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'Rocket League' will die without cross-console multiplayer
All online games eventually die. But the difference between the original version of World of Warcraft and, say, Call of Duty: Ghosts is that WoW was more of a service on an open system (PC). Players were able to gradually migrate to its annual expansions while remaining a part of the overall population. Comparatively, CoD is a franchise with annual sequels on several different pieces of hardware, each with cordoned-off players who jump from one game to the next. But sometimes you don't want to stop playing a game just because seemingly everyone has moved on after 14 months. Rocket League developer Psyonix's Jeremy Dunham has an idea for how to fix these fractured player bases: opening up cross-platform multiplayer.