jonathan-smith

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  • TT Games production chief: Kids are the best video game testers

    by 
    Justin McElroy
    Justin McElroy
    04.26.2010

    [Image: Kidperez] Forget Will "Cyrus" Powers. If you really want to know if your game has what it takes, you need to turn to an eight-year-old, according to TT Games production chief Jonathan Smith. "They are the most efficient quality filter," he said in the new issue of Official Nintendo Magazine. "They get to it quicker than anybody else, because they'll just say if something doesn't work. The smallest things could ruin something, and they'll get bored and move on." ... OK, so here's the pitch: "The Tester 2.0: Lil' Wage Slaves." It'll be just like the first one, only it's all eight-year-olds. There will be none of the awkward sexual advances by the more backwards contestants but (and we're adamant about this) twice the drinking. *ring ring* "Hello? What's that, Mark Burnett, producer of reality show hits like Survivor and The Apprentice? You say you're retiring because you've heard there's a new kid in town whose big ideas are taking Hollywood by storm? Well, that's very flattering, thank you. Have your desk empty by the end of business." [Via CVG]

  • Gamer's Room 101: the argument AGAINST balance

    by 
    Jennie Lees
    Jennie Lees
    07.19.2006

    The concept: During the 'Game Design Room 101' session at Develop, several developers brought out props to represent their pet peeves from games. If you've read the novel 1984 by George Orwell, you'll know where the concept comes from. In the UK, Room 101 is a weekly game/talk show presented by Paul Merton, who invites a guest to come on the show who then attempt to convince him that a certain annoyance in their lives should go in the bin, and never be seen again. This seminar (and series of posts) takes a look at certain elements of games that were nominated by the panel to go in the games designer's bin. Conrad and I are going to take opposite positions in the debate.The point: Jonathan Smith of TT Games brought out a pair of scales to represent his nomination -- balance. Balance, according to Smith, is where a developer expressly sets out to tell the player "you can have this much fun", rationing the pleasure out piece by piece.My stance: Balance should go.Conrad's stance: Balance should stay.You decide.