inventory-management

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  • EQ Next Landmark's first dev highlights harvesting, inventory

    by 
    MJ Guthrie
    MJ Guthrie
    10.06.2013

    With EverQuest Next Landmark's focus on building, it's not surprising that the first dev diary would focus on gathering those materials needed for building up the world. In the video diary, Senior Producer Terry Michaels and Creative Director Jeff Butler reveal that over 50 different resources have already been defined in the game, such as gems, wood, and metals. Each resource type has five tiers; the higher the tier, the deeper in the world it will be found. Players will harvest these metals, gems, and wood to make better tools that will in turn harvest better resources. But resources are not the only thing players can find while exploring -- crafting recipes and objects that players can keep or break down into materials will also be discovered throughout Landmark. And of course, with players gathering so much, there needs to be a place to put it all. Butler and Michaels also talked about the three types of inventory space in game (personal, claim, and a vault) and noted that players can access anything put in a vault from any other vault, whereas items stored in chests at their claim are only accessible at the claim. All three inventories, however, can be expanded through play. You can check the full video clip after the cut.

  • Darkness Dawns takes the EverQuest II story to new heights today

    by 
    MJ Guthrie
    MJ Guthrie
    07.23.2013

    While many eyes are turned toward Las Vegas in anticipation of big reveals next week, EverQuest II fans get to sink their teeth into a meaty update to help them pass the time until the convention. Darkness Dawns, the continuation of the story developed throughout the previous Scars of the Awakened update, hits servers today. What in GU67 could possibly distract players from thoughts of SOE Live? How about four fabled Desert of Flames dungeons retooled for the max-level crowd, a more flexible AA system, new PvP rewards, more tradeskill apprentice items, three new contested god avatars, a special raid arena, improved inventory management (yay for personal depots!), daily objectives, and -- in the words of Producer Holly Longdale -- "one of most epic events in game." Sounds like a bit to take in, doesn't it? And that's just scratching the surface. Thanks to a tour hosted by Longdale, Creative Director Akil Hooper, Lead Designer Kyle Vallee, and Designer Carlos Mora, I was treated to a preview of EQII's newest features and learned a few extra tidbits to pass along as well as the update trailer (which you can see here as well!).

  • Hyperspace Beacon: The SWTOR F2P experiment, Coruscant

    by 
    Larry Everett
    Larry Everett
    04.30.2013

    I was asked last week why I chose The Ebon Hawk as the server on which to run my Star Wars: The Old Republic free-to-play experiment, especially since it's my home server. Some people believed that the experiment would be flawed because I would have many people to call on to help me out in different areas. This is only partially true. I do have some people to call on if I absolutely need it, but remember that I play on the Imperial side normally; this test character is Republic-side. My guildies and friends do not play Republic characters on a regular basis. And I have already said that I will not take gifts from other characters. The only thing that they can offer me is a partner for leveling, and currently, no one that I know is the same level as my Smuggler. I won't catch up to any of them until I hit level 35.

  • DayZ standalone version jacks up graphics, player customization

    by 
    Justin Olivetti
    Justin Olivetti
    01.25.2013

    The race to a DayZ standalone version release is on, and creator Dean Hall is feeling excited and confident about the progress being made. Hall posted a list of improvements that the team is currently working on, from graphics to customization, and gave an update regarding the testing process. DayZ standalone's graphics are clearly improved from the ARMA II-modded version, and Hall includes side-by-side comparison photos of a town to show just how big of a difference the new engine makes. He said that the team is working on vehicle, character, and weapon customizations, although players will find that the real avatar customization will come while engaging in the game proper. One notable entry on Hall's list is the fact that the team is building the servers to be "MMO-like" so that hacking and cheating will be markedly more difficult. He also said that while external testers haven't been invited into the beta yet, this will happen once the full server/client architecture is completed.

