i-love-katamari

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  • Jonathan Kromrey to head up Namco's new Apple Games division

    by 
    David Hinkle
    David Hinkle
    08.03.2009

    Namco is placing a lot of chips on the iPhone and other Apple platforms, as the company announced today that it is forming a new division called Apple Games. Apple Games will be managed by Jonathan Kromrey, former games designer and producer at Apple, who will be focusing on "creating new franchise opportunities, overseeing research, managing design and production from internal teams and worldwide external partners, and developing and publishing new and original content." The company's previous support for the iPhone/iPod Touch included installments in popular franchises with Dig Dug and i Love Katamari. It's currently working on Pac-Man: Remix. We wish Kromrey the best of luck and hope he has some good stuff in mind -- that means no ports of Death by Degrees or Great Greed. Actually, the latter doesn't sound like such a bad idea ...

  • iPhone 3GS makes i Love Katamari playable

    by 
    JC Fletcher
    JC Fletcher
    06.23.2009

    Most iPhone games don't necessarily benefit from the speed boost granted by the 3GS outside of load times, because they were designed to run well on a 3G. That means that the most noticeable changes are found in games that run poorly on a 3G, like Namco Bandai's portable Katamari game, i Love Katamari. The difference is significant enough that Namco might as well have launched the first 3GS-only game six months before the release of the 3GS.1UP's Jeremy Parish offers some hard numbers about the improvement in speed in the first part of his 3GS review, comparing the speed of the in-game clock on a 3G to one running on a 3GS. The clock still doesn't run in exactly real time, so this is a bit confusing, but for four minutes of game time on a 3G, over nine minutes elapsed. The same segment of the game passed in under six.For another, less mathy comparison, check out the (slightly shaky) video after the break, which shows the game running on both phones.[Thanks, Brian!]

  • I Love Katamari rolls (literally) into the iPhone's App Store

    by 
    Chris Ziegler
    Chris Ziegler
    12.17.2008

    We don't cover a lot of games on Engadget Mobile -- or a lot of apps, for that matter -- but every once in a while we get graced with a franchise that's bound to get readers unusually fired up. This time around it's the cult hit Katamari Damacy in its I Love Katamari form, hitting the iTunes App Store courtesy of publisher Namco. The concept -- rolling a giant ball of crap around town -- seems almost tailor-made for the iPhone's control method, but unfortunately, we're hearing that the current version is a little rough around the edges with frequent slowdowns once you get enough stuff sucked into the ball. The platform's young, the game's young, and we're hoping it gets better over time, but only the most diehard Katamari fans may want to bite on the $7.99 asking price at this point.[Via TUAW]

  • I Love Katamari in the App Store, optimization not included

    by 
    Mike Schramm
    Mike Schramm
    12.15.2008

    Can't believe we didn't think to ask of this before Namco gave it to us, but here it is -- there is already an official version of I Love Katamari (otherwise known as Katamari Damacy) right there on the App Store and playable on the iPhone. What a perfect game to put on the iPhone -- it's casual, it's easy to pick up but tough to master, and the analog controls, while perfect for a pair of analog sticks, work great on a touchscreen as well. Unfortunately, it's not quite perfect yet -- the game slows down fast, and quickly becomes unplayable with all the stuff on the screen. But lots of people are hoping for an update from Namco, and while that hope might not quite be justified (is Namco really going to commit to making this game great, or are they just taking advantage of a hot property?), you never know. Pac Man has been a winner for the company for sure, so maybe they will make sure that Katamari plays as well as its console versions. As much as we appreciate original games on the iPhone, there's nothing wrong with quality ports of console gems as well, and if Namco can patch out the bugs to everyone's satisfaction, there's no question that's what this will be.

  • I *heart* Katamari *heart*s iPhone

    by 
    Randy Nelson
    Randy Nelson
    12.15.2008

    click to open iTunes Namco's net ninjas have silently slipped an iPhone version of Katamari Damacy (fittingly renamed i Love Katamari – lower-case "i") onto the iTunes App Store (clicking opens iTunes). The latest portable version of the eccentric action game is being sold for $7.99 and, as you'd expect, is mainly controlled using the accelerometer inside the iPhone and iPod Touch. We downloaded the game to take it for a spin tilt.Apart from some weird hiccups (we wouldn't call them framerate problems since the game, well, freezes momentarily) and some early wrangling with the controls (tilt is used for turning and forwards/backwards movement, touching the left or right side of the screen "strafes") we found it to be an enjoyable pint-sized packaging of one of our favorite games. The art style is well suited to iPhone / iPod Touch – as is its overall pick-up-and-play-anytime nature. Hopefully Namco will push out an update soon to address the initial bugs, and iPhone can continue being "the future of gameplay" in the meantime.