house-of-crom

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  • Funcom teases AoC's House of Crom

    by 
    Jef Reahard
    Jef Reahard
    01.11.2012

    The House of Crom is basically the Hyborian equivalent of Duke Nukem Forever. It was announced quite a while ago, it was expected long before its actual arrival date, and at long bloody last, it's finally on its way to an Age of Conan server near you. Thankfully, that's where the similarities end, as the new dungeon is looking quite impressive -- if Funcom's marketing blurbs are anything to go on. The latest such features a few paragraphs of textual description regarding the Threshold of Divinity and Vile Nativity dungeons (the House of Crom isn't just one dungeon, but rather a massive new area that supports multiple groups and amounts to the largest indoor dungeon that Funcom has created to date). Head to the official AoC website for more info, including screenshots of some of the new armor available throughout the instance.

  • Age of Conan dev update talks open-world PvP, House of Crom

    by 
    Jef Reahard
    Jef Reahard
    12.13.2011

    Funcom game director Craig Morrison has released his monthly Age of Conan development update a couple of weeks early. Morrison usually closes each month with a summary of where the game has been and where it's going, and the December version is no different save for the mid-month release date. While there's a lot of info, the most interesting bits concern the projected live date of the long-awaited House of Crom dungeon. Morrison says that the new content will most likely debut on January 11th or 12th, and that the dungeon will be playable on AoC's test shard over the Christmas holidays. Also new this month is a detailed explanation of the game's upcoming open-world PvP content. When the new feature was first announced, the game's hardcore PvP community unleashed an epic tidal wave of tears due to suppositions about "PVE sheep trying to pass in PVP wolf's clothing," not to mention concerns about a possible rehash of the game's disastrous Shrines of Bori mechanic. Morrison spends several paragraphs of this month's update explaining what Funcom has learned since Bori, and how that knowledge is going to translate into a fun system that isn't exploitable via PvE mechanics. You can read the full update at the official AoC website.

  • Age of Conan dev update talks House of Crom, upcoming content patches

    by 
    Jef Reahard
    Jef Reahard
    11.30.2011

    Craig Morrison has posted his latest monthly Age of Conan dev update. Funcom's game director is known for his interaction with fans and for his verbosity when it comes to all things AoC, and this month's letter is no exception. The lengthy read lays out current and future AoC updates in a linear fashion, beginning with yesterday's 3.1 patch (which Morrison says was slightly delayed and also slightly problematic due to the slew of behind-the-scenes tweaks that were performed on the game's Dreamworld engine). The extra time apparently benefited the upcoming 3.2 patch, though, because it gave Funcom artists even more time to add both beauty and detail to a patch that will add both Khitai raids and the huge House of Crom dungeon instances. Head to the official AoC website for a look into Morrison's Hyborian crystal ball.

  • Age of Conan dev update talks new House of Crom dungeon

    by 
    Jef Reahard
    Jef Reahard
    10.31.2011

    It's time for another month-ending Age of Conan development update, and the October version doesn't disappoint. Craig Morrison gives way to a gaggle of AoC developers who are more than eager to talk about the new House of Crom content coming in the 3.0.2 patch. The House of Crom is actually composed of two large dungeons. One is a social playfield that supports multiple simultaneous groups while the other is a six-man instance like those found in Khitai. The encounters take place in the bowels of the Eiglophian Mountains and are designed for endgame players. Lore-wise, the dungeon is an ancient Atlantean temple which has recently been unearthed (and defiled) by the Vanir raiders invading northern Cimmeria. That's all fine and dandy, but what about phat lewtz? "We will be bringing in new Atlantean-themed items. Power-wise, the rewards will be on par with those found in the more difficult instances, and there will be all the regular token and trophy rewards that you would expect to find," says system designer Knut Jagels. The 3.0.2 patch is currently slated for the end of 2011, and you should head to the official website to check out the full dev diary while you wait.

  • Age of Conan dev update outlines a year's worth of content

    by 
    Jef Reahard
    Jef Reahard
    09.30.2011

    Age of Conan's latest monthly development update is hot off the presses, and it's kind of a doozy. Funcom game director Craig "Silirrion" Morrison takes the gloves off and lists five major updates coming to AoC over the next year -- and he also offers a few disclaimers in terms of schedule changes and dates. As far as content goes, fans can look forward to new Turan boss encounters, the House of Crom dungeon, tier four raids, and a major Dreamworld/quality-of-life update prior to the end of the year. Moving into 2012, Age of Conan will be adding a new multi-feat specification system (apparently the feature was a landslide winner in the recent summer survey). The devs will also be giving Priest archetypes some "care and attention" as well as implementing the single-server tech that will allow for cross-server minigames and "all manner of cool things." There will also be new variants on The Breach, The Forgotten City, and Dead Man's Hand dungeons, all balanced for high-level characters. Finally, the second quarter of 2012 is the tentative launch date for AoC's latest adventure pack as well as the tradeskill revamp. There's more too, so head to the official website to check it out.

  • The Anvil of Crom: Evaluating the dev update - crafting edition

    by 
    Jef Reahard
    Jef Reahard
    09.11.2011

    Hallelujah, amen, and by frickin' Crom! What's got me all excitable this week? Well, the latest dev update, for starters, and I apologize in advance for reneging on last week's promise to devote today's column to a deeper examination of the new Savage Coast of Turan content. The last time we met, I gave you a quick rundown on the Ardashir Coast, but with all due respect to Funcom's content designers, the most interesting bit of Age of Conan news from the last little while is the crafting revamp that Silirrion hinted at in the August 31st update letter. But Jef, how interesting could it be if it's taken you over a week to write about it? Well, you got me there, and I could throw in some excuses about needing to get something Turan-related out last week, as well as the fact that I was doing the DragonCon shuffle, but I won't. Anyhow, holy shitaki mushrooms! Funcom mentioned AoC's tradeskills! Join me after the cut and bring the smelling salts.