  • DayZ standalone version should arrive by April

    by 
    Justin Olivetti
    Justin Olivetti
    01.17.2013

    What everyone seems to be clamoring for these days is a standalone version of DayZ, the hit zombie survival game by Dean Hall. The creator opened up to Reddit on the progress of the version and his feelings on being confused for the maker of The War Z. Hall says that DayZ's standalone version should come out before April, although he allows for wiggle room if something comes up between now and then. The team is being cautious about pulling the trigger on testing, too: "Slowly we'll hand out the first keys and get a few servers running. Then we will reassess. It could go really well and we open up quickly, or it could go badly. Don't expect the tech test to be fun, or very pretty." Past the release of the standalone version, Hall said that he has plans to create a new map that centers around a western city. Hall also addressed his frustration at being confused with The War Z: "I am angry about The War Z. I'm very angry. I'm quite hurt personally because anyone can see how similar the words are, and while the average gamer knows the difference, individual people don't. I've had family members and close friends mistake the difference and confront me about what they believed was unethical behavior they thought I was making."

  • Why DayZ isn't a standalone title yet

    by 
    Elisabeth
    Elisabeth
    01.07.2013

    You may have noticed that it's no longer 2012. (If not: Hello and welcome to the world of tomorrow!) You may also have noticed that, despite all expectations to the contrary, a DayZ standalone game has not yet been released. That's because, according to creator Dean Hall, the dev team "had the chance to go from making a game that was just the mod improved slightly, packaged simply, and sold -- to actually redeveloping the engine and making the game the way [the team] dreamed it could be." The new plan is for a closed test of 500-1000 participants to happen in the near future, after which the internal release date will be adjusted as the team feels necessary. As the team has taken extra time to polish things up, a great deal has changed. Items have more complexity now -- picking up a shirt from a player who suffered from cholera may well get you infected, and shooting a player in the head in an attempt to get his night vision goggles may result in damage to the goggles themselves. The UI is being streamlined and simplified to be "straightforward and functional just like in Minecraft." Map redesign and refinement is being slowed down by the continued imprisonment of the team's lead architect.

  • The Tattered Notebook: Tips and tricks to start the new year in EQII

    by 
    MJ Guthrie
    MJ Guthrie
    01.05.2013

    Hellllloooooo fellow Norrathians! It is I, MJ -- the intrepid explorer, with a penchant for lightning and fire. And am I excited to be here! Right about now you may be noticing a slight change in authorship of your favorite EverQuest II column. You aren't seeing things; through a marvelous confluence of events (and no, I don't mean kidnapping Karen Bryan and locking her in a dank cell in Freeport!), I have the opportunity to share my love of this game with you alongside another Norrathian denizen, Jef Reahard. And any of you who have seen me gallivanting about EQII's many lands on Massively TV every EverQuest Two-sday can attest to the fact I really do love this game. So it is with no shortage of glee that I begin my first Tattered Notebook entry. Feastday, Blossoming 7, of the year 3897 Throughout my most recent journeys, I have noticed that there is a good chunk of population that has either returned to the lands after a lengthy absence (not unlike yours truly a few years back) or is pretty new. For both groups, there are a number of little things that may be unknown or forgotten; heck, I've played for a long time and am still discovering these things! So today I am going to share with you a few of the tips and tricks I have learned for a smoother Norrathian life.

  • EVE Online sorts out its inventory system

    by 
    Justin Olivetti
    Justin Olivetti
    11.20.2012

    While inventory management might not be at the top of everyone's most-anticipated expansion features, CCP is going to lengths to drum up enthusiasm for EVE Online's upcoming inventory overhaul. In a new dev diary, the changes coming with the Retribution expansion are laid out in excruciating detail. When players get their hands on Retribution, they'll find a much more streamlined inventory experience. The windows will persist longer, performance time will improve by leaps and bounds, the system will be easier to use, a compact view will be introduced, and there will be multiple ways to access one's inventory. Even something as small and mundane as the scroll bars are being revamped. The devs are also adding an intuitive feature to allow players an easy way to loot wrecks either all at once or one at a time based on whether or not the index tree is expanded.

