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  • DC Universe devs talk trinity, changes to the game world

    by 
    Jef Reahard
    Jef Reahard
    11.08.2010

    Thirsting for more information on Sony Online Entertainment's DC Universe Online? Comic Book Resources has your long cool drink of water in the form of a lengthy studio visit recap. Last week, SOE invited a gaggle of game journalists to "DC University" for a tour of the game's development headquarters that included lectures from the likes of game director Chris Cao, creative director Jens Andersen, producer Wes Yanagi, and writer/resident DC legend Marv Wolfman. In between geekgasm-inducing peeks around the studio, the lucky invitees got some hands-on time with the upcoming title as well as the opportunity to ask the developers a few questions. When the discussion turned to combat, it became apparent that DCUO isn't going down the traditional MMO "holy trinity" path with its classes and builds. Cao states that while tank, healer, and DPS parties may be possible, they won't necessarily be the norm since "everybody's a damage dealer." Cao also talked about accessible and inaccessible portions of the game world and whether players would be able to unlock more locations as the title ages. "We've bottled the city, the idea is that somebody's going to have to unbottle it," he said, referring to the storyline angle in which Brainiac cuts off access to Metropolis' Daily Planet. While the devs were noncommittal in terms of specifics, Wes Yanagi commented that permanent changes to the world would likely occur via seasonal events and new players would be able to experience the pre-event world.

  • DC Universe directors talk ranged vs. melee combat

    by 
    Jef Reahard
    Jef Reahard
    11.04.2010

    Sony Online Entertainment is going absolutely video crazy with DC Universe Online. Not that we mind of course. The latest release is a new edition of Inside the Studio, hosted by game director Chris Cao and creative director Jens Andersen. The dynamic duo are here to answer your Facebook-submitted questions, and they touch on everything from maps and city exploration to the game's headline system and combat mechanics. Most of the time is devoted to combat, of course, as player skill and combat customization are clearly DCUO's talking points. The directors have some interesting things to say about ranged vs. melee combat, even going so far as to indicate that melee is the more important of the pair. "What we found that gave the most satisfying superhero experience is really a big brawler. But it's a brawler with ranged weapons," Cao says. If that makes you scratch your head like we scratched ours, keep watching, as it starts to make a bit more sense as the discussion continues.

  • Gina Torres as Wonder Woman in DC Universe

    by 
    Jef Reahard
    Jef Reahard
    11.01.2010

    The hits just keep on coming for DC Universe Online, as SOE has added another A-list performer to the game's star-studded voice cast. Gina Torres, well-loved in geek circles for her role as Firefly's Zoe Washburne, lends her vocal talent to one of DC's classic heroines: Wonder Woman. In the latest Voices of the Game video, creative director Jens Andersen narrates a brief look at Wonder Woman's in-game appearances as well as Torres' work in the recording studio. Torres, who also guest-starred in Joss Whedon's Angel, is the third Whedonverse veteran to sign up for SOE's superhero extravaganza, joining James Marsters (Lex Luthor) and Adam Baldwin (Superman). Other DC Universe Online notables include Arlene Sorkin, Wil Wheaton, and Dwight Schultz. Take a look at Torres, Wonder Woman, and the rest of the video after the break.

  • New DC Universe Online Inside the Studio video answers more questions

    by 
    Krystalle Voecks
    Krystalle Voecks
    09.24.2010

    One of the things we love about DC Universe Online is the way Game Director Chris Cao and Creative Director Jens Andersen take time out of their undoubtedly busy schedules to answer questions that come in on the DC Universe Online Facebook page. The newest update to their Inside the Studio videos offers up another pile of questions asked by the community, with some amusing results. From starting areas (Metropolis for metahumans, Gotham for technophiles, China Town for magical-origin characters), to the availability of regular street clothes (short answer: yes), and even questions about anthropomorphic animal heads, Cao and Andersen cover some really interesting ground. Pop by the DC Universe Online Facebook page to check out the full video -- and be sure to leave your questions for the developers while you're there!

