in-game currency

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    The IRS won't ask you to report 'Fortnite' V-Bucks on tax returns

    by 
    Jon Fingas
    Jon Fingas
    02.14.2020

    Don't worry, you won't have to factor in-game currency into your taxes... at least, not yet. The IRS has removed a guideline (cached here) from October that treated Fortnite's V-Bucks, Roblox's Robux and other in-game currencies with real monetary value as "convertible" currency that could be subject to federal taxes. In a follow-up, IRS Chief Counsel Michael Desmond confirmed to CNN Business that including in-game money was an error. The updated section now focuses on cryptocurrencies like Bitcoin and Ethereum, so you can likely rest easy if you received a V-Bucks gift card last year.

  • Buy Super Smash Bros trophies with 3DS play coins

    by 
    Mike Suszek
    Mike Suszek
    08.08.2014

    The previous two games in the Super Smash Bros. series featured collectible trophies. Back in our day, these were sometimes difficult to obtain thanks to steep challenges, but we persevered and our digital trophy cases were a little shinier for it. Nintendo is alleviating some of the stress induced by these tougher challenges by allowing players to purchase trophies for the 3DS version of Super Smash Bros. with in-game and in-system currency. According to Miiverse posts by Super Smash Bros. Director Masahiro Sakurai, the game's trophy shop offers players the chance to buy the collectible items using in-game gold or 3DS Play Coins. "If you're having a hard time getting certain trophies, why not just buy them," Sakurai wrote, noting that trophies "sometimes go on sale, too." 3DS Play Coins are earned while players travel with their systems in sleep mode, with the 3DS acting as a pedometer of sorts. While Super Smash Bros. Brawl had a whopping 544 trophies, Sakurai also teased that the upcoming "3DS version alone may have more than Brawl." Super Smash Bros. will reach the 3DS on October 3, followed by the Wii U version (which we rather enjoyed at E3) this winter. [Image: Nintendo]

  • Titanfall adds 'Black Market' and in-game currency system

    by 
    Mike Suszek
    Mike Suszek
    07.24.2014

    Respawn Entertainment added a new in-game market to Titanfall known as the "Black Market," which allows players to redeem credits in the game for burn card packs and insignias. For instance, the game's standard burn card pack costs 5,000 credits and contains six random pilot and Titan burn cards. Players will have access to the Black Market once they reach level 11 and have opened the burn card menu. Respawn emphasized that the game's new currency and market updates do not indicate that Titanfall players will be spending real money in the game at any point, driving the point home with an all-caps "NO MICROTRANSACTIONS" note in its announcement.

  • Gran Turismo 6 microtransactions are 'completely optional'

    by 
    Mike Suszek
    Mike Suszek
    12.05.2013

    Gran Turismo 6 will include microtransactions with in-game credits that players can acquire using real money, but Sony said the transactions are "not required" for players to advance in the game. In a statement to CVG, a Sony spokesperson said the publisher will "not penalize players for not making transactions (they still have access to everything) and it is completely optional." The microtransactions are so optional that players won't be prompted to buy-in during the game "at all." "As with previous installments of Gran Turismo, users are able to earn in-game credits and unlock additional cars by competing in races or event challenges," the spokesperson said. Players will be able to purchase credits in increments of $500,000 on PSN to speed up the process of unlocking content. Sony also provided the opening cinematic for the Gran Turismo 6, which players can see firsthand when the game launches tomorrow on PS3.

  • New membership currency introduced to RuneScape to help fight gold farming

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.26.2013

    You don't need to pay money to enjoy RuneScape on a monthly basis, but you certainly get a bit more out of the game with a subscription. But would you prefer to use some of your vast in-game fortune to pay for that membership? You can do that now thanks to the introduction of Bonds, a new item that can be purchased for $5 a pop and then traded or sold in the game itself. When used, Bonds can be redeemed for 14 days of play time, eight Squeal of Fortune spins, or 160 RuneCoins. You can also redeem them for RuneFest tickets (although it takes more than one Bond for that). In a video from Jagex CEO Mark Gerhard, the genesis of Bonds is explained -- this is the latest step in the game's long-standing battle with gold farming accounts, offering players more control over membership costs while cutting out the need to pay money to third parties. So spend cash on improving your in-game fortune or spend your in-game fortune to save some cash, it's up to you. [Source: Jagex press release]

