IphoneGames

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  • Thatgamecompany

    'Flower' brings its zen gameplay to iPhone and iPad

    by 
    Saqib Shah
    Saqib Shah
    09.29.2017

    Earlier this month, Apple announced that it had snagged exclusive rights to the next game from indie studio Thatgamecompany. Sky (described as a "romantic social adventure game") will be an Apple TV exclusive. But, there's more to the relationship between the two firms. On Thursday, the developer revealed its given its indie classic Flower the iOS treatment. The game is now available on the App Store for iPhone and iPad, priced at $4.99.

  • iPhone classic 'Tiny Wings' gets new levels and Apple TV app

    by 
    Nathan Ingraham
    Nathan Ingraham
    12.01.2016

    Tiny Wings is one of the best iPhone games ever. It's a great example of a developer making something that wouldn't make sense on any other platform, and it's a game equally suited to playing quick bursts or for extended sessions as you try to beat your high score. And after more than two years without an update, developer Andreas Illiger has finally released a pretty major update. Tiny Wings is now available for the Apple TV, and the iPhone / iPad version has five new levels.

  • Insert Coin: GameDock lets your iPhone interface with a TV and controllers, game it old school

    by 
    Steve Dent
    Steve Dent
    07.04.2012

    In Insert Coin, we look at an exciting new tech project that requires funding before it can hit production. If you'd like to pitch a project, please send us a tip with "Insert Coin" as the subject line. With its GameDock, Cascadia Games has a new twist on iOS arcade play -- it lets you use your TV and two classic controllers. While retro games are popular on iPhones right now, an intense session can go haywire if your digits start slippping around on the screen, and head-to-head play is literally that if you're sharing a small device with a foe. That aforementioned situation inspired the GameDock, which turns into a full-blown console when you plug in and pair your iPhone, iPad or iPod using Bluetooth, then connect your TV, along with a couple of USB game controllers. Just like that, you and a buddy are playing big-screen Asteroids, Centipede and 100 or so other iOS games that work with iCade. With 43 days remaining, just shy of 10 grand has been offered toward the $50K goal, so check the source if you want to revel in the gaming days of yore -- eye or thumb strain-free.

  • Carmack blows minds with id Software's Rage, running on iPhone at 60fps with 'megatextured' graphics (video)

    by 
    Sean Hollister
    Sean Hollister
    08.12.2010

    We're sorry, but the Palm Pixi's rendition of Need for Speed no longer impresses us -- we've just seen John Carmack show off Rage for iPhone. While of course it looks nothing like the PC graphical monstrosity that swept the E3 Games Critics Awards, it's safe to say the 60 frame-per-second tech demo at QuakeCon 2010 shoves the cell phone gaming envelope through a Juggernaut-class brick wall. Where Carmack originally called the iPhone "more powerful than a Nintendo DS and PSP combined," the id Software co-founder is now aiming squarely at the likes of PS2 and Xbox with iPhone 4 hardware. Not impressive enough? He says it still "runs great on an original 2G iPhone" as well. VG247, who liveblogged the event, reports the title will be available in the App Store later this year for a relatively inexpensive price, with a second game available in time for the PC game's 2011 launch. Sadly, there's as of yet no plans for Android owners to get the same megatexturing goodness. Don't miss the video after the break, because this screenshot doesn't do it justice. [Thanks to everyone who sent this in]

