also developing 3D virtual reality devices
Microsoft may unveil its own 3D virtual reality device in the future, providing that sources close to The Wall Street Journal are accurate. "People familiar with the project" reportedly confirmed that the hardware manufacturer developed virtual reality devices and has already filed one patent for the project. The technology has seemingly been developed concurrently with a project called "Fortaleza," which translates to "fortress" in Portuguese. The projects are expected to result in a "suite of experiences unique to Microsoft's Xbox products," the report reads. This follows another rumor from last week that indicated Sony might announce its own virtual reality headset, as well as news from today showing Valve's continued support of VR through Steam. One version of Microsoft's apparent foray into virtual reality uses augmented reality technology, which projects computer-generated visuals onto real-world images. Augmented reality devices have gained some traction recently: Ex-Valve employees managed to earn over $1 million on Kickstarter in November for their Cast AR headset, $400,000 of which came from just two days of funding. [Image: Microsoft]
Mike Suszek03.18.2014Valve adds 'virtual reality mode' to latest Steam beta
Valve is gradually embracing the warmth of an enormous video screen being mounted to its face, as it updated the beta client of Steam to add a "virtual reality mode" option. The newest beta version of Steam removes the "-vr" command line option in favor of a button in the view menu, which only appears for those with SteamVR installed when a head-mounted display like the Oculus Rift is detected. Virtual reality became a big focal point for Valve in recent years, and its former head of VR joined Oculus VR's new Seattle team just one week ago. Our friends at Engadget seem to believe that this week, the week of the Game Developers Conference, is the time that the virtual reality landscape will begin to "look very different." Given the recent rumor that Sony will unveil its own virtual reality headset in the coming days, we tend to agree. [Image: Oculus VR]
Mike Suszek03.18.2014Japanese companies testing 360-degree VR broadcasts for live events
All the fun of a live event, minus the spilled beer and bank-breaking ticket prices. That's what this team-up, from Japanese telecoms giant NTT and the company behind video network NicoNico Douga, is about. They have co-developed a 360-degree broadcast video system that aims to replicate live concerts and more. The system will let viewers choose where to look, as it'll connect to existing head-mounted displays (HMDs) allowing a certain degree of personalized viewing, although both sides are pushing to call it interactive -- you might remember Next3D's slightly similar plans to deliver immersive video through the Oculus Rift. Through the collaboration between NicoNico owners Dwango and NTT, the live video content (recorded at an existing event space in the middle of Tokyo), has been developed alongside broadcast technology aimed at "optimizing both video and audio quality." Users can move their HMD around to shift their view, and the cloud processes and machinations aim to maximize stream quality for where (and on what) you're viewing, "as if you're really there." The system will aim to strike a balance between broadcasting both a stable stream and a high-quality one, with mobile users staying connected, while PC users on less dense networks get a better stream. The entire service is now being put through stress testing. Both companies are looking to see how effective the new service is before developing it further, although a collaborative Hatsune Miku concert is now probably inevitable.
Mat Smith02.04.2014Avegant tests Glyph wearable display prototype, on track for CES debut
We weren't expecting to see the final Glyph prototype materialize until just before CES, but Avegant is ready to show off the latest consumer design in the flesh, presented above (and again after the break) for your viewing pleasure. The high-res retinal display projects an image directly into your eyes, enabling a much sharper picture than what you'd experience by looking at a traditional panel. According to Avegant reps, this alpha prototype currently undergoing testing has smaller optics and improved adjustments compared to the demo unit we tried out in October, and it's far more attractive, to boot. The company plans to launch a Kickstarter campaign on January 22nd, with a beta version of Glyph shipping to pre-order customers for $499 by the end of 2014.
