istaria-chronicles-of-the-gifted

Latest

  • Massively's Third Annual Frindie Awards

    by 
    Beau Hindman
    Beau Hindman
    01.01.2014

    It's time once again for me to throw out my awards for the best of free-to-play, indie, and oddball MMOs, a real niche-within-a-niche. It might seem that I am assigned many of these titles as though I were some modern day Mikey, but the truth is that I get a huge thrill out of finding a new game but get even more of a thrill when I realize that no one is covering it. I had to really think hard about the criteria for the awards this year, mainly because "indie" is quickly becoming one of those often hard-to-define words, alongside "MMORPG" and "free-to-play." Fortunately, I think I know it when I see it. I kept my choices to games that I have actually played this year. I wanted to avoid games that appear to be really cool. If you want a more broad batch of prizes, check out Massively's best of awards. (Side note: I voted for Defiance as my game of the year.) These awards are for games that are being created on a shoestring or independent of massive budgets. Some of them are connected to some money, of course, but instead of trying to define "indie," I will only repeat: You'll know it when you see it.

  • Rise and Shiny: Aura Kingdom

    by 
    Beau Hindman
    Beau Hindman
    12.22.2013

    You might have heard about Aura Kingdom, the latest game from Aeria Games. It's been generating a lot of buzz not just for its unique look and adorable graphics but for its pre-order offers that literally cost between $19.00 and $299.00. I wrote about the pricing policy in a recent Free for All article, though I don't have a problem with them. I like to ask if these packages are harmful to others, but in my opinion they are doing nothing new. They're just like any old gaming package or preorder or collector's edition that comes with physical or digital goodies. I have more of an issue with the game's early-game blandness. Unless you are the type of player who is used to soft-grinds and fast leveling or Anime-styled games that are usually played in groups, you'd think that the game was literally nothing but the pressing of a few buttons. I certainly thought it was that for the first dozen or so levels. Luckily, the game opens up and becomes fun, but it takes a while to get there. I sat down with game producer Aaron Biedma to ask about the controversial packs, combat mechanics, and adorable dragons.

  • Istaria publishes September content update, looks to the future

    by 
    Jef Reahard
    Jef Reahard
    09.09.2011

    A few days ago we told you about some sandbox games that are worth your time, money, and in most cases, both. We're also ashamed to admit that we overlooked one of the more unique free-form MMORPGs in existence. That MMORPG is Istaria: Chronicles of the Gifted, and the devs have recently dropped a pretty extensive content update on the long-running fantasy game. Aside from the usual bug-fixing and quest tweaks, the September patch added a new high-level region called Winter Vale and a revamp of the game's portal system. That's just for starters, too, since the Istaria devs are hard at work on the new Helian's Tomb mini-dungeon and quest series as well as the return of seasonal events. Finally, there are several network and game client optimization projects in the works, including new launcher functionality and character management options. In short, there's never been a better time to return to (or discover) the world of Istaria. If you're curious, the game client is free to download, and you can also partake of an unlimited 14-day free trial or a feature-limited free-to-play option. Oh, and did we mention that you can build your own town and play as a dragon? [Thanks to Paul for the tip!]

  • Istaria's development team looks back and forges ahead

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.04.2011

    For a lot of gamers, Istaria's main point of fame is the fact that it's the game in which you can play as a dragon, which is a bit reductive of the game as a whole, a game that underwent significant changes and improvements over the past year. A retrospective was recently put together by the development team to highlight the upgrades that the game has seen, including a revamped mid-game content band and a general re-evaluation of some of the less clear-cut quest objectives. But there's always room to improve, something the team is acutely aware of. In a companion piece, the core principles of the game are outlined along with design goals for the next year, including greater integration between the bipedal and draconic potions of the game, more connection between adventurers and crafters, and a broad enhancement to keeping the first few moments in the game as memorable as possible. Istaria fans should be happy to see the design goals stated so openly, and it's to the team's credit that it's aiming high for this year's patches. [Thanks to Joe for the tip!]

  • Istaria's February patch brings a big batch of fixes

    by 
    Jef Reahard
    Jef Reahard
    02.15.2011

    You'd think that with all the fantasy MMOs out there, opportunities for players to don the skin of a dragon in their favorite virtual worlds wouldn't be so few and far between. Istaria still has the market cornered on that bit of coolness, however, and the long-running title is also gearing up to add a slew of fixes and tweaks to the live client with today's patch. Whereas January's content patch was a major upgrade that overhauled loot and added Broken Items to the game's crafting implementation, this month's update focuses on a bevy of small tweaks and fixes and also adds Mystery Technique and Formula Boxes to the mix. The boxes are purchased with coins and grant random techniques and formulas when right-clicked. Quite a few adjustments to mob density and loot drops will also take effect today, and you can read all about those changes, as well as the rest of the substantial update details, via the full patch notes on the official Istaria boards. [Thanks to Joe for the tip!]

  • Istaria drops a big update and looks for testers

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.18.2011

    If you're a fan of Istaria, times have been quiet for far too long, even with unique race selections. Luckily, that longstanding silence has been broken with the game's newest content update, a major patch that delivers a complete loot overhaul and several changes to the game's underlying mechanics. Techniques and Technique components have had their drop sources adjusted, Junk Loot has been added to the game, and a brand-new item type known as Broken Items has been added for crafters to repair and improve. The loot system revamp is only the least in a long list of changes, including numerous alterations to enemy distribution and large-scale reworking of several quests. The patch notes also mention specifically that this is the first update of the year, which seems worthy of speculation -- after all, there has been a call put out since October for players willing to take part in alpha testing. It seems quite possible some major changes are en route to Istaria, which should make the year interesting for players. [Thanks to Joseph for the tip!]