  • Free for All: I got the Second Life inventory management blues

    by 
    Beau Hindman
    Beau Hindman
    04.04.2012

    Every year I attempt to go through my Second Life inventory in the hope that it actually works out for me. I really do want to get rid of the 7,000+ items I have after eight years in the game (my game-birthday is on May 26th!), but it's such a daunting task. Where do you start? Is organization really even needed? Well, yes it is, from what I have heard. Everyone is running in-world carrying endless pockets filled with everything possible, and that's going to cause some lag and effort on the server's part. Also, I have an obsession with minimizing my life. I hate physical stuff. It takes up room, collects dust, and just sits there. Sure, I maintain all of my art if I can and some other important items like pictures and cute little knick-knacks, but otherwise, if I don't use it, it gets tossed, sold, or set on the curb for the junk-people to grab. I feel the same way about Second Life. There's a mental burden that years of junk presses onto someone, digital representation or not. It's no wonder those people in that Hoarders show look so down; it's a hard life to lose the ability to throw anything away, ever. I am making a stand, slowly. I am going to get this inventory under control by coming up with some ideas to help me along.

  • ERPLY's mobile credit card reader handles NFC payments on an iPad, obliterates the check-out line

    by 
    Amar Toor
    Amar Toor
    08.23.2011

    It may look like nothing more than a glorified chip clip, but that dongle at the bottom of this guy's iPad is actually ERPLY's new credit card reader -- the latest addition to a growing field of NFC and mobile payment devices designed for small and large businesses. Once attached to an iPad's charging port, the peripheral will send a user's encrypted credit card information to ERPLY's point-of-sale and inventory management software, allowing customers to purchase products on the store room floor and giving retailers the ability to monitor transactions and stock flows in real time. Available for $50 (with a transaction fee of 1.9 percent), the reader is also equipped to handle both NFC and traditional card payments and, after processing a purchase, will automatically send a receipt to consumers via text or e-mail. At the moment, it's only available for the iPad, though iPhone users should be able to get their own version within the next three months. Swipe past the break for more information, in the full press release.

  • The Tattered Notebook: What I hate about public quests

    by 
    Karen Bryan
    Karen Bryan
    05.23.2011

    As I was working on getting back into the swing of things in EverQuest II after the prolonged downtime, I had a moment of anger as I was waiting to start a public quest. For those not familiar, EQII's public quests are similar to those in other games, but there are only two, and they run at rather lengthy, and predictable, timers. So I flew over to Storm Gorge first, only to arrive seconds too late and miss out on the chest. I flew back to the Ring War, only to find that I had 40 more minutes before kick off and the only other person there was an Ogre Shadow Knight standing AFK with the angry mood emote. (Why on earth anyone finds that animation cool is beyond me.) "No problem," I thought, "I'll just use the time to peruse my bags and find my Frost Giant illusion that goes so well with the event." I tapped on my "B" key, and then something horrible happened...

  • The Daily Grind: Should inventory space be infinitely expandable?

    by 
    Justin Olivetti
    Justin Olivetti
    04.12.2011

    MMO inventories may not be the single biggest source of frustration in MMOs -- or even in the top 10, depending on the player -- but every online gamer has butted his or her head up against their limitations at some point. As virtual vacuums, our characters are Hoovering up all the junk, tokens, armor, weapons, livers, scrolls, twigs, fishing pole, fish, plankton, and lit torches that lie in their paths. Because of this, our bags are often full to bursting and our backs sore to aching. Some MMOs give players a fixed amount of inventory spots (such as LotRO) and that's that. Some games like RIFT allow for the collection of bigger bags, while others like Fallen Earth challenge players to keep tabs on weight management as well. However MMOs handle it, inventory space is constantly one of those things of which players can't get enough. So should inventory space be infinitely expandable? Are we to a point that the limitations of backpacks are no longer welcome in MMORPGs? Or do these limitations still have a good purpose (beyond the coding headaches that an infinite inventory would give to the dev team)? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Do you have enough bag space?

