hunts

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  • Final Fantasy XIV launches birds and hunt balances in patch 2.35

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.19.2014

    Another wave of beast tribe daily quests has flown in to Final Fantasy XIV, and this time around players will need to get crafty. Patch 2.35 ushers in Ixali daily quests, but these quests are focused on crafting items and turning in crafted pieces for benefits rather than simply hacking through enemy legions. The new quests also make use of special crafting facilities and help level your crafting classes faster, an excellent boost to adventurers who haven't picked up a craft beforehand. The patch also introduces major revisions to the game's hunt mechanics. All hunt bills have had their rewards increased significantly, while B-rank marks have been given a dramatically shortened respawn timer and no inherent rewards for killing them. This is balanced by the addition of extra rewards to unique weekly bills, which are now assigned to players individually rather than server-wide. Check the patch notes for the full details; the patch also makes minor Frontline adjustments and Chocobo Stable improvements.

  • The Mog Log: Final Fantasy XIV's Hunts are broken

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.21.2014

    It's been nearly two weeks since Final Fantasy XIV's patch went live, and I'm at once surprised and not surprised that we haven't seen anything really addressing the problem with Hunts. I'm not surprised because Square has a bad history of reacting to broken elements about as quickly as a narcoleptic sloth with poor motivation, and I'm surprised because players have been screaming about it for... about two weeks now? Yes, that sounds right. And not just screaming in the usual disorganized fashion. This is pretty targeted and logical screaming, helped substantially by the fact that Hunts are currently very, very broken and need fixing. So let's explain the mess that the game has made for itself and the numerous simple solutions that can be implemented really any time now. Not that I'm saying they're all easy, just simple. Straightforward. And no, increasing mark HP is not one of those solutions.

  • Final Fantasy XIV offers a hunting preview

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.26.2014

    Are you ready to go hunting? Final Fantasy XIV is ready to let you. No, you won't get a standard-issue bright orange vest and deer blind, but you will be able to take on a variety of different marks, earn special currency, and possibly eventually pick up a nice orange vest. It could be one of the rewards; you don't know. Players will be tasked with killing a certain number of monsters at varying levels of challenge at both regular and elite difficulties. Regular marks will differ from player to player, but elite marks will be the same for all players and are refreshed once per week. Slaying elite marks provides allied seals and tomestones, with allied seals used to purchase armor, weapons, minions, alexandrite, and sands/oils of time. The preview also contains a hint of a new moogle delivery quest, which should give players of a more pacifist bent something to do even without hunting down creatures across Eorzea.

  • RIFT lets you go on the offensive with Hunt Rifts

    by 
    Justin Olivetti
    Justin Olivetti
    09.27.2012

    The titular feature of RIFT is getting another tool for its belt: Hunt Rifts. This new type of dynamic event is coming in Storm Legion and allows players to go on the offensive instead of merely reacting to planar invasions. Hunt Rifts are challenging events in which players will be targeting planar commanders. According to Trion Worlds, these commanders are tough prey indeed; you'll need a hearty group and advanced tactics to take them down. Hunt Rifts will be found in the two new continents: Dusken and Brevane. The cool part about Hunt Rifts is that they allow players to work their way up the chain of command in the enemy's forces, earning special items and gradually unlocking super-tough Great Hunts. Great Hunts are impossible for players to accomplish without the help of Torvan Hunters and many friends.

  • Bring your iPhone for SCVNGR hunts around museums and universities

    by 
    Mike Schramm
    Mike Schramm
    05.27.2010

    SCVNGR looks like an interesting idea for an iPhone app: It's sort of a virtual scavenger hunt, composed of a series of "challenges" at certain real-life places that are found via the GPS on your iPhone. When the iPhone first released with GPS, the idea of a real-life MMO was something I wanted to see, and while SCVNGR (on the App Store for free) seems targeted more towards exploration than actual gaming, it's definitely something that should get you to exploring your world a little differently. Lots of organizations have already jumped in to make up some challenges, and this note, about how a few LA museums got their challenges, caught my eye. If you're looking for something fun to do with the family this holiday weekend and want a new iPhone-based twist on the usual museum tour, SCVNGR might be just the thing.