in-game-cinematic

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  • Warlords of Draenor cinematics, machinima, and more with Terran Gregory

    by 
    Anne Stickney
    Anne Stickney
    10.27.2014

    If you've played World of Warcraft since the beginning, you've doubtless witnessed a slow evolution of story development take place in the form of in game cinematics and increasingly complex and beautiful patch trailers. The majority of these trailers can be chalked up to In-game Cinematic Project Director Terran Gregory, who has been toiling away on bringing us the very best of in game machinima since Burning Crusade. In Warlords of Draenor, those in game cinematics take a giant leap forward, featured in nearly every zone of the new expansion -- and with new models galore, they've never looked better. As the launch of Warlords marches ever closer, we had the opportunity to finally sit down and have a spoiler-free chat with Terran about the cinematics of Warlords -- as well as his beginnings with Blizzard, and the progress of cinematics from mere machinima trailers to in game marvels of technical prowess.

  • Poll: Which is your favorite in-game cinematic?

    by 
    Mathew McCurley
    Mathew McCurley
    12.15.2011

    After Blizzard's machinima team stretched its wings with the inclusion of WoW's first in-game cutscene, The Wrathgate, players have expressed their praise and hope that more cinematics would be included in Warcraft in coming expansions. With the success of The Wrathgate, Blizzard included Arthas' end in cinematic form after his defeat on Icecrown. When Cataclysm released, both the goblins and worgen were treated to cinematics that transitioned the player from starting zone to a larger world with an epic cutscene and story. Now, the Dragon Soul raid and the ending of Cataclysm are marked with story cutscenes showing off Deathwing's anger, Thrall blasting Deathwing out of the sky and parachuting onto Deathwing's back. Even Cataclysm's twist ending got a cinematic. Which cinematic was your favorite? The betrayal of the Forsaken at the Wrathgate still holds a very special place in my heart since it was the first time cinematics were done in WoW. It was a home run from the start. Watching Sky Captain Swayze and Ka'anu jump out of the Skyfire, along with my raid, also ranks high on the list of cutscenes for me, even if it's only a few seconds long. What do you guys think? Vote! %Poll-71855% Brace yourselves for what could be some of most exciting updates to the game recently with patch 4.3. Review the official patch notes, and then dig into what's ahead: new item storage options, cross-realm raiding, cosmetic armor skinning and your chance to battle the mighty Deathwing -- from astride his back!

  • Blizzard: Expect more in-game cinematics in the future

    by 
    Fox Van Allen
    Fox Van Allen
    11.02.2010

    World of Warcraft is, first and foremost, a roleplaying game. It's not just a game; not just a story, but a blessed nexus of both that totally immerses you in another world. The quests you undergo set up and advance the story, and -- at least in Wrath -- major storylines are wrapped up with in-game cinematics. Arthas' death, the Wrathgate -- both are epic events in Wrath of the Lich King lore, and both are comprised entirely of in-game assets. But are we being cheated? After all, the trailer to Cataclysm, in which Deathwing emerges to tear Azeroth asunder, is an epic piece of pre-rendered majesty. Shouldn't Blizzard offer us more pre-rendered video moments instead of what amounts to a well-produced piece of machinima? On the official Blizzard forums today, in response to a complaint about the extended use of in-game cinematics (like the worgen in-game cinematic above), blue poster Zarhym talked about -- and defended -- Blizzard's approach to cinematics: Blizzard - Better cinematics, please. With the advent of in-game cinematics, in the case of Starcraft II, we were able to over triple the amount of cinematic storytelling compared to any previous Blizzard release. As mentioned by another poster, these moments, without in-game assets, would have been character portraits plus voice-over. Instead, they were able to be brought to life with a much more vivid realization by using in-game cinematics to help tell the story. source The full text of Zarhym's post is available just after the cut.

  • Goblin cinematic: Escape from Kezan

    by 
    Mathew McCurley
    Mathew McCurley
    09.30.2010

    Xfire user Zilas just uploaded what we believe to be the cinematic detailing the end of the goblin starting zone Kezan. Frankly, it's amazing. There are spoilers for the end of the first part of the goblin starting experience, so be warned. Blizzard has, once again, topped itself in terms of cinematic quality and expression outside of its general pre-rendered cinematics. Hopefully the worgen transformation movie is just as awesome.