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‘As Dusk Falls’ review: A sluggish small-town soap opera
As Dusk Falls is an ambitious narrative adventure game that fails to execute its grandest ideas, hemorrhaging tension along the way. It attempts to tell a mature, action-packed story about family and loss, but repeated missteps in logic and emotion strip the story of its power.
'As Dusk Falls' is an 'interactive drama' coming to the Xbox Series X
The game will span 30 years in the American southwest and, judging from the trailer, it’ll have a pretty unusual art style that I’d describe as an animated painting. It’s hard to say exactly what the story will consist of, but Marchal wrote on the Xbox blog that it’ll focus on “two familes whose trajectories collide in the Arizona desert in 1999.” Marchal was part of the creative team that created Heavy Rain and Beyond Two Souls, two games that merged traditional gameplay with more interactive storytelling elements that gave the player more agency and control over the various characters.