Zach Honig12.23.2013Glyph is a high-res wearable display headed to Kickstarter for $499
We were sold on Avegant's retinal head-mounted display even when it looked like this, but the company's latest reveal has us throwing balls of cash at the screen. The consumer version will be branded as Glyph, and it's set to debut January 22nd on Kickstarter with a pre-order price of $499. Avegant had its previous-gen prototype on hand last month at Engadget Expand, and the refreshed version (pictured above) will be on display at CES -- it looks quite nice in the render, but this is a product you'll really need to see to believe. The device will sport integrated noise-canceling headphones with a flip-down display, enabling the unit to double as a standard set of cans when you're not in the mood to consume super-sharp video content projected from the built-in virtual retinal display. We spent a few minutes with the final headphone design this week, and audio sounded great, but you'll have to hang tight until CES for a full hands-on with the refreshed version. For now, click through for our hands-on demo with the previous prototype, narrated by Avegant CEO Ed Tang.
Zach Honig12.18.2013Avegant's head-mounted virtual retinal display offers brilliant definition, we go hands-on (video)
We've never seen a product quite like this, and for Avegant, that's very good news. The startup's prototype virtual retinal display (VRD) delivers insanely sharp definition and a realistic image even with low-resolution sources by projecting directly into each eye using an array of two million micromirrors. There's no screen inside, though your brain interprets the signal as an 80-inch panel viewed from eight feet away. The effect isn't entirely dissimilar to what you'll find with other products, such as Vuzix's Wrap glasses or Sony's HMZ, though the quality -- and the overall experience -- blows everything else out of the water. We've heard a bit about Avegant's prototype, but without an opportunity to test it out, we were skeptical. This technology is impossible to demonstrate through any other medium, which will present some marketing challenges for the six-person team. For the firm's current round of tech demos, that's no problem, but a consumer model is coming very soon, and when it hits, you're definitely going to want to try it out. The production model, which is slated to ship sometime in Q1 2014, will be a far cry from the prototype we tested this week. It's expected to weigh significantly less, with a much more manageable footprint, integrated sound and a battery pack for power on the go. It'll be just as powerful, however, despite the design tweaks. The HMD, which can handle 240Hz content (and beyond), will connect to a variety of sources -- DVD players, laptops, smartphones and game consoles -- and regardless of the quality of the stream, footage should look sharp and realistic. It'll serve as a head-tracking VR device during game play, a bit like the Oculus Rift, but it'll be just as appropriate for consuming movies and TV shows, or even browsing the web. We watched a few minutes of Life of Pi in 720p 3D, played a bit of Call of Duty and poked around a 360-degree video filmed at a traffic circle in Italy. It all looked great, and that latter clip, which was streaming from a smartphone, was a mere 360 x 180 pixels. The HMD is designed to make everyday media look great, but the developers we met, CTO Alan Evans and CEO Edward Tang, also envision a variety of content created specifically for the display. Imagine moving your head to look around a football stadium during a broadcast NFL game, or exploring distant cities in much the same way. We don't have any pricing info to share, but consumer prototypes are expected at CES and the device should make its way to a crowdfunding site within the next few months. We can't wait to watch a handful of movies on the to-be-named Avegant HMD during a flight to Asia or spend half a day shooting zombies with some shockingly immersive gameplay. In the meantime, there's a prototype hands-on to tide you over, embedded after the break.
Zach Honig10.09.2013Sony HMZ-T3W wearable display is up for pre-order in the US, costs $999
US buyers who want to swap large displays for wearable screens might want to check out Sony's online store, where the HMZ-T3W is now available for pre-order for $999. Hirai and Co. claim this third iteration of the head-mounted display comes with dual OLED monitors that simulate sitting 65 feet away from an enormous 750-inch screen. The wireless version that's up on Sony's website -- a wired version might come out in the future -- can stream content up to 7 meters away from the source, although it's still tethered to a small battery pack. One of our favorite features, however, is that it plugs into smartphones and tablets via MHL or micro-HDMI. The units won't start shipping until next month, but those who'd like to watch movies or game à la Geordi La Forge better start writing that letter to Santa.