  • iPhone game review: Diner Dash

    by 
    Victor Agreda Jr
    Victor Agreda Jr
    01.28.2010

    Diner Dash [iTunes Link], the popular and addicting time-management PC game by Playfirst has made its way to the iPhone. In this game, you play Flo, an entrepreneur who ditched her dayjob to fulfill her dream of restaurant ownership. The game begins with Flo working in a dumpy greasy spoon, but as you progress through the levels and earn more money, upgrades become available, leading Flo to her ultimate goal: Running a thriving restaurant empire. Here's an iPhone game overview and review of Diner Dash. Gameplay: As customers enter the cafe, Flo must arrange seating, take orders, serve food, drop off bills, and bus tables -- all while monitoring everyone's happiness. A simple premise, but as you progress through the levels, gameplay becomes more difficult -- more demanding customers, more tables, and higher daily financial goals. To pass a level, you must meet the cash goal. Earn cash when customers are seated, served, and given appetizers and desserts. At the end of their meal, customers tip Flo based on their happiness level, indicated by the heart meter. Like most time management games, chaining (completing the same action in a row) and color matching (matching a customer's clothing color to the seat) earns you extra cash. If you get bored with the levels, try your luck at the Endless Shift mode. Endless Shift has a nonstop stream of customers coming through the door and ends when too many people get angry and storm out. Controls: Diner Dash is an excellent fit for the iPhone's touchscreen interface. Dragging customers to their seats with your finger and tapping to queue Flo's actions is simple and intuitive. Trying to switch customer seating arrangements to activate the color-matching bonus is tricky and takes time to master, but otherwise, game control is easy. Graphics and music:For a cartoon game, the graphics, animations, and music are all well-done. Don't like the music? Select "iPod Music" option on the main menu to listen to your own tunes. Diner Dash fans might be disappointed to learn that the iPhone adaptation is the same as the PC game. However, priced at only $4.99 -- a bargain compared to the PC game's $19.99 price tag -- you might not mind replaying the game on a mobile device. Diner Dash is the perfect game to pick up when you have a few minutes to spare. Passing a level typically takes about three to five minutes, so there's not a lot of time commitment involved. But once you play one level, you'll think, "Just one more...", and the next thing you know, two hours have passed! Diner Dash is available for purchase in the iTunes store.

  • Epic shows off Unreal Engine 3 running on iPhone / iPod touch

    by 
    Donald Melanson
    Donald Melanson
    12.22.2009

    There's certainly plenty of good looking iPhone games available these days, but things could be about to get quite a bit more interesting, as Epic has now demonstrated its Unreal Engine 3 (the same one used for games like Gears of War 2) running on the iPhone 3GS and 3rd gen iPod touch to our friend Anand Shimpi of AnandTech. Unfortunately, it hasn't also announced any games or licensees that will be using the engine, but it seems like it has at least managed to get it running remarkably well on the hardware -- albeit in a somewhat limited demo, as you can see in the video after the break. What's more, Epic also reportedly said that it would be showing off the engine running on "another mobile platform entirely" at CES next month, but didn't drop any further hints besides that. Video after the break, and hit the read link for the full scoop.

  • EA to lay off 1500 workers, close some facilities

    by 
    Casey Johnston
    Casey Johnston
    11.10.2009

    Large-scale layoffs have been hitting everywhere in the past year, and Electronic Arts is now no different: according to Gamasutra, the game publisher announced today that it will lay off 1,500 workers by April 2010, after posting a year-to-year decrease in revenue and a net loss of $391 million. About 1,300 of the freshly unemployed individuals will result from the full closure of some of EA's facilities. This will cost EA money at the outset, but they estimate that by dropping the facilities they stand to save about $100 million annually. According to EA CEO John Riccitello, the cuts are happening in "targeted areas," so the company can focus up on its bigger, more lucrative games. EA has kept up well with the iPhone platform and has released some of its most popular titles to the App Store, such as The Sims 3, Rock Band, and Spore. Consumers still pay a premium price for them, however. For example, Rock Band costs $9.99 and comes with only 20 songs, and charges 50 cents for each additional song. Still, Rock Band ended up selling well, so maybe we'll be seeing more of EA in the App Store in the coming fiscal quarters. EA also announced today its acquisition of Playfish, whose primary business is Facebook games, for $300 million. Hopefully out of the layoff ashes rises some brutally addictive social-based game for the iPhone.

  • 'Endless Racing Game' iPhone demo video isn't endless, is endlessly entertaining

    by 
    Joshua Topolsky
    Joshua Topolsky
    11.02.2009

    We're not going to bore you with details, but we are going to tell you that it's more than worth your while to watch this demo video for the iPhone title "Endless Racing Game." We can't attest to how fun (or not fun) the game is to play, but the clip is certainly worth your 90 seconds of attention. Check it out after the break. [Thanks, Lena]

  • iControlPad gamepad frags demons on camera

    by 
    Ross Miller
    Ross Miller
    01.19.2009

    While the iControlPad still isn't available for mass consumption, homebrew developer ZodTTD has released a video of him using it to play quake4iphone. Hard to tell just how well the gamepad works, but it's gotta be a helluva lot easier than blocking the screen with your greasy digits. Last we heard it had gone into production, but still no word on price or release date. Video embedded after the break.

