indie-game-challenge

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  • Closure wins 2012 Indie Game Challenge at DICE

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    02.10.2012

    Closure won the third annual Indie Game Challenge at this year's DICE show in Las Vegas. The clever puzzle platformer, which works off the premise that only illuminated objects exist in the game world, has players manipulating lights to solve challenge rooms. The team will receive $100,000 for taking the top prize, sponsored by The Guildhall at SMU, GameStop and the AIAS. The game will be available soon on PSN.Other category winners included Symphony for technical achievement, The Bridge for achievements in art direction and gameplay, and Nitronic Rush received the "Gamer's Choice Award." The teams receive $2,500 for each category.Check out all ten of this year's talented nominees by heading over to the Indie Game Challenge site.

  • Limbo, Inertia! win 2011 Indie Game Challenge at DICE

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    02.12.2011

    Limbo and Xbox Indie title Inertia! have won the second annual Indie Game Challenge at DICE. Sponsored by The Guildhall at SMU, GameStop and the AIAS, the winners will each receive $100,000 and an EEDAR DesignMetrics title research assessment valued at $15,000. Limbo, which we felt was one of the best games of 2010, took the grand prize in the "professional" category, along with another prize of $2,500 for achievement in art direction Inertia!, available through Xbox Live Indies for $1, won in the "non-professional" category and also took awards for technical achievement, achievement in gameplay and "gamer's choice," for a total of an extra $15,000 in prize money. The game was created by Team Hermes, an eight person team of now-graduated students from The Guildhall at Southern Methodist University. Three members of the team, Evan Skarin, Michelle Hayden and Brandon Stephens, have started Inertia Studios, while the rest have already taken jobs at established studios. To check out all the talented nominees, head on over to the Indie Game Challenge site and watch the videos.

  • Cogs, Gear win first annual Indie Game Challenge at DICE

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    02.20.2010

    Although they sound like they came from the same mechanical naming bin, Cogs and Gear (two totally different games) have won the first annual Indie Game Challenge at the conclusion of DICE. Sponsored by the AIAS, GameStop and The Guildhall at SMU, the winners will receive $100,000 to build more games ... or to go on the most epic Blueberry Muffin Tops consumption bender in history. Cogs, which won in the professional studio category, also took the $2,500 prizes for Achievement in Art Direction and Achievement in Gameplay. Designed by Lazy 8 Studios, the addictive (and challenging) puzzle game took the prize for its original PC incarnation, however there's a version of it available on iPhone and team lead Rob Jagnow tells us that an iPad and Mac port are planned. Jagnow also informed us he's "staying on the Cogs train for a while," but the studio's next project will be a "foray into social gaming, maybe a Facebook game." Winning the non-professional category, Gear was designed by Digipen students Josh Maiche, Brian Lee, Andrew Hill, Ben Frazier and Mike Halbrook. Most of the members have several years of school still ahead of them. Asked if they'd drop out if they'd won, the team agreed they'll stay in school -- except for Halbrook, who recently graduated and is looking for a job. To check out all the winners and nominees, head on over to the Indie Game Challenge site.