hybrid-class

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  • Conquer Online is ready for kung-fu fighting

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.13.2010

    It's been a very long time since we looked into Conquer Online, but the game is approaching its next major update, dubbed "Returning Light." This update features the addition of a new playable class, the Monk, which makes up the sixth entry into the game's mix of classes. While these ascetic disciples of elemental harmony have long remained isolated from the rest of the world, the events of the upcoming patch will force Monks into combat once again, much to the benefit of players. Monks are capable of bestowing a number of beneficial effects upon party members, healing and supporting others through their elemental skills. But the class is also capable of moving into the fray via powerful martial arts, allowing players to split their time between the class functions or pick one as a specialty. The official preview for the Monk is already available, so Conquer Online players should look forward to the currently scheduled release of December 16th for the patch.

  • The Light and How to Swing It: A little less hybrid

    by 
    Gregg Reece
    Gregg Reece
    11.07.2009

    With the Light as his strength, Gregg Reece of The Light and How to Swing It faces down the demons of the Burning Legion, the undead of the Scourge, and helps with the puppet shows at the Argent Ren Faire up in Icecrown. Ghostcrawler has been doing a lot of talking pertaining to paladins and Blizzard's vision of them for the future. A lot of this has been spawned by some of the changes the developers have been toying around with on the public test realms. In the current build of the PTR, Lay on Hands causes Forbearance on its target which has prompted quite an uproar from the playerbase. This cuts a leg out from our two major defensive cooldowns making us choose either health or invulnerability during a fight. Holy paladins are getting some text tacked onto Sanctified Light which will allow them to reduce the chance it will cause Forbearance on others by 33/66/100% to allow it to still be useful when healing in groups. As this is the PTR, we don't really know how much of this will end up on the live realms. The developers have been toying around with several different ideas and at the moment we're not sure which one or ones they'll end up going with.

  • Should every class be a hybrid?

    by 
    Matthew Rossi
    Matthew Rossi
    04.30.2009

    World of Warcraft has four classes that can heal and four classes that can tank. Two of the tanking classes are classes that can only tank or DPS, and two of the healing classes are classes that can only heal or DPS, leaving two classes as jacks of all trades who can heal, tank or DPS. In general, of WoW's 10 classes, we have therefore six or so classes that can perform at least two, if not three, roles. This leaves four classes with three talent trees each which only perform one role, that being DPS. Should this be the case? Or should the remaining four 'pure' DPS classes... the Rogue, Mage, Warlock, and Hunter... be given the same 'hybrid' flexibility as the other six? We've seen great changes from the old days especially with the release of Wrath of the Lich King bringing real viability for hybrid classes to fulfill whatever role they spec and gear for, especially with tanking and healing: each tanking class can perform the MT role, for instance, although each can be said to have strengths and weaknesses to some degree in certain aspects (Warriors and Druids struggle with AoE tanking compared to Paladins and DK's, for instance). Some healing classes excel at group healing, others at tank healing, but all should be more than capable of solo healing a five man and all are valuable in raids.