hybrid-builds

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  • The Mog Log: Class actions

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.20.2010

    The biggest news about Final Fantasy XIV this week, other than the somewhat mollifying UI update preview, was the addition of another 30 days of free playtime for everyone. This is the sort of thing that I don't think you can really see as anything other than a classy move on the part of Square-Enix. It's also very unexpected, but in the best possible way -- I can't help but be surprised that the company which has long been seen as completely dispassionate by Final Fantasy XI players has essentially responded to the "I don't want to pay for beta" complaints with "that's fair, we'll let you play for free." So as long as we're talking about class, let's talk about Final Fantasy XIV's classes. I'm a big fan of games that give you a broad toolbox and let you decide what you want to do with everything, and building a field class is one of my biggest joys in the game. It's not that you can't mix-and-match abilities from Disciples of the Land or Disciples of the Hand, but there's less variance than the combat-oriented classes. Let's start dipping our toes into character building, yes?