huxley

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  • A big list of MMOs to watch in 2009

    by 
    Michael Zenke
    Michael Zenke
    01.08.2009

    Over at The Vault, they've put up an exhaustive list of all the MMO titles you should have your eye on throughout the new year. While they sort of term it as thought it's a big list of games coming out this year, we think they know it's unlikely all of those games are going to be released in the next twelve months. With that in mind, if you aren't sure what games you should have on your radar (and you haven't clicked our handy "upcoming MMOs" widget above), this massive list will bring you up to date.Here at Massively, of course, we've been doing our own level best to keep you updated on a lot of these titles, be they AAA superhero games like Champions Online or DC Universe Online. We've talked fervently about Star Wars: The Old Republic, and given you the skinny on under-the-radar titles like Aion, FreeRealms, and Jumpgate Evolution. We've even walked away from our precious fantasy to talk about games like APB or The Agency. The Vault's list is a great one to run down - check it out to see what game you should be obsessing over today!

  • MMOFPS Huxley not launching in US this year

    by 
    Ross Miller
    Ross Miller
    11.17.2008

    Acronym-heavy MMOFPS (as in, "Massively Multiplayer Online First-Person Shooter") Huxley will not be making its planned 2008 launch, according to NHN USA (via Big Download). The US publisher had announced in June that it would bring the game (currently in beta in Korea) here late this year, but said more time was needed for localization. There is no new release date, but given the flood of great titles at the end of the year (not to mention that other MMO Wrath of the Lich King), we're not too bummed about the delay.

  • Huxley enters open beta (in Korea)

    by 
    Samuel Axon
    Samuel Axon
    06.30.2008

    Webzen published a press release today announcing the start of Huxley's open beta test phase in South Korea. No word yet on when gamers in other regions will be able to participate. There have been hints that Webzen is backing away from the North American market, but today's press release reiterates the company's dedication to releasing Huxley "in markets around the world." This comes after an announcement that portal NHN will be distributing the game in North America and Europe, so we're pretty sure things are good.The press release is full of not-quite-true statements that Huxley is the very first game to combine the FPS and MMO genres. PlanetSide and Neocron come to mind right away, and there have probably been others. Still, we're watching Huxley with curiosity. Its production values are sky high (just look at the recent cinematic trailer) and its Unreal Engine-powered graphics are impressive. Webzen plans to release the game in Korea in 2009, so we'll be waiting a while yet.[Via Big Download]

  • Huxley in-game footage reminds us of something

    by 
    Kyle Horner
    Kyle Horner
    06.25.2008

    It's not a bad thing that Huxley gameplay looks a lot like Unreal Tournament III, but it is a bit disconcerting for anyone interested in the MMOFPS in regards towards its possible uniqueness. The fact that what we're seeing in this video amounts to a standard deathmatch is probably the biggest reason for the comparison. While we professed our enjoyment of Huxley's recently released cinematic trailer, neither that nor this look into the game have told us why Huxley is any different than the many other FPS and MMO games currently proliferating across the market.Don't get us wrong, though. We're always interested in different experiences here at Massively, so you can expect us to be playing Huxley whenever it manages to wash up on our shores. We're just hoping that the experience amounts to more than running around beautifully rendered worlds shooting things up, because that can be found elsewhere.[via Rock, Paper Shotgun]

  • Huxley video expands on non-combat areas

    by 
    Chris Chester
    Chris Chester
    06.25.2008

    We have to concede, we were not terribly impressed when we got wind of some of Huxley's non-combat areas as long as four months go. Chalk it up to the editing, we suppose, but the ten consecutive minutes of clomping around a barren cityscape left us barely able to keep our heads up. We were much more impressed with the recent cinematic trailer for the game, but it did little in the way of explaining how Huxley was going to change the way we play MMOs.Well a new video has surfaced with better editing, the removal of that incessant clomping sound of walking on pavement, and some looks at non-static NPCs, shops, and the games' train system. We realize that Huxley's success probably hinges more on whether the FPS action is up to current standards, but for MMO junkies like ourselves, the little things like shops and quest hubs can have a much greater influence on whether we choose to play the game or not. Check out the new video after the jump.

