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  • Joystiq interview: Ironclad talks 4X strategy with Sins of a Solar Empire

    by 
    Jason Dobson
    Jason Dobson
    02.01.2008

    PC strategy games come in a variety of flavors, from casual to hardcore, though it's those dubbed 4X that are the most exhausting, and arguably the most fun of the lot. The term 4X has some interesting roots, having first been coined in a magazine review for Microprose's classic Masters of Orion, the label is now used to call out an entire sub-genre of strategy games that exhibit four underlying goals: eXplore, eXpand, eXploit and eXterminate. Traditionally, though not always, these games are played in turns rather than in real-time, though it's extremely rare to see a title subscribe to both schools of gameplay, something that Ironclad Games' upcoming 4X release Sins of a Solar Empire takes to heart. With the game set to be released on February 4 by GalCiv publisher Stardock, we decided to sit down and speak with Ironclad's producer and lead designer Blair Fraser to get some added insight into what appears to offer an unique take on this particular class of PC strategy.%Gallery-15134%