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  • The Joystiq Indie Pitch: Olu

    by 
    Justin McElroy
    Justin McElroy
    04.13.2010

    Being a giant, beloved video game blog has its downsides. For example, we sometimes neglect to give independent developers our coverage love (or loverage, if you will) as we get caught up in AAA, AAAA or the rare quintuple-A titles. To remedy that, we're giving indies the chance to create their own loverage and sell you, the fans, on their studios and products. This week we talk with Red Button Games boss (and champion Omeganaut) Daniel Frandsen about his new Xbox Live Indie Game, Olu. How did you get started? I've always dabbled in game development, but it really started in a college game development course. After the course was done, a handful of us went on to create an organization for game development. The bug bit me, and I spent most of my time in my last two years of college working on games. Red Button Games came out of my spare time, and some spare money to hire a few freelancers. Why did you want to make games? It's always been the combination of two passions: gaming and design. I remember back when I got my first console (Super NES), I would draw Super Mario Kart tracks and Donkey Kong Country levels on a sheet of paper. It's what first brought me into a desire to learn programming, and it's something I really enjoy doing, even if it's technically work.