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  • E3 2013: Infinite Crisis super-punches MOBA flaws

    by 
    Justin Olivetti
    Justin Olivetti
    06.13.2013

    Are you Marvel or DC? Turbine's hoping that you are partial to the latter, especially considering that the studio wants to rope you in with its DC superhero-themed game, Infinite Crisis. Over a hearty lunch of Kryptonite stew and Flash fries at E3, Massively's Jasmine Hruschak spoke with Creative Director Cardell Kerr, Director of Digital Communications Adam Mersky, and Executive Producer Jeffrey Steefel about the title's development and the IP's fit as a MOBA. Infinite Crisis draws upon DC's entire multiverse for its inspiration. For non-comic book geeks, the multiverse consists of several often-interacting universes that feature different versions of the same places, superheroes, and events. Ergo, the Batman you know from our world also might have a steampunk alter-ego in the multiverse, or the virtuous Green Lantern of earth might have a post-apocalyptic counterpart as the Atomic Green Lantern. Infinite Crisis takes these heroes from all over the multiverse and tosses them together to see what happens. Hint: It ain't puppy dogs and sunshine parades.

  • Infinite Crisis joins competitive arena with Major League Gaming

    by 
    MJ Guthrie
    MJ Guthrie
    05.30.2013

    Some folks may wonder whether the upcoming superhero title Infinite Crisis can make it in the big leagues of MOBA gaming, but it is already assured a place in the majors. Major League Gaming has announced a partnership with Turbine's DC Comic-based game, one that will kick off at E3 with a live competition between two top teams. Fans wanting to check out the action can stop by the WB Games booth (South Hall 1637) beginning at 3 p.m. EDT (12 p.m. PDT) on Tuesday, June 11th, or watch it livestreamed on MLG's and Infinite Crisis' official sites. This collaboration will introduce Infinite Crisis to the e-sports community and ultimately lead to Infinite Crisis' inclusion at MLG Pro Circuit competitions. The game's executive producer, Jeffrey Steefel, is quoted as saying, "We look forward to working closely with MLG to introduce players to the DC Multiverse and building a world-class gaming community." [Source: Warner Bros. Interactive Entertainment press release]

  • The Road to Mordor: Four more years, four more years!

    by 
    Justin Olivetti
    Justin Olivetti
    04.22.2011

    While four years is not a nice round number -- or even a halfway number like five -- it's a substantial milestone for any MMORPG. Debuting in early 2007, Lord of the Rings Online introduced something we'd never seen before: a fully realized 3-D virtual Middle-earth where we could not only enjoy a deep MMO but explore the lands and meet the people we'd only read about before. It might not be a universal truth that all LotRO players are big Tolkien fans, but I'm sure enough that it's a sizable chunk of the playerbase. There's something special about the IP that gives a weight and richness to the game, especially when a long-time reader of the books is given leave to actually go on adventures through Eriador, Moria and Mirkwood. It's a giant sight-seeing tour of lore, a thrill with every brush one has with the source material. It's heady to consider that four years ago we were but starting on this journey, feeling out the mechanics of combat, crafting and pie-running. Four years later, LotRO has emerged to be one of the most significant MMOs of the past decade, growing strong with no signs of slowing down. Hit the jump as we reminisce about the ups, the downs, and the off-the-beaten-path hikes of our beloved game as it celebrates its fourth anniversary.

  • The Road to Mordor: A year in Middle-earth

    by 
    Justin Olivetti
    Justin Olivetti
    12.31.2010

    What a difference a year makes, eh? One year ago, and you didn't have to put up with me yammering at you every Friday like a hyperactive badger with a personality disorder. One year ago, and we weren't free-to-play-anything, Turbine was its own company, the festivals were nowhere near as cool as they are today, and shrews freely roamed the land without fear of reprisal. So in my last Road to Mordor (of the year, stop rejoicing over there!), I thought it'd be great to look back at the wild rollercoaster that was 2010 in Lord of the Rings Online. I also thought I'd get an easy column out of all this, but that was before I had to read through 1,337 posts and my eyeballs began to lose pressure. January Stuff happened. Let's move on.

  • The Soapbox: Respect the IP (or, why MMOs can't)

    by 
    Jef Reahard
    Jef Reahard
    11.16.2010

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. Luke: What a piece of junk! Han: She'll make point five past lightspeed. She may not look like much, but she's got it where it counts, kid. I've made a lot of special modifications myself. But we're a little rushed, so if you'll just get on board, we'll get out of here. Luke: Lawlz. You can't pilot that thing. It's a YT-1300 and you're a Rebel-aligned Smuggler! Han: %&*$ ... Ah yes, continuity. It might as well be a four-letter word, at least when it comes to MMORPGs based on existing intellectual properties. Sure, producers pay a lot of lip service to faithfully recreating beloved works in an online space, but the reality inevitably ends up looking like the love child of Frankenstein's monster and a duck-billed platypus. Why then do we keep seeing MMOs riffing on Star Wars, Star Trek, Tolkien, and even Battlestar Galactica? Easy money, of course. A better question, and one I hope to answer at the conclusion of today's Soapbox, is why "MMORPG" automatically equals butchered continuity. In a nutshell, why is it so hard to respect the IP?