  • Age of Conan dev update talks new content, crafting revamp

    by 
    Jef Reahard
    Jef Reahard
    08.31.2011

    Yeah, you read that right, Age of Conan fans. Funcom is planning on remaking the game's much-maligned tradeskill system. While the exact nature of the changes has not been revealed, and the deployment date is pretty far in the future (sometime in 2012), it's a big step for what has thus far been a squarely combat-focused game. This month's AoC development update has the details, along with teasers for a new adventure pack in the early part of 2012, not to mention additional content before the end of 2011. That content includes the conclusion of tier four raid progression in Khitai as well as the long-awaited House of Crom dungeon. Funcom game director Craig "Silirrion" Morrison describes the space as part open dungeon (similar to the Onyx Chambers) and part team instance with dynamic opportunities for both cooperation and conflict. Today also marks the deployment of the Savage Coast of Turan adventure pack to the live servers (though it's worth noting that you won't be able to access it until September 8th unless you ordered the early bird pack), and Funcom currently advises players of a six-hour down time on the AoC patcher. Finally, the devs have put together a community survey that is open to everyone, so be sure and fill it out to make your voice heard with regards to AoC's future development.

  • Age of Conan: Unchained (aka F2P) starts tomorrow [Updated]

    by 
    Jef Reahard
    Jef Reahard
    06.30.2011

    Yeah, you read that headline right. Age of Conan: Unrated is now Age of Conan: Unchained according to a new Craig Morrison interview over at PC Gamer. Oh, and that free-to-play launch date we've been asking for? It's tomorrow today. Funcom is inviting both new and old players to check out a good portion of its Hyborian content on the house, and the company will also be unveiling its cash shop (complete with a new "temptress" pet that helps the title live up to its mature rating). Unchained also marks the release of new content in the form of the Forgotten City and The Breach solo instances. As we told you last month, these new dungeons scale to your level and offer an experience designed to relieve the monotony of the well-traveled Noble District villas. Stick with Massively all weekend as we bring you the latest AoC: Unchained news and impressions, and don't forget to check out the Unchained launch trailer after the break. [Update]: Funcom has also posted its traditional monthly dev update, which focuses on all of the new content coming soon to AoC (and there is a lot of it). In addition to the two dungeons debuting today with Unchained, players can look forward to the long-awaited House of Crom dungeon (no, really!), new tier four raids, the Savage Coast of Turan stuff, and of course, Blood and Glory. [Update 2]: AoC 2.6, and F2P, is in fact going live today -- June 30th -- and the game launcher is currently down for patching. Funcom's Glen "Famine" Swan confirms as much on the official forums, and we'll link the patch notes as soon as they're available.

  • Age of Conan devs release their August newsletter

    by 
    Lesley Smith
    Lesley Smith
    08.31.2009

    The devs over at Age of Conan have just posted their August newsletter on the game's official website. In it they look back over the last month and the announcement of the new AoC expansion, Rise of the Godslayer, as well as clarifying some titbits about the new expansion. This includes thanking players for their feedback and explaining why they chose to venture to Khitai (the Conan-version of China) over other lands featured in the original books. The devs also touch on the fascinating subject of world design and how player feedback has shaped the new armor they are working on.The most interesting nugget in the newsletter is a sneak peak at what the immediate future holds for AoC in the form of the 1.06 update. This includes the possibility of splitting the update into parts rather than deluging players with a giant patch. They also look at the new level 80 dungeon, the House of Crom, the Veterans System and Tier Three Raiding. So if you're an AoC player excited about the new expansion and the next big update, you might want to head over to the official site and check out the newsletter for yourself.

  • Craig Morrison's latest AoC letter discusses guild features in Update 6

    by 
    William Dobson
    William Dobson
    07.24.2009

    As July is coming to a close, Age of Conan's game director Craig Morrison has weighed in with his letter to the community for the month. The biggest discussion point this time around is a new 'Guild Renown' system that will be introduced with the next major content patch, Update 6. This system will allow members of a guild to contribute to its reputation on two separate scales. A guild's Renown Level will be increased by members earning Valor points (from PvE activities like questing and killing NPCs), Glory points (PvP) and Artisan points (crafting). Higher Renown Levels will mean access to better guild city vendors and other bonuses -- even a brand new building type that Morrison does not elaborate on in this letter.

  • E308: Interview reveals name of new AoC dungeon

    by 
    Samuel Axon
    Samuel Axon
    07.16.2008

    At E3, MMO bloggers Keen and Graev caught up with Funcom Product Manager and all-around Age of Conan-spinster Erling Ellingsen. The Vault Network-hosted interview covers a lot of the same ground that we went over in our own talk with Ellingson, but there was one extra bit that we thought was worth mentioning. We know you don't want to miss a thing, so here it is!Ellingsen mentioned that a new dungeon instance called "House of Crom." He didn't give any information about it apart from the name, although Keen's prose suggested that he was unusually excited about it. We'd like to think that this House of Crom is, in fact, the actual house of the deity Crom, atop a monstrous mountain.We also find it fun to imagine that the name of that dungeon is basically a curse phrase. Crom's name is rarely invoked except in cursing and swearing in Howard's Conan novels. You don't want to attract Crom's attention, you know. He might kick your pathetic mortal ass.