InfiniteInteractive

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  • Interview: Firemint's Rob Murry and Steve Faulkner of Infinite Interactive

    by 
    Mike Schramm
    Mike Schramm
    01.06.2011

    Firemint and Infinite Interactive surprised us all the other day with the news that the one company was buying the other, but Firemint's Rob Murray and Infinite's Steve Fawkner weren't surprised themselves. "We've actually been talking about this for years, going back to 2006," Murray told TUAW today. Fawkner actually showed Murray a prototype of his company's Puzzle Quest game back in the day, and that reportedly encouraged Murray to start a game of his own that eventually became Flight Control, which itself spawned the Firemint company. "It's always been in the back of our minds, sometimes we've talked about it. It's only now that we've been able to make it possible." So the first question is: why now? It turns out that the two companies may have more in common than we think. "The studios have evolved with similar kinds of ideas and similar kinds of things," says Fawkner. "We've wanted to get into digital distribution for a long time, and Rob's already headed down that path, so it really made sense to go ahead and bring the studios together and go along that path together."

  • iPhone developer Firemint buys Infinite Interactive, makers of Puzzle Quest

    by 
    Mike Schramm
    Mike Schramm
    01.04.2011

    Wow. Color me surprised on this one -- I've been joking around lately about iPhone company acquisitions and buyouts, but here are two companies that never occurred to me. Firemint, creators of the popular Flight Control and Real Racing 2 games on iOS, has outright purchased Infinite Interactive, the company behind a bevy of console and handheld console titles, including the very popular (and personal favorite of mine) Puzzle Quest series. Game designer Steve Fawkner founded Infinite Interactive and first met Firemint's Rob Murray in 2003, and according to the press release, he even got Murray's feedback on the first Puzzle Quest title. Fawkner will go to work for Firemint, presumably making his own games as well as helping to adapt Firemint's popular games for other platforms. What a deal. All we have so far is the official press release (both companies are based in Australia, so this news arrived on their time), but we'll look at contacting Firemint later on this week to ask about the reasoning and timing behind the deal. Infinite Interactive isn't a huge company, but the fact that Firemint straight up acquired them is just as impressive as the possibilities for these two more and more experienced developers to be working together. This could have interesting consequences for Firemint's games both on and off of the iOS platform.

  • Gaming to Go: Puzzle Quest: Challenge of the Warlords

    by 
    matthew madeiro
    matthew madeiro
    09.15.2008

    The premiere Puzzle Quest title debuted to generally positive reviews, many of which praised the unexpectedly compelling mix of Bejeweled gem-swapping puzzles and standard RPG elements. Any gamer who has given the title a whirl knows the critical claim doesn't come unwarranted, even with a few niggling things like cheating AI and a complete lack of closure. Those minor complaints are more than made up for with the mind-boggling amount of depth the developers crammed into the cartridge, transforming what could have been just another puzzler into an addicting little package still worth playing over a year since its release.With the space-age sequel rumored to land sometime in October, now is as good a time as any to take a look back at the sword and stone puzzler that started it all. If you never bothered to pick it up, consider yourself thoroughly shamed -- but don't let the weight of your emotional guilt bring you down. Come along with this week's edition of Gaming to Go for one last reminder that sliding colorful stones around a board is a perfectly viable way to wage digital war.%Gallery-12163%

  • Puzzle Quest update to infect XBLA this Wednesday

    by 
    Jason Dobson
    Jason Dobson
    07.21.2008

    Those jewels you've been collecting are about to get a whole lot more infectious, as D3Publisher announced that its player-christened Puzzle Quest expansion, Revenge of the Plague Lord, will infest Xbox Live Arcade this Wednesday, July 23. Develped by Puzzle Quest devs, Infinite Interactive, the 700 Microsoft Point update will offer a virulent mass of new content, including 25 new quests, 50 new spells, 40 new items, and four new heroes, as well as the ability to build up characters to level 60. In addition, Revenge of the Plague Lord will also add three new Achievements to the popular puzzler, giving us plenty to feed our fever until we look to the skies next year.

  • DS Fanboy poll: Would you buy Puzzle Quest '1.5'?

    by 
    Eric Caoili
    Eric Caoili
    03.17.2008

    The Nintendo DS has a long way to go before it can match the Xbox 360's online features and capabilities, but that doesn't mean we're any less jealous of the XBLA-only Puzzle Quest "1.5" add-on. In addition to a new story and arch-villain (Antharg, Lord of the Plague), the expansion pack will feature new spells, items, and quests. The upgrades we're extra envious about, though, are the new classes -- Bard, Rogue, Ranger, and Warlock.Seeing as the DS edition of Puzzle Quest: Challenge of the Warlords doesn't allow for downloadable content, if the expansion pack were to come out for the DS, it would have to be on a new cart. We doubt D3 will bother with porting the game, but we're interested to find out if you'd buy a Puzzle Quest 1.5, provided that the game allowed you to migrate your old character, of course.%Poll-11365%See also: GDC08: Hands almost-on with Puzzle Quest: Galactrix

