HoopWorld

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  • NintendoWare Weekly: Furry Legends, Scrabble Tools

    by 
    JC Fletcher
    JC Fletcher
    07.19.2010

    Nintendo's perfect no-Virtual Console streak continues with no retro re-releases announced for July. As usual, there are plenty of choices on WiiWare and DSiWare, including Gamelion's Furry Legends, which is an interesting-looking side-scroller ... despite the name. DSiWare this week is mostly populated by insane minigames, time-management games, and sudoku -- the unique mix of not-that-interesting stuff that seems to characterize the service every week. Most interesting? A game designed to make you better at Scrabble. %Gallery-97746%

  • HoopWorld slam dunks WiiWare on July 19

    by 
    David Hinkle
    David Hinkle
    07.14.2010

    Cutting through all of the hoopla, developer Streamline Studios has announced that its 3-on-3 arcade basketball game, Hoopworld, will finally be available for download this coming Monday, July 19. With a price tag of 1,000 Wii Points ($10), Hoopworld combines elements of NBA Jam and games like Power Stone. Even more surprising is that it was once destined for Xbox Live Arcade. Also: gamers have been waiting for, like, four years. That's a lot of time on the bench. But this Monday, it'll finally release, albeit solely on the Wii. It's got kung-fu power-ups, seven different teams and six different courts, offering players a competitive basketball experience unseen since -- wait, since when? Bill Laimbeer's Combat Basketball on the SNES? Great, now we feel old.

  • Developer responds to HoopWorld's XBLA delay

    by 
    Christopher Grant
    Christopher Grant
    09.15.2006

    Earlier this week, Streamline Studios announced they would be delaying their Unreal Engine-powered, basketbrawling XBLA title, HoopWorld, until 2007 in order to ensure that the title conforms to Microsoft's stringent Xbox Live Arcade guidelines, notably that itsy-bitsy 50MB footprint Ross Erickson told us about. To help them achieve that goal, they've employed "hardcore engineering house" Virtual Toys who've been tasked with the alchemical magic of crunching the game down without removing any gameplay elements. That's like, something for nothing.As a matter of fact, Hector Fernandez, Chief Creative Officer of Streamline Studios, told us that not only would they not be paring the game down, but they would actually be "adding things in that [they] were contemplating having to cut before." Magic. Continue reading for the rest of our short email Q&A.