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  • Epic Mickey 2: The Power of Two's debut trailer is all about togetherness

    by 
    Ben Gilbert
    Ben Gilbert
    03.23.2012

    Wait, there's a second Epic Mickey game? It's got colors! And a second dude (Oswald)! And ... did we mention colors? Go grab a friend and watch this together.

  • Epic Mickey 2 on PS3 supports Move, but no Kinect on Xbox

    by 
    JC Fletcher
    JC Fletcher
    03.23.2012

    The first Epic Mickey made extensive use of the Wii Remote's pointer, to control the direction of Mickey's paint and thinner. The PS3 version of Epic Mickey 2 will use the PlayStation Move accessory to replicate that experience, though I was unable to see this functionality in my hands-on demo this week.The Move support is optional, however -- you're free to control Mickey's paintbrush with the right analog stick of the DualShock 3 as well. The regular controller even retains a bit of motion control, allowing you to shake the DualShock to do a spin attack.Junction Point reps told me that Kinect support wouldn't be part of the Xbox 360 version, so don't expect to wave a real paintbrush around.%Gallery-151342%

  • Rumor: Epic Mickey 2 coming to 3DS, along with 'classic' 2D game

    by 
    Ben Gilbert
    Ben Gilbert
    03.20.2012

    Some kind of "presentation" of Epic Mickey 2 will occur next week, according to a tweet from France's Nintendo Magazine. Being a Nintendo magazine, the publication specifically highlights a 3DS version called "Power of Illusion" – a name that recalls classic Mickey games like World of Illusion and Castle of Illusion. The tweet also points to a "classic" 2D game that will be shown during next week's event, but stops short of providing any actual details.A sequel to 2010's Epic Mickey has been rumored for some time, to the extent that box art for the game has even been bandied about by a marketing survey. Warren Spector's Junction Point Studios, the development house behind Epic Mickey, was hit by layoffs last January after the Wii-exclusive title launched, likely due to massive losses in Disney's interactive (read: games) department.Update: Disney Interactive declined to comment, saying it had "no information to share at this time."

  • Warren Spector (note: not 'War Inspector') GDC Lifetime Achievement award video loosed

    by 
    Ben Gilbert
    Ben Gilbert
    03.19.2012

    During GDC this year, Warren Spector was honored with the Lifetime Achievement award for ... uh ... his life, and Mega64 was there with an amazing video to celebrate as much. Starring Epic Games' Cliff Bleszinski, you'll find out that Spector's name isn't just a guise for his secret job as a "War Inspector." Finally! The truth!

  • Warren Spector writing new monthly DuckTales comic

    by 
    JC Fletcher
    JC Fletcher
    02.18.2011

    It may not be the DuckTales game he wants to make, but Warren Spector is getting the opportunity to write some stories in the DuckTales universe after all. BOOM! Studios revealed that the Epic Mickey designer has signed on to write an ongoing DuckTales comic series, in which he will most likely solve a mystery and/or rewrite history as he chronicles the ongoing adventure of a rich Scottish duck and his nephews. This proves that yes, Spector loves Disney enough to step outside of his game design job to tell Disney stories. Art for the monthly series will be provided by longtime Disney comic artist Miquel Pujol. The first issue will be out in May. [Thanks, Edward O]

  • Disney Interactive implements mass layoffs; status of Junction Point, Black Rock currently unknown

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    01.24.2011

    Beyond Disney Interactive's layoffs today at Junction Point and last week's closure of Propaganda Games, sources tell Joystiq that the division's job cuts go much deeper. We've been informed in this "first round" of layoffs that 250 people have been let go. Numerous attempts to obtain an official statement from Disney have gone unanswered. There is currently no word on the overall status of Split/Second developer Black Rock Studios nor Warren Spector's Junction Point, which recently released Disney Epic Mickey, a title we've been told has not sold as well as expected. Sources also tell us that the fate of Spector could be separate from that of the studio. Massive changes at the division have come at a steady clip ever since Disney bought social game developer Playdom for upwards of $563.2 million. Then there was the double-barreled resignation of longtime boss Graham Hopper and bigwig Steve Wadsworth. It is currently the era of James Pitaro and former Playdom CEO John Pleasants, who are seeking not to repeat the division's $234 million loss this fiscal year. Update: Disney's terse official statement: "As part of setting a strategic direction for future success in the digital media space, the Disney Interactive Media Group today began a restructuring process"

