joveth-gonzalez

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  • SWTOR livestream Q&A highlights F2P success, BioWare 'listening to feedback'

    by 
    Jef Reahard
    Jef Reahard
    11.30.2012

    BioWare held a post-1.5 livestream Q&A for Star Wars: The Old Republic yesterday, and Darth Hater has posted the pertinent notes as well as a 30-minute video embed. The devs of record were lead designer Damion Schubert, producer Jeff Hickman, and community manager Joveth Gonzalez. The trio fielded a wide variety of questions, many of which centered on the game's controversial F2P conversion. "From a business standpoint, the number of players we're getting into the game is great," Hickman explained. "If you're a brand-new player, it doesn't feel too limited because you don't know what it feels like to not be restricted. But we're definitely listening to feedback and could make changes." Schubert concurred, and he also mentioned that the numbers support BioWare's current position. "Almost every conceivable metric is better. The numbers have blown away our expectations, which means good things for the players and the game," he said.

  • SWTOR community tour announced

    by 
    Elisabeth
    Elisabeth
    10.03.2012

    Do you like free food, free drinks, Tauntauns, and a chance to talk with your favorite Star Wars: The Old Republic devs? Then the SWTOR team has fabulous news for you. A new string of community meet 'n' greet events has been announced! Starting with the New York Comic Con, the SWTOR Community Cantina Tour will be visiting different parts of the US to eat, drink, and be merry with fans. A blog post before each event will have all detailed information about then meetup, so be sure keep an eye peeled so as not to miss out! For a full list of the four planned tour cities and their estimated timeframe, hit up the official blog post. If you're more concerned about what's going on in-game than a chance to meet up with devs, you might be happy to know that community manager Joveth Gonzalez has made a post on the official forums responding to complaints about issues in update 1.4.

  • Hyperspace Beacon: Six reasons to return for SWTOR update 1.4

    by 
    Larry Everett
    Larry Everett
    09.25.2012

    I've been playing MMOs for many years, and in that time, I've realized that the big thing they all have in common is that they get better with age. Unlike most single-player games, MMOs are in a constant state of flux. Besides the social interaction, the fact that I can leave a game for a couple of months then come back to find things have changed makes this gaming genre more interesting to me than your average RPG or FPS. Oftentimes, it's fun to come back to a game that I liked but maybe wasn't sticky enough to play all the time just to see what has changed, and maybe I'd like it more the next time around. That's kind of what happened to me with Star Wars Galaxies. When the game launched, I thought it was great to explore the Star Wars universe I'd grown up with as a kid, but I couldn't latch on to the game because of the bugs and other minor issues. It wasn't until about six months after launch that I was actually able to grasp the game and play it long enough to find out why people were so smitten. Perhaps Star Wars: The Old Republic will be the same kind of game. When it launched nine months ago, there were bugs, though not as big as SWG's bugs, mind you. The content needed a little tweaking. And certain systems like the Galactic Trade Network did not function well. But now with update 1.4 coming tomorrow and free-to-play on the horizon, it might be a good time to invite your friends to come back or even come back yourself. Let's examine some of the reasons to do so.

  • SWTOR upgrades classes and starts merging servers [Update]

    by 
    Larry Everett
    Larry Everett
    06.06.2012

    As previously reported, update 1.3 for Star Wars: The Old Republic adds new systems and promises to fix some old ones. Senior Designer Austin Peckenpaugh blogged on the official SWTOR site, explaining some of the class changes that just dropped onto the Public Test Server this morning. The most notable and requested change grants all tank stances 100% threat generation. "We've received a lot of feedback from tanks regarding how easy or difficult it is to hold threat on various encounters," Peckenpaugh explains. Then he clarifies by saying that single-target taunting will generally remain unchanged, but because of "smart" AOEs that avoid crowd-controlled enemies, AOE-threat generation should improve significantly. Secondly, BioWare is well aware of the population issues on a large portion of servers. That is why on June 12th, the team will begin the free character transfer service. In a soft server merge system similar to the one implemented by Star Wars Galaxies, BioWare will open up specific servers as origin servers and others as destination servers. To help BioWare maintain a bit of control over the situation, the transfer precess will be "gradual and staged," according the developer blog post. The specific details regarding which servers will be affected have not be released yet, but rest assured that Massively will let you in on the latest details when they become available. [Update: Community Manager Joveth Gonzalez gave more detail on the official forums about how the origin and destination servers will work: "In order to ensure an optimal playing experience for every server, we'll be offering direct transfers from one origin server to a pre-selected destination server."]

  • SWTOR's new patch makes a mess, BioWare looking into it [Updated]

    by 
    Jef Reahard
    Jef Reahard
    01.18.2012

    Welp, Star Wars: The Old Republic's 1.1 patch has arrived, and it's brought a bit of baggage with it. Imperial PvPers have been taking advantage of faction imbalances to farm hapless Republic players on the level 50 world of Ilum, and BioWare has responded to the resulting outcry with a discussion thread and a plea for sanity. "We're currently investigating potential issues related to the Ilum open world PvP area post-1.1. We understand that this is a topic of much discussion and we ask that you please direct all discussions to this thread," writes Joveth Gonzalez on the official SWTOR forums. The devs adjusted both daily and weekly missions to require the killing of factional enemies, and they also increased the PvP currency rewards for doing so. As of right now, it's anyone's guess what the fix will entail, and we'll keep our eyes on it as the situation develops. [Update: BioWare has issued a formal statement, which we've posted in its entirety after the break.]