    by 
    Jef Reahard
    Jef Reahard
    12.10.2010

    I used to laugh at the fact that I could carry 50 or 60 items in the hip pocket of my Star Wars Galaxies avatar. These weren't comlinks or stolen Death Star plans either, but rather big, bulky armor sets and crates of crafted consumables. It seemed rather immersion-breaking at the time, and despite the enormous convenience afforded by SOE's inventory system, well, it simply bugged me. Fast forward a few years to the juggling act that I go through every time I want to quest or craft in Age of Conan, and I'm left to wonder what has changed more, the games or my tastes. Bag space is at a premium in Funcom's Hyboria; I'm forever throwing away stuff, making trips to my bank (which is also stupidly small), or otherwise finding work-arounds for the fact that I'm equal parts pack rat and collector. Most other MMORPGs are similarly stingy with their item space and in fact, it's only been in my recent excursions into Darkfall that I've found an inventory system that I absolutely adore. What about you, Massively readers? Is bag space at a premium in your game(s) of choice? How would you do MMO inventory mechanics differently if you could? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Wings Over Atreia: Altaholics anonymous

    by 
    MJ Guthrie
    MJ Guthrie
    11.29.2010

    OK, now I've done it... my status as an oddity at Massively is exposed for all the world to see. I confess -- I do not like to play alts. Whew. There, I said it. That wasn't so hard. And being unique is not such a bad thing, right? In gaming, and in Aion especially, I definitely feel out of place for this philosophy. After all, Aion not only encourages but rewards you for playing alts; what other game gives you an impressive armor set and weapon only after you reach mid-level on numerous characters? And even for those who eschew playing alts, there are times when you are forced to do so (like I was). Pathetic available inventory space? Make a mule. Miss lower-level solo instances because they were introduced after you were too high of a level? Make a noob. But these are only a couple of examples involving mechanics. What makes people create so many alts that they need spreadsheets just to know who has what and is where? Head past the cut to delve into the pros and cons of managing multiple characters in Atreia.

  • The Daily Grind: Taking inventory

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.07.2010

    One of the great points of commonality for MMOs is the time-honored tradition of inventory management. Specifically, the minigame wherein you have to decide what to keep, sell, throw away, or hold on to with a limited amount of space. One of the major contentions regarding the Allods Online cash shop at launch (aside from the huge debuff only removable via cash shop items) was how much it used to cost just to make a minor upgrade to your inventory storage. The prices have since changed, of course, but the irritation at inventory management was obvious. Nearly every game has to decide how much of a management aspect should be involved and the right amount of space for a given character in any stage of their career. Moreover, these aspects usually change with time, as stack sizes increase and decrease with patches. Some players see space management as a relic of games like Dungeons and Dragons, which used it to try and maintain realism in broad strokes. Others see it as an obnoxious limitation on gameplay that's long ceased to have any connection with its original purpose. So what do you think? Is inventory management a good thing, or is it one of those gameplay elements you'd like to see go the way of the dodo?

  • AddOn Spotlight: Battle of the Bags

    by 
    Mathew McCurley
    Mathew McCurley
    03.04.2010

    AddOn Spotlight focuses on the backbone of the WoW gameplay experience - the user interface. Everything from bags to bars, buttons to DPS meters and beyond - your AddOns folder will never be the same! This week, Bag mods are serious business. Stuff. We sure do have a lot of it. Sometimes it's important stuff. Other times it's fairly stupid stuff that somehow accumulates over years. Somethings we just cannot throw away. This week on AddOn Spotlight, we dive into what makes our stuff manageable, from tabards and weapons to gems and ores. This week's Spotlight features addons, sure, but we will be grouping these addons by philosophy, not necessarily function. Let's roll.

