john-smedley

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  • Daybreak: No SOE Live this year, but our games will endure

    by 
    Justin Olivetti
    Justin Olivetti
    02.02.2015

    What does the transition from SOE to Daybreak Game Company mean for you? Well for starters, if you had set aside money and time to attend SOE Live this year, it's time to change those plans. Community Manager Linda Carlson confirmed on Twitter that the fan convention would be taking some time off due to the corporate transition: "SOE Live will take a hiatus as we focus on our exciting transition and the future of Daybreak Game Company." Daybreak President John Smedley also posted several follow-ups to the announcement and the ensuing player questions: "1) All our games are still up and will continue to be despite our new name. 2) Yes, we want to bring our games to Xbox One in addition to PS4. 3) Station Cash doesn't change at all (though we will be rebranding it soon here). 4) We're still making Everquest Next. Nothing has changed."

  • Smedley announces SOE is no more, becomes Daybreak Game Company

    by 
    MJ Guthrie
    MJ Guthrie
    02.02.2015

    In a surprising move, CEO John Smedley just announced on Reddit that Sony Online Entertainment is leaving behind its Sony roots and becoming Daybreak Game Company after being acquired by the investment firm Columbus Nova. This change allows the company to publish online games on multiple gaming platforms, including the XBox. Smedley also assured players via Twitter that all of the games in the company's portfolio are staying and will continue to be a part of the new company. Here's the full announcement plastered on the official forums of each of the company's games: Dear Players, Partners and Friends, Today, we are pleased to announce that we have been acquired by Columbus Nova, an investment management firm well known for its success with its existing portfolio of technology, media and entertainment focused companies. This means that effective immediately SOE will operate as an independent game development studio where we will continue to focus on creating exceptional online games for players around the world, and now as a multi-platform gaming company. Yes, that means PlayStation and Xbox, mobile and more! As part of this transition, SOE will now become Daybreak Game Company. This name embodies who we are as an organization, and is a nod to the passion and dedication of our employees and players. It is also representative of our vision to approach each new day as an opportunity to move gaming forward. So what exactly does this mean for you? It will be business as usual and all SOE games will continue on their current path of development and operation. In fact, we expect to have even more resources available to us as a result of this acquisition. It also means new exciting developments for our existing IP and games as we can now fully embrace the multi-platform world we are living in. Our games and players are the heart and soul of our organization, and we are committed to maintaining our portfolio of online games and pushing the limits of where we can take online gaming together. Thank you for your continued support. See you in game! The Team at Daybreak

  • H1Z1 suffers overnight downtime, whispers of server wipes [Updated]

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.21.2015

    It's not an easy time to be playing H1Z1 right now, especially since you sort of can't. The game's servers went down last night for a quick fix, according to Sony Online Entertainment president John Smedley; they've been down since, with players getting increasingly vocal and anxious about what comes next. No further updates have come from the company after Smedley's assurance that there are issues to be fixed that cannot be solved simply by rolling back to the previous patch. Once players can get back in to the game, there may very well be a server wipe greeting them (a possibility suggested by the technical director), although perks like tickets, crates, and cosmetic recipes will not be lost in the event of a server wipe. SOE has promised to give plenty of notice before taking such drastic measures. Players are divided on whether this is a good thing or not, although widespread reports of item duping sit at the root of the issue. There's still no ETA on when the servers will be back online or what will be fixed when they come back up, but players could be looking at a very different environment. [Update: Servers appear to be up again now. SOE has said that the promised European servers are still incoming: "getting MORE servers, still calculating what we can fit."]