  • Blizzard details updates to Hearthstone

    by 
    Sarah Pine
    Sarah Pine
    06.13.2013

    Today, Blizzard has some pretty big announcements about their upcoming game Hearthstone: Heroes of Warcraft. The post is full of changes and additions that are being made to the game, many of which are based on the fan feedback so far. The biggest thing that jumps out at me right away is the fact that the game will now use gold as currency to buy new card packs. You earn gold through--get this--completing daily quests. Ha! And you thought you'd escaped those! Other announcements include the ability to level the different class cards and the addition of a friends feature that allows you to add people to your friends list in order to battle or chat with them. There are also new card frames color-coded by class, as well as a number of updates to existing card functions and abilities. Make sure to jump on over to the Hearthstone page for the complete list! Oh, and before you ask -- no, there's still no news on when the beta will open up.

  • Guild Wars 2 gems now available in plastic card form [Updated]

    by 
    Shawn Schuster
    Shawn Schuster
    10.16.2012

    Guild Wars 2's Black Lion Trading Company offers more than just a way to buy and sell in-game items; it's also used to buy the game's currency known as gems. These gems can be bought and traded for real money and converted to in-game gold for the purchase of just about anything your Tyrian heart desires. But now ArenaNet is making it even easier to buy the in-game currency through gem cards available for purchase at your favorite retail store. These cards would be perfect as a gift from your grandmother or sweet aunt Vickie, who can help support your crafting obsession without even knowing it. Just tell them that you're really interested in Geology and Gemology. It's a win-win! [Update: ANet has just posted the complete list of retailers offering gem cards. In the US, they are Fred Meyer, Hasting, NewEgg, Fry's, and Amazon.]

  • Cryptic answers Champions Online Questionite questions in latest dev blog

    by 
    Matt Daniel
    Matt Daniel
    04.10.2012

    Unobtainium? Forget it. Vibranium? Old hat. Eludium? So passé. Champions Online's next update, Champions On Alert, will introduce a new element that will put the absurd naming convention of all these fictional substances to shame. The element in question is known as Questionite, and it will be the latest in-game currency available to CO players. The new currency will be used to procure "high level gear, Top Tier Costume Pieces and other special items like Travel Power Skins." The newest Champions Online dev blog addresses some common question(ite)s pertaining to the new currency. Questionite can be acquired through a variety of in-game methods, all of which are listed on the blog. The substance can also be bought from other players in exchange for Cryptic points (and of course, this also means that players can sell their Questionite to other players for Cryptic Points), which provides players who don't want to part with their hard-earned real-world cash an avenue through which to acquire C-Store exclusive items. It's certainly an interesting system, to say the least, so Champions players would do well to head on over to the official blog post and check out the full details.

  • Karos Online shutting down, Rosh Online welcoming refugees

    by 
    Justin Olivetti
    Justin Olivetti
    04.06.2012

    We haven't heard much about Karos Online since its 2010 launch. It seems as though the title struggled to find an audience over the past two years and is now facing the end of its days. The team announced that Karos Online will be shutting down soon and urged its community to migrate to Rosh Online. As of today, new accounts for Karos are disabled, and current players will be unable to purchase in-game currency for the cash shop. Karos Online will spend its next week spinning down its wheels before turning off the lights on April 13th. Happily, Ignited Games has created a generous welcome package for Karos players willing to make the jump to Rosh Online. The benefits for doing so include in-game goodies and the conversion of cash shop currency to a compatible equivalent. On top of that, Karos players can jump into higher-level Rosh characters depending on how high they leveled their Karos contemporaries. [Thanks for the tip, Jeff!]

  • EVE Online players can use in-game currency to pay for real-life graphics cards

    by 
    Jessica Conditt
    Jessica Conditt
    03.26.2012

    Play vidyagames, get real stuff for vidyagames: That's how the EVE Online PLEX-for-graphics-cards thing works. Good night, everyone!OK, fine, in more detail this time: CCP Games, the developer behind EVE Online, has struck a deal with Nvidia for players to use in-game currency -- PLEX -- to purchase GeForce 560 GTX graphics cards, which run almost $200 at retail. That's fake money for real items, folks. Nvidia and CCP will start by selling 100 graphics cards (limit one per EVE account) to test the demand. After CCP announced its Nvidia deal, the in-game price of PLEX jumped "significantly," CCP said.PLEX (Pilot License Extension) is an in-game currency that can be used to pay for 30-day EVE subscriptions. PLEX can be purchased with ISK, EVE's main currency that can be earned throughout the game, meaning some dedicated players end up with a free subscription each month. Now they may end up with a "free" graphics card as well.