  • Puzzle Quest and its cheating AI coming to Wii

    by 
    Eric Caoili
    Eric Caoili
    07.17.2007

    We reported on rumors of Puzzle Quest: Challenge of the Warlords coming to the Wii two weeks ago, but publisher D3P finally made the port official with an announcement earlier today. Though it doesn't look like there's much planned in the way of new features or content, we're happy to see the addictive puzzle/RPG hybrid appear on more platforms. Knowing that the game's developer, Infinite Interactive, will have some extra cash to fund their other projects (e.g. Galactrix and Warlords DS) also puts an extra spring in our steps. Expect to see the Wii version of Puzzle Quest hit store shelves this fall. And yes, we know that Puzzle Quest's AI doesn't actually cheat -- it sure seemed that way, though, those first few times we tried to siege Gallia![Via Joystiq]

  • Rumor: Puzzle Quest coming to Wii?

    by 
    Eric Caoili
    Eric Caoili
    07.04.2007

    The latest mumbling amongst mumbling folk is that a Wii release might be planned for Puzzle Quest: Challenge of the Warlords. Amazon has listed a Wii version of the Bejeweled/RPG hybrid at a budget price of $29.99, due this September 25th.So what can we hope for with this port? New content? Honestly, we don't expect much beyond bug fixes. Added waggle controls, then? Not if we're lucky. Online battles, at least? Though this is implemented in the upcoming XBLA version, and the new product page mentions the ability to "Battle other Warlords for supremacy via wireless multiplayer," this seems like a fool's hope. That bullet-pointed feature was most likely gleaned from a previous press release, and it seems far too early for a niche release on the Wii to support online multiplayer. You'll find no truer friends of Infinite Interactive than us, but there are just so many ways a port like this can be messed up.[Via Joystiq]

  • Puzzle Quest spreads its addictiveness to the Wii

    by 
    John Bardinelli
    John Bardinelli
    07.04.2007

    Rumors of a Wii version of the incredibly addictive PSP/DS game Puzzle Quest have been laying still for months. Now, with an Xbox Live Arcade incarnation on its way, Amazon.com has listed Puzzle Quest Wii with a release date of September 25th. Even better: the attractive price tag of $29.99 is plastered below the box art, taunting those of us who already own a portable version of the game. Would we pick up a big-screen brother of Puzzle Quest, even if it had but a few pithy extras? Yes.[Thanks, Steve 3.2]

  • Looking for closure with Puzzle Quest

    by 
    Eric Caoili
    Eric Caoili
    06.09.2007

    For all its charms, Puzzle Quest is not a game that ends well. Once you've completed every mindless fetch mission and julienned the anticlimactic final boss, you're dropped back into the worldmap with hardly any ceremony save some brief epilogue text. The landscape appears just as you left it, unaffected by your victory or valor.The New Gamer laments in its review, "I keep hoping that, finally, my character will have some complete and utter impact on the lands, that all those I've interacted in will pronounce the lands free of evil, free of conflict and that they can finally live their lives in peace." But your deeds are quickly forgotten by the townspeople you've saved, and there's little to indicate that you've had an impact on the kingdom of Etheria. In short, it never feels like the Challenge of the Warlords has actually been completed.Though this lack of finality isn't exclusive to Puzzle Quest, we really expected more from an otherwise fantastic game. Hopefully, Infinite Interactive will take pains to address the issue before putting out its next puzzle/RPG hybrid, Galactrix. Until then, we'll be haunting Etheria's dusty roads, matching gems against any soul that stumbles across our path, sighing no matter what the outcome.

  • Puzzle Quest creators talk about upcoming Galactrix

    by 
    Andrew Yoon
    Andrew Yoon
    05.06.2007

    Who would've thought blending RPG elements into a puzzle game would become so successful? Puzzle Quest's incredible fan following has earned its spiritual successor, Galactrix, a great deal of attention. In an interview with IGN, Lead Designer Steve Fawkner reveals that the team is trying their best to make this game feel unique: "the last thing we want to hear from gamers is "oh that's just a Puzzle Quest clone" (which we admit to doing).When questioned on its gameplay mechanics, Fawkner stated the game was not based on Bejeweled, but another popular puzzle game: "I would say that it would better be described as Collapse in space." A crucial difference between the two titles is that Galactrix features real-time puzzle battling.As revealed in the interview, there are plans to introduce downloadable content and 6 player multiplayer. It will be interesting to see how this game develops over time.