  • The Daily Grind: How do you like your character customization?

    by 
    Jef Reahard
    Jef Reahard
    09.11.2010

    SOE's Jens Andersen recently provoked a bit of a discussion with his comments on DC Universe Online's character customization options. In a nutshell, he intimated that they're somewhat limited initially and devoid of excessive "fluff" in order to give players something to strive for as they build their avatars. This is something of a departure from the tradition established by earlier superhero MMOs. City of Heroes and Champions Online both feature absurdly awesome amounts of individuality and costume customization potential. Even older, non-superhero games such as Aion and Star Wars Galaxies are renowned for the unique looks possible with their extensive character creation tools. That, dear Massively readers, brings us to the question of the day. Do you buy into Andersen's theory that costume and character individuality is a worthwhile carrot, or do you prefer the CoH/Champions method of options, options, and more options from the get-go? How do you like your character customization?

  • DC Universe previewed, Andersen talks character customization

    by 
    Jef Reahard
    Jef Reahard
    09.09.2010

    With the launch of DC Universe Online just around the corner, we're starting to see a bit more information revealed about Sony Online Entertainment's superhero extravaganza. Gamespot reports on its lengthy hands-on at SOE's Austin development studio; highlights include a quest chain in the city of Metropolis as well as observations on the game's RPG and gear mechanics. Fan website DCUO Source also contributes some interesting info in the form of a collation of comments from the game's Facebook site. Ordinarily, reader comments regarding teaser videos aren't anything to write home about, but the fact that SOE's Jens Andersen chimed in to answer questions provides some interesting reading. One exchange that seems particularly noteworthy is Andersen's response to a fan concerned with the lack of information on DCUO's character customization options. "Character creation will be ongoing throughout the game with our appearance collection system and real items with stats forming a great fusion between form and function," Andersen says. "This means less choices upfront but more meaningful ones as you go through the game. It's a far cry from starting in rags and a loin cloth like in fantasy MMO's but it also isn't a fluff fest of everything which takes away the impact of getting cool stuff in games you can show off to your friends," he writes.

  • DC Universe Online releases new video developer Q&A

    by 
    Rubi Bayer
    Rubi Bayer
    07.29.2010

    Episode 6 of DC Universe Online's video dev diary Inside the Studio has been released on Facebook, with Game Director Chris Cao and Creative Director Jens Andersen answering the latest round of fan questions. The questions, of course, were pulled from Facebook comments, and the 10-minute video covered quite a few subjects. The developers confirmed that you will have powers which allow you to shapeshift into various animals, taking on their powers. They gave more details on weapons, powers, and the combinations thereof, details about flight, story arcs, and much more. Check out the full video on Facebook for all the answers, and keep an eye out for Episode 7.

  • SDCC 2010: Up, up and away at the DCUO panel

    by 
    Justin Olivetti
    Justin Olivetti
    07.27.2010

    Are you pumped for DC Universe Online after watching the recent "Who Do You Trust?" trailer or our own interview with John Smedley? We can hardly blame you -- it's tough being a superhero waiting in the wings. While we count down the days until its November 2nd launch, there's a lot more DCUO goodness to be had. Massively was on hand at the DCUO panel at this year's San Diego Comic-Con, where Jens Andersen, Chris Cao, Marv Wolfman, Jim Lee and Mark Hamill (who is reprising his voice work as the Joker) were on hand to answer questions about DC's upcoming title. Hit the jump for the full skinny on time travel, heroes, villains and Bat-shark repellent.

  • New DC Universe Online video offers up more answers

    by 
    Krystalle Voecks
    Krystalle Voecks
    05.28.2010

    If you're one of the myriad who have been asking for more information on how DC Universe Online is going to work -- and you haven't been paying attention to their page on the book of face or the main site -- then you're in for a treat. Chris Cao and Jens Andersen have taken some of the questions that curious players have posted on the DC Universe Online group and gathered them together into an excellent new Inside the Studio video Q&A. This time, they answer questions as diverse as if guilds will be in the game [yes], whether or not players will be able to create Teen Titan-esque versions of characters [another resounding yes], the "inspired by" feature at character generation [so cool], PvP and PvE server sets, and more. So if you're hungry for more information on just how things in DCUO will play out, check out the video we've embedded for you behind the break, then pop over to their Facebook video page and leave your questions. Perhaps we'll see them answered in the next video chat.