  • GDCO 2010: Running MMOs for the long haul

    by 
    Justin Olivetti
    Justin Olivetti
    10.09.2010

    In a year that seems overshadowed by the premature demise of big-budget titles, the question on everyone's mind is just what does it take to not only successfully launch an MMO, but keep it going for the long haul? At GDC Online this past week, several devs who find themselves struggling with this very issue got together for an informative panel entitled "Strategies for Successfully Running an MMO from Launch and Beyond." At the panel, Lorin Jameson (SOE), Nathan Richardsson (CCP), Jeff Hickman (EA Mythic), Jeffrey Steefel (Turbine), Rich Vogel (EA-Bioware) and Min Kim (Nexon) stepped up to the plate take a swing at the common pitfalls, the unseen consequences and the harsh realities of the industry. So if you're curious about why some titles thrive while others fall apart or why a particular MMO makes it to launch and beyond while another fades into obscurity, hit the jump and see what these industry experts have to say about the enormous and complex task of getting an MMO to lift off -- and then keeping it soaring for as long as possible.

  • Kate Paiz takes LotRO's Exec Producer reins from Jeffrey Steefel

    by 
    Justin Olivetti
    Justin Olivetti
    06.07.2010

    For Lord of the Rings Online fans and players, this past weekend was undoubtedly one of the busiest news periods for the title since launch. Once official word hit that LotRO was indeed going free-to-play, players had FAQs and charts and numerous interviews to read, digest and figure out what it meant for the future of the game. It's understandable that a second big announcement would get lost amid the flurry of F2P frenzy, especially since it was packaged in with the F2P announcement itself. However, now that things have settled somewhat, it's important to recognize a significant leadership change at Turbine. Kate Paiz has taken over as Executive Producer for the title, following in Jeffrey Steefel's footsteps, who has moved on to a new project at Turbine. According to her introduction letter, Paiz worked as a producer for both There.com and DDO, and helped to supervise the latter's transition into its successful hybrid F2P model. This experience will be invaluable for LotRO's new evolution, and she couldn't be happier: "Given my background, it's hardly surprising that I believe very strongly in the power of providing gamers with a choice in how they pay and play our games." Considering that one of her first public acts as Executive Producer was to handle the bombardment of interviews and forum questions about LotRO's upcoming model, one could say that her new position was forged in the fires of Mt. Doom itself.

  • PAX 2009: Turbine tells us all about Siege of Mirkwood

    by 
    Kyle Horner
    Kyle Horner
    09.08.2009

    This last weekend at PAX 2009 we had the opportunity to sit down with Lord of the Rings Online's executive producer Jeffrey Steefel. He gave us a sneak peek at some of the new zone and instanced content coming in Siege of Mirkwood, as well as many of the new features. So if you're skeptical or just plain curious, we think you'll be most intrigued to see what knowledge we've uncovered after venturing deep into Mirkwood and all the way into Sauron's fortress of Dol Guldur.

  • PAX 2009: Turbine tells us all about Siege of Mirkwood part 2

    by 
    Kyle Horner
    Kyle Horner
    09.08.2009

    Basically, Turbine is doing everything they can to make these just as fun on the hundredth time as they are on the first. There are limitations to how often you can do some of them, because Turbine doesn't want them to become too grindy. The first time you summon your horse after getting Siege of Mirkwood, the game will prompt you to turn it into a skill.

  • PAX 2009: LotRO Siege of Mirkwood coming this fall for $20

    by 
    Kyle Horner
    Kyle Horner
    09.05.2009

    Yesterday's announcement of the mini expansion Siege of Mirkwood for Lord of the Rings Online was devoid of a date or a price, which was a deliberate choice on Turbine's part according to our PAX interview with the Executive Producer on the game. However, during our forthcoming interview with Jeffrey Steefel he informed us that fall is in fact the release date and once further testing is finished a more exact date will be announced.As for the price, Turbine seems to be trying something new with a $19.99 base price and some special promotional deals leading up to the release of the new expansion. Keep an eye out for our forthcoming interview about all things Siege of Mirkwood, including the combat and mount changes that we think you're going to find quite intriguing.