Mariella Moon10.08.2013Optinvent Ora AR glasses boasts 'Flip-Vu' dual position display, aims to take on Google (hands-on)
While Google Glass might be the darling of the augmented reality wearable market, other companies like Vuzix and Epson have had skin in the game for much longer than the folks in Mountain View. One such firm to have caught the AR bug early is Optinvent, which debuted an early version of its ClearVu head-mounted display way back in 2009. Fast forward to 2013, and Optinvent is ready to move on to the final production stage of what it's now calling the Ora, which it hopes will give Google Glass a run for its money, not just with superior optics but a softer blow to the wallet as well. We had a chance to sit down with CEO Kayvan Mirza at the Glazed conference in San Francisco, where we learned more about the Ora and had a chance to try it on ourselves. One of the first things Mirza told us was that the Ora offers "true AR," which overlays the entire display in front of your eyes much like a heads-up display unit. This is unlike Glass, which he says offers more of a "companion display" where you have to look up to view it. Don't be concerned about the Ora completely blocking your sight however, as it has a very unique feature we've yet to see in wearable optics. It's called Flip-Vu, and it lets you pivot the display downward into what's called dashboard or glance mode so that it's now more of a companion display rather than one that dominates your entire field of vision (You can see a demo video of this after the break). Mirza says glancing downward is a much more natural position than looking up, as we tend to look down at our phones and other devices anyway.
Nicole Lee10.01.2013Sony unveils 3D head-mounted display for surgeons to peer inside you
Sony's 3D head-mounted displays have been asking for a place in your film-watching and gaming routines since 2011, but now their latest HMD is volunteering to act as the viewing end of medical endoscopes. Hirai and Co. have just unveiled what amounts to a retooled HMZ-T2, dubbed the HMM-3000MT, which helps surgeons peek inside a patient's body in 2D or 3D -- the latter of which is said to improve precision. By eliminating the need to keep tabs on an external screen, the electronics giant thinks doctors won't have to restrict their posture and movement. Though the hardware carries the same 720p 0.7-inch OLED panels as its sibling, it's been tweaked for use in a standing position with beefed up support for balance and comfort. The hardware also packs a picture-in-picture feature to catch different views of operations, and even the ability to rotate and flip video feeds. While the headgear has been approved for use in Japan, it hasn't been confirmed for a launch in other territories. In other words, don't expect to see it if you go under the knife relatively soon.
Alexis Santos07.23.2013LG's head-mounted display patent ensures you're always watching
While head-mounted displays are nothing new, LG has patented a novel method for utilizing them that might grab your attention. The patent states that when you're staring at content on a device like a tablet, the HMD is inactive. But turn your head or the device away and that same content will automatically fade into view right in front of your bespectacled eyes. According to the filing, the noggin-strapped contraption is set to buzz as it switches displays and there'll be a slight transitional pause when viewing video. While we're betting virtual reality goggles and Google-branded headgear might prove to be a touch more popular, this is at least a lot cooler than passive 3D clip-ons.
Nicole Lee04.24.2013USC starts a web hub for DIY, open source virtual reality projects
For the sheer variety of virtual reality headsets available, there's been few resources available for those who want to craft their own devices. USC wants to save us the effort of searching around. Its MxR Lab has just launched a showcase of creations and modifications that DIY enthusiasts can build, including open source code for both the devices and integrating full-body motion control through Kinect for Windows or OpenNI. The most ambitious is Socket HMD, a complete 1,280 x 800 headset that involves a 3D-printed shell and custom-assembled electronics. If your own ambitions don't stretch that far, you can still build the VR2GO viewer, which uses iPhones and iPod touch players as the eyepieces, as well as mods for the Oculus Rift developer kit that add stereo cameras or increase the field of view. Yes, you'll need a 3D printer and a knack for programming to get most of these projects going, but you won't have to wait for someone to make them for you -- a big help when many ready-made VR displays are either in development or priced out of reach for the average person.