  • Puzzle Quest sequel in the works

    by 
    Steven Bailey
    Steven Bailey
    05.02.2007

    If Final Fantasy can reach the double digits, why can't an RPG puzzler also have sequels? In a recent interview with the creators of Puzzle Quest, IGN learned that not only were the creators surprised by how quickly the title has sold, but that they are also working on a sequel. Infinite Interactive's CEO Steve Fawkner said: "We have enjoyed creating (and playing) Puzzle Quest so much that I think we wanted to start on a sequel the day the game was released. The right thing to do, though, is to spend some time gathering ideas, discussing new features, and listening to our customers before we dive right in and start work on a sequel. But I can almost guarantee that, barring the most unfortunate Act of God, you haven't seen the last Puzzle/RPG hybrid to come out of Infinite Interactive." If that still doesn't convince you that a sequel is in the works, Puzzle Quest's publisher D3 also chimed in about a sequel possibility: "Puzzle Quest: Challenge of the Warlords is considered one of D3's key franchises. Absolutely do not count out the possibility of an amazing sequel to this remarkable game." So what changes would you like to see in this inevitable sequel?

  • Homebrew Warlords invades the DS

    by 
    Eric Caoili
    Eric Caoili
    05.02.2007

    Though we hate to think of the Nintendo DS as a system overrun with ports of old games, we won't raise any arguments when those ports consist of PC classics. Homebrew developer Beathwho has started work on bringing over a DS version of Warlords, one of the finest turn-based strategy titles to hit home computers in the early 90s. If you've played Puzzle Quest, then you're already familiar with the series' fantasy world of Etheria.With Infinite Interactive already planning a commercial release of Warlords 2 for the DS, we can't imagine that they'd be too happy seeing games from their franchise put out for free. Still, it's great to see someone deliver these old favorites to our handhelds. Now all we need are ports of X-Com and Civilization![Via PAlib]

  • Puzzle Quest creators go sci-fi for successor

    by 
    Alisha Karabinus
    Alisha Karabinus
    04.11.2007

    If, like so many DS owners, you continue to be enslaved by Puzzle Quest, you'll be happy to know its creators are already working on another puzzle title. The new game, Galactrix, promises "a blend of puzzle, RPG, and strategy games" with -- get this -- science fiction. It's like nothing we've seen before! Well, sorta. Infinite Interactive is moving beyond the handheld realm this time around, and Galactrix is in the works for not only the PSP and the DS, but also the PC and Xbox Live Arcade. Some versions will include multiplayer modes and downloadable content, but they're not being too specific about whether or not those features are limited to certain formats. [Via GoNintendo]

  • Hacker gets revenge on Puzzle Quest's bullying AI

    by 
    Eric Caoili
    Eric Caoili
    04.10.2007

    We're not certain what sort of demonic sacrifices Infinite Interactive made to grant Puzzle Quest its hellborn AI, but we imagine that the cursed contract that authenticated the ceremony was written with the blood of many innocents. The match-three puzzler does everything short of outright cheating, stealing your advantages and setting up multiple combos, each computer-cleared gem bearing the mark of Mephistopheles.DS gamer Zaraf plotted a strategy that would tear down the AI's defenses and avenge dozens of unfair losses. Unwilling to spend months leveling up and making preparations, staying his vendetta, he hex-edited the game to to max out his character's stats. Zaraf then armed his warrior with a class spell called Deathbringer, enabling him to fill the screen with an amount of damaging skulls equal to half of his red mana. Head past the post break for the results caught on video.

  • Puzzle Quest debug menu just a prank, nude heroes not real

    by 
    John Bardinelli
    John Bardinelli
    04.02.2007

    Infinite Interactive released a cheat code yesterday to give players a little help in the PSP and DS versions of Puzzle Quest. The code is a long sequence of buttons pressed quickly or held for half a second. Once entered, a menu will appear that will allow you to turn off AI cheating, play the secret cow level, activate all spells, and turn on nude hero sprites (!). Now this is what an April Fools prank should be like. No outlandish promises for games we know will never exist, no half-baked Photoshopped images, and for the love of grilled cheese sandwiches, no ridiculous claims of Sony buying Nintendo. Just a good old fashioned joke that you believe at first but quickly realize you've been hoodwinked. Furthering the prankocity of the cheat, the sequence spells "I AM A NOOB" in Morse code!We can't help but wonder how many Puzzle Quest fans dove for their system to try it out. You know, to turn off AI cheating. Not that nude hero thing.[Via DS Fanboy]

  • Puzzle Quest's AI doesn't cheat, but you can!

    by 
    Eric Caoili
    Eric Caoili
    04.01.2007

    If the number one complaint gamers have with Puzzle Quest is its limited availability at game shops, then the second most common point of protest would be the Puzzle/RPG's cheating AI. People are just as apt to sing praises about its addictive gameplay as they are to howl over the AI's godlike prescience. We've spent more than a few battles shaking our fists at the game as computer-controlled enemies racked up lucky combos and more extra turns than chicken on a rotisserie.Sensing that the mob was two forums threads away from storming his house with torches and pitchforks, Infinite Interactive's Steve Fawkner made a public statement assuring players that the AI has no unseen advantages. Having worked on the code himself, Steve reasoned that he's too lazy to have programmed anything that advanced.If that explanation isn't convincing enough, there are still steps you can take to even the playing field. You can unlock a debug menu by pushing in a complex set of keypresses, allowing you to activate several hidden features. Check past the post break for more details on the cheat code and a comic about Puzzle Quest's AI.

