karazhan-gear-guide

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  • World of Wardrobe: Going out in Outland for tier 4

    by 
    Anne Stickney
    Anne Stickney
    09.29.2011

    Heading back to pick up some awesome armor sets from vanilla WoW or that dazzling weapon that'll have your enemies cowering in fear? Transmogrification makes it possible -- and World of Wardrobe shows you how. Now that we've finished our whirlwind tour of Medivh's home and have two pieces of tier 4 in our pockets to show for it, it's time to head to the main highlight of The Burning Crusade expansion and dig up the rest of it. While Karazhan existed on Azeroth, the rest of tier 4 exists in Outland, scattered between two smaller raids -- the lairs of the pitlord Magtheridon and Gruul the Dragonkiller. Both raids were mercifully short when compared to the length of Karazhan, but both required some precision timing by raids to complete successfully. Last week, we touched a little on attunement chains for The Burning Crusade. Long, arduous and a complete pain for those trying to get in on raiding late in the game, the attunement chains in Burning Crusade were systematically removed as the expansion went on. For those who jumped into raiding when The Burning Crusade was launched, however, both Gruul and Magtheridon were required kills to get to the next level of raiding content with the next tier of raiding gear. %Gallery-133615%

  • World of Wardrobe: Kicking around Karazhan for tier 4, part 2

    by 
    Anne Stickney
    Anne Stickney
    09.22.2011

    Heading back to pick up some awesome armor sets from vanilla WoW or that dazzling weapon that'll have your enemies cowering in fear? Transmogrification makes it possible -- and World of Wardrobe shows you how. Last week, we started the journey to pick up the first raiding tier of The Burning Crusade. Tier 4 was a bit of a revolution in the way that tier gear was obtained. Players no longer had to wait for their particular piece of gear to drop; instead, they looted tokens that were then turned in for the gear of their choice. We saw the beginnings of this back in tier 2.5, but the organizational element of it was sadly missing. By the time The Burning Crusade launched, players no longer had to obtain secondary items for their tier; the tokens were all that was required. But there were other differences that were unique to Burning Crusade raids -- mainly, the placement of tier loot. If you wanted to raid in vanilla WoW, doing so required attuning yourself to the various raids available. In the case of Molten Core, Blackwing Lair and Onyxia's Lair, this was done by completing a quest chain and obtaining an item or clicking an object that would allow you passage into the raid zone. When Ahn'Qiraj was launched, raiders had to complete an epic quest chain in order to open the gates to the raid, and non-raiders had to gather resources and supplies for the battle that would happen after. By the time the 40-man version of Naxxramas rolled around, all that was required was reputation, some gold, and a few items to get in. This all changed with The Burning Crusade, and so did tier sets. %Gallery-133615%

  • World of Wardrobe: Kicking around Karazhan for tier 4, part 1

    by 
    Anne Stickney
    Anne Stickney
    09.15.2011

    Heading back to pick up some awesome armor sets from vanilla WoW or that dazzling weapon that'll have your enemies cowering in fear? Transmogrification makes it possible -- and World of Wardrobe shows you how. After the sheer confusion of tier 2.5, players had one more opportunity to get tier pieces in the form of tier 3, available solely from the 40-man version of Naxxramas. As of the launch of Wrath of the Lich King, Naxxramas relocated to Northrend and tier 3 went goodbye, to the disappointment of tier collectors. It's been hinted that the new Darkmoon Faire in patch 4.3 may offer ways to obtain tier sets that are no longer obtainable -- hopefully, this includes the long-lost tier 3. Tier 4, on the other hand, was a step in a new direction. Players were no longer required to obtain additional materials to pick up their tier pieces; all they needed was their class token, and they were good to go. However, tier 4 wasn't found in just a single raid dungeon; it was spread all over Outland in a series of introductory raids meant to prepare raiders for the rigors of Serpentshrine Cavern, Tempest Keep, and eventually The Battle for Hyjal and Black Temple. Tier 4 is scattered through three different raid zones, and today we're going to venture into a zone that still stands out as a favorite in many raider's eyes -- the incomprehensible tower of Karazhan. Once the home of Medivh, Karazhan also offers a variety of cool weapons and off-set armor pieces along with the elusive tier 4. %Gallery-133615%