Jon Fingas03.17.2013Valve's two talks at GDC 2013: VR is hard, Team Fortress 2 in your head
Valve will be giving two talks at GDC 2013, one to discuss porting Team Fortress 2 to virtual reality goggles, and the other focused on hurdles in developing for virtual and augmented reality.Valve programmer Joe Ludwig will lead the TF2 talk, titled "What We Learned Porting Team Fortress 2 to Virtual Reality," and Valve research and development man Michael Abrash leads the second talk, called "Why Virtual Reality is Hard (And Where it Might be Going)." Abrash will focus on head-mounted displays. Not "displaying mounted heads" – that's at the Big-Game Developers Conference.GDC 2013 is at San Francisco's Moscone Center from March 25 - 29. Other notable talks include a postmortem on FTL: Faster than Light, a talk from Capy on paid apps, one on The Walking Dead's art, and talks on mainstream games such as XCOM: Enemy Unknown, Assassin's Creed 3, Spec Ops: The Line, Hitman: Absolution, Mass Effect 3 and more. Peruse the list here.
Jessica Conditt01.15.2013Zeiss Cinemizer head-mounted OLED display wends its way into stores
Zeiss must be doing well in the lens business, as it hasn't exactly been in a rush to get its Cinemizer OLED on to shelves. Still, we're happy to say that the head-mounted display is at last slipping into retailers: Amazon partners are now carrying the regular 870 x 500 version for $749 in the US (German titling aside) and £578 in the UK. It doesn't look to be the version with head tracking that we tried earlier this year, but you'll still get a 3D image through HDMI 1.4 in addition to 2D through either the HDMI link or analog input. The price makes it a tempting alternative to the more advanced but costlier Sony HMZ-T2 -- and for those who'd like something slightly more discreet-looking while they zone out with a good movie.
Jon Fingas10.15.2012Sony reveals HMZ-T2 head-mounted display pricing, launch date and features in Japan
Sony rolled out its first head-mounted 3D visor last fall, and announced the HMZ-T2 followup recently at IFA 2012. Now in Japan it has revealed few more details about the changes it's made this time around as well as a release date and pricing. Scheduled to hit shelves on October 13th, the HMZ-T2 features all the upgrades we'd heard about: lighter total weight, redesigned head strap for improved comfort, ear buds instead of headphones plus 24p cinema support and a "Clear" panel drive mode for fast moving content. While we still don't have a US price the Japanese damage is 70,000 yen ($894), a 10,000 yen ($127) boost over last year's model which cost $799 in the US. Sony Japan has also put together an "Institute for Immersive Pleasure" Facebook page , and plans to show it off again at the Tokyo Game Show. Check out our hands-on impressions from IFA here, we'll let you know when there's more release information for other regions.%Gallery-163907%%Gallery-163650%
Richard Lawler09.11.2012Sony quietly drops new HMZ-T2 Personal 3D viewer at IFA
Sony almost sneaked this one by us at today's IFA press event. In fact, it was never mentioned on stage and practically buried in the day's flood of PR. The HMZ-T2 is the company's next generation wearable 3D display. Aesthetically it doesn't appear very different from last year's T1 and, spec-wise, things seem largely the same as well. Put the head-mounted unit on and you'll be presented with a pair of 0.7-inch OLED monitors that deliver 45 degrees of three-dimensional entertainment. There's also the same Virtualphones tech baked in, that create the illusion of a 360-degree 5.1 surround sound system. The T2 distinguishes itself primarily through a refined design that makes it lighter and more comfortable (without resorting to shape-shifting liquid metal, either). For more, check out the PR below. %Gallery-163650%
Terrence O'Brien08.29.2012Canon shows how its Mixed Reality makes virtually anything look real (video)
Remember that Canon Mixed Reality project? For those torn between cold, hard real world, and the sickly sweet virtual one? Due for release this month, Canon's been showing off its purpose-built HMD in real (or is it virtual?) use to DigInfo. Using those stereo cameras and a "free-curve" prism -- along with high-speed image processing -- we get a glimpse at how it generates life-size virtual objects in real-time. While this could benefit a number of scenarios, Canon points to industrial design, where mock-ups are commonly used. This system allows designers to run through virtual versions first, before committing to more time intensive physical models. Working on something where this could be handy? Canon also says there will be an SDK for developers coming soon. Head past the virtual break for the real video tour.
James Trew06.22.2012