  • Impressive Huxley cinematic trailer surfaces

    by 
    Samuel Axon
    Samuel Axon
    06.23.2008

    German website PCGames.de is hosting a new trailer (and several screenshots from said trailer) for Webzen's massively multiplayer online first person shooter (what a mouthful) Huxley. If you've not heard of the game, all you need to know is that it runs on Unreal Engine 3, is developed in Korea, and features large-scale, instanced PvP battles.The trailer doesn't show any gameplay footage (but past ones have). It just shows a really well-orchestrated cinematic sequence. It looks very Unreal or Gears of War. Unfortunately, all the dialogue is in Korean, so we have no idea whether or not it reveals any interesting story elements.Note that a giant worm-like monster makes an appearance at the end. That might imply that players won't just be fighting each other. Huxley recently found a Western publisher, so we're looking forward to seeing for ourselves. [Via Blues News]

  • Hey, look, another Korean developer licenses Unreal Engine 3

    by 
    Samuel Axon
    Samuel Axon
    06.17.2008

    Epic Games is apparently doing a good job selling and supporting its Unreal Engine 3 in the Korean market. Yet another developer has licensed the engine for an MMO project. This time it's T-Entertainment, which is working on a "space opera" MMO called L2. Wow, that sounds like the name of another Korean MMO!Welcome to the club, T-Entertainment! Meet AcroGames and Bluehole; they're also Korean developers using Unreal Engine 3. Oh, and of course you know about Webzen's Huxley, which is built on Unreal Engine 3. Yes, also Korean. Let's not forget the illustrious NCsoft, which already used the previous version of Unreal for Lineage II, and plans to use version 3 for not one but two new projects.There was an interview with Epic Games' Mark Rein at Gamasutra several months back. He said that Epic is working hard to propagate Unreal Engine 3 in Korea, but described serious challenges -- particularly with customer support. It looks like Epic is finding ways to deal with those challenges after all.[Via Worlds in Motion]

  • Huxley's Xbox 360 fate still in the air

    by 
    Xav de Matos
    Xav de Matos
    06.02.2008

    One of the first MMOs announced in the new generation of consoles, Huxley, is having a difficult time making its way to consoles. While Huxley developer Webzen has announced that the PC title will finally make its way to North America after signing a new deal with publisher NHN USA, the Xbox 360 version continues its release limbo.Other items that need to be ironed out of for the Unreal Engine 3 MMO/FPS include the business model approach for the title and a firm release date, as Webzen only specifies an expected PC release in late 2008 for North America and Western Europe.[via Big Download]

  • Huxley coming to NA and Europe by way of NHN USA

    by 
    Kyle Horner
    Kyle Horner
    06.02.2008

    The rumors of Webzen's North American demise have been greatly exaggerated. News on the inter-streets is that Webzen has found a PC-version publisher for their MMOFPS game Huxley in gaming portal heavyweight NHN USA, which is a subsidiary of the Korean NHN. There still isn't any mention of the 360 version, however. This is a pretty big deal for Webzen as it means that Huxley will be sold through the incredibly huge ijji.com videogame portal. That's the same portal through which over six million people play tons of games including Gunbound, Gunz, Drift City and Soldier Front.You may or may not know about ijji.com, but trust us when we say it's a pretty big win for Webzen. Originally announced when Hoover build the dam, Huxley has been in the works for a long, long time. Which is the main reason we've all been questioning its US release solidity. All joking aside, the real question we should be asking is whether or not NA and European players will even like the game. Some of us here at Massively haven't been decidedly impressed by anything so far. Only time will tell.

  • Where's Webzen?

    by 
    James Egan
    James Egan
    05.30.2008

    Two Hammers at MMO-centric blog gamebunny writes that Webzen is slowly making a retreat from the North American market. The Korean publisher, currently developing the much-anticipated Huxley, has cut Parfait Station and Wiki (aka Project Wiki) from its game roster on the North American site. Although Webzen has not announced cancellations of the titles, only three games remain displayed on the site: MU, Soul of the Ultimate Nation, and Huxley. Release dates are not set for SUN and Huxley. The disappearance of Parfait Station and Wiki comes on the heels of Webzen relinquishing their publishing rights to All Points Bulletin, three years after having obtained them. Real Time Worlds bought back the rights to APB in April. These changes could diminish Webzen's presence in the North American market for the foreseeable future, and their radio silence on where Huxley is in terms of release doesn't help matters. Quite a number of people seem to be excited about Huxley, particularly among the Massively team; we can only hope that Webzen is just re-prioritizing their projects and releases for North America, and that they're not going to disappear on us anytime soon.