  • Puzzle Quest loved by Penny Arcade, tossed aside by game shops?

    by 
    Eric Caoili
    Eric Caoili
    03.28.2007

    Ever since Infinite Interactive released a PC demo for Puzzle Quest: Challenge of the Warlords, gamers have been scrambling to find a DS or PSP copy of the title. The addictiveness of its Puzzle/RPG blend is matched only by its apparent rarity in stores. NeoGAF forumer Eric P aptly described the game and its limited distribution when he posted, "If Bejeweled is crack, then this is Space Crack that you can only buy from Space Crips in Space Angeles's space ghettos."Don't expect those Space Crips or your local shop to hang onto unsold copies for too long, though. According to Penny Arcade, Electronics Boutique stores in Canada might already be taking the game off their shelves due to disappointing sales. Considering that this much sought-after title was released only a week ago, ousting it this early in its lifetime seems downright unconscionable. We really hope this isn't a trend that other North American retailers will follow.Meanwhile, both the DS Fanboy and Penny Arcade offices have been caught by Puzzle Quest's steely grip, rendering us incapable of focusing our thoughts on anything else. Tycho and Gabe have drawn up two comics about the title in just the past week, dedicating several posts to their adventures obtaining and playing the game.Infinite Interactive's Steve Fawkner published a short comic of his own, explaining Puzzle Quest's shipment shortage. Check it out past the post break.

  • Try before you buy: Puzzle Quest

    by 
    Steven Bailey
    Steven Bailey
    03.19.2007

    Puzzle Quest is trying to do something different by combining the puzzle and RPG genres. The dangers of trying something new is that it has a high chance of failure. Luckily for those interested in Puzzle Quest, there is a PC demo online now so you can try before you buy. Much like that drug dealer that gives you your first taste free, Infinite Interactive wants you to get hooked on the demo so you rush out to purchase Puzzle Quest. Is this unique game worth your time? After trying the demo, I think this game will be a cult hit for sure. Giving purpose and story to a puzzle game definitely adds to the experience and the art is well done. But luckily for you, the demo will allow you to make up your own mind. What do you think of Puzzle Quest? [Via Joystiq] [Update 2: Provided direct link to demo.][Update 1: Corrected formatting.]

  • Puzzle Quest demo sneaks online

    by 
    John Bardinelli
    John Bardinelli
    03.19.2007

    The genre-bending puzzle/RPG game for the Nintendo DS and PSP, Puzzle Quest: Challenge of the Warlords, hits store shelves tomorrow. Developer Infinite Interactive couldn't contain their excitement, so they released a PC demo of the game to make sure everyone was as giddy as they are.Puzzle Quest is a cross between a casual tile-swapping puzzle game and a classic CRPG. You choose a character and explore a fantasy kingdom where you go on quests, shop for items, and manage a host of spells and statistics. Engaging in battle is a different story. Instead of slapping each other with pieces of sharp metal, Puzzle Quest uses the familiar Bejeweled formula. Swap tiles and make matches to gather mana points for spells, earn experience, and damage the enemy. You and your opponent take turns moving tiles, so quite a bit of strategy is needed to balance offensive and defensive postures.Infinite Interactive is trying to bridge the gap between casual and hardcore gamers with a game that's easy to play in short bursts but can hold you for longer periods of time. The demo shows promise, but it's not without its faults. Does Puzzle Quest have what it takes to make both casual and hardcore players swoon?

  • Galactrix: A sci-fi puzzle game?

    by 
    Steven Bailey
    Steven Bailey
    02.12.2007

    Infinite Interactive is working on Galactrix a sci-fi set game that blends RPG and strategy and is described as a match-3 puzzle game, played against an opponent. Each puzzle is played against an enemy whether it be AI-controlled or human. There are claims of potentially hundreds of hours of play, though it is unsure how many of those hours are multiplayer. Speaking of multiplayer, it will allow 2-4 possible players with support for downloadable content. Galactrix also features the ability for you to create a persistent pilot that can gain skills and ships as you complete more battles. You can also gain a crew and each battle is only supposed to require 5-10 minutes, which would be ideal for a portable. Currently Galactrix is being developed on the PC, but a PSP port is planned. [Via DCEmu]