ignition-austin

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  • Ignition ceases internal game development; confirms Austin studio layoffs

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    06.24.2011

    Eccentric, unapologetically angelic action game El Shaddai: Ascension of the Metatron will debut on Xbox 360 and PlayStation 3 next month, and make for a strange conclusion to Ignition Games' internally developed lineup. The company will move forward with a new studio based in Marina Del Rey, California, and shift its focus to publishing games and seeking out more partnerships with independent developers. From an announcement this morning: "In order to facilitate shifting the publishing focus to more effectively work with innovative independent developers and explore new platform possibilities, Ignition Games has taken the strategic decision not to continue with internal development of games." New Business Development Director, Shane Bettenhausen, also confirmed a round of layoffs at Ignition's Austin location, which excised an internal console development team working on a unannounced project. According to a Gamasutra report, "around 15" people are believed to have been let go. We're told the status of the studio's first-person shooter, Reich, remains unchanged from when it was last mentioned (and said to be alive). Ignition's externally sourced range of games -- including an upcoming 3DS version of twin-screen platformer Fractured Soul -- should remain intact while the company slides out of its development jeans.

  • Ignition L.A. studio moving to Austin

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    12.02.2010

    Ignition Entertainment's Los Angeles branch is moving to Austin, Texas, reports IGN. "All business will be continuing as usual," a company representative told the site -- which, for Ignition, means typically unusual business. While no official reason was given for the closure of the Glendale, Calif. publishing offices, a fresh start in Austin is an unsurprising choice given the city's rich history of game development and the state's business incentives. Maybe the move is simply a matter of consolidating Ignition's two U.S. studios, L.A. and Gainesville (Fla.), and having them meet halfway. The move from L.A. is said to have no effect on the company's current staff or projects, according to IGN, while Ignition still won't confirm exactly what is going on in Florida. A month ago, the Florida branch was reported to be closed and staff rumored to be forced out to Texas (or to find a new job). The studio's sci-fi FPS Reich was assumed to have suffered the same uncertain fate as Ignition's WarDevil game, which was left in limbo following the closure of the Ignition's London-area development studio in late September. Of course, WarDevil has since been resurrected as "Project Kane" and is supposedly in the hands of a "core team" and on track for a Q4 2011 release. See? We told you: unusual business. [Image sources: UTV Ignition; 25or6to4 (Wikipedia)]