  • The Light and How to Swing It: Gearing up your Retadin for Karazhan part IV

    by 
    Zach Yonzon
    Zach Yonzon
    07.31.2008

    Alright. Let's call a spade a spade. I nubbed last week's installment by putting down Agility as a stat. Agility is good -- still not a Retadin's primary strength (pun intended), but definitely part of the equation. An informative article can be found on WoWWiki comparing Strength to Agility and determining the point where investing points in Agility gives better DPS returns than investing in Strength. Unlike Rogues or Hunters, who will never reach a point where Strength gives better returns, there is a certain point for Paladins (or Shamans and Warriors, for that matter) where it becomes better to invest in Agility. It's quite a bit of math, but suffice it to say that the equilibrium point is pretty high and not achievable by a fresh 70 gearing up for Karazhan. I also dismissed Expertise (pfft, why make one mistake when you can make two!), a new stat introduced in Patch 2.3, which reduces the chance a mob will Dodge or Parry your attacks. If you can manage it, you should always attack from behind, negating Parry to begin with, but barring that, Expertise is a good stat to pursue after you're Hit capped. In fact, as some readers pointed out, the Shard of Contempt is the best melee DPS trinket in the game right now as it prevents even yellow, or special, attacks from being Dodged or Parried. With all the technical stuff out of the way, let's move on to the last part of this series, where we'll take a look at all the permanent enchants, gems, and even consumables that you'll need to do a good job in Karazhan.

  • The Light and How to Swing It: Gearing up your Retadin for Karazhan part III

    by 
    Zach Yonzon
    Zach Yonzon
    07.26.2008

    Alright. So you got your weapon. I can't stress enough that this is the single most important piece of equipment in a Retribution Paladin's possession. Then there's your armor. Your armor pieces are only slightly more important than the stuff we'll be covering if only because 1) they confer larger stat bonuses, and 2) having a matching set makes you look cool. And Retadins must always look cool. It's bad enough that the pre-Wrath population laughs you out of raids and 5-mans. When the expansion hits, of course, you'll smash all their faces with the Divine Storm just to put them in their place. Until then, you gear up. Today we're looking at the last few pieces of the puzzle. Amulets, cloaks, librams, rings, and trinkets. Unlike the weapons or armor pieces, where the real meat is Strength, you can have a little creativity with these slots because many items confer non-stat bonuses. Strength is obviously a premium, but it all comes down to taste. Once you've filled about half your gear slots, you should be ready enough for Karazhan and not gimp the raid.

  • The Light and How to Swing It: Gearing your Retadin for Karazhan part II

    by 
    Zach Yonzon
    Zach Yonzon
    07.21.2008

    Let's take a short breather from this whole flood of Wrath of the Lich King Beta news for a bit. I know everyone's excited to find out more about what's waiting for us in Northrend, but some of us would actually like to play the game right now, instead of waiting for *cough* a few months. As exciting as the new Paladin changes seem to be, players with fresh Level 70 characters would do well to focus on gearing up for now. After all, it'll make it so much easier to fight the numerous baddies in Northrend.Previously, we discussed the weapons for a Retribution Paladin only starting to gear up for the ever-popular Karazhan. More than anything -- more than any piece of armor -- a Retadin must find the biggest, baddest 2-handed weapon she can find to strike righteous fear into the hearts of her enemies. Once she has that, everything follows. In this installment of The Light and How to Swing It, let's take a look at the armor pieces that every Karazhan-bound Retadin should be wearing.

  • The Care and Feeding of Warriors: Karazhan DPS gear continued

    by 
    Matthew Rossi
    Matthew Rossi
    07.11.2008

    The Care and Feeding of Warriors returns at last to its guide to DPS gear to get your fury or arms warriors ready for Karazhan. Matthew Rossi, seen above on one of his many warriors taking a wine and fish break in Kara itself (hey, the food's pretty good considering that it's served by the walking dead) realizes that he took a lot longer than he expected to write this column, but in his defense, Titan's Grip. You understand.And so we return to DPS gear for Karazhan in the form of boots, bracers and belts. If we get past that, we may shoot for rings, necks and trinkets, but let us see how far we get first. The problem with the slots in question... the belt, bracer and boots you need for your DPS kit... is that there are often not all that many options outside of PvP or crafted epics to meet or exceed your needs, and worse, there's really not much you'll get in Karazhan in terms of DPS plate either. As a result, expect me to be extremely flexible in terms of what I recommend here, and if you can think of a suitable offering I've missed for some reason, feel absolutely free to mention it in the comments. I'll probably be forced to mention the most readily available PvP options: there's really no way around it with the paucity of gear inside Karazhan to meet your DPS needs.