  • WoW Rookie: Bag it

    by 
    Lisa Poisso
    Lisa Poisso
    09.23.2009

    New around here? WoW Rookie points WoW's newest players to the basics of a good start in the World of Warcraft. Send us a note to suggest a WoW Rookie topic, and be sure to visit WoW.com's WoW Rookie Guide for links to all our tips, tricks and how-to's.With the excitement his week focused on the all-new, 22-slot Onyxia Hide Backpack, it seems anticlimactic to think that many players are struggling simply to maintain enough space in their bags for quest items and a decent amount of loot. It's easy to throw down big money for big bags when you're max level and rolling in gold from dailies – but new players must walk the line between overspending for convenience's sake and having enough bag space to get the job done.Let's make one thing perfectly clear: bigger bags are a savvy investment. There's definitely a point of diminishing returns, though, which will be obvious to even the most naive of WoW rookies searching through the Containers section in the Auction House. (Really. You'll know when it's time to stop upgrading. We promise.) Getting wise to what's available and where to find it will help you squeeze out those last few precious bag slots without going broke in the process.

  • The Daily Grind: Collector or pack rat?

    by 
    Krystalle Voecks
    Krystalle Voecks
    08.02.2009

    Let's face it - when it comes to MMOs, some of us are a bit pack-ratty. From little things like keeping the strange and interesting things you find in mission wreckage in EVE Online, or overflowing bags in World of Warcraft, to having entire sets of furniture for player housing in games like EverQuest II, Lord of the Rings Online, or Runes of Magic, we really seem to like having lots of stuff. Well, at least most of us do - there are a handful who manage to keep their bags nearly empty. Personally, I haven't mastered that art, as I love fun MMO shinies.Then there are those we'd call collectors, who actively seek out things for a very specific purpose. Collectors range pretty broadly, we find. Sometimes, it's for projects like Stargrace's insatiable desire to compile the player-written books on Antonia Bayle in EverQuest II. Other times it can be something as weird as trying to collect 100,000 corpses to prove your love to someone. We've also heard of gardens, open houses to show off limited edition goodies, and pet collectors. This morning we thought we'd ask - are you a collector, who is going after some very specific things? What do you plan to use them for once you have them? Or are you just a bit pack-ratty, with hangars full of indiscriminate stuff that you never sell off, or bags ready to burst with the random tidbits you've picked up gaming? And hey - if you're the type to clean your bags, tell us how you resist those MMO shinies, eh?

  • Addon Spotlight: Mr. Plow

    by 
    Sean Forsgren
    Sean Forsgren
    08.04.2008

    Welcome, my friends, to this week's late Addon Spotlight, where we'll be looking at a little tool to help manage your inventory. First of all, I would highly recommend reading through Matthew Porter's Big bag blowout series over at The Creamy GUI Center, it's not only a fantastic look at many inventory options, but builds a solid foundation for your inventory addon needs. Given all that good information, I thought I'd pipe in with a look at Mr. Plow, an inventory stacker I use in conjunction with Bagnon.I never could get used to inventory addons that auto-sorted my bags into categories; I just wanted something to consolidate all of my bags into one window. That said, I am also somewhat obsessive about an orderly inventory, and had no problem taking time to organize my inventory so that items I got from grinding or quests were found at the top of the window, where I could easily sell and use them at my discretion. Then came along Mr. Plow, the handy bag stacker that will organize and compress your bags for that neat and orderly look that former Army sergeants require of their inventory.

  • The Creamy GUI Center: Big bag blowout

    by 
    Matthew Porter
    Matthew Porter
    07.05.2008

    Each week Matthew Porter contributes The Creamy GUI Center, a column aimed at helping you enhance your WoW experience by offering an in depth guide to addons, macros and other tools we use to play WoW, along with commentary on issues that affect how we all play. Welcome folks to this week's The Creamy GUI Center. This week I tackle one of the great suggestions left by you the reader in the comment's section. We're gunna examine bag replacements and inventory managers in a special two part series. This week we'll see how to organize your inventory with bag replacement addons. And in the following week we'll look at which addons help you change gear around for different situations. But let's not put the cart ahead of the horse, first we have to organize all that equipment, so let's get to it!