  • Huxley: a Brave New World?

    by 
    Christopher Colon
    Christopher Colon
    05.29.2008

    It is a curious thing to hear of a game being themed after a classic speculative fiction novel. It's even more curious because the novel in question, Brave New World, has little in common with Starship Troopers (as the game's images suggest) and a whole lot in common with Idiocracy (did they have sex hormone gum in that movie?). Brave New World itself was Aldous Huxley's take on American excessive trust in technology, the future, manufacturing, science, and hedonism, culminating in images such as babies being processed in factories instead of born, people being altered to meet almost cookie cutter standards of beauty, and sex being so casual as to almost require assigned seating. One can only imagine what Aldous Huxley would think of the United States in 2008. Huxley promises to be a great game combining the MMO and FPS genres in a new and entertaining fashion, and I am all for creativity and license. But that's just the problem. When I heard about Huxley the game, my mind immediately leaped to the possibilities of some other first person shooter games derived from the other works of Aldous Huxley, and frankly, that boggles the mind.

  • Huxley's character creation in action

    by 
    Xav de Matos
    Xav de Matos
    03.07.2008

    We won't lie when we say Webzen's upcoming first-person MMO Huxley had dropped off our radar, and when new details came out about their Real Time Worlds developed All Points Bulletin (APB) we thought Huxley got the quiet ax. Well, while details are still light on the title we do know that the game is still slated to come out between now and the next leap year. However, the latest news comes to us from a Game Trailers user who swiped some footage of the character creation menus. In the video, the user goes through some of the various options available for those interested in creating a female warrior within Huxley, which is actually comes Stateside in 2009 for the PC and Xbox 360. We were joking about the leap year thing.[Thanks, Chris]

  • Huxley breaks radio silence

    by 
    Samuel Axon
    Samuel Axon
    03.06.2008

    As we noted when we named PlanetSide our #3 Sci-Fi MMO to date, it's good to see the "MMO" try on some new (i.e., non-RPG) clothes now and again. That's why we've been keeping a close eye on Webzen's MMOFPS Huxley. Updates on Huxley have been coming in a trickle in recent months. Videos have been released now and again, and we knew it was in closed beta, but Webzen hasn't said much to the public lately. Good news: the silence was broken by an article at IGN the other day!The basic info is all there: two persistent cities supporting up to 5,000 players in a post-apocalyptic Earth setting, instanced battles with hundreds of players, and differences between the PC and XBox 360 versions of the game. There are also several new screenshots and videos. The game looks a lot like Unreal Tournament 3. Not a surprise, since it's a first-person-shooter running on Unreal Engine 3.According to the article, the PC version of Huxley will launch States-side before year's end, with the 360 version following about six months later.[Via XBox 360 Fanboy]

  • Huxley's back! You know, Huxley ... that MMOFPS?

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    03.05.2008

    Ah, the prodigal son returns. IGN reports that long-dormant MMOFPS Huxley has fully popped back up on radar (following a random blip in December) since making a splash at E3 2005 and then flat-out disappearing after E3 2006. Publisher Webzen now plans on releasing Huxley on PC in the US by the end of this year and on Xbox 360 an "expected" six months later.The Xbox 360 version of Huxley will also be different from what PC players experience. Beyond the obvious changes in interface, the PC version will focus on a story about the missing Dr. Huxley, while the console story will take place 50 years later and center around a terrorist group. Despite the different times, there will be "cross-platform interaction" according to the developer. As for the pricing structure of the MMOFPS? That still hasn't been determined. Expect the Huxley info to slowly drip from here on in.

  • Huxley is still alive! Screenshots, video and more

    by 
    Dustin Burg
    Dustin Burg
    03.05.2008

    For those of you who (including us) who questioned whether Webzen would ever release their MMOFPS Huxley or if it'd be forgotten vaporware know that it's real, it's alive and it's coming. Who knew?IGN posted their in-depth Huxley Progress Report which features a bunch of new screenshots, some new video footage and interesting Huxley factoids. Webzen is promising a lot, allowing 5000 players being able to interact at once, intense 100 versus 100 battles on each server, Unreal Tournament style gameplay and a substantial MMO following. They also dropped a nega-bomb confirming that Huxley will release to the Xbox 360 6 months after its PC debut which means no MMOFPS for 360 fanboys until at least 2009. But things aren't all that bad for 360 owners as the 360 version of Huxley will take place in a different world / time and allow for cross platform battling and trading of items. It's good to hear that Huxley hasn't turned into a Duke Nukem Forever, but the overly long development time sort of killed a lot of the game's hype. Here's to seeing Huxley by 2011.