  • The Light and How to Swing It: Gearing up your Retadin for Karazhan part I

    by 
    Zach Yonzon
    Zach Yonzon
    07.10.2008

    So you're finally 70. Welcome to the select order of masochistic players who endured the tedious grind (or, if you leveled as Protection, the happy AoE grind) to max level with a class sometimes considered to be a WoW developer's afterthought. The Paladin class, popular as it is, has traditionally had a slow development cycle. That said, one can choose to see it as a blessing (pardon the pun) rather than a curse, in the hopes that developers will build Paladin talents adaptively and from the lessons provided by other classes. Don't hold your breath.Anyway, so you're Level 70. You're now ready to enter Karazhan. Well, ok, not really. Right about now is when you should be gearing up for Karazhan, The Burning Crusade's entry level and most popular raid instance. With the removal of the attunement process in Patch 2.4, you won't even need to have The Master's Key, but you'll need to have a friend who can open the gate for you. More than a few Holy Paladins will have an easy time getting into a group for Karazhan because let's face it, everybody loves a healer. Then there are the Paladin tanks who'll get that loving invite to visit Deadwind Pass because, again, everybody loves a tank. But you, the vindictive 2-hander-wielding, Judgement-spamming, Crusader Striking champion of truth and justice... well, nobody loves you.

  • Shifting Perspectives: Gearing your Moonkin for Kara Part 2

    by 
    John Patricelli
    John Patricelli
    07.08.2008

    Every Tuesday, Shifting Perspectives explores issues affecting druids and those who group with them. This week John Patricelli, the Big Bear Butt Blogger, brings the second part of our Moonkin gear guide with Nasirah, the Moonkin master, the driving force behind A Tale of Two Druids until her terminal altitis took over. Now, she writes Alts Ahoy, but she danced like a Moonkin once more to share her wisdom for this guide. This week we complete our two part Moonkin gear guide for preparing for Karazhan. In part one, we covered most of the basics about gear choices, and the reader comments that followed offered excellent additional advice. This week, since we are covering Belt slots through Weapons and Idols, there are just a few more notes to cover before we begin. A few notes about weapons:If your guild already has Kara on farm and you're just getting your character ready to join in, you may expect to get upgrades fairly quickly. The Staff of Inifinite Mysteries drops from Curator and the Nathrezim Mindblade drops from Prince, so some of the epic weapons listed here may not be worth the effort to attain. However, to the character whose entire guild is now getting ready to start Kara, or simply someone who has the time/gold to spare and wants the best gear they can get, the options are certainly there.Also worth mentioning, is that while the majority of Season 2 PvP gear is worth looking at for any equipment slot you feel weak in, the weapons available from Season 2 really shine. Even the Season 1 weapons blew most pre-Kara options away, and now that Season 2 is available for honor, it's really no contest. But, if you don't enjoy PvP, these other avenues for gear are perfectly acceptable; these are the weapons that people were "meant" to be using when going into Kara for the first time.And of course, when upgrading from a 1H/off-hand to a staff, be sure to hold onto those two items. You never know when you might get a really awesome 1H weapon or off-hand that will make the combo better than your staff. And now, let's get on to the gear!

  • Shifting Perspectives: Preparing your Moonkin for Karazhan Part 1

    by 
    John Patricelli
    John Patricelli
    07.01.2008

    Every Tuesday, Shifting Perspectives explores issues affecting druids and those who group with them. This week John Patricelli, the Big Bear Butt Blogger, finally brings some death chicken love with Nasirah, the Moonkin master, the driving force behind A Tale of Two Druids until her terminal altitis took over. Now, she writes Alts Ahoy, but she donned the feathery mantle of Moonkin once more to share her wisdom for this guide. According to Nasirah, knowing when you are ready for Kara is much easier for tanks and healers. Tanks have certain stats they need to strive for in order to not get killed. Healers have certain stats they need to strive for in order to not let their tanks die. As a damage caster, however, you personally need a certain amount of stamina to survive splash damage, but the group as a whole needs to have the DPS to beat an encounter within a given time frame (either an enrage timer built into the encounter, or simply before the healers' mana runs dry). This means that people just entering Karazhan for the first time will probably be on the low end of damage output, while veterans who just need a couple more drops or are running for badges will be on the high end. It's a team effort, and you should talk to your raid leader if you want to know how you're contributing.But you still need to have some idea of what goal you should be aiming for to help you know when you're ready to 'bring the goods'. Continue on for more on what to look for, what goals to set and a list of gear to hunt!