  • Turbine's Jeffrey Steefel on implementing LotRO's lore

    by 
    Kyle Horner
    Kyle Horner
    03.16.2009

    Lore is something that can engross a person anywhere from several minutes to several hours. In the case of Lord of the Rings fans, it probably leans towards hours and hours. The core books written by Tolkien alone are quite exhaustive in detail.With Mines of Moria's release well behind us on the calendar, Kill Ten Rats interviewed Turbine's Jeffrey Steefel about how the expansion's team took Tolkien's lore and crafted it into what now exists within the game world. It's an enriching read for anybody interested in adapting lore into MMOs, or anything Lord of the Rings related in general.Of course, KTR and Steefel aren't the only Lord of the Rings Online fans addicted to extensive storytelling. We've got our own regular column dedicated to the very subject of all things lore related, with a huge focus on the virtual Middle-earth and its backstory.

  • Lord of the Rings Online producer 'not worried about World of Warcraft'

    by 
    Kyle Horner
    Kyle Horner
    11.25.2008

    Everybody has worries, even Turbine's executive producer Jefferey Steefel. While we don't know what worries him, we do know what doesn't: World of Warcraft. In an interview with MTV Multiplayer, Steefel revealed that Lord of the Rings Online didn't see much of a dent from Age of Conan or Warhammer Online's launch. In fact, much like World of Warcraft, Steefel says most players who left eventually came back. This definitely explains why he's not worried about Wrath of the Lich King and it's launch a week prior to Mines of Moria -- he's got numbers to back it up.So what's the big secret? Is Turbine employing the power of the one ring? Well, according to Steefel there's a couple of reasons, "Somebody who's really looking for that heavy [Player vs. Player] or [Realm vs. Realm] experience, they're going to go play 'Warhammer.' But if they're looking for the best [Player vs. Environment] game, it's clearly 'LotRO.' Period. Plus, it's 'Lord of the Rings!'" Seems like a solid argument, although none of it would matter if Lord of the Rings Online wasn't an incredibly well-made game.Steefel even points to this fact when asked why games like Tabula Rasa fail while others succeed, saying, "Consumers aren't so forgiving anymore, and I think that's why [MMOs] are starting to have difficulty." Blizzard certainly played a role in that, although it was bound to happen with time, anyhow.

  • Turbine: Horsemanship to become "important" when LotRO reaches Rohan

    by 
    Samuel Axon
    Samuel Axon
    11.24.2008

    Alright, it's time for that gaming industry tradition of speculation based on vague quotes from developers! In an interview with Ten Ton Hammer, The Lord of the Rings Online executive producer Jeffrey Steefel spoke about future updates to the game, saying that the best is yet to come because now that Turbine has moved into Moria, the really interesting and fully-fleshed-out stuff from Tolkien's source material is only a few steps away.Among those interesting things is the land of Rohan, which fans of the books and movies will remember is a kingdom that prides itself on breeding and grooming the finest horses in Middle-earth. Steefel went on to say: "When we get to Rohan, does horsemanship become important? Yeah! Us and our horses would be strung up if we got to Rohan someday and didn't pay attention to horses. And it's just a matter of when."Mounts in LotRO have admittedly always been a bit basic (but in a good way!), so this could mean any number of things, but perhaps the most exciting possibility would be Age of Conan-esque mounted combat. Go ahead and meditate on that for a bit, and read the interview for a few more vague quotes about the future of LotRO and the company's console plans if you feel compelled.

  • Jeffrey Steefel: LotRO will be the second western MMO to succeed in Asia

    by 
    Samuel Axon
    Samuel Axon
    11.19.2008

    In an interview with videogaming247, Turbine bigwig Jeffrey Steefel said that he expects The Lord of the Rings Online to become the second viably successful western MMO in Asia (after World of Warcraft), should his team get the Chinese launch right. The two MMO-playing communities have historically had very different tastes, but Steefel believes western devs are finally figuring out how to break into the east. "That's where a big part of the global gaming market is and it's been that way for a long time," he said, "but we're only just now figuring how western games can begin to tap into that market.Steefel also noted -- as many of Blizzard's competitors have been keen to do -- that much of WoW's growth in recent months has been in Asia, not in America or Europe. Guess he's hoping to capture a little of that Blizzard cross-cultural mojo when his game launches in China and Korea. We're aware Asia is a long way away for most of our readers, so for those of you who could care less: check out our own interview with Steefel for subjects a little closer to home. Shameless, aren't we?