  • First Impressions: H1Z1 is more boredom than terror

    by 
    Justin Olivetti
    Justin Olivetti
    01.19.2015

    What would video game purgatory look like? After spending an afternoon wandering aimlessly across a mostly-deserted countryside, I'd have to say that H1Z1's early access build fits the description of limbo perfectly. I even smacked into a wall of grey nothing that bordered the eight square kilometers of play space and wondered whether it might be more interesting in that haze than back among the living dead. H1Z1, as SOE will emphatically tell you, is not anywhere near to being done. Features are missing, placeholder art is everywhere, and there isn't a female character to be seen. It's only just playable on a larger scale, and yet the studio felt fit to open hundreds of servers (and take in thousands of dollars) so that the early crowd could sate its curiosity. There's no NDA, either, which means that the studio definitely wants people to chat the game up, whether good or bad. I'm happy to oblige.

  • H1Z1 is going 'nuclear' on hackers

    by 
    Justin Olivetti
    Justin Olivetti
    01.19.2015

    From the sound of it, the H1Z1 crew put in some serious overtime during this past weekend. SOE President John Smedley has been posting updates across Reddit, especially in reference to hackers and important patch fixes. Smedley said that the team is "extremely on top of" any hacking going on in the game and will only get better as time goes by. "What we have is extremely robust in terms of detection and prevention," he posted. "Now that we started with detection, you'll be seeing the prevention go nuclear." Patches that are coming soon to the game will cover many vital issues, according to Smedley. These fixes include more loot, frame rate fixes, the infamous G29 problem, the floating arrow bug, and a slower drain rate for hunger and thirst.

  • PSA: Monday is the last day for H1Z1 refunds

    by 
    Thomas Schulenberg
    Thomas Schulenberg
    01.18.2015

    Following complaints over a change of heart regarding the selling of vital resources in zombie survival game H1Z1, Sony Online Entertainment is offering refunds for those upset with the change in design. SOE President John Smedley tweeted instructions for unsatisfied survivors on Friday, noting in the game's Reddit community that the no-questions-asked refund policy will be available until Monday, January 20 for those that purchased H1Z1 before 10:30 PST on January 16. The offer follows unrest from a change in plans for the types of supplies that can be gained from in-game transactions, such as the purchasable tickets for airdrops. In an eight-month-old Reddit thread, Smedley stressed that the team would "NOT be selling Guns, Ammo, Food, [or] Water," explaining that it would "suck in our opinion if we did that." Those plans have since changed.

  • SOE's Adam Clegg apologizes for H1Z1 airdrop snafu

    by 
    Bree Royce
    Bree Royce
    01.17.2015

    In the wake of this week's H1Z1 early access launch issues and "pay-to-win" airdrop controversy, SOE's Adam "Arclegger" Clegg offered a lengthy apology and explanation to the unruly mob on Reddit. I wanted to address what I said in an earlier stream with NGTZombies prior to our release. I said you cannot buy a gun or ammo and it had to be found in the world. When you are on a stream, and you are talking about your game, you tend to talk a million miles an hour both to keep the information flowing and to keep it entertaining. But sometimes things get said without completely thinking about what you are saying 100% through. H1Z1 is a massive game with a lot of systems, some of which we were tuning every day and finishing last minute. When I said you can't buy any guns or ammo, I completely disregarded the possibility of airdrops and meant that you can't buy a gun or ammo and have it go into your starting loadout, or your loadout immediately like you were buying a gun from the gun store. All that being said, I totally understand how what I said was at the time lying to you guys and I apologize. But please understand that's not what I was trying to do. For those of you that don't know me or understand me, know that I'm not trying to be this monster that is conniving and lying in hopes that you get tricked into buying the game. I am very passionate about making video games and I want more than anything in the world for people to love the games that I am a part of making. Clegg explained that during testing, the loot-heavy airdrops resulted in a "gladiator style brawl" that epitomized the conflict SOE wanted to generate in the game. "Whether you agree with us or not," he wrote, "that is how we want airdrops to work." The second half of his post covers the details of the changes incoming to the system as noted yesterday. SOE President John Smedley announced last night that the studio will grant refunds to those early access purchasers who request them by Sunday. Self-initiated refunds through Steam are also now possible.

