jeffrey-kaplan

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  • Kaplan on being the "Cruise Director of Azeroth" at GDC '09

    by 
    Mike Schramm
    Mike Schramm
    03.27.2009

    Jeffrey "Tigole" Kaplan, former WoW Lead Designer who just recently headed off to work on Blizzard's new MMO, held a panel at the Game Developer's Conference earlier this week in San Fransisco called "Cruise Directior of Azeroth," in which he talked about some of the design decisions behind World of Warcraft, where Blizzard got their inspiration for a lot of the gameplay now made famous by the game, and even some of the mistakes they made in putting the world's most popular MMO together.WoW Insider had correspondents there on the site, and they sent back audio of Kaplan's speech. We've paraphrased the salient points, and you can find them all after the break. There's some really interesting stuff in there, including the fact that in the past two years, 80 billion quests have been completed in North America's Azeroth alone, and just who is behind the frustration that is The Green Hills of Stranglethorn (hint: it's Kaplan himself).Hit the link below to see what Kaplan told the crowd at GDC.%Gallery-48658%

  • Jeff Kaplan leaving World of Warcraft

    by 
    Elizabeth Harper
    Elizabeth Harper
    02.12.2009

    var digg_url = 'http://digg.com/pc_games/WoW_s_Game_Director_leaves_for_unannounced_Blizzard_MMO'; In a surprise announcement this afternoon, World of Warcraft's Game Director Jeff Kaplan (whom you may know from the forums as "Tigole," and whom those of you with a longer memory may remember as the guild leader of Legacy of Steel back in the EverQuest days) is leaving the WoW team to work on a their unannounced MMO. (What this means for how far along that project is it's hard to say -- are they perhaps bringing in a solid game designer because they're just now getting things started? Or to polish off the finishing touches?) Says Kaplan of his time with the World of Warcraft team:I wanted to take a moment to let the community know that I've switched roles here at Blizzard to work on our upcoming, unannounced MMO. World of Warcraft has been such a central part of my life these past six and a half years, and it's success would not have been possible without the tremendous community around it, so I wanted to say thank you to all our players who've shared this amazing experience with us so far. World of Warcraft isn't going anywhere, however, as the rest of the team is remaining in place, including Kaplan's "partners in crime" Tom Chilton and J. Allen Brack.Mr. Kaplan, while we haven't always agreed with you, we'll certainly miss having you around. And, since you're going, we have to ask... can we have your stuff?

  • Kaplan to speak at the Game Developers Conference

    by 
    Alex Ziebart
    Alex Ziebart
    01.26.2009

    Jeffrey Kaplan (also known as Tigole) is scheduled to speak at this years Game Developers Conference, which should prove to be really, really interesting for us WoW players. The conference is aimed at sharing knowledge among game developers, and Kaplan's panel is aimed at discussing World of Warcraft's questing system, as well as how gameplay has an effect on lore and story.As someone who regularly geeks out about the lore of Warcraft, it disappoints me that I can't be there to listen to it in person. Gameplay always has a really large effect on how the lore of a video game world is allowed to play out (especially in MMOs) but a lot of those constraints have been overcome with the advances made in Wrath of the Lich King. The things they've done to overcome those issues largely come from Tigole's team of developers.I very much hope that transcripts of GDC's panels find their way to the web shortly after the conference. One of my favorite parts of BlizzCon and BlizzCast is the somewhat behind the scenes look into the process, and the philosophy that goes into how and why Blizzard does what they do. This pretty much sounds right up my alley, and I know a lot of you have expressed the same sentiment each time a new BlizzCast has gone live. I'll definitely be watching for any transcripts that pop up.

  • The Daily Grind: What could (and should) Blizzard's next-gen MMO be?

    by 
    Samuel Axon
    Samuel Axon
    10.15.2008

    Blizzard's been talking about new MMOs as of late. Mike Morhaime told gamesindustry.biz about the challenges of launching a new game, and Jeff Kaplan dropped a few hints about the next-gen MMO that the company's been developing for a while now.Kaplan hinted that the new game will hit consoles, and answered "all of the above" when asked if the genre would be sci-fi, fantasy, or historical. What impression does that give you, readers? Is it a totally new IP? If so, what do you think Blizz will try to do? And just as importantly -- what do you want them to do? What are you looking for in the next Blizzard MMO? World of Starcraft, or something completely different?