  • Arcane Brilliance: Gearing your Mage for Karazhan

    by 
    Christian Belt
    Christian Belt
    06.28.2008

    Welcome to another edition of Arcane Brilliance, where our spell hit is capped out, our damage is through the roof, and our crits are frequent and beefy. We're Mages, after all, and absolute power is what we do. Except against that Rogue last night--the one who seemed to be able to pop Cloak of Shadows every 3 seconds or so and never took full damage from anything even though armor-wise, he only seemed to be sporting some kind of ninja mask and a black jumpsuit of dubious fire-retardant value. No, against that particular Rogue, our absolute power amounted to having three of our spells resisted in a row, followed by us blinking away in abject horror, weeping like a child. That's right: fear Mages. We're powerful sorcerers, channeling the profound and unparalleled might of the arcane...unless you resist our spells, in which case we're just guys in dresses waving sticks. Feel free to jab us with something sharp.Once upon a time, your Mage stumbled blearily out into Azeroth and cast his first Fireball at a kobold or a wolf or something. Then a bunch of other stuff happened, and now you're level 70, and you just bought your flying mount and used it to see how far up you could go before your graphics card stopped rendering the ground. After you screw around a bit, maybe quest out Netherstorm, run Shadow Labyrinth a few times and learn to hate the Blackheart fight, you may find yourself wondering what's next for your green and blue-clad wizard. Perhaps...another color entirely? Wandering aimlessly about Shattrath one day, you notice a fellow spell-slinger clad in a robe you've never seen before. Inspecting her, you are shocked to see the name of the robe is written not in green...or even blue...but purple.Asking where such a treasure might be obtained, you learn a name that will consume your waking thoughts and haunt your dreams: Karazhan.Your guild, you learn, frequents the haunted castle that bears this name, and would be happy to take you along...if you can be of some use to them within its shadowed walls. Your current hodgepodge of mismatched quest rewards and 5-man drops simply won't cut it. You must improve yourself, and quickly. But how? Read on, fellow Mages, and find out.

  • What to wear to melt faces in Karazhan, part two

    by 
    Eliah Hecht
    Eliah Hecht
    06.25.2008

    Welcome back to my guide on pre-Karazhan Shadow Priest gear. If you missed part one, where I talked about general stat importance, some sets, and the first half of the item slots, go read it now. Back? Good. On with the show. In this part I will be covering the remaining slots (from gloves on down), and talking about what gems to use (the red ones), as well as some places to look for more information. Gloves Elementalist Gloves of Shadow Wrath. Yet another of Shadow Wrath green. Remember, I would advise against equipping too many of these, regardless of how good they are in-slot. Tempest's Touch (Caverns of Time quest). Gloves of the Deadwatcher (Shirrak, Heroic Auchenai Crypts ) Enchant Major Spellpower is, quite expensive, but other BC enchants are not worth bothering with. I'd say put it on any of the above. The old-world enchant Shadow Power is equivalent for you, if that's more convenient.

  • What to wear to melt faces in Karazhan, part one

    by 
    Eliah Hecht
    Eliah Hecht
    06.24.2008

    Shadow priests, you are very desired in Karazhan. Between great DPS, mana returns for the group, and a Shackle, all KZ raids would probably benefit from having a face-melter along. This is a guide to gearing yourself up in order to get in those Karazhan raids and earn great epics, from Ritssyn's Lost Pendant to the Nathrezim Mindblade. Holy priests, this is not the post for you (unless you're trying to build a Shadow set as well) – look to the Holy Priest guide to gearing for Karazhan instead. Due to the unique mechanics of Shadow Priest combat, there is one stat that rises above the rest for you: +damage (either shadow or all schools). More +damage means more DPS, of course, but it also means more mana back from Vampiric Touch; this will be your primary form of mana regeneration, and you should have VT up at all times. Spell hit is also very important. Assuming you have 5/5 Shadow Focus (which you should, unless you're already hit-capped), you need 76 spell hit to reach the cap on level 73 mobs (raid bosses are considered level 73). Additional spell hit is relatively useless, although that once you reach 101 hit, you can take a point out of Shadow Focus and move it elsewhere; it's probably not worth gearing for this specifically though.

