ignite-munching

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  • Arcane Brilliance: Assorted patch 4.1 thoughts

    by 
    Christian Belt
    Christian Belt
    04.30.2011

    Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This week, we take a break from slaughtering trolls and digging up ancient relics long enough to discuss our early impressions of patch 4.1. My first impression: Cobraaaaaa! The days and weeks following a major content patch are always an adventure. Suddenly Azeroth becomes the Wild West, with unexplored frontiers awaiting over every mountain, untamed vistas as far as the eye can see, and far, far too many people wandering around who haven't bathed in months. Patch 4.1 has been no exception. Logging in on patch day is a bit like going to sleep in one world and waking up in another, one where up is down, left is right, Olivia has brown hair and wears tight shirts, and Walter Bishop has an intact brain and is sleeping with some Asian chick. You never know when you're going to discover some random new nugget of craziness that wasn't in the patch notes. You also never know when you'll be disconnected in the middle of a boss fight, but hey, patch days are patchy. It's only been a few days, but undoubtedly you've noticed some good, some bad, and some weird new things lurking about the fringes of this digital world we spend time in. Let's take a look at some of the more mage-specific tidbits, shall we?

  • Arcane Brilliance: Perfecting the fire tree

    by 
    Christian Belt
    Christian Belt
    04.09.2011

    Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This week, though, it's mostly for fire mages, a spec that isn't at all broken. And yet, here we go, spending a thousand words or so endeavoring to fix it, just going to show that mages, given the opportunity, can and will complain about absolutely anything. When I started this triumvirate of columns highlighting the shortcomings of the three mage trees, I knew that this would be the point at which I would start having problems. See, things were pretty easy with the arcane and frost trees. You can find those two previous columns behind the following links: Things I want to see changed, arcane edition The constantly evolving, completely stagnant frost tree Both of those trees have real problems. You remember when you were a kid and you didn't want to eat your mom's meatloaf because it looked and smelled like something left in the wake of a mule with irritable bowels? And then she'd tell you to eat it because kids in whatever African country happened to be having a famine that year had it way worse than you? That's how frost and arcane mages want to respond when fire mages complain. You think you have problems? Well how about I trade you my Arcane Barrage for your moving Scorches? See what kind of problems you have then. The fire tree is flat-out incredible right now. It's near the top of the damage charts at the highest levels of Cataclysm raiding, the talent tree is spectacularly designed from top to bottom, and most importantly, the spec is just really fun to play. Still, there are a couple of nagging issues -- annoyances that, if addressed, might just result in the game's first truly perfect spec. I think that's a noble goal, and we're gathered here today in pursuit of it.

  • Arcane Brilliance: Patch 4.1 PTR for mages, (very) early edition

    by 
    Christian Belt
    Christian Belt
    02.26.2011

    Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This week, we discuss the upcoming patch 4.1, which hit the PTR in the wee hours of Thursday here in the North Americas, sending WoW bloggers everywhere into an early morning, sleep-deprived fit of feverish typing, followed by a deep and possibly fatal sugar and caffeine coma. For those who were lost, we mourn you -- but not for long because we gots deadlines, yo. So yeah. In case you've been stranded in some Mesopotamian nation or another without internet access for the past few days, we've got a new patch on the PTR. It's not the most earth-shattering patch we've seen, but for some reason I'm just inordinately excited about it. I woke up this morning with dreams of raptors, tiger/panthers, and armored bears fresh in my mind. I was quite sad when Zul'Gurub vanished from the game, but every time I flew over that part of Stranglethorn Vale and saw that the ancient troll city was still there, empty and tigerless, I felt a surge of hope that until the structures themselves vanished, the instance wasn't truly gone. Just the idea that Blizzard is willing to take old raids and turn them into heroic 5-mans for me to churn through in my daily valor point farming efforts is a cause for celebration. Though old 5-mans get new life whenever you level a new alt through the old content, no single part of the game falls into misuse more completely than obsolete endgame content. To see some of it repurposed in such a relevant way, well ... I'm just giddy. Like a schoolgirl, only male and 30ish. Similar outfits, though. Cough. So there's a lot there to look forward to, you may be saying, but what about mages? I come here to read about magecraft and also to hear about how warlocks drink their own urine. Where's the info on the parts of the patch that are specific to me? I hear you, reader who I just made up. Read on, and we'll talk all about the few but significant mage changes we can expect in patch 4.1.

  • Ignite munching on its way out, one way or another

    by 
    Michael Sacco
    Michael Sacco
    02.23.2011

    If you're a fire mage, chances are good that you've had to deal with an annoying bug that's been dubbed "Ignite munching" -- essentially, you're not getting the full benefit from Ignite due to Venus being in retrograde, or swamp gas reflecting off a weather balloon. Or something. I read the Wowpedia article, and I still don't really understand the bug. But Blizzard does, apparently! And they want to fix it. Community Manager Bashiok says that the likely route will be simply making it so Ignite can't proc off periodic damage, which in theory shouldn't be a DPS loss at all, since Ignite will actually work at that point. If it does turn out to be a DPS loss, he says they can always adjust fire DPS in other ways. So when can you expect the change? A future patch, apparently, since Bashiok says that this is the kind of thing they just don't like to hotfix, due to the unintended consequences it might have. At least it's in the pipeline. Every week, Arcane Brilliance teleports you inside the wonderful world of mages and then hurls a Fireball in your face. Check out our recent Cataclysm 101 guide for new mages or our mage Thanksgiving spectacular. Until next week, keep the mage-train a-rollin'.