  • Source: Epic Mickey dev suffering layoffs

    by 
    Ben Gilbert
    Ben Gilbert
    01.24.2011

    Despite a number six debut on December's NPD charts, Epic Mickey apparently can't save Junction Point Studios from post-launch staff cuts. Sources speaking with Joystiq confirm that Disney Interactive issued layoffs at the Warren Spector-helmed studio today, though exact numbers are unknown -- we've contacted Disney for comment, but we imagine those plans for sequels to Epic Mickey aren't looking so solid right now. Following last week's closure of Disney Interactive-owned Propaganda Games, today's layoffs represent further steps back for the publisher in terms of "core" game development endeavors, and, we fear, may not be the last of Disney's cuts. Disney also owns Split/Second developer Black Rock Studios, and most recently acquired social game developer Playdom. Update: Layoffs hit entire Disney Interactive division. [Image credit: Flickr user 'junctionpoint']

  • More Disney Epic Mickey easter eggs than you can handle

    by 
    Justin McElroy
    Justin McElroy
    01.17.2011

    Though Epic Mickey is pretty obviously rife with Disney lore, there are likely some easter eggs you missed. Maybe the game's camera refused to point at them (sorry, couldn't help ourselves) or maybe you just aren't versed enough in Disneyology to spot them all. Fear not, as Topless Robot has a list of 10 of the biggest you may not have picked up on. Our favorite? The secret basketball court inside the Matterhorn, which you'll find recreated in Mickeyjunk Mountain. If you still haven't gotten your fill of secret Disney nods, you can find even more at GamesRadar.

  • Epic Mickey trailer recounts how Junction Point made the game so 'epic'

    by 
    David Hinkle
    David Hinkle
    12.17.2010

    "What went into creating Epic Mickey," you ask? Wow, your timing is, like, impeccable -- we've got a new trailer that focuses on that very subject. Are you psychic? Quick: what color is our underwear?

  • New Era Cap releases Epic Mickey, Tron hats

    by 
    JC Fletcher
    JC Fletcher
    12.02.2010

    New Era Cap, which makes the official Major League Baseball hats, has released its first hat design based on a video game: a fitted cap featuring Epic Mickey imagery. The $37 hat came out on November 30 alongside the Wii game, and is available from the company's website or its Flagship stores. It's a nice design, but a Disney hat with no plastic ears on either side seems ... wrong, somehow. It disrupts the natural order of the universe. Maybe you could staple some ears onto it yourself if you get one of these -- otherwise, you know, it would be weird. The company also has a line of sort-of game-inspired hats, based on Tron Legacy.%Gallery-108607%

  • Metareview: Disney Epic Mickey

    by 
    Griffin McElroy
    Griffin McElroy
    11.30.2010

    Disney Epic Mickey has received no small amount of praise for receiving the kind of TLC rarely visited upon third-party Wii titles -- but did that attention actually translate over to, you know, becoming a good game? Or was that TLC simply wasted upon a mediocre platformer? More importantly, why do we find ourselves suddenly overwhelmed by a powerful urge to listen to "Waterfalls" on repeat? You've heard our take on Junction Point's paint-splattered vision of Disney's timeless mascot; now let's see what the rest of the peanut gallery has to say: GamesRadar (9/10): "It's a life-affirming tribute to both forgotten characters and game genres well worth remembering, with an all new added twist. And contrary to how it looks, there's a startling amount of maturity and replayability wrapped within this family-friendly package." IGN (8/10): "Ultimately, the positive elements of Epic Mickey do manage to make this worth a shot. Going in with the proper level of expectation should manage to keep some of the WiiMote throwing to a minimum... just keep that wrist strap tight." CVG (7.5/10): "Disney Epic Mickey, with its freeform nature and deep exploration, has plenty of appeal - and completists and adventure fans may even adore it. But its rough edges ultimately dampen its potential. If only it had been given an extra lick of paint..." Game Informer (7/10): "Epic Mickey goes out of its way to show gamers Walt Disney's body of work, but rarely fires on a level that turns this beloved content into exciting gameplay." Eurogamer (6/10): "Fundamentally, Epic Mickey misunderstands what people love about Mickey Mouse. He simply doesn't fit in this grim, post-modern dystopia, dripping with bitter-sweet nods to forgotten corners of Disney lore, nor does he need to confront his dark commercial heart to stay relevant in 2010."

  • Disney Epic Mickey review: A brush with greatness

    by 
    Randy Nelson
    Randy Nelson
    11.29.2010

    The unlikely creation of Deus Ex designer and industry legend Warren Spector and his imagineers at Junction Point, Disney Epic Mickey is the single most ambitious Wii exclusive outside of Nintendo's own releases. "Epic" is not a misnomer -- from the quality of the art and animation, to the level design, scale and even score of the game, it's clear that massive amounts of resources, both of the creative and financial variety, were lavished on it. There are moments in Epic Mickey that are so good, so polished and so full of charm I would have sworn that I was playing a game Shigeru Miyamoto had a hand in. If only the whole game was like that.%Gallery-76724%

  • Disney Epic Mickey trailer dives into the Disney archives

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    11.23.2010

    The latest Disney Epic Mickey trailer shows developer Junction Point diving into the Disney archives for game ideas and feeling overwhelmed by the rich content. Is this the first time we've been excited for a history lesson?

