john taylor

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  • Live from the Engadget CES Stage: an interview with AMD's John Taylor (update: video embedded)

    by 
    Brian Heater
    Brian Heater
    01.10.2013

    Ready to talk mobile and desktop graphics? Us too, that's why we've asked AMD's director of global business units marketing, John Taylor to join us on the stage this morning. Follow all of the interviewing action just after the break. January 10, 2013 12:30 PM EST Check out our full CES 2013 stage schedule here! Update: video embedded

  • AMD reveals Trinity specs, claims to beat Intel on price, multimedia, gaming

    by 
    Sharif Sakr
    Sharif Sakr
    05.15.2012

    Itching for the details of AMD's latest Accelerated Processing Units (APUs)? Then get ready to scratch: Trinity has arrived and, as of today, it's ready to start powering the next generation of low-power ultra-portables, laptops and desktops that, erm, don't run Intel. The new architecture boasts up to double the performance-per-watt of last year's immensely popular Llano APUs, with improved "discrete-class" integrated graphics and without adding to the burden on battery life. How is that possible? By how much will Trinity-equipped devices beat Intel on price? And will it play Crysis: Warhead? Read on to find out.

  • The Game Archaeologist and the Kesmai legacy

    by 
    Justin Olivetti
    Justin Olivetti
    03.13.2012

    Most studios would be overjoyed to have pioneered one significant advancement in video game history, but then again, most studios aren't Kesmai. While it's not a household name today, it's reasonable to say that without the heavy lifting and backbreaking coding that this company shouldered in the '80s and '90s, the MMO genre would've turned out very different indeed. Last week we met two enterprising designers, Kelton Flinn and John Taylor, who recognized that multiplayer was the name of the future and put their careers on the line to see an idea through to completion. That idea was Island of Kesmai, an ancestor of the modern MMO that used crude ASCII graphics and CompuServe's network to provide an interactive, cooperative online roleplaying experience. It wasn't the first MMO, but it was the first one published commercially, and sometimes that makes all the difference. Flinn and Taylor's Kesmai didn't stop with being the first to bring MMOs to the big time, however. Flush with cash and success, Kesmai turned its attention to the next big multiplayer challenge: 3-D graphics and real-time combat. Unlike the fantasy land of Island of Kesmai, this title would take to the skies in aerial dogfighting and prove even more popular than the team's previous project.

  • The Game Archaeologist discovers the Island of Kesmai

    by 
    Justin Olivetti
    Justin Olivetti
    03.06.2012

    It was the mid-'80s, and I was just a kid in love with his family's IBM PC. Not having a wealth of capital at the time, I relied on hand-me-down copies of software that rolled in from friends and family and probably the Cyber-Mafia. Practically none of the disks came with instructions (or even labels, sometimes), and as such I felt like an explorer uncovering hidden gems as I shoved in 5 1/4" floppy after 5 1/4" floppy. Some titles were great fun, some were so obtuse I couldn't get into them, and some were obviously meant for those older and wiser than I. One game that fell into the latter category was a brutally difficult RPG that smelt of Dungeons & Dragons -- a forbidden experience for me at the time. It was just a field of ASCII characters, jumbled statistics, and instant death awaiting me around every corner. I gave it a few tries but could never progress past the first level, especially when I'd keep running out of arrows, so I gave up. Unbeknownst to me, I had my first brush with Rogue, an enormously popular dungeon crawler that straddled the line between the description-heavy RPGs and arcade titles like Gauntlet. Rogue defined the genre when it came out in 1980, spawning dozens of "Roguelikes" that sought to cash in on the craze. Not five years after its release, Rogue got a worthy successor that decided it could bring this addicting style of gameplay to the larva form of the Internet. It was called Island of Kesmai, but you may call it "Sir, yes sir!"

  • Game Developers Choice Online Awards announces finalists, EQ to be ushered into Hall of Fame

    by 
    Justin Olivetti
    Justin Olivetti
    08.23.2011

    It's not quite to the prestigious level of the Academy Awards -- yet -- but the Game Developers Choice Online Awards is fast becoming one of the more well-known and highly respected award ceremonies in the MMO world while only being in its second year. With October 12th's ceremony coming soon, the field has been narrowed by 400 industry leaders into a competitive pool of nominees in a dozen categories. The categories include Best Online Visual Arts, Best Social Network Game, Best Online Game Design, Online Innovation, Best Online Technology, Best Community Relations, Best Audio For An Online Game, Best New Online Game, and Best Live Game. Several popular MMOs, including RIFT, DC Universe Online, World of Tanks and Wizard101, are up for a possible award. In addition, the awards will recognize Kesmai Corporation founders John Taylor and Kelton Flinn for the Online Game Legend Award. EverQuest, too, will be getting its long-overdue kudos as it is ushered into the Hall of Fame. We'll be anxious to see which games grab the gold this fall, but until then we're just going to grouse that we weren't tapped to be one of the judges.

  • LG's glassesless 3D Mobile DTV eyes on (update: video)

    by 
    Thomas Ricker
    Thomas Ricker
    01.05.2011

    We briefly chatted with LG's John Taylor, US VP of marketing, to better understand when LG might bring its auto-stereoscopic 3D mobile TV to market. The US market, to be precise, since this portable TV is built around the ATSC-M/H standard for mobile TV. The television on hand here in Vegas was a prototype using a 7-inch 800x480 pixel parallax barrier panel developed by LG Display and destined for other LG products including a 3D picture frame still under development. The 3D effect was on par with the capabilities we've seen from other parallax barrier displays of similar size. LG's testing the waters right now with plans to launch in 2012 for less than $200 -- just as soon as broadcasters embrace the fledgling technology in sufficient numbers. Full press release, including an image of a prototype CMDA touchscreen phone built around the Mobile DTV circuitry. %Gallery-112712%

  • Stephen Hawking unveils the most morbid, amazing $1.8m clock you'll ever see

    by 
    Darren Murph
    Darren Murph
    09.21.2008

    We'll warn you in advance, this is only for those who dig the weird, all things Stephen Hawking or clock-making in general. This £1 million ($1.83 million) timepiece took seven years to completely construct, and the initiative was led by inventor John Taylor who designed it in tribute to John Harrison (only the world's greatest clockmaker, it's said). The bizarre Corpus Clock visually explains that it relies on grasshopper escapement to function, and to let you know that time can never be regained once lost, that beast on top actually gobbles down time every 60th second. Oh, and every hour, on the hour, the sound of a "chain dropping into a wooden coffin" is played to really pound home the "time is a destroyer" concept. Thanks for the reminder, Dr. Grim.[Via Switched]