  • H1Z1 bests login issues, justifies and tweaks 'pay-to-win' airdrops [Update: Refunds being granted]

    by 
    Bree Royce
    Bree Royce
    01.16.2015

    Zombie sandbox MMO H1Z1 launched into early access on Steam yesterday evening only to be plagued with login server issues that caused even us to cancel our planned stream. In other words, it was an MMO launch. Overnight, SOE's John Smedley told Reddit that those problems have been mopped up that that SOE is currently working on G29 and G99 errors, server framerates, disappearing chats, crash bugs, and a "runaway memory situation." Reddit and Steam's user review section have exploded not over the predictable early access technical issues but over cash-shop airdrops, which some players say constitute pay-to-win in violation of SOE's stated philosophy. Smed denied obfuscating the presence of airdrops, saying SOE has "been straight about it" and justifying the mechanic: 1) You cannot call in airdrops until the servers are 1/4 full. 2) You can't call in airdrops without generating a ton of zombie heat. 3) the airdrops are random in what they deliver. 4) you are not guaranteed to get a single thing out of the airdrop you called in. You could die trying and you're out the money. 5) We fly the plane in very slowly and loudly.. we also stream green smoke from it you can see from very far away. But he does note that SOE will be "making some big changes" to airdrops, including widening the radius, reducing the chance they'll drop guns, slowing the airdrop planes even more, and increasing the number of players who can call them at any given time. "If you think it's P2W don't buy it. Don't play it," Smed posted. "But I have to say wait until you've personally tried them before making the call."

  • H1Z1 is now available, here's a trailer

    by 
    Jef Reahard
    Jef Reahard
    01.15.2015

    Zombie survival sandbox H1Z1 is now available to play. Or test. Or whatever it is ya'll are doing inside these half-finished games that are killing it on Steam. What can you expect for your $19.99 or $39.99? Well, lots of bugs, placeholder artwork, and low-quality character models, according to a recent dev post. You also get to shoot your fellow zombie fans in the face, though, and purportedly influence development of the game going forward. SOE has released a new trailer to mark today's launch. You can view it after the break!

  • Leaderboard: Are you playing H1Z1 this week?

    by 
    Jef Reahard
    Jef Reahard
    01.14.2015

    SOE's zombie-flavored sandbox comes to Steam early access tomorrow, and despite the under construction warnings of CEO John Smedley, I'm betting that lots of people are going to buy it. The question, though, is whether or not you have bought it. How about it, Massively readers? Are you playing H1Z1 this week? Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!

  • H1Z1 boasts 150-200 early access servers, including 'carebear' servers [Updated]

    by 
    Bree Royce
    Bree Royce
    01.13.2015

    In preparation for the early access launch of zombiebox H1Z1, SOE's John Smedley has been busy on social media. Over the weekend, he asked Redditors for suggestions for 50 zombie-themed server names. Last night on Twitter, he indicated that the game will have far more servers come Thursday: looking like we'll have 150-200 H1Z1 servers on 1/15. [9:19 PM - 12 Jan 2015] we'll be announcing the distribution of them (i.e. rulesets, etc) in the next day or two. I think people will be happy. [9:19 PM - 12 Jan 2015] even the disgusting PVE carebear servers will be ready day 1. I'm not happy about that but people tell me I need to get over it. [9:20 PM - 12 Jan 2015] Don't worry, PvE players who've been buying SOE MMOs for 16 years. We're pretty sure he was kidding. H1Z1 early access launches January 15th. Smed has previously warned players that they should "NOT BUY EARLY ACCESS" if they are hoping for a completely finished game, but given the number of servers, we expect no one is listening to that advice.

