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  • Hell yeah, it's an Infinity update

    by 
    Jef Reahard
    Jef Reahard
    11.16.2012

    Being a fan of Infinity is an exercise in delayed gratification. The sci-fi sandbox MMO has been in development for-seemingly-ever, but given its nerdgasm-inducing feature set (which includes seamless transitions from space to planetary flight and huge, procedurally-generated heavenly bodies in a physics-based universe), the wait will likely be worth it. Today is a great day for fans, though, because developer Keith Newton has published a new update on the game's website for the first time in six months. Newton states that his team is getting "ready to increase our communication significantly," and he also says that he is leaving his regular job to focus full time on I-Novae Studios and Infinity early in 2013. Finally, there's a Kickstarter project in Infinity's near future, and Newton also fills us in on various technical details including terrain engine updates and something called pre-computed atmospheric scattering. If you're unfamiliar with Infinity, check out the pre-alpha tech demo videos embedded after the break.

  • Some Assembly Required: Four sandboxes we need right now

    by 
    Jef Reahard
    Jef Reahard
    08.03.2012

    Hello folks, and welcome back to Some Assembly Required. I've been thinking about sandboxes quite a lot lately, and while this is nothing new, a couple of those I've been thinking about are flying pretty far under the radar. As much as I've been enjoying The Secret World in recent weeks, it can't quite scratch that open world, free-roaming, full-blown economy experience that I've been missing since the days of Star Wars Galaxies and Ultima Online. There are a couple of titles in the pipeline that may recapture those experiences, though. Join me after the break and see whether you agree.