  • Free for All: An insight into Istaria's indie development

    by 
    Beau Hindman
    Beau Hindman
    11.24.2010

    Last week I was able to hand off some questions to Amarie, the Community Manager for Virtrium and Istaria: Chronicles of the Gifted -- the game formerly known as Horizons. While the game might be getting a little long in the tooth, it's important to note that development is still a priority and that the game is still very enjoyable and playable. It boasts 11 different playable races (including dragons!) and an open character development system that puts some more modern games to shame. I recently received a copy of a producer's letter and was impressed by its open, frank nature. I quickly contacted the team and its members agreed to answer several questions. There's a lot to read, so grab a coffee and let's take a look into the world of indie development.

  • Rise and Shiny recap: Istaria

    by 
    Beau Hindman
    Beau Hindman
    07.25.2010

    Each week Rise and Shiny asks you to download and try a different free-to-play, indie or unusual game, chosen by me, Beau Hindman. Some of the games will be far out of your gaming comfort zone, and some will pleasantly surprise you. We will meet each Tuesday and Friday night at 9 p.m. EDT (8 p.m. CDT), followed by this column the Sunday after. I welcome any suggestions for games, either in the comments or at beau@massively.com. Istaria: Chronicles of the Gifted is not a new game, by any means. You probably remember it being called Horizons. I have tried this game probably several times over the last few years. Despite having a decent enough time with each attempt, I never had as much fun as I have during this last week of playing. Let this advice stick: give a game several chances, if you can. Don't let a developer's financial woes dissuade you from giving it a go again. Most of the time you can try it again without spending a dime. I'm glad I returned to Istaria. Everything seemed to click for me, more than it did before. It could be that I never took the time to really get to know the quests or the abilities my character gained, and it could be that I played mostly solo during that time. Over this last week I adventured with an elf and a few dragons, and found a world, game, and community that was pretty darn inviting.

  • One Shots: Zoom!

    by 
    Krystalle Voecks
    Krystalle Voecks
    10.08.2009

    A little while ago we asked players what some of their favorite ways to get around were. This response from Holth, who plays a grand dragon in Istaria, gives us a great look into a game we sadly don't get to see that often. Our dragonic reader writes in: How do I get around? It's easy! I fly! This is Holth of Order flying over the dwarven city of Aughundell. Unlimited flight capabilities of an Ancient dragon character is one of the many things that has kept me in Istaria for going on 6 years now. The intricate quest line of hatchling to flighted Adult to even larger and more powerful Ancient dragon is, I find, the most intriguing character concept I have ever played.Do you have screenshots from a game we haven't seen often - or at all? If so, we'd love to see them. Just send them to us at oneshots AT massively.com along with a quick blurb on what we're seeing in the screenshot. Yours could be next!%Gallery-9798%

  • One Shots: Once again in Istaria

    by 
    Krystalle Voecks
    Krystalle Voecks
    07.28.2009

    The nice thing about One Shots is that it gives us a great chance to look at worlds we don't often get to see, much like today's dark image. This One Shots comes from a game called Istaria (previously known as Horizons) which is an indie title that has a very devoted player-base. This battle shot was sent to us by Thaalia of Order, who writes in: Istaria: Chronicles of the Gifted has recently unlocked new content for its players. Dralnok's Doom is a high-end dungeon with all new quests, monsters and the return of the much loved mylocs. This screenshot is my husband, Uther Blade of Order shard, battling a myloc heirophant in grand style. Istaria is well over 5 years old and has a small but very dedicated community of players and developers. This new content will keep us both busy for a very long time!If you're playing an MMO we rarely hear about - or one we've never seen - we want to hear from you! There are lots of really cool indie MMOs out there, and we're curious to see them. Just email in a screenshot, your name, the name of the game, and a brief description to oneshots AT massively DOT com. We'll post it out here and let others know about your favorite game! %Gallery-9798%

  • Struggling MMO Horizons renamed "Istaria"

    by 
    Samuel Axon
    Samuel Axon
    04.15.2008

    Virtrium LLC, the new stewards of the MMO Horizons: Empire of Istaria, announced that Horizons will now be known by the name Istaria: Chronicles of the Gifted. Virtrium President Rick Simmons explained in a press release blurb and also in an interview with RPG Vault's Jonric that the name was changed because the game is about the world of Istaria and its people, and because it has lived at the domain istaria.com since the beginning. "You have no idea how stupid I've felt explaining that the game was called Horizons, but you had to go to www.istaria.com," he told RPG Vault.Horizons -- err, Istaria -- has had a rough time of it. After some truly savage corporate politics in the original development studio, the game launched incomplete, buggy, and honestly ... well, lame. It does, however, feature a great crafting system, and it lets you play as a dragon. Simmons was eager to point out both of those things in the RPG Vault interview. It looks like Virtrium is doing as much as a small team can to make the game attractive. Simmons explained: "our niche is very much the crafter, non-competitive gamer, and we're very happy being in it." He also said that the game has seen a lot of fine tuning in recent months, and that its due for a big content expansion called "the Blighted Labyrinth."