  • New WAKFU dev diary highlights player freedom, sandbox features

    by 
    Jef Reahard
    Jef Reahard
    01.13.2012

    If it's true that MMORPGs have become more linear as the genre has grown, it's also true that Ankama is setting out to do something different with WAKFU. The French development firm has released a new video dev diary titled Power to the Player, and it outlines how the free-to-play game is tackling some of the challenges inherent in sandbox design. "We really wanted to make WAKFU a game based on freedom, a game which puts the player in control," says Ankama designer Azael. "Most current MMOs create a game and then insert the player. With WAKFU we aimed to create the game around the players." WAKFU features very few NPCs (and no traditional vendor NPCs at all), and it also boasts mobs that don't drop money. Players create the game's currency themselves by harvesting ores and making use of minting machines, and players are also responsible for seeding the world with monsters since they don't respawn on their own. You can learn more about WAKFU by viewing the video after the break.

  • SOE offers triple Station Cash for one day only

    by 
    Justin Olivetti
    Justin Olivetti
    12.17.2011

    Are you hanging onto a Sony Online Entertainment game card? Then today's the day you want to register that baby! SOE announced that for today and today only it is running one of its rare Triple Station Cash days -- but the offer ends at 3:00 a.m. EST tomorrow morning. Triple Station Cash works much like you'd imagine: Any game card redeemed or Station Cash purchased will register as three times that amount. So that 1000 Station Cash code you've got lying around is now worth 3000 points. Station Cash is SOE's multi-game currency that's used to purchase premium benefits, in-game items, and game time. This promotion is part of SOE's "12 Days of Holidays," in which the company is offering a different promotion or activity every day through Christmas Eve.

  • Newest F2P blog for Star Trek Online talks about dilithium

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.07.2011

    Star Trek Online has always had a variety of currencies for players, each allowing access to different stocks of items. But another form of money is coming into the game, and much like gold-pressed latinum, it's something that has a long history in lore. The rare and valuable dilithium is being introduced as a new form of reward, and the latest entry in the Path to F2P series discusses just how the new form of money will work. The most important role that the ore will play will be in replacing the existing free ship tokens that had previously come when players achieved a new rank. Earning a new ship will now be a more difficult and involved task, with a discount coupon and a free offering of refined dilithium to make it easier to earn a ship on a rank increase, but it won't be automatic. The entry goes on to state that the current implementation on the test server is not quite right, and it includes more discussion about how much effort is meant to be involved in getting a brand-new ship.

  • Star Supremacy enters the closed beta event horizon

    by 
    Justin Olivetti
    Justin Olivetti
    09.20.2011

    If you have been looking for a space-themed online real-time strategy title, Star Supremacy may be the thing to quench your intergalactic thirst. In the game, three human factions find themselves at odds in the depths of space, and only by engaging in all-out warfare can a victor be declared. It's free, it's browser-based, and it's at a closed beta near you. Star Supremacy announced that its closed beta program starts today and can be joined by any space pilot who happens to possess... the key. Where do you get... the key? It's actually not too hard, as the official site lists a slew of participating partners that will gladly give you one of their... keys. The game is also giving away in-game currency and items to players who participate in one of four beta events. These rewards are designed to be incentives for good beta testing behavior, as they lure players into submitting bug reports, providing feedback, and promoting Star Supremacy.

  • ARGO Online celebrates new ranking system with contest

    by 
    Justin Olivetti
    Justin Olivetti
    07.29.2011

    Games paying us to play? Ridiculous! What's next -- dogs and cats sleeping together? Mass hysteria? 'Tis true, dear readers; ARGO Online is rewarding top players with in-game AP worth hundreds of real-world dollars. This giveaway is part of a promotion to celebrate ARGO's brand-new ranking system, in which players can compete to see who accumulates the most XP in each level tier. There's also a second ranking ladder that lists players according to wins and losses. During this month, alaplaya is tallying up the initial pack leaders and will be rewarding the best of the best with in-game currency at the end of the 30 days. Lowest level characters have a shot at $50 worth of AP while level-capped folks can compete for $150. In total, alaplaya is giving out $500 just for players giving ARGO their all, which is a pretty sweet deal for those already into the game. If ARGO Online is an unknown entity to you, check out our first impressions and see if it's up your alley!