  • Shifting Perspectives: Gearing your Resto Druid for Kara Part 2

    by 
    John Patricelli
    John Patricelli
    06.24.2008

    Every week, Shifting Perspectives explores issues affecting druids and those who group with them. This week John Patricelli, the Big Bear Butt Blogger, presents the second part to the Resto Druid gear guide to help you prepare for Karazhan, with the haelp of the lovely and talented 4 Haelz. Welcome to the second and final part of our guide to gearing up your Resto Druid in preparation for entering the fabled black gate of Karazhan. Today we pick right back up where we left off last week, by jumping into gear lists, starting with Belts and carrying on through until we're done. Whether you are a hopeful raider looking for ways to improve your gear, or a seasoned raider about to take a nostalgic trip through the past items you've now grown out of, I hope there will be something of use for you in the lists still to come. So let's head on in and take a look!

  • The Care and Feeding of Warriors: Gearing for Karazhan, Fury/Arms pt 2

    by 
    Matthew Rossi
    Matthew Rossi
    06.20.2008

    Once more into that there breach what with the dead already filling the walls and suchlike.When last we left our intrepid band of heroic warriors (that's you guys) they were about to head into Karazhan and hit stuff. We've already covered what to wear if you're one of those warriors who hits things and gets hit back in return, and last week we did an overview of the main slots (head, shoulders, legs, chests and hands) for your aspiring breaker of limbs. Whether it's arms or fury you intend (or some weird hybrid of the two like the spec I'm currently playing with on my tauren) you need attack power, crit chance, hit and other good things on the armor and other gear you choose to help you achieve your aim of wanton re-slaughter. I assume it's re-slaughter. I mean, most of the stuff in there has died at least once.

  • Totem Talk: Stuff to wear to kill stuff in Karazhan Pt. 3

    by 
    Matthew Rossi
    Matthew Rossi
    06.19.2008

    We're on part three of our exhaustive (well, I'm exhausted, anyway) look at gear that will carry you through Kara (ed note: previous guides can be found here - part 1 - part 2). We've covered every main slot except for hats (we didn't cover hats? Weird) and belts, bracers and boots in previous posts, so today head coverings, weapons and the rings, trinkets and necks are on the agenda. That's a lot to cover, so we may not get into all of it. We also have cloth and leather pieces in mind for a future post, especially for enhancement shamans, and that post may be combined with the rings and other off-slot post if we run long on hats and weapons today.So let's get this road on the show. I'm fairly certain that is how the phrase goes. Yes, roads on top of shows all over the world. Very hard to actually see any of the exhibits. We'll begin our excursion into the gear you'd like for the attack on Karazhan with a look at headgear. Headgear is very important because without it, you'd be able to see better and your head wouldn't be sweating as much. Oh, right, and it also has magic and stats and things of that nature, so you should probably wear it. Whether or not you leave the image on or not is up to you, but some hats, you're going to want to turn off. Trust me on this.

  • Shifting Perspectives: Gearing up your Resto Druid for Kara Part 1

    by 
    John Patricelli
    John Patricelli
    06.17.2008

    Every week, Shifting Perspectives explores issues affecting druids and those who group with them. This week John Patricelli, the Big Bear Butt Blogger, tries to bring some Resto Druid gear info with the haelp of 4 Haelz. Andrew: "Right. Right. Gotcha." [pause] "I bet even covert operatives eat curly fries. They're really good."Spike: "Not as good as those onion blossom things." Andrew: "Ooh, I love those." Spike: "Yeah, me, too." Andrew: "It's an onion... and it's a flower. I don't understand how such a thing is possible."Spike: "See, the genius of it is you soak it in ice water for an hour so it holds its shape. Then you deep-fry it root-side up for about 5 minutes." Andrew: "Masterful." Spike: "Yeah." [pause] "Tell anyone we had this conversation, I'll bite you." - Buffy the Vampire Slayer Now you know exactly what I'm thinking when someone says "Lifebloom" around me. So, you really sure you want me to write for the Resto set? Plus, that'll teach Allie to quote Veronica Mars at me the other week. I'll see your modern day Nancy Drew and raise you a Spike. Dare to escalate? This week, I present you with the first part of a list of gear that the aspiring Resto Druid should be looking for to prepare for Karazhan. Since if left to my own devices I'd just get you into all kinds of trouble, I enlisted the services of Bellwether at 4 Haelz to bring together the research. 4 Haelz is a blog by an end-game raiding healy Druid kinda person. She's smart and funny and neat and stuff, so go check her out. Her blog, check her blog out. Follow along after the break and we'll get into the specifics!

