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  • Arcane Brilliance: The mage survival guide, part 2

    by 
    Christian Belt
    Christian Belt
    02.12.2011

    Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This week, we continue our discussion of ways to avoid dying horribly. This week's tip: Roll a death knight. Yes, the sad reality of being a mage is the ever-present threat of a swift and ignominious demise. We're like every character in The Walking Dead: We could go at any time, and our only consolation is that God willing, we'll be able to blow up a few zombies on our way out. Last week, we discussed a few methods for surviving to pew pew another day, namely aggro drop and damage mitigation. This week, we turn our attention to two other lifesaving techniques: movement and crowd control. Just remember as we go forward that every time a mage survives a fight, an angel punches a warlock in the face. Have I used that joke before? I may have. Doesn't make it any less true. Angels hate warlocks. So does Jesus. And me. And, I pray, all of you.

  • Arcane Brilliance: Arcane mage Cataclysm talent analysis

    by 
    Christian Belt
    Christian Belt
    11.20.2010

    Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This week, it's the arcane tree's turn to go under the microscope. If you're looking for our coverage of the fire and frost tree, you can find it here and here. You've no doubt been waiting breathlessly, hammering the F5 key over and over in the hopes that this time, instead of last week's Arcane Brilliance, you'll see this week's Arcane Brilliance on your computer screen. You've likely written your local congressman, put up "Have you seen this weekly internet mage column?" posters in your neighborhood, and perhaps even undertaken a massive, 120 hour quest involving a rotating roster of companions embodying various and sundry fantasy archetypes in order to locate the one thing that can fell the evil emperor and save your dying world: Arcane Brilliance. Or maybe you stumbled upon this page while looking for hot mage porn. Here at Arcane Brilliance, we don't judge. Also, we want links. Either way, here you are! And here I am also, itching to deliver the final part in our increasingly unwieldy compendium of mage talent analyses (analysises? analysi?) for the coming Cataclysm. This week we tackle the mysteries of the arcane tree, which is both the left-most mage talent tree, and also a powerful warlock-zombie-killing option in the forthcoming lawn-defense game, Awesome Mage Plants vs Smelly Warlock Zombies. Or if it isn't, it totally should be. Get on that, Popcap.

  • The Art of War(craft): Must-have PvP talents for mages in 4.0.1

    by 
    Zach Yonzon
    Zach Yonzon
    11.05.2010

    Every week, WoW Insider brings you The Art of War(craft), covering battlegrounds and world PvP, and Blood Sport, with the inside line for arena enthusiasts. Want to crush your enemies, see them driven before you and hear the lamentation of their women? Battlemaster Zach Yonzon, old-world PvP grinder and casual battleground habitué, rambles on about anything and everything PvP. The Cataclysm is getting close, so we've only got a few weeks of this transitional stage, but it's important to pick out our PvP talents heading into the expansion. Today, we're going to take a look at mages, who have the usual set of tools and a couple of new ones. Nothing drastic has changed, despite the overhaul in 4.0.1, so mages are still casters who do best at range. Nothing has made them capable of wading into melee and standing toe-to-toe with rogues or anything silly like that. Instead, what we've got are three interesting trees with slightly different ways to crush their opponents -- all of them fun.

  • Arcane Brilliance: Magery in 2.4

    by 
    Christian Belt
    Christian Belt
    03.01.2008

    Every week, Arcane Brilliance endeavors to inform and entertain Mages everywhere, and also to brainwash non-Mag es into becoming Mages. This week we take a look at what's to come for the Mage class, even though last week we promised to write about newbie instances. The newbie instances aren't going anywhere, ok? We can write about them next week. Also, this is the last time we refer to ourselves in plural first person. We know we aren't part of a collective. We understand we are not Borg. We promise. Is this whole "progressive patch" thing blowing anybody else's mind? Am I the only one? When the patch notes were first released, Mages everywhere let out a massive, unequivocated "Meh." There were no significant changes for anybody, really, much less the wizarding community at large. As it turned out, Blizzard was holding out on us. Each build of the patch brings a few new nuggets of change, slightly like when Wendy's switched from chicken nuggets constituted of several differently colored kinds of ultra-processed chicken product to all-white kinds of ultra-processed chicken product. Though we've gotten nothing as drastic as what may or may not be happening to Shamans and Warlocks, some of these changes could prove to be significant. It's important, I suppose, that I stress yet again that none of these changes are guaranteed to see the light of the live servers, and that future nerfs/buffs could be rolling down the pipe. By the time I finish writing this, chances are it will be out of date. And the way things have been going, if we Mages see something hit the notes that we don't like, all we have to do is unite and QQ the living crap out of the official forums. You never know what it'll get you. After the jump, rampant speculation!