JunTakeuchi

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  • It's official: Chris Redfield locked, loaded for Resident Evil 5

    by 
    Nick Doerr
    Nick Doerr
    07.18.2007

    It's not like we're surprised. Anyone even remotely familiar with the Resident Evil franchise could have picked Chris Redfield's dashing looks from afar, but it's still nice to get confirmation from Jun Takeuchi, the game's producer. But Chris isn't working for the Special Tactics And Rescue Squad this time. He's working for BSAA -- we can't even think of a good phrase to match that one. We can't blame him, he's been out of work for 10 years, apparently. Ever since the end of the Mansion Incident.Jun tempts us with questions, asking us what happened to Chris over the last ten years, if he's fighting for good or evil, what kind of creatures is he up against? We don't know, Jun! We honestly don't know! He was sparse in mentioning game details, but he assures us there are some gameplay mechanics in the works he can't talk about yet. Light and darkness will play a major role -- if you enter a dark room from outside, it'll take a little while to adjust and vice-versa. C'mon, Chris, wear an eyepatch. That's what they're for, after all.

  • Japan's inward game development woes [update 1]

    by 
    Dustin Burg
    Dustin Burg
    02.06.2007

    In an interview over at the Lost Planet Community blog, Lost Planet's very own producer Jun Takeuchi talks about how game development in Japan has changed ... for the worse. He's referring to how Japan's video game developers have isolated themselves, refusing to cater to the western audience, and ultimately using once big franchises as a crutch. Takeuchi goes on to say "western developers borrowed and learned from Japanese developers all those years when Japan was ahead" and that now "Japanese developers need to learn from western developers". He goes on to say that Capcom is already trying to adapt to a more worldly view, looking at games as an all encompassing form of entertainment. Do you think Japanese developers need to cater more to a western audience, change up their formula, and now learn from the student (aka, western developers)? We'd like to see both Japanese gamers and western gamers find a happy medium when it comes to eachother's content, but we wonder how different each group really is ...Update 1: Fixed our source information, sorry Brian Dunn.[Via GamePro][Thanks, Jonah]

  • Resident Evil 5: camera shifting? Hypothesize!

    by 
    Nick Doerr
    Nick Doerr
    08.25.2006

    Capcom's Jun Takeuchi was cornered about Resident Evil 5 at Leipzig and gave up a little bit of info about the upcoming survival horror title. The camera from the fourth installment will remain more or less the same, but he promised there would be a surprising amount of new features added as well. For those wondering, no, there probably won't be a Resident Evil Wii. You can hope, though.Now, about the new effects... what could have changed? Prepare yourselves for the ultimate hypothesis. If anything changed, it would probably be the mode entered after you get your weapy at the ready. You know the laser sight on the guns from RE4? Now that should be controlled by the motion-sensor in the PS3's controller. If it doesn't move the actual aim of the gun, maybe it moves the camera in a more basic way. If you've got any other ideas what would be switched up for this iteration of the series, let us know!