  • Blood Pact: Gearing a Lock for Karazhan, part 2

    by 
    V'Ming Chew
    V'Ming Chew
    06.15.2008

    We continue with our look at how to get your Warlock up to speed for Karazhan content and beyond. Note that the recommendations here are intentionally narrow. I'm focusing on the easiest and surest way of making progress in the gearing game, without relying too much on dungeon drops or grind-to-exalted rep items. Yes, there are better pre-raid items out there in the various heroics - Magisters' Terrace is probably the best instance to get quality non-raid loot. Badge loot is also another good avenue for outstanding upgrades. Unfortunately, heroics may be challenging affairs for a fresh 70 lock, unless you have a group of geared friends or guildies who are willing to "carry" you through those runs.

  • The Care and Feeding of Warriors: Gearing for Karazhan, Fury/Arms pt 1

    by 
    Matthew Rossi
    Matthew Rossi
    06.13.2008

    I am a tank first and foremost. I tank on my human warrior, I tank on my tauren warrior, I even tank on my paladin and baby druid. Tanking is what I do in game nowadays. I even tried tanking on my shaman yesterday and achieved passable results. (I successfully tanked Captain Galvanger and Drek'Thar. Good healing on that one, boy.) But nobody can tank all the time without going bloody insane, and so I make sure that my tauren is an off-tank, that he gets as many chances to DPS as is possible without making raiding impossible. In the process, I'm learning the strengths and weaknesses of a non-prot tanking warrior in Burning Crusade at tanking raid content - yes, Virginia, an arms warrior can tank Nalorakk in just the gear that drops in Karazhan. If his healers are insanely awesome, thank you so much Vito, Tear and Veks. I'm sorry I didn't respec for that fight, but a man needs to hit things from time to time.I geared my tauren for pure DPS all the way back in pre-Burning Crusade content. I ran LBRS and UBRS constantly for gear upgrades, PvP'd for the epics, collected an assortment of dps rings and trinkets. I was fortunate to be playing horde side with a talented and well-practiced undead warrior who primarily wanted to tank, and so I could work on being DPS in my own unusual idiom... I've always preferred two handed weapons over dual wielding, even though I don't dispute the incredible damage potential of the DW builds. It comes down to two things: can you still do significant damage with a two hander, and what looks cooler?To me, the answers were always yes, and a big honking sword or axe smashing down in a tauren's gigantic armored hands. I'm glad to say it still holds true, especially when that great honking sword or axe is Jin'rokh, Now that my human has progressed beyond Kara it's still fun to come on runs in DPS gear, spec arms and crush things into paste. We don't always have the luxury of coming to Karazhan massively outgearing the instance, however.

  • Totem Talk: Stuff to wear to kill stuff in Karazhan Pt. 2

    by 
    Matthew Rossi
    Matthew Rossi
    06.12.2008

    Totem Talk marches on, covering the gear you're looking for to step into Karazhan. If you caught last week, you saw that we've covered boots, bracers, belts, shoulders and gloves in previous columns. This week, chestplates and legs are on the agenda, with capes, necklaces, rings and trinkets either this week or next.As before, while we're aware that leather and cloth gear can often be ideal for a particular slot, we're not going to cover those items this week, unless it's glaringly necessary. Leather and cloth for shamans will be covered in next week's installment if all goes well this week, and in two weeks if we run long. With three specs to cover and quite a few options in every gear slot, including leather and cloth in each post could easily stretch them out to novella length, and nobody wants that.Especially me. I have to use my fingers to type this stuff. I'm not a disembodied artificial intelligence who manipulates electrons and simulates a human guise in order to lull you into a false sense of security, before unleashing my army of drones to overwhelm your planet's defenses and take over. And even if I was, frankly, all the WoW I'm playing would probably be playing hob with my takeover schedule. You should probably thank the folks at Blizzard for saving your planet from my cold, mechanical rule.If I were a disembodied AI.Which I'm not.Anyway, on to gear for shamans about to start ten man raiding. And not conquer all life on Earth with an inexhaustible army of soulless robots. Last week's comments saw many good suggestions from the readers, so I expect more of the same this week. I'm not listing any of the big ticket badge purchases, as I expect those items to be part of why folks are running Kara in the first place.