  • DCUO releases second Q&A video

    by 
    Rubi Bayer
    Rubi Bayer
    02.25.2010

    This week, DC Universe Online introduces new cast member...no, wait. It's not another one of those, this is a second round of answers to fan questions via a new Facebook video. Game Director Chris Cao and Creative Director Jens Andersen answered lots of questions from people named Matt, and while the specifics covered a lot of ground, the general theme stayed in the general subject of battle. (No you can not punch a tidal wave, yes you can wield something besides your fists.) The last video Q&A session came around this time in January, so hopefully we'll see more in March. The guys reminded fans again to keep the questions coming as it has the added benefit of guiding the development team in learning what players are hoping to get from DCUO. Take a look at the video here, and we'll watch for a third video Q&A in the future!

  • DC Universe Online team will present at GDC Austin 2009

    by 
    James Egan
    James Egan
    06.30.2009

    Some of the key members of the DC Universe Online team will speak at Game Developers Conference (GDC) Austin 2009, in a session titled "Why We Need Heroes and Villains in Games". The DC Universe Online team members on hand will include Jim Lee (executive creative director); Marv Wolfman (writer); Christopher Cao (studio creative director); and Jens Andersen (creative director). The 'takeaway' from the session intro reads: "This philosophical lecture will give attendees insight into the challenges and issues game designers and writers face when making characters good and evil. More importantly, attendees will leave with a better understanding of why this tension between good and evil is so critical -- not only for telling a good story, but for making a video game." This sounds interesting, and hopefully it's a sign of the emphasis they're putting on storytelling in DC Universe Online. GDC Austin will run from September 15-18, and we're hoping to bring you news from the event. [Via GamesIndustry.biz]

  • DC Universe Online and its appeal to female gamers

    by 
    James Egan
    James Egan
    02.11.2009

    The days when comic books and video games were predominantly male pastimes are thankfully fading into memory, and the growing number of women gamers in the MMO space drives this point home. But are these games "female-friendly?" According to MTV Multiplayer, we may see Sony Online Entertainment reach out to women with DC Universe Online. Tracey John recently interviewed DCUO creative director Jens Andersen and senior producer Wes Yanagi about what the upcoming title may have to offer women beyond some of the in-your-face combat we've been seeing lately in the DCUO footage. Andersen says DC Universe Online won't just be about clobbering the hell out of your opponents. Rather healing, buffing, and support in the game are designed to be far more engaging, not simply stats shown in the interface. Andersen believes that these elements of gameplay, combined with extensive character customization will draw more women to the super-hero title.

  • Issues with DC Universe Online cross-play not entirely technical, also cultural

    by 
    Kyle Horner
    Kyle Horner
    02.06.2009

    Will cross-platform play be a part of DC Universe Online come launch day? In light of a recent interview between Tracey John of MTV Multiplayer and DCUO devs Wes Yanagi and Jens Andersen, it's not looking too good.While the official answer was more of a "We'll see." the overall direction of the two developers' response to the cross-play question was to punctuate the social discrepancies between PC MMO players and console users. They cited the PC MMO ritual of getting to know someone in text chat before speaking via TeamSpeak or Ventrilo, then followed that with the console experience: Microphones, matchmaking and lots of subsequent smacktalking. A fair point.Although, on the other hand, Playstation 3's don't come with a standard headset like Xbox 360's. In fact, many users seem to have been adjusting just fine to text in the recently launched Home service -- although there seems to be plenty of griefing. So while console and PC MMO players may not blend well as is, the PS3 is a bit of an anomaly when it comes to communique in the first place. So who knows? Did you enjoy this? We've donned our capes and tights to explore SOE's DC Universe Online in-depth. Come explore more of Metropolis and Gotham with your friends at Massively!

  • DCUO interview alludes to Aquaman issues

    by 
    Shawn Schuster
    Shawn Schuster
    02.05.2009

    In a recent interview with MTV Multiplayer, DC Universe Online's creative director, Jens Andersen, defends the seemingly "simple" powers of Aquaman, while stating that there are no water-based powers in the game at the moment. "Aquaman is a badass," Anderson made clear. "And he's really, really powerful. People don't give him credit because they think he just talks to fish but he's more than that." This sentiment is taken as far as having "Aquaman Wednesdays" at the SOE Austin studios where DCUO is being developed. If Aquaman can't swim and speak with the fishies, then what good will he be in the game? "Well, Aquaman is a founding member of the [Justice League of America] and the JLA are a huge factor in our game," Anderson explained. "And so the JLA will be a broader roster than it was in its initial launch way back in the day, but it will also have the core members; so Aquaman will be included in that, for sure. And it will be the Aquaman, not the new Aquaman."