  • The Daily Grind: Is combat necessary?

    by 
    Akela Talamasca
    Akela Talamasca
    03.01.2008

    For most of us the term 'MMO' conjures up images of combat, whether within a medieval fantasy setting, or a science fiction milieu. Other images are mixed in there, too, of course, but I'd wager that fighting is the one that pops up most often. It's so common, in fact, that when a game deviates from this norm, attention is called to it. Take Mabinogi, for instance -- many of its features are non-combat-based, like the aging system, or the ability to create MIDI-based music, or the creation and management of a household with a spouse.I didn't realize how refreshing the thought of not having to constantly battle creatures to progress in a game was until Mabinogi offered me these alternatives. This makes me ask the question: is combat really an integral element of an MMO? Would you play a game that lacked it completely?

  • New Huxley gameplay video with analysis

    by 
    Akela Talamasca
    Akela Talamasca
    02.28.2008

    Good things come to those who wait. In our earlier coverage of Webzen's upcoming MMO Huxley, we lamented the state of the in-game videos we saw -- a lot of running, nice scenery, but little else. Huxley-evolved.com has finally given us what we wanted with two videos available on blip.tv. At the time of this post, huxley-evolved.com's site was unavailable, so we're linking to the separate videos.What does the first video tell us? Well, it's an FPS, which is a relative rarity in the MMO scene, and just behind that in little-seen-in-MMOs, it's Science Fiction. The traditionals are all here -- jumping, strafing, etc. Neither this, nor the following video feature any melée weaponry. We do notice that there's no HUD in this video, however, which some will like and some won't, but the second video does have one, so apparently it's toggleable. It also seems to take an extraordinarily long time to die, with hit after hit being scored before the opponent finally lays down. On death, a voice speaking Korean recites what we'll guess is a countdown. If our Korean-speaking audience members would care to drop a comment enlightening us, we'd appreciate it.

  • Unofficial Huxley videos released, feature lots of running

    by 
    Kyle Horner
    Kyle Horner
    02.02.2008

    All right we admit it -- they also feature a good amount of NPCs and a very pretty cityscape, but we can only take so much endless running before our attention wanes. The first video was five minutes of running and after that we figured, "The next video will have something else, obviously." Well -- obviously -- we were wrong, because it was another four minutes of running around, looking at some static NPCs, trolley cars passing by and smokestacks. Now don't get us wrong, we definitely appreciate Huxley-Evolved for the high quality videos of the game engine doing its thing -- we guess we're just really anxious to see this game in action. Huxley is of course being developed by Webzen and is currently scheduled for a released date sometime later this year. Be sure to check out the second video after the break, if you want to see more Huxley footage.

  • Korea Rising: the East goes West

    by 
    Michael Zenke
    Michael Zenke
    01.04.2008

    The CMP games-flagship site Gamasutra has up a Massive article about the state of Korean gaming, which basically means it's almost entirely about online titles. Journalist Brandon Sheffield sat down for a chat with some of the biggest names in Korean gaming for the piece, and comes away with fascinating analysis of the Eastern push West. Big names he talks to include Nexon's (MapleStory, KartRider) international business development manager Stephen Lee and Webzen's (Huxley) development strategy manager of global studios, Sang Woon Yoon.If you had any notions that the increasingly visible influence of eastern-style online games was going to be lessened in 2008, think again. Every person Sheffield interviews has big plans for the US and EU markets, from a port of MapleStory for the DS to big 'next-gen' console expansion plans in Korea and beyond. Most interestingly, it looks as though the more Korean developers push into these markets, the more they're adapting to the local climate: [Webzen's Sang Woon Yoon] observes that though the Korean market is lucrative due to its high number of online users, the packaged software market in the U.S. allows Webzen to "...calculate ROI easier than online games. Also the next-generation consoles like the 360 shows great graphics, and a lot of CPU power... We have no choice but to go for those," noting, "We can't really push for the Korean way. In America, it just doesn't work."

  • Video of a character's first steps in Huxley

    by 
    Michael Zenke
    Michael Zenke
    12.27.2007

    Still in the dark about Huxley, that much-delayed MMOFPS game from Webzen? You've seen amazing screenshots and beautiful combat videos, but you're still not sure about this title? Never fear! The company is offering two videos with some of the first in-game footage we've seen of your initial entry into the game world. The fine folks at Huxley-Evolved have been making sure that they get out to all the fans that want an in on this unique game concept. The first kicks off your adventure in the world of Huxley, while the second (below the cut) sees an avatar exploring one of the game world's cities. Fascinating viewing.Thanks, Stephen!