  • Epic Mickey gameplay trailer finally earns the 'Epic' designation

    by 
    Griffin McElroy
    Griffin McElroy
    10.25.2010

    Just about every piece of Epic Mickey media we've received since the game's announcement has been touted as being "Epic" -- but the gameplay trailer posted just below might be the asset most deserving of the titular adjective. In fact, we might go so far as to re-title the game Badass Mickey.

  • Epic Mickey developer diary explores the plight of Oswald

    by 
    Griffin McElroy
    Griffin McElroy
    10.12.2010

    In an alternate universe, we could be anxiously anticipating the release of Warren Spector's upcoming platformer, based on the world's most recognizable cartoon character, Epic Oswald. Check out the developer diary below to see how we ended up with that round-eared sopranist instead.

  • Disney Epic Mickey trailer goes behind story

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    10.05.2010

    Disney Epic Mickey has a heavy emphasis on storytelling. If the seven minutes of previously released cutscenes didn't already bang that over your head like an Acme anvil (mixed cartoon metaphor), here's Junction Point's Warren Spector to tell you more.

  • Epic Mickey making a splash on Wii November 30

    by 
    Griffin McElroy
    Griffin McElroy
    09.15.2010

    Warren Spector's visually striking take on Disney's ancient rodent mascot, Epic Mickey, finally has an official release date. As revealed in a recent Entertainment Weekly article and confirmed to us by Disney, the paint-stained platformer will be released in North America on November 30. (CVG reports that the game will make its way to Continental Europe on November 25 and to the UK the following day.) Entertainment Weekly also procured a new trailer for the game, which you can find posted just past the jump. Of all the pieces of promotional material released for the game thus far, we feel like this one might be the most deserving of its "Epic" designation.

  • Warren Spector pitched Deus Ex 'spiritual successor' to Disney

    by 
    Andrew Yoon
    Andrew Yoon
    09.07.2010

    Square Enix Europe may be working on an official Deus Ex sequel, but that didn't stop Warren Spector -- one of the creators of the original game -- from pitching a "spiritual successor" to his new employer, Disney. According to Develop, Spector delivered a presentation for a new "futuristic sci-fi game," one that he believed Disney wouldn't be interested in. Spector walked out of that meeting with a new game deal, but not on the project he expected. "We have a concept for Mickey, we want to show you our idea," the designer recalls the execs telling him during that meeting. "And they gave me this pitch." That pitch ended up being Epic Mickey, an unexpected (but certainly not unwelcome) departure from Spector's earlier, more mature works. With Spector's Junction Point studio nearing the end of Epic Mickey's development, we can't help but wonder if the team will move on to the pitched (but seemingly ignored) sci-fi idea. Spector doesn't offer an answer, but there's clearly some interest from the Disney higher-ups. "Disney now owns the IP to it," Spector said. "So who knows?"

  • Epic Mickey preview: Small mouse, big decisions

    by 
    Justin McElroy
    Justin McElroy
    09.07.2010

    Mickey Mouse isn't supposed to be in situations like this. Though I'd been having a great time spraying paint on enemies and wiping out obstacles with magical paint thinner in my PAX demo of Epic Mickey , I found myself absolutely stymied during a crucial moment. Here on my one hand was a helpless gremlin in a cage, begging for rescue. On the other, a treasure chest full of the game's currency, E tickets. The tickets were counter-balancing the catapult in which the gremlin was confined, so snatching them would lead to his doom. But I was told that the tickets would be lost if I freed the gremlin. I had to get one of the two, but as soon as I did, the other would be lost forever. %Gallery-101451%

  • Junction Point taking the (mean) Mickey out of Epic Mickey

    by 
    Richard Mitchell
    Richard Mitchell
    06.28.2010

    One of the key features in Disney Epic Mickey is the ability for players to choose either good or evil actions as Mickey Mouse. We originally learned that Mickey's appearance would change based on what sort of actions you take. Take good actions, and he would appear more like the Mickey we all know and love. Take evil actions, on the other hand, and he would transform into something decidedly more sinister. Until now, that is, with the Mainichi Daily News reporting that the "mean" version of Mickey has been removed from the game after it left a bad taste in the mouths of focus testers. Now, instead of transforming into a more menacing mouse, Mickey will simply adopt a smudgy look. Just another reminder that, yes, focus testing can ruin anything.