interfaces

Latest

  • Meet the firm designing futuristic UI for Iron Man and Samsung

    by 
    Devindra Hardawar
    Devindra Hardawar
    12.14.2015

    Remember Tony Stark's glass smartphone and transparent coffee table in the Iron Man movies? Or how about that gorgeous statue rendering of the Avengers in action at the end of Age of Ultron? You've got one company to thank for those sequences: Perception, a New York City-based visual design firm. It's carved out a unique spot building forward-thinking design concepts for films and major tech companies, including the likes of Samsung, Microsoft and Ford. Perception's work makes it clear we've moved on from the days when interface design was merely an afterthought for movies, and when few tech companies brought cinematic depth and emotion to their products. Now, there's a sort of virtuous cycle of design, where movies lift from tech, and tech companies find inspiration in films.

  • The Daily Grind: Are group finding tools a necessity?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.29.2013

    In Guild Wars 2, there's no interface for you to queue up and immediately flash over to a group from anywhere in the world. On the one hand, this means that you have to actually go to dungeons and interact with people willing to take on the challenges. On the other hand, this also means that you need to hurry up and wait in order to gather your fellow adventurers, a problem that's only exacerbated when something goes wrong and you all have to die and respawn. World of Warcraft's dungeon finder tool is sometimes seen as the greatest way to jump in and experience dungeon content, while at other times it's seen as an effort to tear apart server communities and trivialize the experience of working together to clear something. So today we turn the question over to you, our readers. Are group finding tools a necessity in this day and age, or would you prefer to play games without them? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Perifoveal Display tracks head positioning, highlights changing data on secondary LCDs (hands-on)

    by 
    Zach Honig
    Zach Honig
    04.25.2012

    If there's a large display as part of your workstation, you know how difficult it can be to keep track of all of your windows simultaneously, without missing a single update. Now imagine surrounding yourself with three, or four, or five jumbo LCDs, each littered with dozens of windows tracking realtime data -- be it RSS feeds, an inbox or chat. Financial analysts, security guards and transit dispatchers are but a few of the professionals tasked with monitoring such arrays, constantly scanning each monitor to keep abreast of updates. One project from the MIT Media Lab offers a solution, pairing Microsoft Kinect cameras with detection software, then highlighting changes with a new graphical user interface. Perifoveal Display presents data at normal brightness on the monitor that you're facing directly. Then, as you move your head to a different LCD, that panel becomes brighter, while changes on any of the displays that you're not facing directly (but still remain within your peripheral vision) -- a rising stock price, or motion on a security camera -- are highlighted with a white square, which slowly fades once you turn to face the new information. During our hands-on demo, everything worked as described, albeit without the instant response times you may expect from such a platform. As with most Media Lab projects, there's no release date in sight, but you can gawk at the prototype in our video just after the break.

  • EVE Online's latest devblog is on a big bunch of little updates

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.07.2012

    Little things can make a big difference. That's the topic of the newest EVE Online developer blog by CCP karkur, which covers all of the little changes coming to the game's UI with the next point release. None of the updates is a matter of life or death, but each little change is meant to help improve the quality of life for players in little ways, leading to a better overall experience in the game. And who doesn't want that? Among the more immediate changes are several additions to quickbar functionality as well as proper menus for the quickbar. There's also a revised blueprint folder, the ability to see at a glance what market stops are along your plotted route, a character display as you type an in-game mail... you get the idea. These aren't tools that will make it easier to undercut other players or blow up opposing ships; these are tools that make each step along that path just a little bit easier. It makes a big difference in the long run.

  • Squid extract bridges human / machine divide, cyborgs to become very real

    by 
    Joseph Volpe
    Joseph Volpe
    09.21.2011

    If we ever manage to capture a live giant squid, researchers at the University of Washington are going to have a field day. Enterprising minds at the institution's materials science and engineering department have discovered a use for chitosan -- an extract made from squid pen or crab shells that could lead us down a cybernetic road to human / machine interfaces. The team incorporated the organic compound into their field-effect transistor prototype, and effectively created the first protonic circuitry "that's completely analogous to [the way] an electronic current" can be manipulated. Naturally, the silicon-based tech isn't ready (or safe) for implantation into humans just yet, but could one day be used to control biological functions, sending on / off commands to our bodies. So, maybe we won't have to fear that robot apocalypse, after all. You never know, give scientists ample time to fully flesh this advancement out and Spielberg's next great cinematic, sci-fi opus could wind up becoming a cyborg rom-com. Stranger things have happened folks.

  • Voices that Matter iPhone: August Trometer on UI design and the iPad

    by 
    Mike Schramm
    Mike Schramm
    04.28.2010

    August Trometer is a veteran iPhone and Mac developer -- along with his own stable of titles, he's also one of the developers behind the popular Yowza!! mobile coupon app, and the author of a book on web development for Apple's handheld device. He spoke not once but twice on the first day of the Voices that Matter iPhone developer conference in Seattle last weekend -- in the morning on "Designing a Killer UI" for the iPhone, and in the afternoon about what's new for developers in terms of code available on the iPad. After the second talk, he agreed to sit down with us and discuss a little bit of his thinking about concepts of UI design for both devices. In the interview below, he chats with TUAW about what developers can do to make better user interfaces for iPhone and iPad users, why he believes Apple had a plan for the iPad all along, and what's next in terms of interface design Read on for more.

  • Apple ten years on

    by 
    Mike Schramm
    Mike Schramm
    01.06.2010

    This is a pretty wandering post over at the NZ Herald (it starts out with a screening of Avatar, and drops a few local actor names before getting down to business), but it eventually gets to an interesting premise: what will Apple's hardware look like not in 2010, when we're all breathlessly awaiting the tablet, but in 2020, ten years from now? Of course we're talking about complete speculation here -- not even Apple knows what they'll be doing in ten years. But it's not like we haven't done it before: Apple's devices are smaller, faster, and more powerful than ever. What will they be like ten years down the line? More gesturing and intuitive human interfaces seem like a good guess -- with the iPhone, the accelerometer has been used in all sorts of interesting ways, and it's probably not far until Apple figures out a way to track movement in 3D space, either by moving an iPhone or a controller around, or as the piece suggests, by tracking our body in some way. Slimmer display screens and extra battery life will be in the future as well. And the article mentions solid state storage, but if our predictions for this year are any indication, Apple will try to move off the hard drive as much as possible, and start placing data for multimedia and other files in a cloud server, accessible via Internet whenever they're needed. Like I said, interesting thought experiment. What do you think Apple will be like ten years from now?