  • Blizzard's Kaplan drops hints about next-gen MMO's genre and platforms

    by 
    Samuel Axon
    Samuel Axon
    10.14.2008

    Speaking to MTV Multiplayer, World of Warcraft game director Jeffrey Kaplan dropped several vague hints about Blizzard's "next-gen MMO," which is called that because so far the only info we've seen has been in job postings carrying that label. The hints don't count for much, but they're the most we've heard about the game so far.Kaplan, who revealed he is involved in the project, was asked if the game's genre would be science fiction, post-apocalyptic, or historical, and while laughing he responded: "all of those combined!" We're not sure what to make of that. Citing the console experience of the development team, he also hinted at what we already suspected: Blizzard is at least considering releasing its next MMO on consoles. However, the game is "early in development," which makes us wonder if it might not be for today's consoles, but rather the next generation.

  • World of Warcraft's Jeff Kaplan previews Lich King UI changes

    by 
    Michael Zenke
    Michael Zenke
    08.09.2008

    Lead designer for World of Warcraft Jeff Kaplan is the man to talk to if you want the inside scoop on the upcoming Wrath of the Lich King. So MTV Multiplayer did, asking after some information on upcoming changes to the popular game's UI. Already well known for having one of the slickest interfaces in online gaming, it sounds as if there are going to be a lot of great improvements coming with the new expansion. Unsurprisingly, many of the upcoming improvements are going to be based on popular fan-made mods. Kaplan describes his own mod usage like 'candy', with stretches of gratuitous mod downloading interspersed with 'vanilla UI' cleansing.WoW Insider has been all over this stuff, noting plans for a token system that will replace badges and a set of tabs to allow easy access to mounts and vanity pets. They also reported on plans for a threat-meter style addition to the game, which Kaplan describes as more like an 'aura'. "We're going to display threat by a glowing unit frame. Like if you're glowing orange, you're really close to a 70% threat threshold, and then if you turn red it means you've pulled threat. Because that's really all people need in a raid is to be able to look and go, 'Hey the mage is orange.'" They also hope to put in some sort of coordinate system, and it even sounds like a form of QuestHelper-like functionality will find its way into the game. Kaplan notes that last will probably not see inclusion until the first post-expansion patch, but that's still some great news. One of Azeroth's millions of citizens? Check out our ongoing coverage of the World of Warcraft, and be sure to touch base with our sister site WoW Insider for all your Lich King needs!

  • First BlizzCast not quite up to the hype

    by 
    Zach Yonzon
    Zach Yonzon
    01.10.2008

    The hotly anticipated first Blizzard podcast -- creatively named BlizzCast -- has just gone live. Available as a manageable 24 MB MP3 download, Blizzard's first attempt at podcasting contains an interview with art director (and L70TC frontman) Samwise Didier and forum regular Drysc interviewing lead developer Jeff Kaplan. Blizzard's official BlizzCast page explains that this series of podcasts will be a behind the scenes peek behind Blizzard's game development process.Although most people have been looking forward to the information about Patch 2.4, as Eliah wrote earlier, the interview with Samwise turned out to be more entertaining. In order to fully appreciate the interview, however, listeners should visit the podcast's official page, which contains the transcript of the podcast as well as illustrations and screenshots (future BlizzCasts will be video podcasts). With all the hype surrounding the BlizzCast -- mostly caused by Blizzard hinting at more information on the forums -- Blizzard's first attempt at podcasting seems to fall far short of expectations. The interview with Tigole is a brief eight minutes (compared to Samwise's 12) and most of the information he mentions has already been revealed. In fact, one of the details Kaplan mentions -- the improvements to raid ready checks -- is already in the game from last Tuesday's Patch 2.3.2.

  • Building a better MMOusetrap: Can you teach old content new tricks?

    by 
    Dave Moss
    Dave Moss
    11.07.2007

    A common outcry I hear when playing MMO's, has to do with expansions and their almost unfailing ability to devour original content, and let it die a pitiful death. It's as if overnight, the quests people had been grinding on, the bosses they have endlessly battled, or the items they had no longer matter. Everything you worked for up to this point, is instantly obsolete.Most recently I have been talking with WoW players in relation to the release of The Burning Crusade expansion, and how those who were not in the forefront of raiding content before the expansion most likely will never get to see the old 40 man raid content. There have been all sorts of statistics thrown around since TBC came out that only 2% (or 10%, or 40%, etc) of the population of WoW actually got to make it into Naxxramas, with only a slightly larger number having made it into the 40-man wing of AQ.This sort of thing isn't just afflicting WoW either, back in the day when I was playing FFXI, and new expansions came out (Chains of Promathia, I'm looking at you), there was a great deal of content from the original game, or the Rise of the Zilart expansion I hadn't seen yet. Now on its third expansion (Treasures of Aht Urhgan) and on its way to the fourth in Wings of the Goddess there are a lot of players who are crying out that they have so much left to do.