Ion-2008

06.10.08
Blackstar and the importance of narrative design
06.10.08

Blackstar and the importance of narrative design

This year's ION Game Conference hosted a great cross-section of the finest minds in gaming, both ind...

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05.16.08
ION 08: Taking an MMO community from pre-launch to live, page 2
05.16.08

ION 08: Taking an MMO community from pre-launch to live, page 2

Onto everyones favorite topic: "Fuckwads!" They're usually absolutely negative, but can they be con...

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05.16.08
ION 08: Taking an MMO community from pre-launch to live
05.16.08

ION 08: Taking an MMO community from pre-launch to live

Yesterday was the final day of ION 08, but that didn't mean there weren't some incredbly great pane...

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05.15.08
ION 08: Getting the most out of user generated content
05.15.08

ION 08: Getting the most out of user generated content

One might rightfully acuse the term "user generated content" of being a rather dry way to describe...

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05.15.08
ION 08: The Agency update and RMT confusion
05.15.08

ION 08: The Agency update and RMT confusion

While attending the SOE open house event last night after all the ION 08 panels were finished, we g...

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05.15.08
ION 08: SOE Seattle studio tour
05.15.08

ION 08: SOE Seattle studio tour

Our mission: infiltrate SOE's Seattle studio, obtain intel on The Agency, regale the awesomely hype...

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05.15.08
ION 08: A five year forecast for MMOs
05.15.08

ION 08: A five year forecast for MMOs

There's always a lot of discussion about what's going to be the next big thing in the MMOs industry...

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05.15.08
ION 08: Focusing on the community manager
05.15.08

ION 08: Focusing on the community manager

One of the strengths of MMOs are their communities. The stronger a community around an MMO is the m...

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05.14.08
ION 08: MMOs and the television content model (SGW)
05.14.08

ION 08: MMOs and the television content model (SGW)

Joseph Ybarra, SVP of strategic operations at Firesky, the publishing subsidiary of Cheyenne Mounta...

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