  • John Smedley praises free-to-play on consoles [Updated]

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.08.2015

    Sony Online Entertainment president John Smedley knows a thing or two about running free-to-play MMOs on consoles. The studio already has DC Universe Online as a free-to-play title on PlayStation 4, it's bringing PlanetSide 2 to the console soon, and both titles are already free on the PlayStation 3. And there's good reason for it: Smedley said recently to Gamasutra that players on the PS4 have been monetizing on DCUO at nearly three times the rate of PC players. This isn't unique to the newest console, as DCUO players on the PS3 shell out cash twice as often as PC users. He also notes that it's a challenge to port to the console, as the lack of a mouse has to heavily influence design, plus it requires a method of dropping simultaneous updates across multiple platforms, which in and of itself can be a tricky venture. Read the full article for more insights from Smedley regarding the console market's free-to-play sustainability. [Update: Smed further clarified his statements over Twitter earlier today. "People think we're becoming a console first shop. NO! consoles are a great place for F2P, but we have always been a PC first company because that's our heritage. We aren't dumbing down PC ever."]

  • Smedley wants to talk more about monetization

    by 
    Jef Reahard
    Jef Reahard
    01.05.2015

    John Smedley's not done talking about monetization. The SOE CEO posted on Reddit a bit ago and added to the recent discussion surrounding PlanetSide 2 drop rates, the cert economy, and F2P in general. "PlanetSide 2 only recently has turned profitable on an operating basis," Smedley wrote. He also says that the majority of players have a ton of certs because SOE didn't balance properly and "erred on the side of giving away too many or making things cost too little so we don't make you grind too hard." Smedley takes issue with the rhetoric painting SOE as "money grubbing a-holes," but he does own up to the company's lack of clear communication on this particular issue.

  • Lizard Squad hacker arrested for cyber-fraud

    by 
    Justin Olivetti
    Justin Olivetti
    01.05.2015

    A form of justice may have come to bear on one of the members of Lizard Squad. Today, police in Britain have arrested 22-year-old Vinnie Omari, who has connections to the hacker group, for alleged cyber-fraud. The arrest is unrelated to some of the recent activities of Lizard Squad, which includes shutting down the PlayStation Network and Xbox Live over Christmas, DDoS attacks on Destiny this past September, and a bomb threat made on a plane carrying SOE President John Smedley last August. Omari was sought in connection to PayPal thefts from 2013 to 2014.

  • PlanetSide 2 implant changes aren't a 'money grab,' Smedley says

    by 
    Justin Olivetti
    Justin Olivetti
    01.02.2015

    Gaming blog In An Age is tracking the recent saga of PlanetSide 2's implant system, noting that the team quietly nerfed the drop rate of free implants and downwardly adjusted the power of tier 1 through 3 implants in order to push sales for the new tier 4 implants. Implants offer temporary buffs or abilities for characters and require an energy cost to activate. SOE President John Smedley defended the move on Twitter: "Sorry, but we are actually trying to make money. I don't consider it a money grab." In a later tweet, he clarified that the team "made the drop rate [for implants] too high a while ago." Commenting on accusations of promoting a pay-to-win environment with these changes, CM Tony Jones responded on Reddit, "Depends on how you define P2W. If implants are P2W, then yes, you may not like everything in the future."

  • Planetside 2 beta aims for PS4 next month

    by 
    Mike Suszek
    Mike Suszek
    12.30.2014

    Planetside 2's beta program on PS4 is now expected to arrive in mid-January 2015. The news comes from Sony Online Entertainment President John Smedley, who confirmed via Twitter that the first-person MMO shooter was "approved [in its] first pass" by the publisher and will go live during either the week of January 13 or January 20. The developer will know for sure as it enters the new year, "when we are back on [January 5]." In November, Creative Director Matt Higby said the developer planned to launch Planetside 2's PS4 beta by the end of this year. The developer added that its goal is "to have our launch on the PS4 feel like a great PS4 native console game. Not just a PC port." SOE is hoping to reach a resolution and framerate of 1080p and 60 frames per second on the system, though if the developer opts for 30 fps "it'll be because we want to maintain a completely solid 30 fps. But that's the optimization we're working on right now." [Image: Sony]