  • DUST 514 may go true F2P in the future

    by 
    Justin Olivetti
    Justin Olivetti
    07.11.2011

    While we've known that DUST 514 won't be as free as originally thought, there's still hope for a true free-to-play version to come. CCP's Hilmar Veigar Pétursson told GamesIndustry.biz that while PlayStation 3 owners will have to contend with a "cover charge" -- estimated to be between $10 and $20 -- before accessing the game for the first time, the company may drop it entirely in time. This fee is meant to help with the initial start-up costs for DUST 514, and will be refunded to players in the form of in-game currency that can be spent on unspecified in-game microtransactions. Pétursson isn't ruling out the possibility that the game might go completely free-to-play in the future, however: "You're really getting the game for free but you have to pre-buy credits in the beginning. We might go fully free-to-play down the line, but in the beginning we have a cover charge just to manage the initial launch of it. We have always been a big believer in growing up a social network behind the game in a slow and predictable way. Because we have seen that if you don't do that you can end up with a very unstructured experience, where there's no cohesion to the community. By growing it at the beginning we help to make a healthy environment initially." We first reported on this cover charge during last month's E3. Pétursson says that CCP will see how the cover charge plays out during the game's testing period. The company is just now recovering from a hotbed of controversy involving EVE Online's approach to in-game item sales.

  • Another Mog Bonanza coming to Final Fantasy XI

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.17.2010

    The Mog Bonanza is coming back for another celebration of a new year in Final Fantasy XI, giving players the chance to earn insane prizes without doing anything more arduous than guessing a number correctly. Of course, it's a five-digit number that you only get one real shot at guessing right, so there's a good cause behind the quality of prizes -- mountains of gil, Empyrean weapons, and unique furnishings for your in-game home. As with prior events, you get prizes as long as you guess the last number correctly, with better prizes awarded the more digits you get correct. Marbles go on sale for the price of 2000 gil starting on December 22nd, and with a grand total of 10 marbles per character, you can at least ensure that you wind up winning a statue -- or try to go for broke with maximum possible earnings. Take a look at the full list of prizes on the official site, and start guessing your numbers now, as it's a chance to earn fantastic Final Fantasy XI prizes for just a little bit of work.

  • Study finds that 75% of online gamers purchase virtual goods

    by 
    Justin Olivetti
    Justin Olivetti
    07.21.2010

    Are you one of the steadfast, stalwart gamers who absolutely refuses to shell out money on cash shops, microtransactions and virtual services apart from subscriptions? If so, you're in the minority -- a study by VGMarket showed that three out of every four online gamers purchased a virtual good in the past year. This shouldn't come as a surprise, however. The survey isn't strictly indicative of MMORPG gamers; it was taken from over 2,200 players who were either part of PlaySpan Marketplace, Facebook, or purchasers of Ultimate Game Cards. Still, the results are fascinating, as a whopping 64% admitted to spending money on cash-shop items at least once a month, with 9% going so far as paying for virtual goods on a daily basis. Other statistics from the survey are equally interesting. PC gamers spent an average of $37 a year on virtual goods, and PayPal is by far the most popular method of payment. Oh, and the most-purchased good? In-game currency. (There, that shouldn't be too controversial, right? Right?) You can read the full survey results over at VentureBeat!

  • The Daily Grind: In-game cash for subscriptions?

    by 
    Krystalle Voecks
    Krystalle Voecks
    03.20.2008

    I know what some of you are thinking: gold for game time? That's just nuts. I'd probably have thought so myself, save that EVE Online does something like this with players buying time codes to trade for in-game ISK. That way the player who has extra in-game cash laying around can get some "free" gametime, and those who would normally buy game currency are able to do so in a fashion that appears to be more socially acceptable. The potential ramifications for the unethical/unapproved RMT dealers could be huge. Why buy gold from them when you can buy it from another player with the game company's blessing, and know for absolute sure that you'll actually get the in-game cash.With all that said, what do you think? Do you think that a game like World of Warcraft could benefit from the in-game cash for time-codes system that CCP has in place for EVE? If you could get playtime for cashing out game currency, would you do it? If companies offered the chance for players get in-game currency for a time-code they purchase to trade to another player, do you think it might stop those who normally would just buy from a gold farmer?