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  • Scattered Shots: Hunter stat caps: hit, crit, haste, and armor penetration

    by 
    Brian Wood
    Brian Wood
    03.08.2010

    Welcome to Scattered Shots, written by Frostheim of Warcraft Hunters Union and the Hunting Party Podcast. Each week Frostheim uses logic and science mixed with a few mugs of Dwarven Stout to look deep into the Hunter class. I don't know whether it's from charity or curiosity, but I often spend time talking with the sad and dispossessed members of WoW, which is to say, other classes. In one conversation I thought we had found a common ground: the trials and troubles of choosing gear. Any kinship I may have felt, however, shattered when they started complaining about having five (or only four) different stats to compare. Yeah, a whole five different stats on gear that matter to you? Cry me a river. Hunters have a lot of stats to juggle -- more than most classes. On any given piece of gear our DPS could be affected by attack power, agility, intellect, hit rating, haste rating, armor penetration rating, crit rating, ranged weapon DPS, and even stamina. Not only does each stat affect our DPS differently, but many of our stats have some kind of cap after which they become much less useful -- or no longer useful at all. Today we're going to head back to hunter school and take a look at the hunter stats that have caps: hit rating, crit rating, haste rating and armor penetration rating. We'll look at the hard caps and soft caps and how these stats change as our gear improves.