  • H1Z1 brings the zombie apocalypse to Early Access in January

    by 
    Earnest Cavalli
    Earnest Cavalli
    12.09.2014

    Publisher Sony Online Entertainment has announced that its upcoming, open-world zombie apocalypse MMO H1Z1 will debut on Steam's Early Access service on January 15. Normally this is where we'd warn you that Early Access games are, by definition, not complete and anyone purchasing access to an Early Access release should be aware that they're likely to encounter technical problems. However, SOE president John Smedley already did that, yesterday on Reddit. "What you'll be playing January 15th is a really fun game, but it's early," Smedley wrote. "It's everything Early Access should be - a fun and compelling game that isn't finished. Our goal is to have you help us finish it and have it be a game we can build a large community in over time." If you're wondering how H1Z1 will stack up against the reigning king of the online zombie apocalypse subgenre DayZ, Smedley addresses that, too. "Is H1Z1 going to be better than DayZ [at launch]? No it won't," he admits. "We'll get asked that question a lot and I wanted to be up front about it. We're not as feature rich and they have a lot of really cool stuff we just don't have yet. That being said, we're also a different game. We're an MMO and our goals are to create a large scale world that gives you the incredible feeling of being a survivor in a zombie apocalypse." When it arrives on Early Access, H1Z1 will feature a $20 price tag. [Image: SOE]

  • H1Z1 early access available January 15

    by 
    Jef Reahard
    Jef Reahard
    12.08.2014

    SOE's H1Z1 zombie sandbox is coming to Steam early access on January 15th. CEO John Smedley posted the news to Reddit a few moments ago, and he was quite specific about who should purchase the title in its current form. "Is it going to be a finished game? Absolutely not. If that's what you're expecting, DO NOT BUY EARLY ACCESS," he wrote. "The goal here is to let you in early and help us mold it into a game you want to be a part of for quite a long time." Smedley went on to mention the entry-level price point ($19.99) and he also addressed comparisons between H1Z1 and Day Z. "Is H1Z1 going to be better than Day Z day one? No it won't. We'll get asked that question a lot and I wanted to be up front about it," Smedley explained. "We're not as feature-rich and they have a lot of really cool stuff we just don't have yet. That being said, we're also a different game. We're an MMO and our goals are to create a large scale world that gives you the incredible feeling of being a survivor in a zombie apocalypse."

  • H1Z1 talks about the details of animations in new video

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.08.2014

    You probably don't spend a whole lot of time thinking about the animations of your favorite game, but they're still important. H1Z1's latest dev spotlight video highlights senior artist Dave Carter, the man behind motion captures and animations in the game, and he talks at length about what is in the game and how much influence animation has upon elements in the game. For example, adding zombies who can climb over vehicles and through windows is a balance issue, but it's also an animation issue; the developers can't add one without the other. Carter also discusses the existing animations in the game and some of the flow between them in the video. Although the animations aren't completely finished, the motion capture sessions have taken place and the team is fairly far along in bringing the game into motion. Check out the full video just past the break.

  • Console popularity powers DC Universe Online past 18M registered players

    by 
    Justin Olivetti
    Justin Olivetti
    12.05.2014

    Eighteen million sets of eyeballs on your MMO is no number to dismiss, and SOE is definitely glad that DC Universe Online is the subject of so much attention. The studio said yesterday that more than 18M players have registered with DCUO since its inception. The real reason behind DCUO's phenomenal growth is thanks to the reception it's been getting on the PlayStation 3 and 4, as over three-fourths of the game's playerbase is on consoles. SOE President John Smedley said that 40% of new registered users are on the PlayStation 4 these days, and they have created almost 3M superheroes to date. Even more interesting, it seems as though console players are willing to spend more on this free-to-play title than their PC counterparts. Smedley said that PlayStation sales per capita accounted for 3.5 times more than PC sales.