  • iControlPad gamepad heads to production, warms hearts

    by 
    Tim Stevens
    Tim Stevens
    12.23.2008

    Apple's claims that the iPhone is a console might carry a bit more weight if the thing had, you know, some physical inputs. Touchscreens and tilt sensors are great, but without at least a couple of buttons and a D-pad it's kind of a hard sell to your average gamer. Inputs are exactly what the iControlPad case for the iPhone adds, and we've got confirmation that the thing is at long last heading to production. The pic above is the final prototype, set to be colored black upon release -- and we presume those gaping holes will be filled with something other than air, too. No word on an anticipated ship date or price, but -- great as it may be -- without Apple support we don't expect it'll to do much to help the iPhone's gaming cred anyhow.

  • Marware's Game Grip for the iPhone complicates what should be simple

    by 
    Laura June Dziuban
    Laura June Dziuban
    11.01.2008

    We've seen a few accessories for augmenting the gaming experience on the iPhone which would give the device awesome functions similar to a game controller, such as the elusive and yet-to-materialize iControlPad and the totally fake JoyPod. Well, Marware's Game Grip is sort of like that -- silicone sleeves that your phone fits into -- except that it doesn't actually do anything beyond providing 'handles' for your phone while you game. Oh, and it exists. So let's refer to it as the 'enjoyment enabler' of your iPhone 3G or iPod touch 2G which can be used with headphones (just like normal), can be charged while gaming (just like normal), and has a 'cord management system' (kind of not normal). If that's not enough to convince you to reach for your wallet, the "lifetime guarantee" and ludicrously zany look of the thing will probably get you to bite... it's $49.99 and available for pre-order right now.

  • iControlPad iPhone gamepad case prototype surfaces

    by 
    Nilay Patel
    Nilay Patel
    08.25.2008

    We saw a couple versions of the iControlPad iPhone gamepad surface back in May, but it looks like the clever add-on is getting close to reality -- check out these case prototypes that just popped up. Yeah, it's not, uh, small -- good thing the target price is under $30. Touch Arcade also has some other pictures of another iPhone gaming accessory that looks like it slides open, check it out at the read link.

  • Carmack says iPhone is "more powerful than a Nintendo DS and PSP combined"

    by 
    Donald Melanson
    Donald Melanson
    08.01.2008

    We already knew that Id Software co-founder John Carmack was on board with the iPhone to some extent, but at the now-happening QuakeCon 2008 in Dallas he's revealed just how impressed with the device he really is. According to Apple Insider, while Carmack admits that graphics memory could be a limiting factor, he describes the phone's hardware as equivalent to a Dreamcast and almost on par with a PlayStation 2 and the original Xbox. He also sees it as far superior, at least in terms of raw specs, than the two big dedicated handheld consoles out there, saying that is "more powerful than a Nintendo DS and PSP combined." Unfortunately, he didn't have any actual games to show off, but he did at least confirm that Id has two "tentative titles" in the works, including a "conventional mobile game," and one that pushes the iPhone's graphics capabilities.

  • iPhone SDK downloads exceed 100,000, upcoming games get outed

    by 
    Darren Murph
    Darren Murph
    03.12.2008

    Just four days after Apple announced that the beta version of the iPhone SDK would be available to developers, some 100,000 downloads have taken place. 'Course, it's not like we're shocked by Cupertino's latest horn tooting, but we've all ideas that number pales in comparison to the amount of requests for unlocks. Nevertheless, the real news from the Apple camp is that companies such as Namco and PopCap are apparently on board to bring titles such as Pac-man, Galaga, Bejeweled, Zuma and Peggle to the iPod touch / iPhone via App Store. Furthermore, Six Apart's CEO admitted that it's already developing a "native iPhone application for TypePad," and the VP of THQ Wireless implied that we'd be seeing some of its wares surface here as well. As for release dates? Your guess is as good as ours.