  • Massively's exclusive pre-launch Moria interview with Jeffrey Steefel

    by 
    Shawn Schuster
    Shawn Schuster
    11.18.2008

    Executive Producer for Lord of the Rings Online Jeffrey Steefel is one of the most convivial MMO-makers in the industry. Sitting down to talk to him always ends up with some useful information, a friendly conversation about a game and an industry that can be a little hard to approach. It was a pleasure, then, to chat with Mr. Steefel just last night, the night before the release of LotRO's first expansion. Mines of Moria is now live, and from the sounds of things the servers and players are having a great time of it.Join us for our chat, then, as we talk about the Moria Beta test experience, new content coming into the game today that has nothing to do with the Moria expansion, and even a bit about the future of the game! Join us in the Mines >> %Gallery-18340%

  • Turbine to announce console MMO plans early next year

    by 
    Shawn Schuster
    Shawn Schuster
    11.07.2008

    We've all known about Turbine's plans for a console MMO for a few months now, but in a recent interview with videogaming247.com, Lord of the Rings Online's Executive Producer Jeffrey Steefel mentioned the fact that an announcement will be coming early next year on what type of "products" Turbine aims to release for the console."What we're doing now is the early development work and the work with the hardware manufacturers to understand where they're heading in the online space, where the connectivity between the console and internet is really headed," Steefel said in the interview. Since Turbine's recent work with Warner Bros, the speculations have been across the board from a Harry Potter MMO, to LotRO being ported to the console or even an entirely new project. The biggest news of this interview though is the fact that he mentions "products", plural. Guess we'll just need to wait a few months to know for sure. In the meantime, we should be able to keep ourselves busy.

  • Is LotRO coming to the console?

    by 
    Shawn Schuster
    Shawn Schuster
    09.29.2008

    In previous interviews with Turbine, we've heard about their interest in developing an MMO on the console. There was speculation of a Harry Potter MMO, following some venture funding by Warner Bros, but now we have a piece of information that might put the console spotlight back on Lord of the Rings Online.According to a job posting on Turbine's website, they're looking to hire a Senior User Interface Engineer who "may be refactoring existing user interfaces or implementing completely new user interfaces for systems such as combat, skills, inventory, treasure, and social systems." Does this mean LotRO? There's no question that LotRO is Turbine's largest and most successful game, and this topic has been discussed before. In fact, LotRO's Executive Producer, Jeffrey Steefel has mentioned in the past that "we have the Lord of the Rings license for use on all platforms, and we're determined to use it." Would you want to see LotRO on a console? Tell us your thoughts!

  • LotRO's Jeffrey Steefel looks beyond Mines of Moria

    by 
    Shawn Schuster
    Shawn Schuster
    09.26.2008

    By now, we all should know quite a bit about Lord of the Rings Online's newest expansion, Mines of Moria, slated for release later this year. We know about the two new classes and the new area to explore, but what about the future after Moria? This has only been touched-on previously, but in two recent interviews with Executive Producer Jeffrey Steefel, we get word of Turbine's plans with the franchise.First, Steefel mentions the fact that they're aiming to release another expansion this time next year, and that there will be several new books released between now and then. While this has been discussed before, he mentions the act that these books will all take place in and around Lothlorien. Does this mean we may see the next expansion focusing on Rohan? Oh, wouldn't that be amazing.

  • Mines of Moria press event reveals Balrog footage

    by 
    Shawn Schuster
    Shawn Schuster
    09.25.2008

    On September 23rd, Turbine and Codemasters Online set up an exclusive private press event in London, England for predominant fansites to get a hands-on presentation of the newest expansion for Lord of the Rings Online: Mines of Moria. This event was hosted and narrated by Executive Producer Jeffrey Steefel.One of these fansites in attendance, The Madhouse Tavern, was lucky enough to grab some shaky-cam footage of this gameplay, including the infamous Balrog. As Steefel guides the onlookers through the Balrog's cave, he mentions the fact that this is now "officially the worst beast in Middle-earth" with a whopping 513,250 hit points! The footage shows the lead-up to the monumental creature, and then a bit more as it proceeds to kick some player butt. Check out the video embedded just after the jump, and the Madhouse Tavern's complete write-up of the event at their website for more information!

  • PvMP changes coming with LotRO: Mines of Moria

    by 
    Shawn Schuster
    Shawn Schuster
    09.08.2008

    Often times, players want to know why there's no open or "proper" PvP in Lord of the Rings Online. The system they have in place now is very unlike what most other games consider a player vs player environment. To many, this is a good thing, but to others, it detracts from the game. To fully understand the reasoning behind no open PvP system in LotRO, one must first fully comprehend the lore. J.R.R. Tolkien's world is extremely important to Turbine (despite what some may think with the introduction of the Rune-keeper), so the way they incorporate popular game mechanics into their heavily lore-based PvE game is a constant battle.Over at Pumping Irony, Scott gives us his impressions of how this could all work. He talks about all of the reported changes coming to PvMP with Mines of Moria, and mentions his understanding of the lore and how the current world of Eriador is mostly unaware of their impending doom from the forces of Sauron. This is an excellent point as many players have no idea that this is the case. Scott also brings up some great points about the future of LotRO PvMP and how Jeffrey Steefel himself has hinted at an expanded system coming after Moria. Check out Scott's post and let us (and him) know what you think.