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  • Joystiq isn't scoring reviews anymore, and here's why

    by 
    Richard Mitchell
    Richard Mitchell
    01.13.2015

    Ever since we started publishing reviews here at Joystiq, we've striven to deliver the most timely and definitive critiques we can. The word "definitive" is important in this conversation, because things don't get much more definitive than a review score. The very purpose of a score is to define something entirely nebulous and subjective – fun – as narrowly as possible. The problem is that narrowing down something as broad and fluid as a video game isn't truly useful, especially in today's industry. Between pre-release reviews, post-release patching, online connectivity, server stability and myriad other unforeseeable possibilities, attaching a concrete score to a new game just isn't practical. More importantly, it's not helpful to our readers. For that reason, above all others, we've decided that Joystiq will no longer score its reviews. Don't worry, we'll still give you a reason to scroll past the review before actually reading it (it's okay, we all do it), but the information you'll find will be more helpful and meaningful than a handful of stars. I've been mulling over this decision for several months and, after discussing it with the rest of the Joystiq staff, we decided that the new year was the perfect time to flip the switch. For a rundown of why 2014 was the year that broke the critic's back, and exactly how our new system will work, read on.